Nemesis-T Type/gameplay

Resident Evil: Operation Raccoon City
In the Resident Evil: Operation Raccoon City timeline Nemesis "malfunctions" while hunting down S.T.A.R.S, the Wolfpack have to get him back under control. They do this by injecting him with a NE-α Parasite, after this it can be presumed he does exactly what he did in Resident Evil 3: Nemesis. As this game is not canon, none of the events depicted have any relavance to the actual Nemesis-T Type. This version of Nemesis is heavily inspired by the version featured in Resident Evil Apocalypse. Nemesis in this version is also significantly taller than he was in RE3, standing roughly 9 feet tall, in contrast to RE3 where he was "only" about half a head taller than a human male.

There is an X-Box 360 exclusive downloadable multiplayer mode called Nemesis Mode. In it, both teams are can attempt to program Nemesis to attack the other while simultaneously attempting to complete their mission objectives.

Gameplay Changes in ORC
Nemesis acts differently during his boss fight than he did in RE3 being alot more similar to his movie appearance.

Changes in boss fight include:
 * He walks around slowly when using his gattling gun.
 * He no longer runs toward the player, prefering to be at a safe distance to shoot.
 * He will fire at virtually anyone in the area.
 * He uses a gattling gun in his fight with wolfpack, as he has not yet recieved his signature launcher.
 * He does not use hand to hand combat.