Rita Phillips

"So I'll get help and come back, right? Looks like it's a race against time..."

- Rita discussing a possible escape route with Marvin, Fred and Aaron.

Rita Phillips was an officer of the Raccoon City Police Department.

Background
When the t-Virus contaminated Raccoon City's drinking supply, Rita spent the next several days within the Raccoon City Police Station as it was besieged by Zombies attempting to hold the line with her colleagues against wave after wave of infected breaching the building. As civilians and officers contiuned to fall attempting to fend off the infected, it was clear that the RPD could no longer keep the station safe. Ultimately, the surviving handful of police officers; Rita, Aaron, Tony, Fred, Kevin and several surviving civilians, operating under Lieutenant Marvin Branagh, devised a final, desperate escape plan by using the station's long-forgotten vent shaft tunnels. Rita was successful in entering and navigating the tunnels, and returned to the station with fellow officer Harry, who had survived the chaos in the streets by remaining inside an RPD tactical van. The two drove back to pick up the survivors, but all officers, barring Kevin, had been killed or infected in the previous hours, and they were forced to leave Marvin behind. Rita's ultimate fate following the evacuation of the station is unknown.

Gameplay
"C'mon, get in! Is this everyone?!? What about Marvin?"

- Rita realizes that all of her fellow officers have been killed or infected. During a normal game, Rita is seen in the main hall early in the scenario using the lobby terminal. The player character can speak with her, with Kevin's dialogue being different from others. With the eight default characters, she can also be conversed with further via ad-lib. Playable NPCs, however, cannot do this.

Rita can be unlocked as playable in File #2: As a player character, she features an above-average health for her character type. Because she is an Alyssa type, she can unlock certain cases and lockers with her lockpick. She is, however, slightly slower in movement speed at 0.91 of the default standard. She can take potshots with handguns to take advantage of her 1.13x damage multiplier. She begins each scenario with a box of "Handgun Rounds" in her inventory.

Further Notes
Rita wears a tie and tie clasp, whereas most officers do not. It is likely that this is an optional accessory to the standard uniform.