Nemesis-T Type

S.T.A.R.S.!

The Nemesis-T Type (nicknamed "Pursuer") was an experimental form of intelligent Tyrant created by the Umbrella Europe Sixth Laboratory in France under the direct administration of Umbrella Headquarters. Its purpose was to prove that a Tyrant virus infected creature could retain most of its intelligence.

The European branch of Umbrella originally developed the Nemesis as an offshoot of the American-led Tyrant project, with the emphasis on increasing the host's intelligence and ability to follow orders without compromising the Tyrant's inherent strength and power. The breakthrough came with the creation of the NE-α Type parasite. This parasite could take control of its host's brain stem and act as a second brain replacing the host's now useless original one.

Raccoon City deployment
The Umbrella Corporation deployed the Nemesis to hunt down and kill the surviving members of S.T.A.R.S. team, who had been a thorn in the corporation's side since the original Arklay Mountains outbreak with the company seeing a chance to deal with them in the chaos of the Raccoon City Destruction Incident. Nemesis claimed his first victim in the form of S.T.A.R.S. pilot Brad Vickers, chasing him to the Raccoon City Police Department where, cornering the injured man outside the front doors, the monster killed him instantly by using an extending tentacle to impale Vickers through the mouth, breaking his neck as Jill Valentine looked on in horror.

Hunting down Jill


Jill evaded Nemesis multiple times, each time barely escaping with her life. Having repaired the trolley car, Jill with U.B.C.S. ally Carlos Oliveira continue their perilous trek through the city, but once again Nemesis is able to catch up to them. He breaks inside the train with ease, where the injured U.B.C.S. mercenary Mikhail Victor manages to keep him occupied long enough to blow up the train car with a grenade, forfeiting his life but successfully incapacitating the monster.

Despite managing to reach St. Michael Clock Tower in the northern part of Raccoon City, Nemesis relentlessly tracks her down inside the tower, even shooting down the rescue chopper summoned to her aid. In the burning ruins of the tower's courtyard, Jill is forced to confront Nemesis. Using the same tentacle that he used to impale Vickers, Nemesis is able to infect Jill with the t-Virus before the battle even begins. Nevertheless, she unloads on Nemesis with a barrage of heavy firepower and explosives, finally defeating the monster. Now with much of its coat burned off, Nemesis enters its second mutation as a host of writhing tentacles erupt from its body.

This seemingly indestructible monster reappears again while Carlos is returning from a trip to a local hospital with a vaccine for Jill. Battering his way through a brick wall, and now brandishing a whole new host of tentacles erupting from its arm, it attempts to stop Carlos, who makes a beeline for Jill and is able to administer the cure. Though she manages to lose the monster for some time in Raccoon Park, she encounters Nemesis again waiting on the bridge to the Dead Factory where she eludes him by jumping into the river below. Making her way through the facility Jill is later forced to battle Nemesis for a second time in the plant's waste disposal room. Using the chemical taps located around the chamber, she is able to burn and maim the monster before dumping its horribly mutilated corpse into the plant's dissolving pool.

Perhaps finally believing Nemesis to be dead for good, Jill heads for the facility power plant hoping to find a way to escape the city. Inside the plant, she finds evidence of a recent battle between United States Army Special Forces and Umbrella B.O.W.s, with a large railgun having been installed inside the chamber. At that moment the Nemesis reappears, having somehow withstood being submerged in the dissolving pool. Now little more than a quivering mound of necrotic flesh, the creature squirms over to a dead Tyrant (T-103 Type) and begins feeding upon it. This triggers a final mutation, with Nemesis becoming a huge tentacled organism which, despite having lost all vestiges of human intelligence, is even more resistant to damage and can now spit a deadly venom over large distances.

Jill quickly realizes that her only defense is the railgun, and after a series of direct hits, Nemesis finally appears to be vanquished. As Jill heads for the door, however, the creature begins to stir. Eager to be rid of it once and for all, Jill picks up a discarded magnum and empties the gun into what's left of the monster. With a shudder, the Nemesis finally dies, its organic matter slowly dissolving into nothing.

Resident Evil: Operation Raccoon City
In the Resident Evil: Operation Raccoon City timeline Nemesis "malfunctions" while hunting down S.T.A.R.S, the Wolfpack have to get him back under control. They do this by injecting him with a NE-α Parasite, after this it can be presumed he does exactly what he did in Resident Evil 3: Nemesis. As this game is not canon, none of the events depicted have any relavance to the actual Nemesis-T Type. This version of Nemesis is heavily inspired by the version featured in Resident Evil Apocalypse. Nemesis in this version is also taller than he was in RE3.

There is an X-Box 360 exclusive downloadable multiplayer mode called Nemesis Mode. In it, both teams are can attempt to program Nemesis to attack the other while simultaneously attempting to complete their mission objectives.

