Grenade launcher

A powerful weapon that can be loaded with several different types of ammunition. Versions of this weapon have appeared in practically every Resident Evil game in the series, except Resident Evil 4. The Grenade Launcher is usually a slow firing weapon (often requiring reloading after every shot) with a short to medium range best used for killing larger B.O.Ws and boss monsters.

For a list of ammunition types, see Grenade Rounds.

Games

 * Resident Evil Zero: ARWEN 37
 * Resident Evil (Original): ARWEN 37
 * Resident Evil (REmake): ARWEN 37
 * Resident Evil 2: M79
 * Resident Evil 3: Nemesis: Penn Arms L1
 * Survivor: M79
 * Resident Evil - CODE: Veronica: M79
 * Resident Evil 5: Milkor MGL Mk.1

Films

 * Resident Evil: AG36
 * Resident Evil: Degeneration: M203

Marvel vs. Capcom series
Jill Valentine uses a grenade launcher in some of her basic moves in Marvel vs. Capcom 2. Chris Redfield uses a grenade launcher with different types of rounds for one of his hyper combos.

Resident Evil: The Deck Building Game
The Grenade Launcher is a weapon card in the Resident Evil DBG. It is introduced in Alliance, the first expansion set. The grenade launcher is considered the "special weapon" for the Flash Grenades and is found in the same pile of the Resource Area. Like all "Explosive" type weapons it requires no ammo to use, but deals 20 Damage. Additionally, its effect mirrors one of the effects of Jill Valentine from the first set; all Explosive type weapons your character uses are discarded, rather than trashed. This let's the player circulate the Explosive weapons they've used into their deck instead of forcing them to buy them again. Since the original card is not available in Alliance, this effect was most likely carried over intentionally. The Grenade Launcher has a gold cost of 80.