Health (CV)

This page contains the healing items and health related game mechanics that appear in Resident Evil CODE:Veronica.

Summary
In Resident Evil CODE:Veronica, health condition is represented by an ECG signal on the player's status screen, and by the player character's stance as well. When health reaches 0%, the character dies, and it results in a game over.

Healing can only be done by using healing items in the inventory menu.

Health conditions
The five health conditions in Resident Evil CODE:Veronica are the following:
 * Fine (health between XX% and 100%)
 * Yellow Caution (health between XX% and XX%)
 * Orange Caution (health between XX% and XX%)
 * Danger (health between 1% and XX%)
 * Poison (health decreases by XXHP/sec until 1%)

The maximum health of a character is XX0HP. (XX0HP in the japanese version)

Not only is health condition represented by a different notation and colour but also by an erratic heart rate (as shown on pictures).

There are also changes in the player character's stance and movement:
 * Normal stance and walking (Fine)
 * Wounded stance and limping (Caution and Poison - even if health is above 75%)
 * Heavily wounded stance and heavy limping (Danger and Poison - if health is below 25%)