Executioner Majini (Red)

The Red Executioner was the original concept design for the Executioner Majini. In the game, he is seen as a modified and more powerful version of the regular version of The Executioner. He has a noticeable Plaga or fleshy part on his back (similar to the Garrador from Resident Evil 4). It can easily be seen when he is chasing you. He can absorb far more damage than the regular one; in some cases, Albert Wesker (Midnight) or Sheva Alomar (FairyTale) can unload an entire cylinder from their S&amp;W M500's into him without the Executioner dying. He can easily be identified because his fiery axe gives off light. Unlike the regular version, this one has a sort of white-blue skin with underwear and an apron around his stomach. If he grabs you, consider yourself lucky. The Town Majini gang up on you which make it harder to shoot him. He is, however, far easier to kill when you use Albert Wesker's S.T.A.R.S. uniform, Midnight outfit, and Sheva's Fairy Tale outfit or Business outfit because those four contain powerful weapons such as the SIG P226, Samurai Edge, Hydra, Desert Eagle, and the S&W M500; Chris Redfield (Safari) and Josh Stone can also work wonders with their Rocket Launchers. When killed, he will give you 15,000 points, the largest number of points attainable from any sub-boss.

He can only be seen on the Prison stage of RE5's The Mercenaries, However he also appears in the Gold Edition's Desperate Escape DLC, where he is fought towards the end if the player is up against Base Majini. He also make an appearance in Resident Evil: The Mercenaries 3D, where he appears as a Sub-Boss in the EX Missions.

Attacks

 * Overhead Swing: Commonly used by the both the normal and red Executioners, the difference is that the red Executioner does this almost 40% faster than the normal. Extreme caution is advised, as this attack will send you right to Dying status.
 * Horizontal Swing: He can swing his axe horizontally, He does this faster than the normal one and it has quite an attack range. It is strongly advised to keep a good distance away from him when he performs this move.
 * Horizontal Swing Rage: This is very similar to the normal swing but instead he will swing the axe repeatedly. Keep away if he does.
 * Note: He does this when he gets low on health.
 * Grab/Choke: He will grab one of your characters and choke them, where an interactive button sequence appears. You can escape from this, albeit with rather much difficulty, but if you don't he will violently throw you on the ground and attempt to do an Overhead swing. You can dodge the swing (again, however, the dodge sequence is more difficult to respond to in time than most others), though if you don't, he will bring his axe down on your chest and you will be treated to the game over screen; it is advised to have a partner help you as soon as he grabs you.

Strategy

 * He has quite a good amount of health, so if you are not playing with a character that has strong weapons (say Wesker or Fairy Tale Sheva), then you will want to use everything in your environment to kill him.
 * Grenades can work wonders when Majini surround you and he is with them.
 * Performing combo melee attacks with your partner can help you to defeat him.
 * Flash grenades can help you escape when surrounded.
 * Unlike the normal Executioner, this one has a fleshy Plaga weak point on his back. Shooting at it deals more damage.
 * Explosive barrels may be used to stun him.
 * In Desperate Escape, it will take a full cylinder (6 shots) from the S&amp;W M29.
 * You should keep a fair distance from him, as his grab attack is hard to dodge.

Further Notes

 * The fleshy part of the red Executioner's back is similar to the Plaga seen on the back of the Garrador of Resident Evil 4, suggesting an inspiration.
 * This Executioner wears a leather mask that covers his entire face; thus, he wouldn't be able to see. However, it's a possibility that he may follow the sound of his targets. If this is so, it may be another inspiration from the Garrador.
 * In the Mercenaries Reunion, the Red Executioner doesn't generally spawn. Instead, the normal Executioner will spawn in.