HUNK/gameplay

Resident Evil 2
HUNK appears in The Fourth Survivor. In order to unlock The Fourth Survivor mode, the player must beat both Leon and Claire's scenarios and receive an A ranking at least four times. HUNK has 120 HP and eight inventory slots which contains:
 * Handgun
 * Custom Shotgun
 * Magnum
 * 150 9mm Parabellum Rounds
 * 15 Shotgun Shells
 * One DOT50 Magnum Clip {8}
 * Blue-Green Herb Combo
 * Blue-Green Herb Combo
 * G-virus (Special Item slot)

The plot of The Fourth Survivor follows HUNK and his Umbrella Security Service team as they bring a sample of the G-Virus to an extraction point as part of their orders from Umbrella Corporation. Scattered by an attack from a mutated William Birkin, HUNK must navigate throughout the sewers of Raccoon City to an extraction point at the top of the Raccoon City Police Department, where an Umbrella helicopter is planned to land in order to retrieve HUNK and the sample.

Resident Evil 4


HUNK is a playable character in the non-canon minigame, The Mercenaries minigame in Resident Evil 4. His appearance differs from Resident Evil 2, as he now wears an entirely different outfit which was his design in both Resident Evil: The Umbrella Chronicles and Resident Evil: The Darkside Chronicles. He is armed with a custom TMP with an AN/PEQ laser unit mounted to the right of the heavily-reinforced barrel shroud with a pressure switch wire running to the foregrip, as well as a folding wire stock, a non-protruding barrel, a shroud-mounted handguard, and an extended magazine. Much like Leon's and Ada's TMPs, the front iron sight is dropped flat.

The stats for HUNK's TMP are:

He is also armed with 50 extra TMP rounds, three hand grenades and a first aid spray. This light load keeps HUNK's inventory very open and uncluttered, with an extra 42 spaces free (10x4+2). Because it is unlikely that his case will be filled completely during the course of a mission, inventory management is negligible. The only items that his foes will drop are grenades, TMP ammunition, and healing items. HUNK has 7 bars of life, and can take a fair beating, but is not by any means the most resilient Mercenary. Only Ada is weaker, with 6.5 bars. He can take 5 hits from normal villagers before dying, and only 3 from stronger enemies, such as Stun Rod-wielding Ganados or strikes from a Garrador.

HUNK also has two special moves, like every other Mercenary. When an enemy has taken a hit to the head and is stumbling, he uses the Neckbreaker move, which instantly kills the enemy. This is capable of killing the two Bella Sisters instantly, but it cannot be used on the other bosses, including J.J., Super Salvador and the Garrador. When an enemy gets hit in the calf or kneecaps and falls to their knees, HUNK can use the Riot Kick, a single, powerful kick which can knock an enemy back several yards. Although this can break up a group of enemies, it is intended to knock foes back and is usually not a one hit kill. Since HUNK's TMP burns ammo quickly, a skillful player must rely on HUNK's takedowns more than any other character to survive, HUNK also does not have a knife, thus a player cannot simply slash a Ganado in order to perform a Neckbreaker.

Due to his lack of knife, if HUNK runs out of TMP ammunition and grenades, he must rely on environmental damage, (such as kicking open doors or knocking foes down when they try to climb ladders) as his only means of attack. He may also allow a Ganado to grab him and then quickly break free, hopefully kicking off the Ganado's head. In this situation the player must use these environmental and physical attacks and hope for an ammo drop.

Resident Evil: The Mercenaries 3D
In the non-canon game Resident Evil: The Mercenaries 3D, HUNK is one of the three starting characters, alongside Chris Redfield and Jill Valentine. HUNK's alternative costume is called Mr. Death, which is unlockable by getting A-rank on ALL Mission Level (except Level Ex).

