Blob

A Guardian of Insanity is a monster originating from human prisoners trapped below the Spencer Estate. After being infected with an unidentified virus and experimented on by Oswell E. Spencer's butler Patrick, they became the "Guards" of the underground.

Physiology
Physically, its body shows signs of decay, not unlike that of zombies. Furthermore, its face appears to have dissolved into boils, and its back has increased size from muscle growth to the extent of needing a harness. This growth also has a yellow eye as seen from behind, similar to G-virus creatures, which serves as a weak point.

It appears to possess superior strength, based on the fact that its anchor is far larger than itself, and its ability to lift its enemies off the ground single handed. It also seems to have heightened senses, as one of the guardians encountered by Chris Redfield and Jill Valentine was able to deduce that they were directly behind a breakable wall.

Attacks
The Guardian of Insanity's attacks are very similar to those of The Executioner.


 * Slam - The guardian slams its anchor in a downward motion, sending the player into the dying status.
 * Swing - The guardian swings its anchor towards the player. If hit, the player instantly goes to the dying status.
 * Acid Blood - When the massive growth on its back is shot, it will release a stream of acid, stunning players who are near and doing minor damage.
 * Grab - The Guardian will grab the player off the ground. There is no dodging prompt for this attack. If grabbed, the player has a small time frame of rescue. If not reached, the Guardian will thrust its anchor in an upward motion, impaling the player and resulting in instant death.

Strategy
The guardian is unable to run, making them quite easy to escape from. The small eye located on the back of the large tumor is the best weak point. When shot or stabbed, the eye will bleed violently and 'spin'. If you keep shooting the eye, the Guardian will easily die. (On Easier modes, one shot from a magnum will kill the Guardian if shot in the eye). The large tumor growth on its shoulder is another weak point, where several hits from a shotgun will kill or severely injure the Guardian. Melee weapons such as the Combat Knife are ineffective, as the Guardian will spray acidic blood when injured. However, it is possible to "knife" the Guardian. Continuous damage to the head, or the tumor on the shoulder can take a Guardian down to its knees, leaving it vulnerable to the following melee attacks; Jill: Sweep Kick / High Kick - Chris: Uppercut / Straight.

During their search of the mansion for Oswell E. Spencer, Chris and Jill, having lost their weapons, resorted to using booby traps against the Guardians. These spiked platforms would drop from above like a moving ceiling, crushing and impaling anything caught beneath them. Though the Guardians may be able to stop the platform from crushing them sometimes by using their anchor, at that time the player can either melee them; Jill: Flip Kick - Chris: Haymaker, or throw a Flash Grenade to stop and kill them.

Resident Evil: The Deck Building Game


The Guardian of Insanity is an Infected card in the Resident Evil DBG. He has only 30 Health and deals 20 Damage, making him on of the lesser Infected in the Mansion Area of Alliance, the first DBG expansion. However, once revealed, his effect causes all characters to take 10 Damage. This effect is similar to that of the Nemesis from the base set, only weaker. The Guardian is worth 2 Decorations.

Trivia

 * This enemy's fighting style and motions seem to be taken from the Executioner Majini in the original Resident Evil 5 (both enemies drag the anchor/axe along the floor in the same fashion etc).
 * They appear randomly around corners, more frequent on higher difficulty levels.
 * Due to certain mutations and deformities present on the Guardian (such as the large eye) it appears that it may be infected with some strain of the G-virus.
 * The Guardian of Insanity being able to use its acid blood against the player is similiar to the Xenomorphs from the Alien franchise.
 * It bears a few resemblances to Lisa Trevor from REmake, who was the original source of the G-virus.
 * The Guardian is the only enemy in RE5 that does not have a figure available in the bonus features.
 * A maximum of 13 Guardians can appear on Veteran mode:
 * 1) Two in the Mansion (documented here).
 * 2) Five in the Basement.
 * 3) Four in the Sewers.
 * 4) Two as secret Guardians.
 * 5) On easier difficulties, the number of Guardians drops down significantly, to as low as 5.
 * For the 4 Guardians in the sewers, it is possible to kill them with a knife instead of the spiked platforms.
 * In the prison block, a Guardian passes Chris and Jill from a platform above. If you can stun it at this time with Incendiary Grenades, you can reach the top floor before it escapes and defeat it; it counts as a secret Guardian.
 * The higher the difficulty you play on, the faster the Guardian's attacks will be. The "slam" attack will be insanely fast, while the "swing" attack can move so quickly, it is almost impossible to dodge. It is recommended that one should run past the Guardian after landing a second melee attack, as trying to turn around and run will almost always result in getting mauled. The grab motion will also increase in speed to where it is impossible to dodge if the animation starts up. The Guardian's attacks move at their quickest on "Professional" mode.
 * The Guardian of Insanity can be compared to the The Executioner (Red), as both have a weak point on their back.
 * If you cannot reach the weakpoints on their backs, shooting them in the head is an easy way to get them down for a melee attack.
 * In Resident Evil Archives II, they are referred to by the name "Blob".