Main game (Revelations 2)

This page is for information and options for Resident Evil: Revelations 2's main game.

Structure
Resident Evil: Revelations 2 features a Campaign and Raid Mode, the Campaign is split into four episodes where each have two main segments, a Claire chapter and a Barry chapter. In some episodes the actions made in the Claire chapter will influence the Barry chapter, and also the main ending of the game.

The Campaign has no online co-op this time, however PS4's SharePlay feature allows online co-op.

Items and weapons found are kept in the Workstation (Weapon Bench), which also makes a return from Resident Evil: Revelations. The inventory is kept from one difficulty to the other, in a New Game+ style.

The game features a Countdown Mode and Invisible Mode, in these modes there is one default difficulty and the inventory is not saved.

Unlike the main Campaign, Raid Mode features an online co-op and players must own all episodes in order to be able to play all stages, episode 1 alone has 54 playable stages.

Difficulty
Resident Evil: Revelations 2 has four difficulty modes, Casual, Normal, Survival and No Escape. No Escape is only unlocked after Survival is finished, the other three difficulties are unlocked by default.

Clearing each difficulty unlocks different records and special rewards such as the Bowgun, Bubble Gun, Katana, Chicago Typewriter, etc.

Saving
The game features no manual saving, it will automatically save based on checkpoints.

Game over
The game over screen can be triggered in a few ways in the game, such as losing all health, being hit by a Glasp, failing certain sequences (e.g standind still as Claire at the end of her chapter in Episode 4), dying from traps (such as the ones in Episode 2 and falling off the tower in Episode 4 as Claire/Moira or falling from too high up.

Supporting characters (Moira and Natalia) cannot die from losing all health, they will instead enter a downed state where they can't move and must be revived by the main character (Claire and Barry).

Upon a game over screen, the player is given the option to retry from the last checkpoint, acquire and upgrade skills, change the difficulty setting (can change to a higher or lower difficulty) or quit to the main menu.

In Raid Mode, the only way to die is by losing all health. All characters are able to die in Raid Mode. Upon death, the player is able to use crystals in order to revive themselves, if they run out of crystals, they will be forced into going back to the Vestibule and try the stage again. During co-op play, the second player cannot revive the dying character.

Loading screens
Loading screens in Resident Evil: Revelations 2 change depending on the mode being played. In the Campaign, the first loading screen when entering a chapter shows one pre-determined Franz Kafka quote. Some doors feature loading screens during the campaign, depending on the door, the loading screen will be completely black or feature tips.

In Raid Mode, loading screens always feature tips based on Raid Mode mechanics.

Endings
There are two endings in Resident Evil: Revelations 2, dubbed "Good Ending" and "Bad Ending", to get either of these depends on the choice made at the end of Episode 3: Judgment. If Claire finishes off Neil, the player will get the bad ending, if Moira finishes him off instead, the good ending will be triggered in Episode 4: Metamorphosis.

The player is able to tell which ending is active based on the Episode Select menu, when scrolling through episodes and having Episode 3 highlighted, an image of Claire and Moira will appear at the lower right corner of the screen, if Claire is at the front, the bad ending is active, if Moira is at the front, the good ending is active.

There are records and special rewards given when getting both endings.

Results
The results screen is similar to that of Resident Evil 6, first, a list of medals the player has gotten is shown on screen, then their grade based on accuracy, retries and clear time. The results screen shows the Tower Emblems and Insect Larva that were in the chapter, alongside how many of them the player has found.

BP is given to the player based on the medals they have gotten in that chapter.