Nemesis-T Type

S.T.A.R.S.!

Nemesis-T02 was one of the four Nemesis T-Type B.O.W.s, the most notable of the group.

Development
The European branch of Umbrella Pharmaceutical, Inc. originally developed the Nemesis T-Type as an offshot of the Tyrant project, with the emphasis on increasing the host's intelligence and ability to follow orders without compromising the Tyrant's inherent strength and power. The breakthrough came with the creation of the NE-α parasite. This parasite could allow compatible hosts to retain intelligence, while allowing for almost instantaneous regeneration from all but the most grievous injuries, whereupon the subject is prone to violent mutation.

Raccoon City deployment
The Umbrella Corporation deployed the T02 to hunt down and kill the surviving members of S.T.A.R.S., who had been a thorn in the corporation's side since the original Arklay region outbreak with the company seeing a chance to deal with them in the chaos of the Raccoon City outbreak. Nemesis claimed his first victim in the form of S.T.A.R.S. pilot Brad Vickers, chasing him to the Raccoon City Police Department where, cornering the injured man outside the front doors, the monster killed him instantly by using an extending tentacle to impale Vickers through the mouth, as Jill Valentine looked on in horror.

Hunting down Jill Valentine


Jill evaded Nemesis multiple times, each time barely escaping with her life. Having repaired the trolley car, Jill with UBCS ally Carlos Oliveira continue their perilous trek through the city, but once again Nemesis is able to catch up. He breaks inside the train with ease, where the injured UBCS mercenary Mikhail Victor manages to keep him occupied long enough to blow up the train car with a grenade, forfeiting his life but successfully incapacitating the monster.

Despite managing to reach St. Michael Clock Tower in the northern part of Raccoon City, Nemesis relentlessly tracks her down inside the tower, even shooting down the rescue chopper summoned to her aid. In the burning ruins of the tower's courtyard, Valentine is forced to confront Nemesis. Using the same tentacle that he used to impale Vickers, Nemesis is able to infect Jill with the t-virus before the battle even begins. Nevertheless, she unloads on Nemesis with a barrage of heavy firepower and explosives, finally defeating the monster. Now with much of its coat burned off, Nemesis enters its second mutation as a host of writhing tentacles erupt from its body.

This seemingly indestructible monster reappears again while Carlos is returning from a trip to a local hospital with a vaccine for Jill. Battering his way through a brick wall, and now brandishing a whole new host of tentacles erupting from its arm, it attempts to stop Carlos, who makes a beeline for Jill and is able to administer the cure. Though she manages to lose the monster for some time in Raccoon Park, she encounters Nemesis again waiting on the bridge to the Dead Factory where she eludes him by jumping into the river below. Making her way through the facility Jill is later forced to battle Nemesis for a second time in the plant's waste disposal room. Using the chemical taps located around the chamber, she is able to burn and maim the monster before dumping its horribly mutilated corpse into the plant's dissolving pool.

Perhaps finally believing Nemesis to be dead for good, Jill heads for the facility power plant hoping to find a way to escape the city. Inside the plant, she finds evidence of a recent battle between US Special Forces and Umbrella B.O.W.s, with a large Rail Gun having been installed inside the chamber. At that moment the Nemesis reappears, having somehow withstood being submerged in the dissolving pool. Now little more than a quivering mound of necrotic flesh, the creature squirms over to a dead Tyrant and begins feeding upon it. This triggers a final mutation, with Nemesis becoming a huge tentacled organism which, despite having lost all vestiges of human intelligence, is even more resistant to damage and can now spit a deadly venom over large distances.

Jill quickly realizes that her only defense is the Rail Gun, and after a series of direct hits, Nemesis finally appears to be vanquished. As Jill heads for the door, however, the creature begins to stir. Eager to be rid of it once and for all, Jill picks up a discarded magnum and empties the gun into what's left of the monster. With a shudder, the Nemesis finally dies, its organic matter slowly dissolving into nothing.

Characteristics


Nemesis is characterized by its relentlessness, strength, sheer stamina, and comparatively high intellect. Unlike the various Tyrant models before him, Nemesis shows it's capable of employing weaponry and firearms to achieve his objectives. He is also shown to have rational thinking abilities, as when he shot down a potential rescue helicopter and can even speak to some extent (Though the only word he ever says is "S.T.A.R.S.").

Nemesis' primary order is to eliminate the remaining S.T.A.R.S. members, causing him to ignore all other potential targets when a S.T.A.R.S. member is present or nearby, although he will also eliminate anything that gets between him and his target, or something that is a threat. Like the Tyrants before him, Nemesis boasts an enormously powerful physique, demonstrating the ability to break through most obstacles with enough effort, outrun any human, and leap incredible heights. Besides T.A.L.O.S., Nemesis is the most resilient B.O.W. the Umbrella Corporation ever created, with most man-portable weaponry barely slowing him down while even heavy weaponry like explosives may only momentarily incapacitate him. Only the largest industrial grade weaponry was shown to cause any notable damage. Only "G" has mutational abilities matching those of Nemesis.

