Gold

Gold is a currency item introduced in Resident Evil 5, it's also present in Resident Evil: The Darkside Chronicles. It is the successor of the Pesetas in Resident Evil 4.

Resident Evil 5
In Resident Evil 5, gold can be used to upgrade weapons and buy weapons or special items such as the Bulletproof vest. Gold only appears in the main story mode, it will not spawn in any Mercenaries iteration, Versus, Lost in Nightmares or Desperate Escape. In the last two, gold is replaced with Score stars.

Any treasure item in the game can be sold for gold, and there are different types of gold size in the game, with Gold (Small) giving 100 pieces gold, Gold (Large) giving 400 pieces, and Gold bars giving 3000 pieces.

Similar to the Pesetas in Resident Evil 4, all gold items have a blue color to them to make it easier to distinguish between the other item types in the enviroment, but unlike RE4, in this game there is an animation the character will make when picking up gold.

There is one award in the game called Take it to the Max which requires 1,399,000 gold to unlock. In the Professional difficulty, all gold drops will be doubled. This system was again used in Resident Evil 6, with Skill Points being doubled in the No Hope difficulty.

Resident Evil: The Darkside Chronicles
In The Darkside Chronicles, gold is only used to upgrade weapons. It appears in both the story mode and The Tofu Survivor.

Gold is gotten not just by picking it up from the enviroment, but also by destroying objects such as windows, lights, book, boxes, etc. Some objects will not give gold every time however. Just like in Resident Evil 5, there are different types of gold, a "coin" and "bar" types, coins will generally give less gold than bars, but in later chapters, coins can give up to 3000 gold in each drop.



There are four titles related to gold in the game, they are:
 * Well-Off - Collect a total of 50,000 gold
 * Wealthy - Collect a total of 100,000 gold
 * Ultra-Rich - Collect a total of 150,000 gold
 * Weapon Master - Fully upgrade all weapons (requires 1,833,000 gold)

Additionally, there is a hidden "coin shoot" mechanic where if an object is destroyed and drops a coin of gold, it can be shot multiple times, each time it's shot the amount of gold given by the coin increases, there is however a limit on how much gold the coin will give this way, probably to avoid players from being able to gain huge chunks of gold early into the game.