Resident Evil 6/gameplay

Gameplay


Based on the reveal trailer, the gameplay in this game will be similar to Resident Evil 4 and Resident Evil 5, with an over the shoulder style camera, but at the same time it seems the gameplay will feature Move and Shot instead of TANK Controls, and Chris gameplay hint about new cover mechanics. The player will get to play as different characters, though whether they will switch throughout the story or if they will have separate stories (a la Resident Evil 2) remains to be seen.

The ability to dual-wield certain weapons is being implemented by Capcom, as evident by Leon holding two handguns in the January announcement trailer, also the trailer hints about being able to use several CQC moves and Melee Weapons (like Axe, also seen in Leon's footage). The dodge system from Resident Evil 3: Nemesis and Resident Evil: Revelations also returns, allowing the player to evade enemies attacks.

In a scene depicting Chris' portion of the game, he is seen performing a slide to reach a cover point. Leon also performs this new ability later in the trailer.

The Co-Op feature from Resident Evil 5 also returns but has many features its predecessor didn't. The Co-Op now has a "Drop In/Drop Out" style of gameplay, where the player can just simply join in and drop out at any time during the game, Unlike Resident Evil 5 where the player had to get to a certain checkpoint in order for the player to join in. The Split Screen co-op also returns, as during the January announcement trailer, Leon is on the left side (like Chris in Resident Evil 5) and Helena is on the right side (Like Sheva in Resident Evil 5). Online Co-Op can now support up to 4-6 players.



The HUD has changed for this game and has been greatly enhanced since Resident Evil 5.