RESIDENT EVIL: Revelations (Pilot)

This is a significantly early demo of Resident Evil Revelations that comes packed with Resident Evil The Mercenaries 3D. The Demo follows the beginning portion of Jill Valentine exploring the Ship without Parker Luciani just after the first Ooze encounter in the kitchen. The demo features some differences from the final.

Menu Differences

 * The game features a notice upon booting up that the game is still in development and may have bugs and to make sure that listening and viewing experience is optimal.
 * The demo is timed and will end after a while and go back to the notice screen and title screen

Game Differences

 * The Typewriter print that appears upon starting a chapter to show where the player is and what time it is is much larger and more noticable. Jill's name is also displayed below it.
 * Running is not automatic. Jill will walk slowly by default and the B button must be pressed to run
 * Jill is armed only with a handgun and it has unlimited ammo.
 * The lower touch screen doesn't do much. It lists basic controls and has a small portion of the touch screen that has a circle that allows the player to pan the camera in a similar fashion to Resident Evil 4's
 * The room where the "fake Chris" is locked in has the shutter like in the final. However, the shutter must be opened slowly by holding the Y button.
 * Upon looking inside, the message "A man bound to a chair? I can't tell if he's breathing from here." Apparently, the concept of it being someone else other than a Dummy of Chris was still on the table at this point in production.
 * The stairwell has some rats that bust out of the power box like in the Cafeteria in the final.
 * Jill uses the voice overs of her Resident Evil 5 actor at this point
 * Jill can kick open doors like in Resident Evil 4 and 5. This feature was removed from the final and was not added in the ports.
 * There are only 3 Ooze in this demo.
 * The Ooze don't melt when they die like in the final and their bodies remain in one piece with a pool of blood. (similar to zombies in older Resident Evil games)
 * The Anchor door is just a regular door at this point.
 * The door to the laundry room isn't using the same door as the prison room and cannot be opened.
 * Richard makes grunting noises that sound a lot like Roger Craig Smith before the Ooze kill him. This can be heard on the stairs before the sequence happens.
 * The door to the lab is stuck open. In the final the player has to open it.
 * the jingle that plays when killed is different.
 * Upon completing the demo (bet it by death, playing for too long, or by killing the last Ooze in the lab) the game displays a "to be continued" message in the bottom right corner of the screen with the same background as the notices shown at the bootup of the game.