Lost in Nightmares

Lost in Nightmares is the first story-based DLC for Resident Evil 5, set during a previous mission hinted at in flashback from that game. It is about 1 hour in length, depending on the difficulty, and experienced players can beat it in under 30 minutes. It is, all together, one chapter filled with classic puzzles and moments that will take players back to the first Resident Evil. It also features a scoreboard with worldwide rankings based on performance in the scenario as well as collection items.

This add-on costs 400 Microsoft Points for download on Xbox LIVE, or $4.99/£3.99/4.99€ on the Playstation Network.

it is also included in "Resident Evil 5 Gold Edition", along with with all other Extra DLC.

Plot


The BSAA receive a tip-off as to the whereabouts of Umbrella's founder, Ozwell E. Spencer. Chris Redfield and Jill Valentine are assigned to raid his remote state and arrest the elderly man.

Trivia

 * Through out Lost in Nightmares there are many references to earlier titles in the series:
 * The mansion is a replica of the Spencer Mansion.
 * Going through doors in the Mansion area will cause the camera angle to go to a first person perspective.
 * Moonlight Sonata can be played by Jill on a piano found in a room
 * The piano scene in Lost in Nightmares can be seen as a parallel too that in the Spencer Mansion where Moonlight Sonata must be played to obtain the Gold Emblem from a room behind a wall. A similar situation happens in Lost in Nightmares where Jill plays the piano revealing a hidden room where Chris must obtain the Centaur Emblem.
 * The Keeper's Diary from the original Resident Evil can be located in the upstairs bedroom, next to one of the passcodes. The file is identical to the one seen in the first Resident Evil.
 * Music and some ambience in the mansion is very similar to that of REmakes soundtrack, such as the dining room and stairwell.
 * A spiked ceiling comes down on Jill while Chris has to save her or vice versa, deliberately recalling a specific event from the Mansion Incident, where the ceiling drops on Jill and Barry saves her.
 * When walking through the hallway with three windows on the right (from the main entrance), a bat will break through the last window and a second later a dog can be heard howling. This is in reference to a similar hallway in the original game, in which a Cerberus burst through that window.
 * If you look closely on Chris' old BSAA costume, you can see a pocket knife. But he will still pull out his machete from the main game from an invisible back holder.
 * If one is to look at the pictures in the hallway before the spike ceiling trap, you will be able to see pictures of the undergrounds and ancient ruins encountered in the main story. You will also see what appears to be a man standing in some of the pictures. This is presumed to be Spencer at the time of the discovery of the Progenitor virus.
 * When playing as Jill and you dodge Wesker's stronger move (where he'll punch you then stomp on you) if you dodge when Wesker rushes at you, it'll say "Flip Kick" but when you hit the button prompt Jill will perform a "Cartwheel Kick."
 * If playing as Jill during the fight with Wesker, and you manage to initiate the 5-button-combo on Wesker, you'll see that Jill's attacks are the same as Sheva's.
 * In fact, Jill and Sheva share many animations, including minor things like the Taunt (pressing both analog sticks at the same time), which is a whistle.
 * If one looks closely at a score star, the words 'The African Star' can be read. This is strange as Chris and Jill are in Europe. It could be that African Stars were originally going to feature in the main game before being replace by the BSAA emblems.
 * The Blob has a slight resemblance to Lisa Trevor from the 2002 remake of Resident Evil.
 * After getting the Heat-sensitive paper you can hear metal material falling to the floor like if somebody or something was walking through the room accidentally dropping them, but when you search the room there is nobody there.
 * In Veteran and Professional modes a Guardian of Insanity can be found in this area after completing the spike ceiling trap room. The sound could be a reference to it, as it resembles the sound of his axe hitting the ground.
 * The teaser trailer for the episode shown some cutscenes that were not in the game. For example, During the fight with Wesker, Chris asks Jill "Are you OK?", then they go back-to-back and she replies "I'm fine".
 * Another removed scene shows Jill falling from a balcony, but Chris catches her hand at the last second. Interestingly, a similar scene of Jill falling was used again in the trailer for Resident Evil: Revelations.
 * Sometimes, players will hear the piano being played when roaming around the dining room area. However, when you go to check who's playing, there is no one there. This might be another reference to the first game in which Chris leaves Rebecca Chambers to practice playing the Moonlight Sonata tune, which can still be heard while investigating other rooms.
 * There is some unused dialogue with Chris and Jill talking about Chris flirting with a younger co-worker. As with most cut audio, it remains within the game files.Jill's L.I.N voice files
 * Jill's unused voice files can also be heard here.
 * In the main hall, if you inspect the door behind the staircase, it says that you need a crank to open the door. Chris will then say "Whats up with this guy and cranks?"

Glitches

 * It's possible to get the Centaur emblem at the Piano Room without needing Jill to play Moonlight Sonata. By throwing a Hand Grenade at the right angle, it'll go through the wall and hit the red button right next to the emblem, instantly lowering the door. Demonstration of the glitch can be viewed here. Works on both Offline and Online modes.

Easter eggs

 * If one checks the main hall front door three times the camera system reverts to the static camera angles and tank-control system used in the original Resident Evil. When the player dies and or checks the door again three more times it will go back to the normal camera angle.