Downtown (Resistance)

"After the virus outbreak, a raging fire has engulfed the once-prosperous Raccoon City. Now all that's left are horrifying creatures, and the occasional distant scream..."

- In-game description

Downtown is a stage present in Project Resistance.

Area 1
Area 1's objective is to find three key items and place them at the object located next to the exit to Area 2. The key items and their locations will change based on the preset the Mastermind player has chosen before the match started.
 * Objective
 * Presets

The first area can be completed quickly by ignoring most enemies, if the Mastermind decides to control a creature, the Survivors can use this as an opportunity to rush to the key items and complete the objective, since the Mastermind cannot use the E.I.S. System while he is controlling a creature.
 * Strategy - Survivors

Valerie Harmon's "Survival Instinct" skill is useful for this location so that all Survivors can pin point where the items are.

Area 2
Area 2's objective is to find the Security Guard zombie, kill it, and then collect the Security Card dropped by it. Then, the player who has collected the card has to use it on three panels which will unlock the exit to Area 3.
 * Objective

The panel spawn points will change based on the preset the Mastermind player has chosen before the match started.
 * Presets

The Survivors can mark the panels to their entire team's maps by simply walking to them and pushing the interact button, this will make it easier for the team to understand which preset is active. The Security Guard zombie wears body armor but his head is always exposed, shooting at his body will deal zero damage.
 * Strategy - Survivors

Valerie Harmon's "Survival Instinct" skill can be used just before the Survivors enter the room where the Security Guard zombie is present, this is useful for when the Mastermind decides to spawn multiple creatures around the Security Guard zombie.

At this point the Mastermind will probably be able to spawn a Tyrant (T-103 Model), the Survivors should not engage this creature so that they don't waste resources or lose health. The Survivors are advised to kite the Tyrant around the stage or hide, even if the Mastermind uses "Bull Rush" to catch up, that ability will have a cooldown upon being used.

Tyrone Henry's "Power Kick" ability is able to stun the Tyrant for a brief period, and his "Rally" skill could allow team mates to take less damage from the Tyrant (provided they are near enough to obtain the buff), a good way to use "Rally" is when the Tyrant is performing a "Bull Rush".

Area 3
Area 3's objective is to destroy three Bio Cores which must be destroyed in a set order, then get to the exit and interact with the door. A timer will be active and then the exit will open, all Survivors must walk within the exit to escape.
 * Presets

This area contains two large elevators, these elevators do not need to be used by the Survivors as the stage itself has stairs that lead to the Bio Cores. As a genereal strategy, the elevators should always be on the first floor and only used during an emergency situation, such as time is running out, or there are too many enemies on the way.
 * Strategy - Survivors

The Bio Cores take a lot of damage to be destroyed, because of this it's recommended for the Survivors to stay together and deal damage to the Bio Cores as a group. Players can either use the map to know which Bio Core is active (based on the RED icon), or they can look around and find a large yellow light which comes from the active one.

The Enhancing Spray is a powerful item that will grant a great damage buff to the player and any team mate caught within the spraying animation. Using this buff alongside a powerful weapon such as the Sledgehammer combined with a Repair Kit will allow the Survivor to destroy the Bio Core quickly and all by themselves. The Yellow Herb also increases the player's attack power, but at a lower number and it cannot be used on team mates.

The Mastermind will again probably be able to spawn another Tyrant, players can easily be cornered due to the map's layout and the elevator's slow travel time. Flash Grenades and Hand Grenades can be used to stun the Tyrant briefly, as well as the Spark Shot if players were lucky enough to obtain one from the backpack zombie that randomly spawns in Area 1/Area 2/Area 3. It's also possible to go back to the first location with the Armory which acts as a safe room and wait until the Tyrant's timer is up.

Once all three Bio Cores are destroyed, at least one Survivor must go to the exit and activate the door. At this point the Suvivors must simply survive while waiting for the door to open, however most resources may be gone due to how much damage the Bio Core take. Players can still use their skills to tank any incoming damage, as it's not required to kill all enemies.