Base Majini/gameplay

Notice that in professional mode, ALL attacks bring you into dying state immediately.

These Majinis act similarly to the Town Majini, however they're more resilient, stronger and more organized. Very intelligent, they can quickly surround the player in attempt to catch him/her in cross-fire.

Stun Rod

 * Swing - The Majini will swing in a backhand movement and attempt to stun the player, dealing heavy damage. Will always stun the player, but won't cause knockdown.
 * Running Swing - The Majini will get a running start at the player, and backhand them with their weapon, dealing very high damage and knocking the player back. Town Majini can also use this attack (but they do less damage due to the less powerful weaponry).

AK-74

 * Fire Burst - The Majini will fire several bullets in a quick burst, dealing light to heavy damage, so taking cover is advisable. If the player is hit with too many bullets in a row, they will be knocked down. After firing a certain amount of time, the Majini will reload, allowing the player to damage them.
 * Club - Only used if the player is too close, the Majini will use the butt of his rifle to push the player away, dealing moderate damage.
 * Taunt - Sometimes after successfully knocking down the player with the Fire Burst, the Majini will fire upwards as if taunting the player, thus leaving him completely exposed.

Rocket Launcher

 * Fire - A fatal long-range attack that is highly dangerous, that bring you into DYING state regardless difficulty. It can be avoided quite easily, however, and using sturdy cover (not the "no smoking" crates found in some parts of the tanker) will be enough to protect from the blast, long range weapon is advised to take them out. After firing it the Majini will slowly reload with another rocket, leaving him vulnerable.
 * Club - Will use the Rocket Launcher to hit the player. Deals moderate damage.
 * They are rare, appear only in Chapter 5-2, 6-1 and 6-3.

Bullet-Proof Shield

 * Shove - A minimum damage attack, that is usually followed up by a stun rod swing.

Hand/Flash Grenade

 * Grenade - The Majini will throw a grenade, dealing moderate to heavy damage; while easily avoidable, it can be very annoying and dangerous, since they often throw it behind cover, forcing the player out into the open.
 * Explosion- The Majini's grenade belt will go off, dealing major damage to the player. Note how this will only happen when the Majini in question is either caught in an explosion or shot in the grenade belt.

All

 * Spontaneous Combustion - Randomly before dying, some Base Majini will literally swell and explode, not to be confused with grenades going off. Majini not loaded with grenades did this as well. They clutch their heads before doing so. The blast radius is relatively small, but the damage (should the player somehow stand too close) can be catastrophic.
 * With the swelling, it may seem that they are trying to transform into a Duvalia, however the animation is quite different, as when transforming into a Duvalia the Majini's body will be covered in growing bubbles, while when about to explode their bodies will simply inflate (plus the animation lasts for longer).

Melee Prompts

 * Face grab - When shot in the face, the Majini will walk backwards while covering his face, yelling in pain, turning the back to the player.
 * Shiver - An alternate animation for the head stun, the Majini will simply stay still, but will shiver while tilting his head slightly.
 * Arm grab - When shot in the arm, the Majini will cover his arm with the opposite hand, while looking at it, and then showing a menacing expression to the player.
 * Kneel - When shot in the legs, the Majini will fall on his knees. It's also possible to use Melees while he is still getting up.
 * Shielded Kneel - When a Majini wielding a bullet-proof shield is shot in the legs, he will kneel down on one knee, while supporting his body with the shield.
 * Leg grab - An alternate animation for the leg stun, the Majini will yell in pain while holding his/her leg, bending downwards.
 * Machine Gunner Stagger - Sometimes, when a Majini holding an AK-74 is shot in the face, he'll hold his weapon against his chest while standing still, trembling with a painful expression. Happens rarely while the Majini is shot while reloading the weapon.
 * Rocket Launcher Stagger - When a Majini holding a Rocket Launcher is shot in any melee prompt area, he will arch his back slightly backwards while trying to sustain the weight of his weapon. Note that this animation is the same for all weak spots shot.
 * Blinded - When the Majini is caught in an explosion of a Flash Grenade or a Grenade Launcher loaded with Flash Rounds, he will cover his eyes for some seconds. It functions as a head stun. Note that Majinis wearing gas-masks are immune to this effect.