Jake Muller/gameplay

Resident Evil 6
Jake's portion of the story mode of Resident Evil 6 pertains in large part to either fighting or running from the creature known as the Ustanak. Aside from the Ustanak, Jake will encounter a number of J'avo and like in Chris' game, the J'avo attack with a variation of firearms (namely automatic weapons) and machetes or knives. They will signal to other nearby J'avo and sometimes even taunt the player. If J'avo and the Ustanak are together, the J'avo can be injured if they haphazardly get in its way. So far it is known that for weapons, Jake primarily uses a 909 handgun and also an Elephant Killer at one point. During the course of the game, Jake also finds an assault rifle called the Bear Commander, as well as a Sniper Rifle and Shotgun.

Like all characters, Jake has a small number of melee abilities that can be used.


 * Knee Cannon - Jake runs at the enemy and jumps into the air, striking out at them with his knee. This can only be performed by using the attack button while sprinting.
 * Front Kick - Jake kicks out in front of him. This can only be performed by tapping the attack button.
 * Double Kick - Jake sends out a swift forward quick, followed by another side kick with the same leg. This can only be performed by tapping the attack button twice.

Hand-to-Hand
The one thing that sets Jake apart from other characters is his unique hand-to-hand combat. It appears in his weapons menu and must be equipped. Like all weapons, the rady button must be held to perform his attacks. While using hand-to-hand combat, Jake utilizes a majority of open-palm strikes and some closed-fist punches and leg attacks. Jake's combat also incorporates some of the same moves as his father. His attacks are very powerful, usually capable of taking out a J'avo in one or two hits and are even able to interrupt the Ustanak's attacks. Following is a list of his unique hand-to-hand abilities and his contextual attacks.

Combo 1
This is performed by holding the ready button and pressing the attack button three times. This combo requires no stamina.
 * Right Hook - A simple right hook fist attack.
 * Left Hook - A simple left hook fist attack.
 * Elbow Strike - A simple forward strike with the elbow.

Combo 2
This is performed by holding the ready button, then holding the attack button. Releasing the attack button will perform the first attack, and the combo can be continued by pressing the attack button. Tiger Uppercut, Sweep, and Ground Strike will each use up a bar of stamina.
 * Thrust Punch - Based on Wesker's attack, it is a rushing open-palm strike.
 * Tiger Uppercut - Based on Wesker's attack, it is an upward strike with an open-palm.
 * Cobra Strike - Based on Wesker's attack, it is a powerful forward open-palm strike.
 * Sweep - A simple spinning leg-sweep attack.
 * Ground Strike - A powerful finisher, performed by leaping into the air and strike the ground with a closed fist on the downward momentum. If there is only one enemy left in the vicinity, and they are downed, this attack will be used next in the combo regardless. If this attack connects with the enemy's head, it has a chance of crushing it.

Combo 3
This is performed by utilizing Quick Shots by tapping the ready and attack buttons simultaneously.Tiger Uppercut, Sweep, and Ground Strike will each use up a bar of stamina.
 * Tiger Uppercut - Based on Wesker's attack, it is an upward strike with an open-palm.
 * Cobra Strike - Based on Wesker's attack, it is a powerful forward open-palm strike.
 * Sweep - A simple spinning leg-sweep attack.
 * Ground Strike - A powerful finisher, performed by leaping into the air and strike the ground with a closed fist on the downward momentum. If there is only one enemy left in the vicinity, and they are downed, this attack will be used next in the combo regardless. If this attack connects with the enemy's head, it has a chance of crushing it.

Combat Movement

 * Combat Movement 1 - When readying the hand-to-hand combat, Jake's movements change slightly. Instead of performing dive rolls and evading to the side, he will instead duck and sidestep.
 * Combat Movement 2 - When holding the attack button to charge the Thrust Punch, Jake can dive roll to the side again and perform back flips when he evades backwards. This can also be done shortly after performing a Thrust Punch, Tiger Uppercut, or Cobra Strike.

Miscellaneous

 * Continuous Thrust Punch - When preparing the Thrust Punch, Jake can perform a back flip (via Combat Movement 2). After Jake performs a dive roll to the side or a back flip, he will immediately perform a Thrust Punch afterwards. This means Jake can continuously link Thrust Punchs together by performing a dive roll or back flip after each one. This costs no stamina and only ends when the player chooses to not perform Combat Movement 2 after an attack.
 * Flash Kick - When the enemy is grounded, if the player uses Jake's Thrust Punch to target them, he will instead perform this move on the downed target. Jake charges at them and performs a back flip kick, knocking them from the ground into the air.
 * Ground Strike - As noted above, if there is only one enemy left in the vicinity and that enemy is on the ground, Jake will perform this upon his next attack regardless of what point in the combo the player is at. The Ground Strike can be performed immediately under these conditions as well if the player simply performs a Quick Shot.

Contextual Attacks

 * 360 Cresent KickJakeScreen21.png - A simple attack that has Jake jump into the air as he spins, sending a kick to a stunned enemy. This is most commonly performed on a staggering enemy from any side.
 * Spinning DDT - Jake leaps forward, putting the head of the stunned enemy hooked under his arm as he spins around and swiftly drops back, smashing the enemy's head into the ground. This is most commonly performed on the front of lightly stunned enemy.
 * Windfall - Jake lifts his leg straight up and brings his foot down on the enemy, forcing them to the ground. This is much like Wesker's Windfall attack, except Wesker performed this as a finisher on a downed enemy. This is most commonly performed on a severely stunned, kneeling, or blinded enemy. This attack also occurs as the prompt to rescue a partner who has been grabbed by an enemy.
 * Suplex JakeScreen20.png- Identical to Leon's Suplex from Resident Evil 4, Jake wraps his arms around an enemy when from behind and lifts them up and back, slamming their head into the ground. This is most commonly performed on an unaware, kneeling, or severely stunned enemy from behind.
 * Stomp - Performed when standing over an enemy that is on the ground, Jake stomps his foot on the enemy. When performed near the opponent's head, it is possible to crush it.
 * Leg Grab & Throw - Another attack when an enemy is on the ground, Jake will grab both legs under his arms and spin the enemy around once before throwing them. This can only be performed when an enemy is laying on the ground by standing at their feet, facing them.
 * Knee Bash (QTE) - Grabbing hold of the front of an enemy, he repeatedly brings it down as he bashes his knee into it, ending the the attack with a kick. This can only be performed on a specific Chrysalid enemy.
 * Rising Elbow (Counter) - A counter-attack that has Jake ducking under an attack before promptly rising up, bringing his elbow sharply into the enemy's face. This is a counter-attack that works only on enemies with close-range weapons (such as knives or machetes).
 * Trip (Counter) - Jake steps to the side of a charging attack, ducking down and using the enemy's momentum to kick their feet out from under them. This is a counter-attack that works only on enemies that perform a charging attack with a knife.
 * Elbow Smash (Counter) - A counter-attack that has Jake stepping to the side of an attack before promptly smashing his elbow into the enemy's face. This is a counter-attack that works only on enemies that melee with a firearm.
 * Wall Smash (Environmental) - Jake will grab the stunned enemy by their head and promptly smash it into the nearby wall, box, or other object. This attack can only be performed when an enemy is stunned next to a wall and will usually replace any other contextual action.
 * Shove (Environmental) - Quick and clean, Jake will shove a stunned enemy over a ledge or railing. This can only be performed near a railing or ledge and will usually replace any other contextual action.