Health (RE2 remake)

This page contains the health related game mechanics that appear in Resident Evil 2 remake.

Summary
In Resident Evil 2 Remake, health condition is represented by an ECG signal on the player's status screen, and by the player character's stance as well. The ECG signal dynamically appears outside the player's status screen when the health condition has been changed due to inflicted damage or poisoning. When health reaches 0%, the character dies, and it results in a game over.

Healing can only be done by using healing items in the inventory menu. However, entering Raccoon City after the escape from the Mizol Gas Station during the 1st run scenario fully restores the player's health regardless of difficulty.

Health conditions
The five health conditions in Resident Evil 2 are the following: RE2_Remake_Status_CAUTION.png
 * Dark Green Fine (health at 100%)
 * Light Green Caution (health between 99.92% and 66.75%)
 * Caution (health between 66.67% and 30.08%)
 * Danger (health between 30% and 0.08%)
 * Poisoned (health gradually decreases until 66.58%)

Not only is health condition represented by a different notation and color but also by an erratic heart rate (as shown on pictures).

There are also changes in the player character's stance and movement:
 * Normal stance and walking (Fine)
 * Wounded stance and walking (Caution)
 * Heavily wounded stance and limping (Danger)
 * Randomly coughing, which can interfere weapon handling while aiming (Poisoned)

Health values
The following chart provides an overview about the health point values in Resident Evil 2 remake and their associated thresholds:

Once the player's health value has reached the threshold 799 HP, the Poisoned health condition will no longer gradually decrease the health points further. Coughing however will persist until the status has been cured regardless of the player's health points.