Gameplay Changes in ORC
Nemesis acts differently during his boss fight than he did in RE3 being alot more similar to his movie appearance.

Changes in boss fight include:
 * He walks around slowly when using his gattling gun.
 * He no longer runs toward the player, prefering to be at a safe distance to shoot.
 * He will fire at virtually anyone in the area.
 * He uses a gattling gun in his fight with wolfpack, as he has not yet recieved his signature launcher.
 * He does not use hand to hand combat.

Characteristics


Nemesis is characterized by its relentlessness, strength, sheer stamina, and comparatively high intellect. Unlike the various Tyrant models before him, Nemesis shows it's capable of employing weaponry and firearms to achieve his objectives. He is also shown to have rational thinking abilities, as when he shot down a potential rescue helicopter and can even speak to some extent (though the only word he ever says is "S.T.A.R.S.").

Nemesis' primary order is to eliminate the remaining S.T.A.R.S. members, causing him to ignore all other potential targets when a S.T.A.R.S. member is present or nearby, although he will also eliminate anything that gets between him and his target, or something that is a threat. Like the Tyrants before him, Nemesis boasts an enormously powerful physique, demonstrating the ability to break through most obstacles with enough effort, outrun any human, and leap incredible heights. Besides T.A.L.O.S., Nemesis is the most resilient B.O.W. the Umbrella Corporation ever created, with most man-portable weaponry barely slowing him down while even heavy weaponry like explosives may only momentarily incapacitate him. Only the largest industrial grade weaponry was shown to cause any notable damage. Only "G" has mutational abilities matching those of Nemesis.

Nemesis' brutal arsenal is mostly comprised of a network of spear-like tentacles that cover his body. These tentacles are shown to be capable of tearing right through most human bodies. He was also armed with a FIM-92 Stinger missile launcher that he used to target vehicles and potential victims alike. This Rocket Launcher was modified specifically for Nemesis, and is too heavy for a human to carry. Finally, he can be assumed that his black coat provides him with some protection from environmental and firearm damage while also perhaps forcing a more humanoid shape.

The model does not posses any true weakness and is even able to survive an anti-T chemical used for the processing of infected waste. The pursuer, however, was heavily damaged, resorting to eating the remains of a fellow T-103 to reclaim its strength. This blob-like form is unlikely to be a stage of its (d)evolution, but likely a random mutation caused by the chemicals.

The Nemesis' only real weakness seemed to be the detrimental mutations caused by the t-Virus that only weakened and detracted from his combat effectiveness as time wore on. As the mutations continued, Nemesis lost sight of his programmed order and resorted to typical Tyrant behavior, destroying anything within reach.

Fighting the Nemesis
Nemesis is a particularly dangerous and clever opponent in game and can prove a challenge for first time players to beat, especially if attempting to claim the special items he drops in his first form (where he is most dangerous and appears most often). He will always outrun the player given enough distance, a single punch can lower the player's health a whole level, and even heavy impact weapons like Grenade Launchers barely manage to stagger him. He is also capable of following the player from area to area, something other enemies are incapable of. However, he cannot go into Save Rooms. To make it even worse the Nemesis possesses an instant kill attack which he will employ if the player is grabbed on Caution health or lower. Basic tips for fighting this Nemesis are:


 * Keep at a medium distance. Try to avoid having the Nemesis chase you. He will almost always win and club you down. He will occasionally start running even if you're close to him, if this happens, try to avoid him if you can or take the hit and heal. He will usually follow you from area to area, but not always.
 * The Nemesis will always grab with his left hand, therefore you can avoid this most damaging attack easily by always running around to his right. He may still punch you, but this is infinitely more preferable to being grabbed.
 * If you are grabbed and thrown, hit the D-Pad, Square and X buttons to get up quickly. If the Nemesis gets to you first, he can pick you up again and often instantly kill you.
 * If you are grabbed while on caution, hit every button to escape. You can tell if the Nemesis is preparing his tentacle by the yellow slime that issues from his hand.
 * If facing the Nemesis with his Rocket Launcher, run. His rockets can be avoided but it's easier to simply avoid him and wait for another chance when he's unarmed. After he fires 5 shots from his rocket launcher, he discards it and resorts to melee attacks. If he is armed with the Rocket Launcher, he will also use it as a heavy club, running up to the player and using melee attacks with it, causing heavy damage. In this case, run to his left, as he is holding it in his right hand.
 * The Nemesis will drop to the floor after taking much damage, but will soon rise again. even more aggressive and unpredictable than before. If beaten for a second time, he will fall and stay down (for now) in a pool of purple blood, and you can claim your reward.

