Resident Evil: The Mercenaries 3D

Resident Evil: The Mercenaries 3D, known as Biohazard: The Mercenaries 3D in Japan, is a video game announced by Capcom for the Nintendo 3DS at the 2010 Nintendo conference in Japan and released in June 2011. The game is a combination of the Mercenaries Modes featured in Resident Evil 4 and Resident Evil 5 in which players must defeat as many enemies as possible within a set time limit in order to achieve the highest score. Capcom also confirmed WiFi connectivity for co-op play from players around the world, as well as new modes and characters from across the series. Players will be competing in maps from Resident Evil 4, and Resident Evil 5. The official release date is June 2, 2011.

A Co-op mode has also been confirmed. It can be played local or via Wi-Fi.

A demo of Resident Evil Revelations is included within the game. If pre-ordered through Capcom's official site, they offered a free 3DS case as a pre-order bonus.

Characters
The game features eight playable characters:


 * 1) Chris Redfield
 * 2) Claire Redfield
 * 3) Jill Valentine
 * 4) Albert Wesker
 * 5) HUNK
 * 6) Jack Krauser
 * 7) Rebecca Chambers
 * 8) Barry Burton

Missions
The game contains 30 missions over 8 stages. These are:
 * 1) Public Assembly
 * 2) Village
 * 3) Castle
 * 4) Military Base
 * 5) The Mines
 * 6) Missile Area
 * 7) Ship Deck
 * 8) Prison

Mission modes vary from being the standard "kill as many enemies in the time limit" to a wave mode and missions where a boss has to be defeated. Some missions have varying Majini and Zealots and mini bosses such as the Executioner, Chainsaw Majini and Garrador etc. Stages can also be set during the day or night and the time bonuses can be placed in different positions in different missions.

Each mission has its own theme music, each an entirely new piece composed especially for the game. Once completing the main mission mode with any character, a new "EX" mission set is unlocked, which includes remixed versions of previous maps. Each map uses a Mercenaries theme from Resident Evil 4 and 5 (I.E., the remixed Castle uses Wesker's mercenaries theme from RE4, and so forth.)

Customization
Every playable character in the game has one alternative costume to unlock - Chris (Air Force), Jill (Casual), HUNK (Mr. Death), Rebecca (Nurse) etc. The game also allows the player to switch weapon loadouts with other characters once certain requirements are met. There are 9 loadouts, with one being a bonus loadout that no character has as her/his default loadout. There is a skill / talent tree in the game which allows the player to choose skills or perks to enhance the player. There are 30 skills, and each can be upgraded three levels. An example of these skills is adding electricity to the character's melee moves.

Gameplay details


Like Resident Evil 4 and Resident Evil 5, the camera system for Mercenaries 3D is set behind the player and seen through real time, fully 3D environments. While using the same time-limit-score system as its previous incarnations, additional features will be present, such as the ability to customize character loadouts beforehand, as opposed to being limited with fixed character weapon selections. Additionally, Shinji Mikami confirmed, in an interview with IGN, that the game will have international drop-in-drop-out co-op, allowing partner cooperation similar to in Resident Evil 5 albeit on a much larger scale.

Unlike most other games in the series, players will have the option of aiming from a first-person viewpoint, although the over-the-shoulder aiming popularized by RE4 and RE5 will also be available. Another non-traditional feature is the ability to move while firing weapons (as well as reloading them), but you will be unable to aim. This feature was previously only seen in Resident Evil: Outbreak - File and the other upcoming 3DS entry in the series, Resident Evil: Revelations. Gameplay is shown on the 3DS' top screen, while inventory management is handled by the touch screen. Another new feature is the ability to customize the playing character's abilities and weapons, and allowing them to gain new abilities over time; the characters will also have their own strengths and weaknesses. All characters will have 1 alternate costume and the stages will have the possibility to select day or night. . You can get more skills (more ammo, fast upload, melee moves).