Raid Mode (Revelations 2)

Raid Mode is a minigame that is part of Resident Evil: Revelations 2. It is based on the minigame of the same name from Resident Evil: Revelations but heavily expanded upon. It is a type of "run and gun" game where players in either single player or co-op fight through short stages to reach a goal and level up their characters and equipment.

The minigame itself exists as a scenario where the Overseer is testing the new Red Queen Alpha program on the player, who is a test subject for it.

Gameplay
Raid Mode takes place in a hub room called the Vestibule where the player can walk around and interact with the set pieces to customize their equipment and go on missions. Whenever Raid Mode begins, the player is represented by "Cipher", a green wireframe person. The game is played by selecting a character "skin", setting up equipment, skill sets, then entering a Mission. The basic goal of each Mission is to locate the coin at the end and break it. After completing a Mission, the player(s) receives the "gold" (shown as a gold coin symbol) and EXP they've earned in the stage, vinyls, custom parts, and Medallions if they fulfilled any requirements. After earning so much EXP, the character being played will level up and earn Skill Points which can be used to upgrade their skills.

Upon starting Raid Mode for the first time, a short cutscene plays with the Overseer announces you are a test subject for the Red Queen Alpha. From here, you must go to the Customize mannequin and set up a character, then play then you are prompted “Deploy from the Red Door” and play the first mission. The player starts off Raid Mode with 10000 gold, a Handgun MPM Lv. 1 and MP-AB50 Lv. 1.

Control wise, the partner command button is replaced with a shift key used for Gestures the player can customize for character. Sub-weapons are replaced with characters' Active skills. Some work similar to regular sub-weapons such as "Explosive Bottle" but with a preset number of uses, others are unique attacks or actions such as Hunk's "Stealth Cloak". Enemies will have health bars over their heads along with their Level and icons showing any skills they may have. The amount of damage you do is also displayed as a number and weather not elemental damage is being done.

Characters
A character "skin" is selected for the test subject at the mannequin. There are 13 available characters. Some characters need to be unlocked by filling certain requirements, some are added with each episode purchase, and some are separate DLC. Each character has their own unique set of passive skills and active skills, as well as different levels required to unlock certain skills and skill slots. Some characters also have their own animations for their melee attacks.

Level
Each character has their own level which grows as they earn EXP. The max level is 100. With each level up, that character earns 5 Skill Points which can be used to level up skills, and every tenth level provides a character with 10 Skill Points in place of the traditional 5 Skill Points. At level 71, earned skill points raises to 6 per level, with 80 level giving 12 instead of 10. With level 81, skill points once again raise to 7 per level. Once level 91 is reached, the player is given 14 Skill Points, with every subsequent level providing 9 Skill Points. After reaching level 100, the player will be given 18 Points, and can still earn 10 skill points for that character after gaining a certain amount of EXP (but they will not continue to level up).

When not in use, characters will eventually be given a "rested" status and be able to earn bonus EXP for their next mission.

Skills
Skills are special abilities that characters have. There are two categories: active skills and passive skills.

Active skills are similar to sub-weapons in the campaign. Most of them are very powerful, but they also have a limited number of usage or a long cool-down period before usage. Player can have up to 4 equipped at the time.

Passive skills will be in use all the time and some will be used automatically depending on the conditions (there are many different kinds). Player can have up to 6 equipped at the time.

Gestures
Gestures replaces the voice commands in the previous  Revelations' s Raid Mode. They are unique animations or voice commands the player can perform. Players can set a total of six different gestures for each character and there is a long list of ones available and more unlockable. The player starts with the following gestures.
 * Go (Default set to up)
 * Wait (Default set to left)
 * Thanks (Default set to right)
 * Come (Default set to down)
 * Sorry
 * Go Ahead!
 * A Little Help!
 * Let’s Do This
 * It’s Hot
 * Oh Really?
 * Move Out!
 * This Way!
 * Guns In The Air!
 * Hey There!
 * Yo, Over Here!
 * Lunatic Thumbs Up
 * Japanese Apology
 * “Gomen Ne!”
 * At Your Service
 * Laughing 2
 * Giddy Schoolgirl
 * Karate Pose
 * Yeah!
 * Hip-Hop Dance
 * The Robot
 * Yippee Ki Yay!
 * Don’t Hurt Me!*

Additional gestures can be obtained by completing the various Raid Mode records/challenges offered to the player, and can include:
 * Rock
 * Scissors
 * Warm Up
 * After You
 * No
 * Not Yes, But No
 * Frustrated
 * Moderate Thumbs Up
 * Yay!
 * I'm So Excited
 * Laughing 1
 * Ready For Action
 * Dancing
 * Temper Tantrum
 * They Got Me
 * Catlike

Weapons
The player starts off with 24 slots for holding weapons to choose from for setting up their character. Weapons have levels and varying stats. Rare, named versions of weapons can be obtained by evaluating albums, and are unavailable in the Store.

Missions
Missions are selected by interacting with the Red Door. Some later missions cost a certain amount of gold to be deployed on.

Life crystals
Life crystals can be used to respawn if the player is killed during the mission. There are Red and Blue crystals. Both have the same functionality, but blue will be used first. Blue crystals can be gained as rewards for completing "daily missions". Red crystals can be purchased in the store. Upon respawning player's health, ammo and skill usage will be fully restored. Respawning is not allowed in certain missions.

Medallions
Medallions are only obtainable in regular missions, not daily missions. Medallions earned are shown on the Mission select menu. If earned by the character currently selected, they appear in gold. If earned by at least one other character, they are shown in grey.

Albums
Albums are obtained in chests found during missions. These can be either weapons or parts, and can be evaluated or sold as-is at the jukebox in the Vestibule. They appear in different colors; black(0 stars), gold(1/2 star), green(1 star), blue(1 1/2 star), red(2 stars), and purple(2 1/2 stars) currently. Players can obtain rare, named weapons only from blue, red, and purple albums found in missions.

Weapon Customizing
Every weapon has from two to six part slots that can be equipped with parts obtained from either the store or albums. These parts can be of varying levels, usually between level 1 and 20. In addition to finding higher level parts, one can combine like-named parts at the Toolbox, which will be available to the player after a certain point of progression. The parts themselves all have different effects, and are used to either boost a weapon's base parameters, or add elemental features to rounds fired from said weapon.

Store
The store is accessed by the dial telephone located behind the center chair in the Vestibule. In the store, players are offered a handful of weapons and parts to choose from, corresponding to the highest level character. Named weapons are not sold in the store, however extra perks such as Speed Shot and Long Range are available built into the weapons found in the store's stock. After every mission, the stock re-rolls, allowing for players to find a new set of weapons to buy if it is necessary to stock up on more powerful choices. The maximum level a weapon in the store can be is level 95, as it is only possible to obtain level 96+ weapons from albums.