Resident Evil 3: Nemesis

Resident Evil 3: Nemesis; known in Japan as, is a survival horror video game and the third installment in the Resident Evil series developed and published by Capcom. The game was released for the Sony PlayStation, and was subsequently ported to the Dreamcast, Microsoft Windows and Nintendo GameCube. The game is also available for download on the PlayStation Network for use with both the PlayStation 3 and the PlayStation Portable.

The first half of the game occurs 24 hours prior to Resident Evil 2 and the second half takes place two days after. The storyline expands upon the settings and events of the t-virus outbreak in Raccoon City, and concludes with the fate of the city and its infected population.

The game's storyline was later used as the basis for the 2004 film Resident Evil: Apocalypse.

Gameplay


The gameplay has the same mechanics as Resident Evil and Resident Evil 2. However, the game receives a few new game mechanics. Unlike the first two games, the player can't choose between two playable characters. Instead, the player will play as Jill throughout the whole game. At one point of the game, the player is able to temporarily control Carlos.

The game introduced the 180 degree spin where players can quickly turn and run away from enemies faster. This was later implemented in future installments. It also introduced the dodge move where the player can dodge an enemy's encounter. It's a very useful feature because enemies in this game are faster and can now move on stairs.

It was also the first game in which the player can go up stairs without having to push a button on the controller. All the later games had this feature with the exception of Code Veronica.

Resident Evil 3 also introduces 'Live Selection', Where at certain points in the game (For example, Outside the Police Department), The player will have two choices, usually bringing the game to another twist (Alternative enemy placements, new cutscenes), although they don't affect the game ending, This is also the only game in the Resident Evil series to use the 'Live Selection style' of play.

Another entirely new feature is making ammunition with gunpowder that the player finds lying around. The gunpowders are labeled type A and B (C is made, not found). A-type gunpowder is hand gun bullets, B-type gunpowder is shotgun shells, and C-type gunpowder, which is created by mixing A and B together, make standard ammunition for the Grenade Launcher. Also combining gunpowder to normal grenade rounds will create special grenade rounds: A type powder-Flame rounds, B type powder-Acid rounds, C type powder-Freeze rounds. The player can experiment with mixing different types of gunpowder together to make different types ammunition, e.g Magnum Bullets can be created by mixing type C, C, and C together. When the player is done mixing the powders together, the player can use the Reloading Tool to create the ammunition (the more times the player creates bullets with the Reloading Tool, they will eventually be asked to make more powerful ammunition).

Lastly, in some rooms, certain objects can be used to attack enemies by shooting at the objects by holding the alternate aiming button most of these objects are explosives so keeping a good distance is not a bad idea.. An oil drum is one example. Depending on what system the player is playing on, there is a certain button that will auto-aim at the object.

Live Selection Mode
At certain points in the game, the screen will turn white and the player will enter Live Selection mode. Live Selection Mode will prompt the player to choose between one of two possible actions. Choose wisely and choose fast because there is only a limited amount of time to make the decision. Most live selection modes occur when the Nemesis finds the player, or gets the player into a situation. Choosing a certain situation will incapacitate the Nemesis, although most of the time it will rise again shortly where it will continue to violently pursue the player. During this time, the player can pick up gun parts or items from him that he might be carrying. For example, when Jill is in the kitchen hiding from the Nemesis the player can choose to ignite the gas, blowing up most of the building. Nemesis will be incapacitated when the player comes out of their hiding spot. There is no decision that the player can make that will cause Jill to die, however if no decision is selected by the time ends, Jill will either incur damage or be forced to fight an enemy[most of the time involving Nemesis]. Sometimes not choosing is useful because it could put you in a more suitable fighting arena than one you may encounter if you choose one of the two options.

Reception
While not as commercially successful as its predecessor, Resident Evil 3 received rave reviews. GameSpot said: "Unlike other series that offer incremental 'improvements', the RE lineup continues to refine an already excellent premise". IGN critic Doug Perry praised the game, saying: "The story still wonderfully unfolds in an intensely slow, intriguing way, and the combination of the great story telling and precise style of gameplay is still perfectly blended". Dale Weir from Game Critics called it "the best Resident Evil game in the entire series".

As of March 2008, Resident Evil 3 had sold 3.5 million copies worldwide.

Trivia

 * Resident Evil 3: Nemesis is the first of the main games to have a subtitle.


 * The movie theatre near the restaurant (Grill 13) is showing a movie entitled Biohazard 4. The poster shows the American box art from the second game.


 * According to interviews with series' creator Shinji Mikami and Hiroyuki Kobayashi, the game was originally conceived as a side story to the series titled Biohazard (Resident Evil) 1.9. It was only halfway during development that the developers decided to use the title "Biohazard 3" as they felt that the game was deserving of the title. Mikami later commented in an interview that he didn't want the title Resident Evil 3 to be used on the game. Another working title for the game was Biohazard 2.1 (as seen on storyboards of the game).


 * After completing the game, the boutique is unlocked. Obtainable is the costume of Regina from Dino Crisis, with a red wig as well. Also up for grabs is Jill's costume from the original Resident Evil along with many others.


 * Creating Handgun Ammo and Shotgun Shells numerous times with the reloading tool will allow Jill to create Enhanced rounds at the player's discretion which has higher damage, in exchange for some extra recoil. Except for the minigame Operation: Mad Jackal Enhanced ammo is only made, it is never found anywhere in the game.


 * While not usable in the game by normal means, Tofu can replace a currently player-controlled character by way of a game enhancer.


 * This game marked the first appearance of the Samurai Edge handgun, which would be deemed the S.T.A.R.S. standard sidearm later in the series.


 * Eagle's Pet Shop appears on the streets of Raccoon City. Eagle is a reference to the Street Fighter character.
 * On the Russian Cover of the game, Nemesis is shown killing Jill Valentine by beheading, but this is non-canon.Residev3 big.jpg
 * The US PC release of the game is much maligned, lacking both Operation:MAD JACKAL and the Epilogue files. However, the boutique is available from the get go, though the player has to choose their costume before starting a new game.
 * If one looks closely at the Exit button in the Epilogue, under it reads, very illegible, "I Love You, someone's name that is very illegible possibly a staff member, Return to Menu!"