His weapon set is: His melee moves are: HUNK's regular attire is 90% damage in-take and 270 vitality recovery rate. HUNK's Mr.Death has a 70% damage in-take, the 3rd highest in the game, plus 180 recovery rate.
 * Elbow Strike: When HUNK injures an enemy in the head or stuns them, he can walk up to them and hit them with his elbow and knock them back. Multiple enemies can be hit with this attack.
 * Riot Kick: When HUNK injures an enemy in the arm and he approaches from the front, he whips out a blade from the toe of his boot and kicks the person in front of him, which knocks them back. Multiple enemies can be hit with this attack.
 * Neckslicer: When HUNK injures an enemy in the arm and he approaches from the back, he pulls out his hidden blade on his arm and slices the enemy's neck. Multiple enemies can be hit with this attack. HUNK also preforms this move when he destroys a time bonus, which, if an enemy is in front of him, injures them.
 * The End: When HUNK injures an enemy in its foot and he approaches from the front, he pulls out his hidden blade, walks up to the enemy and stabs the from the bottom of the jaw and then he kicks them off his blade. This is an instant kill to a single enemy, though when he kicks the body off his blade, the body may hit other enemies.
 * Executioner: When HUNK injures an enemy in its foot and he approaches from the back, he pulls out his hidden blade and shoves it into the enemy's back then shoves the body off his blade. This is an instant kill to a single enemy, though when he shoves the body off his blade, the body may hit other enemies.
 * Triple Tap: When HUNK walks up to a enemy on the ground, he pulls out his P8 (regardless of current weapon set) and fires three times at HUNK's side kick.png enemy. Multiple enemies can be hit with this attack, but only if they walk in front of HUNK as he is shooting. Shooting the gun in this manner doesn't consume ammo.
 * Side Kick: When HUNK walks up to a stunned powerful enemy (like Gatling Gun Majini) or uses the skill Reversal, which lets the character gain access to more powerful Melee Attacks when vitality is low, he does a flying karate kick, knocking the enemy back.

Resident Evil: Operation Raccoon City
HUNK appears in Heroes Mode as a playable villian (RECON & SURVEILLANCE).

Unique Brutal Kill
HUNK delivers a kick to the back of a targeted enemy's leg and then proceeds to slit their throat. If equiped with  Active Camouflage, HUNK transforms as the target.

Proximity Detection
This ability increases the size of HUNK's mini-map and automatically reveals enemies within a certain distance. Enemy types are identified by corresponding symbols. You are also notified whenever you are targeted by an enemy.


 * Level 1 [750 XP]: Reveals all enemies within 10 meters on an increased in size mini-map.
 * Level 2 [2000 XP]: Reveals all enemies within 15 meters on an increased in size mini-map.
 * Level 3 [5000 XP]: Reveals all enemies within 20 meters on an increased in size mini-map.

Stealth Run
Possessed of great speed and silent movement, HUNK is effectively invisible to the enemy's mini-map even when sprinting.


 * Level 1 [750 XP]: Increases your movement speed by 5% and reduces the sound of your footsteps.
 * Level 2 [2000 XP]: Increases your movement speed by 10% and reduces the sound of your footsteps.
 * Level 3 [5000 XP]: Increases your movement speed by 15% and reduces the sound of your footsteps.

Active Camouflage
Allows HUNK to completely cloak himself to avoid detection. HUNK's uniform will begin to distort when firing weapons or taking damage. Note, some B.O.W.s and bosses can still sense your presence.


 * Level 1 [1250 XP]: lasts for 10 seconds.
 * Level 2 [2500 XP]: lasts for 15 seconds.
 * Level 3 [5500 XP]: lasts for 20 seconds.

Ability restores after 45 seconds.

Biothermal Vision
Allows HUNK to clearly see soldiers and other living targets, and distinguish the health of the targets by their color markings. Ability can be activated and deactivated.


 * Level 1 [1000 XP]: Clearly see all living targets up to 20 meters way for 10 seconds.
 * Level 2 [2000 XP]: Radius increased to 40 meters and duration increased to 15 seconds.
 * Level 3 [5000 XP]: Radius increased to 60 meters and duration increased to 20 seconds.

Ability restores after 2 seconds.

Sonar Vision
Enemies and allies can be seen through walls and obstacles which obscure normal vision.


 * Level 1 [1000 XP]: See enemies and allies through walls within a 20 meter radius. Lasts for 10 seconds.
 * Level 2 [2000 XP]: See enemies and allies through walls within a 40 meter radius. Lasts for 12.5 seconds.
 * Level 3 [5000 XP]: See enemies and allies through walls within a 60 meter radius. Lasts for 15 seconds.

Ability restores after 10 seconds.