Nemesis becomes slightly easier to kill after the clock tower fight, where he appears a lot less. Although this Nemesis (called Tentacle Nemesis by fans) gains a whole host of new longer range attacks, he is generally slower (albeit still capable of running). He performs less instant kills, but still can kill a character by shooting a tentacle through the character's chest, even on Fine condition.

Against the first two mutations, use any weapon in your arsenal to drop him. The shotgun is powerful but short ranged so to achieve a decent hit, the recoil can leave you vulnerable to a counter attack. The Grenade Launcher or Magnum is very effective, but the ammunition is rare. Bizarrely enough, a good weapon to use (if you're confident in your abilities) is the Eagle pistol as it's fast and can be shot several times at him before he is able to get close enough to counter, by which time an experienced player will have already moved around him to a new position. Repeating this process can see the Nemesis beaten saving your more powerful ammunition.

The Dead Factory fight against Tentacle Nemesis is reasonably easy as he is severely weakened in the pre-battle cutscene and moves much slower than during any previous encounter. This Nemesis can be beaten either by shooting the taps around the room when he is close, or using conventional firepower. As he cannot run, keeping at a distance is recommended for this fight.

The final mutation can only be defeated with the Railgun and should be lured into its path three times to defeat. Shooting it very often with other strong weapons such as the Magnum or the Rocket Launcher can damage it to the point that even one or two shots from the Railgun are enough to kill it, but it's better to simply stay out of this Nemesis' sight as although slow, its attacks are extremely damaging.

The items dropped by the Nemesis on hard mode are in order of defeats:
 * EAGLE Parts A
 * EAGLE Parts B
 * First Aid Spray Case (comes with three first aid sprays, takes up one item slot)
 * M37 Parts A
 * M37 Parts B
 * First Aid Spray Case
 * Infinite Ammunition for one weapon/Assault rifle (if you have not already bought it in the mercenaries)

Note that Nemesis will only drop items during optional encounters. The Clock Tower's courtyard, Waste Disposal and final battles don't count.

Resident Evil films
"Evolution has its dead ends."

The Nemesis appears in the second Resident Evil movie; Resident Evil Apocalypse. In the film's continuity, Nemesis is formerly Matt Addison, one of the two survivors of the first film (alongside Alice) where he becomes infected after being scratched by an Advanced Licker. Unlike the game version, the Nemesis does not use tentacles, but instead, an arm-mounted minigun is added to his arsenal alongside his regular rocket launcher. This is probably because it would have been difficult to animate the tentacles in the film, which almost seems to have an independence from the Nemesis. He is eventually killed after saving Alice's life by shooting down a helicopter with his rocket launcher. He is crushed by the falling debris and supposedly dies. In the novel, he survived the crash, and was only killed by the nuclear missile that destroyed Raccoon City.

Marvel vs. Capcom 3: Fate of Two Worlds


Nemesis appears briefly in Marvel vs. Capcom 3: Fate of Two Worlds. Here he is seen in the Incredible Hulk's arcade mode ending being subdued without much effort. Hulk and Chris Redfield are shown infiltrating a mansion similar to the Spencer Mansion in search of Wesker. Hulk asks who Nemesis is, to which Chris casually replies that he was a monster who tried to kill his partner, Jill. Hulk decides to smash Nemesis for this, and it is assumed that he is soundly killed, as Chris and Hulk confront Wesker soon afterwards.

When he was originally considered to be a playable character, Capcom chose not to include him, as the age rating would have been raised due to the nature of his appearance.

Apparently, Capcom had second thoughts about Nemesis' inclusion in Marvel vs Capcom 3, wanting a heavy character like Sentinel from the their cast. A leak revealed his appearance as one of the twelve new playable characters in November 2011's "Ultimate Marvel vs Capcom 3". His inclusion in Ultimate was officially confirmed at Gamescom 2011.

In battle, Nemesis uses incredibly powerful melee attacks, using his bazooka for projectile attacks and whipping out tentacles from his body for long range affairs. His Level 3 Hyper utilizes his final mutated form where he pulls in the victim with his tentacles and devours them for some major damage. Nemesis has been confirmed to say his trademark "S.T.A.R.S." against Chris, Wesker or Jill. His DLC costume is his second form with his jacket torn off, showing off his bare body.

In his ending, Nemesis is shown with Wolverine like claws; with Spencer and the Director of Marvel's Weapon X program commending each other; the director noting that most of the work was already in place and Weapon X only made "minor improvements" to Nemesis.

Nemesis theme is a remix of his boss battle theme, The Unstoppable Nemesis from Resident Evil 3: Nemesis.

