Resident Evil 3: Nemesis/gameplay

Gameplay


The gameplay is essentially the same as it has been in previous installments. In addition, however, Resident Evil 3 has received a few adjustments to these mechanics. Unlike the first two games, the player is unable to choose one of two playable protagonists, instead playing solely as Jill. Akin to previous titles in the series, the player is able to control a supporting protagonist -- Carlos Oliveira.

Resident Evil 3 also introduces the 180-degree spin action that allows players to swiftly turn and retreat to a manageable distance from enemies faster through a simple button combination. This was later implemented in future installments. It also introduced the dodge move where the player can dodge an enemy's encounter. It's a very useful feature because enemies in this game are faster and can now move on stairs.

It was also the first game in which the player can go up stairs without having to push a button on the controller. All the later games had this feature with the exception of Code Veronica.

Resident Evil 3 also introduces 'Live Selection' where at certain points in the game, the player will have two choices, usually bringing the game to another twist such as alternative enemy placements or new cutscenes, although they don't affect the game ending. This is also the only game in the Resident Evil series to use the 'Live Selection style' of play.

Another entirely new feature is making ammunition with gunpowder that the player finds lying around. The gunpowders are labeled type A and B (C is made, not found). A-type gunpowder is hand gun bullets, B-type gunpowder is shotgun shells, and C-type gunpowder, which is created by mixing A and B together, make standard ammunition for the Grenade Launcher. Also combining gunpowder to normal grenade rounds will create special grenade rounds: A type powder-Flame rounds, B type powder-Acid rounds, C type powder-Freeze rounds. The player can experiment with mixing different types of gunpowder together to make different types ammunition, e.g Magnum Bullets can be created by mixing type C, C, and C together. When the player is done mixing the powders together, the player can use the Reloading Tool to create the ammunition (the more times the player creates bullets with the Reloading Tool, they will eventually be asked to make more powerful ammunition).

Yet another new feature is the ability to attack certain objects in the environment, such as oil drums, causing them to explode and dealing severe damage to or killing any enemies in their vicinity. This can be helpful in situations where the player is cornered by a large group of enemies.

Live Selection Mode
At certain points in the game, the screen will turn white and the player will enter Live Selection mode. The Live Selection Mode will prompt the player to choose between one of two possible actions. Choose wisely and choose fast because there is only a limited amount of time to make the decision. Most live selection modes occur when the Nemesis finds the player, or gets the player into a situation. Choosing a certain situation will incapacitate the Nemesis, although most of the time it will rise again shortly where it will continue to violently pursue the player. During this time, the player can pick up gun parts or items from him that he might be carrying. For example, when Jill is in the kitchen hiding from the Nemesis the player can choose to ignite the gas, blowing up most of the building. Nemesis will be incapacitated when the player comes out of their hiding spot. There is no decision that the player can make that will cause Jill to die, however if no decision is selected by the time ends, Jill will either incur damage or be forced to fight an enemy [most of the time involving Nemesis]. Sometimes not choosing is useful because it could put you in a more suitable fighting arena than one you may encounter if you choose one of the two options.