Rocket Launcher

Do major damage to any target. (Single fire)

The Rocket Launcher is a large, shoulder fired weapon that shoots powerful, high-explosive rockets. These weapons inflict massive damage to almost any creature. In the Resident Evil series the rocket launcher is often acquired at the end of the games to use on the final boss. However in some RE games these weapons can be bought using money. Typically rocket launchers have only one rocket and after shooting it the player will dispose of the weapon, however rocket launchers with Infinite Ammo are often included in the games. The Infinite Ammo versions are aquired by accomplishing special requriements or in Resident Evil 4/ Resident Evil 5 they need to be bought at a very high price.

Resident Evil

 * M202A1 FLASH Rocket Launcher
 * Obtained at the end of the game for use on the tyrant.
 * An unlimited ammo version is unlocked by completing the game in under 3 hours.

Resident Evil 2

 * FIM-92 Stinger
 * Obtained near the end of the game to kill the tyrant's final form.
 * An unlimited ammo version is earned by completing the game in under 2.5 hours with an A ranking.

Resident Evil 3

 * M202A1 FLASH Rocket Launcher
 * Obtained by purchasing it for $4,000 in The Mercenaries Operation: Mad Jackal.
 * It is one of Mikhail's starting weapons in The Mercenaries Operation: Mad Jackal.
 * Can be found in a locked cabinet in the Dead Factory

Resident Evil 4

 * RPG-7
 * Can be purchased from the Merchant for 30,000 pesetas or found in a glass case in Chapter 3-3.
 * Rocket Launcher (Special)
 * Received at the end of the game to assist killing Saddler.
 * Infinite Rocket Launcher
 * Can be purchased from the Merchant after completing the game once for 1,000,000 pesetas.

Resident Evil Revelations

 * RPG-7
 * Can be purchased for 20,000 BP (Raid Mode only) or found either at the end of Episode 8(?), leaning against the wall, or in supply crates thrown by Kirk (Episode 11).
 * Infinite Rocket Launcher
 * Is received as a reward for beating the game on Hell mode.

Resident Evil 5

 * RPG-7
 * Can be purchased for 10,000 naira.
 * A special version involving the need to reload a warhead after each use is obtained from a glass case during the second fight with Wesker.
 * Unlimited ammunition can be enabled for the RPG-7 if the main game is completed in under 5 hours.

Resident Evil: Survivor

 * M20A1 "Super Bazooka"

Resident Evil: Outbreak

 * M136 AT4

Resident Evil: Outbreak - File 2

 * M136 AT4

Resident Evil Survivor 2: Gun Survivor

 * Panzerfaust EX
 * It will be obtained after completing VS Roach mode
 * It will search for the enemies in screen once fired.

Unknown Designs
Resident Evil 0, Resident Evil (REmake) and CODE: Veronica all feature a Rocket Launcher that appears to be an original design, possibly manufactured by Umbrella.

Resident Evil Zero
A devastatingly powerful piece of weaponry that fires rockets.
 * Obtained by beating the game in less than 3.5 hours with an S rank. Takes up two inventory slots.

Resident Evil (REmake)

 * Obtained by beating the game in less than 3 hours for a S-Rank on Normal or Hard game modes.

Resident Evil - CODE: Veronica

 * Gained after beating the game in 4.5 hours with an A-Rank.

Resident Evil Deck Building Game
The Rocket Launcher (based on its design in RE5) appears as a weapon card in the Resident Evil DBG. It is the single most damaging weapon in the game by itself, and is capable of killing any Infected (and all opposing characters save for Wesker and Chris) instantly. Alongside the Gatling Gun, it is normally kept in the Mansion Area unless placed elsewhere by another scenarios rules. After a single use it is trashed, that is placed back in the Mansion. However, Jill Valentine is capable of using the Rocket Launcher infinitely due to her Level 2 effect and with increased damage due to her first effect.

Trivia

 * The speed at which the rockets fired from all these Launchers travel is very slow compared to their real life counterpart; in game they all travel at a constant speed, while in real life they launched with an initial speed of about 300 m/s and increase their speed up to 900 m/s, probably detonating at this point.
 * In the main series games, the rocket launcher will make most of the enemies (zombies, Cerberi, Plaga infected humans) lose their limbs or at least their head when they're attacked with it. Strangely, the Infinite rocket launcher obtained in Resident Evil Remake will only make the zombies go into "invernate estate" which allows them to become a Crimson Head. The only kind of enemy whose body would get mutilated are the Cerberi.
 * Even though the Rocket Launcher featured in the Outbreak series is the same model, its more powerful in Resident Evil Outbreak, having a basic attack of 18000 damage, while its counterpart from File #2 deals 8000 damage. However this last rocket launcher can damage two enemies at the same time.