Garrador/gameplay

Hitset and Tactics
One way he brutally kills his prey is by lashing about blindly, decapitating an opponent. An alternative form of killing an enemy, is by throwing his claws into the face of his prey, then impaling the victim's torso, killing him almost instantly. Noting that piercing the brain doesn't necessarily result in instant death, the claw that is stabbed through the victim's head doesn't instantly kill them, so it must pierce a non-vital area of the brain. Once inside his berserker claws, it is quite difficult to maneuver out of his path.

Strategies
An easy way to defeat a Garrador is to try and trick them into turning their back on the player. Either by remaining quiet and waiting for the Garrador to go on patrol (it will retract its claws and start walking around the area, occasionally stopping to listen) whereby it may turn its back on the player allowing for a shot at its Plaga. Running makes noise that can alert the Garrador, but walking won't allow the player to simply walk around behind the Garrador.

Another tactic is to stand by a wall or door and attempt to make the Garrador into charging the player. If timed successfully the player can move out of the way, the Garrador will plunge its claw into whatever surface the player was standing by, and the monster will become immobilized for a few seconds allowing another shot at its spine. This technique is also good when attempting to knife a Garrador.

Another method that uses more ammo is to shoot it in the stomach or leg with a powerful weapon (such as the shotgun or magnum) and run behind it to shoot the plaga, a few rifle shots will kill him faster, but a rifle and ammo are essential for completing the castle chapter easier, so determine whicj weapon fits the situation. A great, but a bit slow, method is to have Ashley with you. Use the "Wait/Follow" trick so the Garrador can hear you. Move aside so the Garrador won't hit you then proceed to either knifing or shooting its back. The game also provides handy sources of sound for the player to employ in the form of tactically placed bells. For more details on these, see below. If the player tries to go back up the stairs, the door closes and locks Ashley safely outside, allowing the player to use the "Wait/follow" trick more easily without Ashley getting decapitated or impaled. Never try to throw a flash grenade on him then it will make him see you. You can use a frag or incendeiary grenade on him that will stun him for a while.

The Mercenaries
The Garrador appears in Mercenaries on several stages; although limited to the Village and Old Castle, several appear on both survival missions. His sound effects from Resident Evil 4 have been replaced by new ones, although they aren't as recognizable as they where in RE4. The Garrador is also no longer capable of decapitating it's opponent, as The mercenaries 3D does not feature Decapitation of any sort. The attack is still present, but the player is simply knocked to the ground, dead, which can often come off a bit comical. Also, the attack that involves skewering the player's head on his claws and then stabbing them in the gut has also been modified. Instead of the blade actually piercing the player's skull, it appears to float above it, and no blood comes out (Perhaps to indicate that he as "grabbed" the player with his hand?). He then continues to stab the player in the gut with his free hand. Although more tactically-enhanced than in Resident Evil War, they are much more slow, giving the player time to evade it's charge.

Stages:
 * 4-1 (Village, Daytime)
 * 4-5 (Ship Deck - Round 15)
 * EX-1 (Village, Night time)
 * EX-4 (Castle, Daytime)
 * EX-9 (Deserted Island, Evening - Round 10)

Tactics The Garrador is far easier to beat on Mercenaries 3D than in RE4; simply hitting it with an explosive will knock it to it's knees or the ground, and shooting a machine gun or a powerful weapon like a rifle or magnum into its weak point will kill it very quickly. Additionally, it can be easily defeated while its standing up; it will not respond to attacks while "looking" around, and a machine gun (especially HUNK's AK-47) will kill it easily. It compensates by frequently appearing with other sub-bosses, and only in 4-1 does it appear alone. In 4-5, EX-4 and EX-9, several will appear simultaneously (two, two, and three, respectively), with a Red Executioner Majini accompanying the two in EX-4. On EX-1, killing it immediately is especially crucial, as Super Salvador will appear the Garrador spawns, making combat difficult.

Resident Evil: The Deck Building Game


Garradors are an Infected card in in the Resident Evil DBG, introduced in the second set Alliance. Garradors do not have any effects but are particularly dangerous because of the uncommon amount of health they have. At 50 Health, it nearly equates with the "mid-boss" enemies such as Nemesis-T Type and the Proto Tyrant (T-001 Model) that have 60. Since the most common amount of health for Infected in the game averages around 40, it can raise the tension and make Exploring that much more of a risk. The amount of damage it deals is 40, putting it on par with some of the most powerful enemies in the game excluding the bosses of each set. If it is defeated it is worth 4 Decorations.