Nemesis' brutal arsenal is mostly comprised of a network of spear-like tentacles that cover his body. These tentacles are shown to be capable of tearing right through most human bodies. He was also armed with a FIM-92 Stinger missile launcher that he used to target vehicles and potential victims alike. This Rocket Launcher was modified specifically for Nemesis, and is too heavy for a human to carry. Finally, he can be assumed that his black coat provides him with some protection from environmental and firearm damage while also perhaps forcing a more humanoid shape.

The Nemesis' only real weakness seemed to be the detrimental mutations caused by the t-virus that only weakened and detracted from his combat effectiveness as time wore on. As the mutations continued, Nemesis lost sight of his programmed order and resorted to typical Tyrant behavior, destroying anything within reach.

Fighting the Nemesis
Nemesis is a particularly dangerous and clever opponent in game and can prove a challenge for first time players to beat, especially if attempting to claim the special items he drops in his first form (where he is most dangerous and appears most often). He will always outrun the player given enough distance, a single punch can lower the player's health a whole level, and even heavy impact weapons like Grenade Launchers barely manage to stagger him. He is also capable of following the player from area to area, something other enemies are incapable of. However, he cannot go into Save Rooms. To make it even worse the Nemesis possesses an instant kill attack which he will employ if the player is grabbed on Caution health or lower. Basic tips for fighting this Nemesis are:


 * Keep at a medium distance. Try to avoid having the Nemesis chase you. He will almost always win and club you down. He will occasionally start running even if you're close to him, if this happens, try to avoid him if you can or take the hit and heal. He will usually follow you from area to area, but not always.
 * The Nemesis will always grab with his LEFT hand, therefore you can avoid this most damaging attack easily by always running around to his right. He may still punch you, but this is infinitely more preferable to being grabbed.
 * If you are grabbed and thrown, hit the D-Pad, Square and X buttons to get up quickly. If the Nemesis gets to you first, he can pick you up again and often instantly kill you.
 * If you are grabbed while on caution, hit every button to escape. You can tell if the Nemesis is preparing his tentacle by the yellow slime that issues from his hand.
 * If facing the Nemesis with his Rocket Launcher, run. His rockets can be avoided but it's easier to simply avoid him and wait for another chance when he's unarmed. After he fires 5 shots from his rocket launcher, he discards it and resorts to melee attacks. If he is armed with the Rocket Launcher, he will also use it as a heavy club, running up to the player and using melee attacks with it, causing heavy damage. In this case, run to his left, as he is holding it in his right hand.
 * The Nemesis will drop to the floor after so much damage, but will soon rise again even more aggressive and unpredictable than before. If beaten for a second time, he will fall and stay down (for now) in a pool of purple blood, and you can claim your reward.

Nemesis becomes slightly easier to kill after the clock tower fight, where he appears a lot less. Although this Nemesis (called Tentacle Nemesis by fans) gains a whole host of new longer range attacks, he is generally slower (albeit still capable of running). It performs less instant kills, but still can kill a character by shooting a tentacle through the character's chest, even on Fine condition.

Against the first two mutations, use any weapon in your arsenal to drop him. The shotgun is powerful but short ranged so to achieve a decent hit, the recoil can leave you vulnerable to a counter attack. The Grenade Launcher or Magnum is very effective but the ammunition is rare. Bizarrely enough, a good weapon to use (if you're confident in your abilities) is the Eagle pistol as its fast and can be shot several times at him before he is able to get close enough to counter, by which time an experienced player will have already moved around him to a new position. Repeating this process can see the Nemesis beaten saving your more powerful ammunition.

The Dead Factory fight against Tentacle Nemesis is reasonably easy as he is severely weakened in the pre-battle cutscene and moves much slower than during any previous encounter. This Nemesis can be beaten either by shooting the taps around the room when he is close, or using conventional firepower. As he cannot run, keeping at a distance is recommended for this fight.

The final mutation can only be defeated with the Rail Gun and should be lured into its path to defeat. Other weapons can be used to damage it slightly, but it's better to simply stay out of this Nemesis sight as although slow, its attacks are extremely damaging.

The items dropped by the Nemesis on easy/hard mode are in order of defeats:
 * EAGLE Parts A
 * EAGLE Parts B
 * First Aid Spray Case (comes with three first aid sprays, takes up one item slot)
 * M37 Parts A
 * M37 Parts B
 * First Aid Spray Case
 * Infinite Ammunition for One Weapon/Assault rifle(if you have not already bought it in the mercenaries )

Note that Nemesis will only drop items during optional encounters. The Clock Tower's courtyard, Waste Disposal and final battles don't count.

In other media


"Evolution has its dead ends."

Resident Evil films
The Nemesis appears in the second Resident Evil movie; Resident Evil Apocalypse. In the film's continuity, Nemesis is formerly Matt Addison, one of the two survivors of the first film (alongside Alice) where he becomes infected after being scratched by a Licker. Unlike the game version, the Nemesis does not use tentacles, but instead, an arm-mounted minigun is added to his arsenal alongside his regular rocket launcher. This is probably because it would have been difficult to animate the tentacles in the film, which almost seems to have an independence from the Nemesis. He is eventually killed after saving Alice's life by shooting down a helicopter with his rocket launcher. He is crushed by the falling debris and supposedly dies. In the novel, he survived the crash, and was only killed by the nuclear missile that destroyed Raccoon City.

