Chainsaw Majini/gameplay

Strategies
Being a sub-boss, the Chainsaw Majini has high resilience to damage. First and foremost, one must try to maintain enough distance to avoid the Majini's attack. Although many of its attacks are powerful, it moves considerably slowly compared to conventional Majini types.

The use of hard-hitting weaponry is essential to kill such foes - weapons like shotguns and assault rifles work well against them. Explosive weapons such as hand grenades and the Milkor MGL Mk.1 can be used to great effect. As well, proximity bombs may be laid down as traps to lure a Chainsaw Majini towards them. Explosions, damage to the extremities or attacks directed at the exposed eye will momentarily stun them, leaving them open to attacks or Reaction Commands. In particular, explosions can be used to stop a berserking Majini's charge.

In addition to standard weapons, players must also learn to use environmental hazards against them. A Chainsaw Majini may be stopped with transformers and explosive barrels, or even by kicking a door they are standing behind open.

Berserking
Randomly, Chainsaw Majini who have been defeated will feign death and enter a rage-driven frenzy, wildly swinging their chainsaw while mindlessly chasing players. A Majini who bound to go berserk can be detected if: Berserk Majini have low health, and can be killed for good using fairly strong weaponry. Using shotguns is not recommended unless the Majini is critically injured, as a failed kill shot or the weapon pumping animation may potentially leave a character defenseless. Rifles or submachine guns can be use to attack a berserker from a distance
 * the Majini falls holding his chainsaw with both hands
 * the Majini falls to the ground face up
 * the chainsaw's blade continues rotating

Two frag grenades will always kill berserking chainsaw Majini.

Melee Prompts

 * Kneel - He will kneel down after being caught in an explosion, blinded, or shot in the leg area. Allowing the player to Uppercut for Chris, Somersault for Sheva, Sweep Kick for Jill, and Tiger Uppercut for Wesker.
 * Headshot Stun (try to aim for his uncovered eye) - Will do this upon any shot to the head, Hook for Chris, Twist Kick for Sheva, Spin Kick for Jill, and Panther Fang for Wesker. Any melee during this state will send him into Recovering from Melee state, allowing another opening.
 * Recovering from Melee - The Chainsaw Majini will only do this when he is attacked during a Headshot stun, you will prompted to do Straight for Chris, Roundhouse for Sheva, High Kick for Jill, and Cobra Strike for Wesker.