Resident Evil: The Deck Building Game


Nemesis also appears as an Infected card in the Resident Evil DBG. He is the second strongest Infected in the base set, and is able to inflict 20 damage to all players when he is revealed. Additionally, he inflicts 40 damage anyway; so the unlucky player who revealed him takes 60 damage altogether. He is worth 5 Decorations. Nemesis' effect is later given to the Guardian of Insanity and the Proto Tyrant (T-001 Type) in the first expansion set Alliance. The former only inflicts 10 damage to each character when revealed while the latter inflicts 40 damage if the player characters have 50 or more health. Nemesis is the first Tyrant to appear in the DBG. A second Nemesis card has been introduced in the third set, Outbreak. This card is based on Nemesis' second form, and has the same amount of Health, Damage, and Decorations as his first form.



In Outbreak's new "Infection Mode", where characters can succumb to the t-Virus and become Infected, Nemesis' effect changes to accommodate the gameplay change. Now when he's revealed, Nemesis raises all characters Infection Levels by 1. Despite appearances, the game considers the card's to be two separate Infected cards.

Trivia

 * In Greek mythology, Nemesis was the goddess of divine vengeance, and was the child of Nyx like Hypnos, Thanatos, and Morpheus.
 * There is also a Nemesis Report File in the Biohazard 3: Last Escape Complete Domination Official Guidebook, a non-canon Chinese publishment from GAMEPLAYERS MAGAZINE.
 * Nemesis was developed using acquired combat data pitting S.T.A.R.S. against the Tyrant in the Arklay Laboratory.
 * His rocket launcher resembles a US Army FIM-92 Stinger MANPADS, but is specially modified for Nemesis and has features found in other missile launchers. It is larger and wider, lacks the tracking antenna on the top, and can fire multiple missiles one after the other. Its overall design resembles a SMAW launcher, and the delayed fire design are from the FGM-148 Javelin, but the heat-guided nature and the trigger assembly underneath the weapon are characteristics of the FIM-92. The missiles Nemesis's launcher fires are smaller than the ones the real Stinger uses. The Stinger's missiles take up the entire launcher's length, while Nemesis's take up less than that, and are loaded one after the other by tilting the launcher up. It has 5 shots, and once he fires them all, he discards the launcher and resorts to melee attacks. It should be noted that this rocket launcher is the same one used in Resident Evil 2 , just covered in blood, possibly from smashing other infected monsters with it.
 * The design for the Nemesis was originally a rejected design for the Tyrant (T-103 Type) in Resident Evil 2.
 * The Nemesis bears some similarities to the Terminator, seeing as both are near-indestructible monsters who relentlessly pursue their quarry through urban settings.
 * The Nemesis is one of the few Tyrants that are able to speak, saying only "S.T.A.R.S.".
 * The Nemesis also bears some strong similarities to Street Fighter's Sagat. They are both well over 7 feet tall, have only one eye with the other one covered up, and have abilities that involve holding their victims high in the air with one arm.
 * IGN features Nemesis on their list of "Top 100 Videogame Villains" with him being number 59.
 * In Resident Evil 3: Nemesis, when the Nemesis gets his coat burned off, he retains largely the same proportions as before. In Resident Evil: The Umbrella Chronicles, a large mass of flesh and spikes appears on Nemesis's left shoulder after his coat is burned off.
 * Only Nemesis' first and second forms were shown in Resident Evil: The Umbrella Chronicles. His final mutated form was not featured.
 * The eight clue of Inserted Evil has confirmed that Nemesis will appear in Resident Evil: Operation Raccoon City. He was later shown in the Gamer's Day Video. A later trailer indicated that he would be a boss; the U.S.S.'s goal was to subdue him so that Umbrella could re-establish control.
 * It should be noted that in Resident Evil: Apocalypse, Nemesis only goes after S.T.A.R.S. members (same as the game). In the game however, Nemesis major objective is to take out the remaining S.T.A.R.S. members in Raccoon City, but notice how he'll destroy anyone/anything that gets in his way (zombies, zombie dogs, or even Carlos.) Whereas in the movie he actually had technology that could tell him if it was a S.T.A.R.S. member or not.
 * Nemesis is encountered 11 times throughout Resident Evil 3.
 * Nemesis wields his Rocket Launcher at three specific times: Second Encounter inside of the R.P.D., when the player is outside of the Management sales office or outside of the substation and after contacting the chopper outside the Clock Tower (if a player decided to jump out the window).
 * From his 11 encounters, the player can run away on 8 occasions, however 3 of them must be fought: After he takes down the U.B.C.S evac chopper and the last 2 encounters.
 * If the player decides to run away from him, special music will start playing. This means that Nemesis could appear anywhere, anytime. When this "stalking" music ends, Nemesis has stopped chasing the player until the next encounter.
 * In the Operation: Mad Jackal minigame, in the alley behind Jack's Bar, 2 Nemeses can be encountered. They'll often kill each other, giving the player points for their death (especially if a player uses a knife at that moment).

Ultimate Marvel Vs. Capcom 3
