Resident Evil 5/gameplay

Gameplay
Resident Evil 5 features similar gameplay to Resident Evil 4 utilizing the same over the shoulder view. The game's environment also plays a significant role. The Mercenaries minigame, which was featured in both Resident Evil 3: Nemesis and Resident Evil 4, also made a return.

This game only has 2 types of herbs, Red and Green. Previous games had Red,Green and Blue. RE4 had removed blue and replaced it with the Yellow Herb. Healing items vary from Herbs, the First Aid Spray and Eggs (the Rotten Egg, an exception). You can heal yourself but to heal your partner, you must be near them. Pressing the action button heals both of you if you plan on healing your partner, otherwise you'll be healing yourself, if you are playing with bot, this won't be a issue since he/she will always follow you. Doing the former is very useful, especially if both are in low health. If the partner is in the DYING stage, you may resuscitate them to prevent them from dying, as the health bar gradually lowers as you prolong in the DYING stage.

The game also featured new types of enemies. These enemies feature similar behavior the Ganado, but here, they are called Majini and mostly are of African descent rather than Spanish.

The game also has a vast selection of firearms. Handguns, shotguns, machine guns, rifles, magnums and the knife also return with wider selections(along weapons unique to certain characters). The knife retains its usefulness, but since Majinis are much more intelligent compared to the Ganado, killing them with the knife is much more difficult as they are fast, they don't get stunned easily, they react much faster and they can surround the player's characters easily. To counter this, finding ammo is not as hard as it was in the previous games.

Since the Merchant is absent from this game, it is replaced with a shop that comes up at the beginning of every chapter or when a player restarts or dies after passing a checkpoint. In the shop, you cannot buy ammo except for the Grenade Launcher which fires different types of rounds. Also, you can't buy any healing items other than the First Aid Spray. A new feature is that you can buy a Melee Vest which halves every physical attacks dealt to the character wearing it, and a Bulletproof Vest which halves every firearm-related damage to the character wearing it. Both can be worn at the same time, but takes space in the inventory.

Inventory in the game is different from the previous game. This time, the inventory is a 3x3 grid which carries 9 items at once. Ammo and grenades picked up are now stacked(in quantity) instead of random placement, again unlike RE4 and similar to the old-school RE games. Opening the inventory is now in real-time(similar to Outbreak) so the player can get damaged if there are enemies nearby. Items placed in the inventory are assigned to a specific button(for example, the numpad in the PC version) for easy item management.

Online gameplay is also included. 2 Players may not only work together playing through the chapters, but also in The Mercenaries. An offline co-op is also included, with 2 players playing through split screen(which was the reason why Sheva was made left-handed). A new type of online gameplay was introduced which was the Slayer mode(DLC). In this mode, characters battle each other while Majinis and other enemies occasionally enter into the fray. 4 players can join this mode, at maximum.

The player is now dependent on the second player (or A.I.) more than in older games. When the player's health bar drops down to 0, a "DYING" period occurs, in which the player must revive another one or themselves when playing Solo in The Mercenaries by rapidly pressing the "Partner Action" button (B on Xbox 360, O on PS3) before the red meter depletes, otherwise the said other player will die in a matter of minutes (seconds on Professional). They also need to work together in some parts for example: kicking down a door, pulling switches, or freeing their partner from the enemy's grasp before they are killed. The player can give out commands when playing solo or with a partner by the same "Partner Action" button.

Gameplay Changes
Many changes came about during the development of RE 5. There were changes from previous games, and many new ideas were scrapped.


 * Very early trailers portrayed Chris in a survival commando-like costume, using a form of 1911 pistol and a version of the Silver Ghost outfitted with a compensator. These were scrapped, save for the skeletal work of the Chris model.
 * The S100 never appears in the game, nor does it appear to be a real firearm.
 * In some early trailers, the M3 appeared with pistol grip and short barrel. In the final game, it had a pistol grip and full stock with a full length barrel and magazine tube.
 * The SIG 556 was originally the FN SCAR or a similar rifle, although limited footage makes identification difficult.
 * In addition to the grenade, flame, and acid rounds traditionally used in Resident Evil games, the grenade launcher can also use liquid nitrogen and electric rounds.
 * Very early trailers showed Chris battling Majini alone, whilst in the final game he meets Sheva immediately after the game starts, before any combat takes place.
 * In one trailer, the Chainsaw Majini was portrayed as the Executioner Majini, as the Chainsaw Majini was seen swinging the Executioner Majini's giant ax in the trailer.