Gatling Gun Majini

Found In

 * Chapter 6-1
 * Desperate Escape Chapter 3
 * Chapter 6-3
 * Mercenaries Reunion
 * The Mercenaries

Description
A large African male with a beret and a pair of sunglasses. He has a cigar in his mouth, a yellow vest, a necklace around his neck and army cargo pants. His main weapon is the Gatling Gun, and an ammunition container is mounted on his back.

Strategy

 * In 6-1 shoot him in the head with any weapon except a Handgun. Handguns are NOT recommended when facing this Majini. (However, hitting him with the 93R's three-round-brust to his head or leg can stun this Majini, allowing for a melee) Then use a melee move and repeat the process.
 * In 6-3, there are two of them. Reapers (Comes actually when you open the the second and last bulkhead, but if you haven't killed them, they will also be fighting together with the Gatling Majini) and Base Majini attack at the same time they do. The most effective way to dispose of them is to use the mounted turret gun to attack them, or use a Rocket Launcher to try and kill them. They drop the Keycard A and Keycard B.
 * Flanking from the rear is generally ineffective, as their back-mounted ammo container is completely bulletproof.
 * DO NOT use flash grenades on the first Gatling Gun Majini. It is only effective on the red variant.
 * Do not attempt to knife him. He will usualy swing his gatling gun at you.
 * There are several occasions where he will not shoot you, but instead fire upwards as if taunting the player, thus leaving him completely exposed. Use this as an advantage.

Weapons Recommended

 * Shotgun
 * Sub-Machine Gun / Assault Rifle
 * Magnum
 * Rocket Launcher
 * Grenade Launcher

Attacks

 * Gatling Gun fire - Damage varies-- first shot is usually weak, but damage gradually builds up as the bullets connect, to the point of knocking a player down & dealing massive damage (or leaving them in Dying state.)
 * Hand Grenade - Can do fatal to minimal damage, depending on the range you or your partner is away from the blast. The grenade itself can be shot out in mid-air.
 * Barrel Swing -The Majini will whack them away with the barrel of his Gatling Gun, causing medium damage.

Attack Prompts

 * Block - He will cross his arms and slide back. You will be prompted to do Uppercut for Chris, Somersault for Sheva, Sweep Kick for Jill, and Tiger Uppercut for Wesker. He will only do this after being shot in the upper body by a shotgun.
 * Kneel - He will drop to his knees. You will be prompted to do Backhand for Chris, Back Kick for Sheva, Cartwheel Kick for Jill, and Rhino Charge for Wesker. He will do this when shot on the lower part of his body with any weapon.
 * Headshot Stun - He will grab his head and swing around for a while, creating an opening. You will be prompted to Haymaker for Chris, Back Kick for Sheva, Cartwheel kick for Jill, and Ghost Butterfly for Wesker. He will do this when his is hit in the head or upper chest with a powerful weapon such as a Rifle or Magnum.
 * Recovering from Melee - He will do this only after being attacked from another melee, you will prompted to do Haymaker for Chris, Back Kick for Sheva, Cartwheel kick for Jill, Ghost Butterfly for Wesker, Hurricane for Barry and Disco Spin for Excella

Trivia

 * The Gatling Gun Majini is near-identical (effectively working as an analogue) to the J.J.s from Resident Evil 4, save for the former's ammo case.
 * The ammo container for this Majini and the one used by Chris Redfield when equipping the gatling gun are both fully resistant to attacks.
 * Like all sub-bosses in Resident Evil 4 and 5, the Gatling Gun Majini has two variants, white gatling gun with sunglasses and a beret, and red gatling gun with a red eye patch along with a red vest, also without wearing a beret. This is most likely to help with defeating them in story mode (e.g. remembering which one has been damaged more)
 * He is one of the few regular Majini who speaks in English, which can be heard when he starts spooling up his Gatling gun. When you're playing slayer mode, he will sometimes be at the experimental facility.
 * They are one of the few enemies in the game that you can perform a combo finisher right after being stunned and does not require a partner to do so.
 * In the Mercenaries Reunion after a certain amount of points have been obtained he may appear.
 * He also appears on the DLC campaign, Desperate Escape, attacking Josh Stone and Jill Valentine. He only comes out however, when played on Veteran or Professional.
 * If you run away far enough he will apparently lose you and will never find you unless you return to him.