Marvel vs. Capcom 3: Fate of Two Worlds
Nemesis appears briefly in Marvel vs. Capcom 3: Fate of Two Worlds. Here he is seen in the Incredible Hulk's arcade mode ending being subdued without much effort. Hulk and Chris Redfield are shown infiltrating a mansion similar to the Spencer Estate in search of Wesker. Hulk asks who Nemesis is, to which Chris casually replies that he was a monster who tried to kill his partner, Jill. Hulk decides to smash Nemesis for this, and it is assumed that he is soundly killed, as Chris and Hulk confront Wesker soon afterwards.

He was consider to be a playable character, but Capcom chose not to include him, as the age rating would of been raised due to his monsterous nature.

Apparently, Capcom has had second thoughts about NEMESIS' inclusion in Marvel vs Capcom 3, as a recent leak revelead his appearance as a playable character in November 2011's "ULTIMATE Marvel vs Capcom 3". The photo shows the creature weilding its trademark rocket-launcher.

Resident Evil: The Deck Building Game
Nemesis also appears as an Infected card in Resident Evil: The Deck Building Game. He is the second strongest Infected in the base set, and is able to inflict 20 damage to all players when he is revealed. Additionally, he inflicts 40 damage anyway; so the unlucky player who revealed him takes 60 damage altogether. He is worth 5 Decorations.

Ultimate Marvel vs Capcom 3
IGN.com annouced that Ultimate Marvel vs Capcom 3 characters has been leaked online and it's confirmed that Nemesis will be a playable character.

Trivia

 * In Greek mythology, Nemesis was the goddess of divine vengeance, and was the child of Nyx.
 * There is also a Nemesis Report File which explains most of the characteristics of the B.O.W. published on the GAMEPLAYERS MAGAZINE, Biohazard 3: Last Escape Complete Domination Official Guidebook.
 * His rocket launcher resembles a US Army FIM-92 Stinger MANPADS, but is specially modified for Nemesis and has features found in other missile launchers. It is larger and wider, lacks the tracking antenna on the top, and can fire multiple missiles one after the other. Its overall design resembles a SMAW launcher, and the delayed fire design are from the FGM-148 Javelin, but the heat-guided nature and the trigger assembly underneath the weapon are characteristics of the FIM-92. The missiles Nemesis's launcher fires are smaller than the ones the real Stinger uses. The Stinger's missiles take up the entire launcher's length, while Nemesis's take up less than that, and are loaded one after the other by tilting the launcher up. It has 5 shots, and once he fires them all, he discards the launcher and resorts to melee attacks. It should be noted that this Rocket Launcher is the same one used in Resident Evil 2, just covered in blood, possibly from smashing other infected monsters with it.
 * The design for the Nemesis was originally a rejected design for the Tyrant T-103 in Resident Evil 2.
 * The Nemesis bears some similarities to the Terminator, seeing as both are near-indestructible monsters who relentlessly pursue their quarry through urban settings.
 * The Nemesis is the only Tyrant that is able to talk, saying only "STARS", no other Tyrants as of yet are able to do so.
 * The Nemesis also bears some strong similarities to Street Fighter's Sagat. They are both well over 7 feet tall, Have only one eye with the other one covered up, and have abilities that involve grabbing their victims high above the air with one arm.
 * IGN features Nemesis on their list of "Top 100 Videogame Villains" with him being number 59.
 * In Resident Evil 3: Nemesis, when the Nemesis gets his coat burned off, he remains largely the same proportions as before. In Resident Evil: The Umbrella Chronicles, a large mass of flesh and spikes appears on Nemesis's left shoulder after his coat is burned off.
 * Matthew G. Taylor portrays the Nemesis in the live action film Resident Evil: Apocalypse.
 * Only Nemesis' first and second form was shown in Resident Evil: The Umbrella Chronicles. His final mutated form was not featured.
 * Nemesis does appear in Marvel vs Capcom 3: Fate of Two Worlds. In Hulk's ending, Hulk and Chris storm a base that looks similar to the Mansion in the mountains outside of Raccoon City. Eventually, Hulk grabs Nemesis and asks if he can smash "ugly man" to Chris, who tells him about Jill's Encounter in RE3. Then they move on to Wesker.
 * It is unconfirmed if Nemesis is going to make an appearance in Resident Evil: Operation Raccoon City
 * It should be noted that in Resident Evil: Apocalypse that Nemesis only goes after fellow stars members (same thing as the game) only. In the game however, Nemesis major objective is to take out the remaining stars members in Raccoon City, but notice how he'll destroy anyone/anything that gets in his way (zombies, zombie dogs, or even Carlos.) Whereas in the movie he actually had technology that could tell him if it was a stars member or not. (which was actually never confirmed if he had one in the game, or not)
 * Nemesis will apparently appear in Ultimate Marvel vs Capcom 3, an updated rerelease of the prior game, as a playable character.