Desperate Escape

Premise
Recently freed of a mind control device, a fatigued Jill Valentine has collapsed. Awoken by BSAA agent Josh Stone, Jill and Josh work together to escape from the Tricell facility under the darkness of night. Fighting off unrelenting waves of enemies in heart pumping blockbuster action, Jill and Josh race to assist Chris and Sheva in their final showdown with Albert Wesker.

Gameplay
Desperate Escape was created for fans who wanted a challenge, thus the chapter consists of relentless enemy ambushes and a wide variety of boss majini's, including: The Chainsaw Majini, Gatling Gun Majini, Executioner Majini, Red Executioner Majini and the Reapers.

On Professional mode the Developers have classed it as "Almost Impossible" and even the developers cannot do it.

Anso-pan and Suzuki-san were quoted to saying to a Question and Answer with the community; "We aimed to create the ultimate challenge with Desperate Escape for RE5 fans. We included lots of action content, in particular at the Professional difficulty level, which is almost impossible even for the developers to clear." 

There will be three chapters.

Chapter 1: Environment similar to the refinery of RE5. You must run, kill enemies and a lot of Duvalia, who die with Flash Grenades. Chapter 1 is the second smallest area in the DLC. Firstly the Player must defeat a Duvalia in order to get a key to acess the next part of the level (sometimes the key is found in a safe) and then moving on the player must confront 2 Chainsaw Majini's (One of which hold the next key) in order to move on. The Gatling Gun majini takes the Chainsaw Majini's places in Professional mode.

Chapter 2: Similar to the first area, but alot bigger, and you are the target of grenade launchers (explosive rounds only). The Player must take control of these Grenade Launchers to blow up doors to progress in the chapter. In a cutscene, Jill gets a radio and tells Chris of the weakness of Wesker (this happened during RE5). They then go on to a helicopter, which they use to meet Chris and Sheva.

Chapter 3: It begins with a timer of 5 minutes, but you must survive at least 10 minutes of gameplay. During certain times on the clock (or if the player defeats a certain number of enemies) more dangerous enemies come up via the lift Jill and Josh used to get to the Helipad. The difficulty chosen depends on the types of enemies that come up via the lift. The Red Executioner from the mercenaries level Prison makes an apperance, but only on Professional mode will this enemy appear to confront the player.

When the whole 10 minutes have been survived Doug appears and lands on the helipad and gives Jill and Josh extra cover before they get on the Helicopter. Jill and Josh managed to get to the Helicopter safely although Doug was hit by a heat-detecting rocket fired by a Majini. Josh takes control of the Helicopter and the two fly away in seacrh of Chris and Sheva.

In Professional mode all Majini's in chapter 1 and 3 are all replaced with the Military Majini and the Chainsaw Majini's in chapter one towards the end are replaced with a single Gatling Gun Majini.

Enemies

 * Chapter 1
 * Town or Military Majini
 * Big Men
 * Gatling Gun Majini
 * Chainsaw Majini
 * Duvalia
 * Agitator Majini
 * Chapter 2
 * Town/Military Majini
 * Big Majini
 * Executioner Majini
 * Reapers
 * Agitator Majini
 * Chapter 3
 * Military/Town Majini
 * Red Executioner
 * Chainsaw Majini
 * Gatling Gun Majini
 * Big Man Majini
 * Agitator Majini


 * Reapers

Weapons
Like Lost In Nightmares you will have to find weapons as you progress. In the begining Josh starts out with a Beretta 92F/FS handgun (BSAA standard weapon) with 30 loaded shots and Jill starts out with a VZ61 machine gun with 200 loaded shots (which was used by Jill when she was brainwashed). Later the player will find the Heckler & Koch USP with 15 loaded shots, Heckler & Koch MP5 with 100 loaded shots, Heckler & Koch PSG-1 with 7 loaded shots, Benelli M3 with 8 loaded shots, and Smith & Wesson Model 29 with 6 loaded shots. Rocket Launchers can also be found throughout Desperate Escape.

Trivia

 * The Start Menu has a error, as Jill is aiming a Beretta 92FS when she starts out with a VZ61 sub-machine gun.
 * In the fight where the player has to take out the device from Jill's Chest, Jill is using Dual VZ61 sub-machine guns, but when playing Desperate Escape Jill only has one of them (the second VZ61 could have been forgotten).
 * Some of the enemy's like the Chainsaw Majini or BigMan Majini Explode when defeated, like in the Mercenaries minigame


 * Just like the Mercenaries minigame, there are two different version's of the Chainsaw Majini. Red pants Chainsaw Majini Explode when killed but Blue pants Chainsaw Majini pretend to be dead when defeated, but then come back up and start to swing their chainsaw's like Super-Salvador.
 * In Story Mode, if one looks closely at the screen on Chris's PDA during the cut scene entitled "A Message from Jill", one can clearly see that Jill's battlesuit is zipped up. However, in Desperate Escape, when Jill contacts Chris, her battlesuit is zipped down.