Inventory

An inventory is used in many video games including the Resident Evil series. Starting in the first Resident Evil, the inventory, map, files, and condition (health) of the player character. In most Resident Evil games key items, weapons, ammunition, and healing items are placed in single boxes. Additional items could be placed inside an item box or security box. In Resident Evil 0 and the Outbreak titles items can simply be dropped. In Resident Evil 4 and RE5, items can be discarded completely to make room.

In many games, a character is given varying amounts of spaces to carry itmes. In RE2 and Code: Veronica an item called the Side Pack is introduced which adds two additional spaces. This comes in handy as both of those games (as well as Zero) had items which took up two spaces such as the Hookshot, Spark Shot, Sub Machine Gun. Rocket Launcher, Gatling Gun, etc.

Characters are often given an additional space for a Personal Item. This space is usually always filled and the item inside it cannot be moved or placed in the Item Box. So essentially its not really a free space. As mentioned earler the amount of spaces varies between games.

In RE0, Billy Coen and Rebecca Chambers are only given six spaces each, allowing for twelve spaces when they are together. In Resident Evil/REmake, Chris Redfield is also only given six spaces. Jill Valentine however, is given eight. Leon S. Kennedy, Ada Wong, and Sherry Birkin are also given eight spaces in RE2. Leon can give himself ten spaces with the side pack. Claire Redfield already has ten, and can have up to twelve. Jill continues to have eight in RE3. All three of the playable U.B.C.S. members have eight spaces too. RE3 did not have weapons that took up two spaces. In C:V, Claire, agian starts off with ten and can increase it to twelve. Chris now has eight and can also wear the side pack. Ten spaces are also alotted to Steve Burnside and Albert Wesker in Battle Game. In the Outbreak titles every character is given four spaces with the exception of Yoko Suzuki, who has four more because of her knapsack

Resident Evil 4 implemented a new inventory system which was remarkably different from previous games. The player is given an Attache Case which can be upgraded by the Merchant to hold more items. The Attache case works like a grid where items can be freely placed and turned to fit. Key items and treasures are no longer kept in the inventory. Every item takes up a different amount of spaces on the grid. For example: Leon's Handgun takes up 2X3 spaces and can be turned to make it 3X2. Ammo, grenades, and healing items take up 1X2 spaces. Weapons take up varying amounts of spaces. Eggs take only one space.

In The Umbrella Chronicles, the inventory system is changed to suit the fact its a rail shooter. All handguns have infinite ammo and every other weapon has its ammo regenerated after each chapter. Ammo not spent is simply accumulated. Green Herbs are used immediately after they are picked up. First Aid Sprays are held until the player runs out of health and fully revives them afterwards. The inventory system allows for almost a dozen weapons to be held. Key items are not in the game.

-Under Construction-