Jill Valentine

You want S.T.A.R.S.? I'll give you S.T.A.R.S.!

Jill Valentine is a Special Operations Agent (SOA) of the Bioterrorism Security Assessment Alliance, of which she is a co-founder and one of the original eleven members, making her a respected and high ranking operative of the organization. She is one of the main protagonists of the Resident Evil series.

Background
Prior to this, she was a member of S.T.A.R.S. Alpha team, Position RS (Rear Security). Before joining S.T.A.R.S., she was part of the U.S. Army's Delta Force training program, where she earned extremely high grades in bomb disposal. She was recruited into S.T.A.R.S. for her already well-developed fighting skills. In July 1998, she became one of the few surviving S.T.A.R.S. members of the infamous Mansion incident and, two months later, the Raccoon City outbreak. She is the long time partner of Chris Redfield, and as a result of their partnership, the two are extremely close. She has devoted almost her entire adult life to stopping bioterrorism. In 2003, as a member of a Private Regional Biohazard Containment Unit (BCU), Jill took part in the fall of Umbrella when she and Chris assaulted Umbrella's Russian headquarters.

Mansion incident
Wesker... You're PATHETIC.



On the night of July 23, 1998, the S.T.A.R.S. Bravo team was deployed to the Arklay Mountains located on the outskirts of Raccoon City after evidence of grisly, cannibalistic murders. Alpha team was sent to find out what happened to their comrades when communication with Bravo Team was lost only minutes later. Soon after their arrival, the team found the smoking, yet still intact remains of Bravo Team's helicopter, where they found the mauled remains of Bravo Team's pilot, Kevin Dooley. After witnessing the death of fellow Alpha Team member Joseph Frost, who was torn apart by a group of MA-39 Cerberus, the team was abandoned by their helicopter pilot, Brad Vickers, and the remaining members fled to the nearby abandoned Spencer estate.

Jill and Barry Burton began searching around the Mansion; its adjacent residence and underground tunnels before reaching a laboratory under the mansion. By this time, Jill had become suspicious of Barry, and believed him to be hiding something from her.

They were picked up by Brad and were able to leave the Spencer estate before it was completely annihilated. Regardless of how you play the game, all four S.T.A.R.S members survive.

Raccoon's destruction
It was Raccoon City's last chance... And my last chance... My last escape...

After their return to Raccoon City, S.T.A.R.S.'s requested for a full-scale investigation of Umbrella's activities was denied by their superior, chief Brian Irons of the Raccoon City Police Department. With no support from the American government, Chris, Barry, Jill, and Rebecca Chambers decided to travel to Europe and investigate Umbrella themselves. Chris went ahead and traveled to Europe by himself by the end of August, while Barry went to Canada to relocate his family. Jill decided to stay in Raccoon City in order to investigate the whereabouts of Umbrella's underground facility before joining her comrades in Europe.

However, two months after the mansion incident, her investigation was ruined when Raccoon City was infested with the t-virus. On the night of September 27, Jill left behind her apartment for her last escape attempt as the undead monsters had already ruined the city. First, she took shelter in an abandoned warehouse where she met Dario Rosso, an aspiring novelist who had recently lost his daughter to the undead. Jill tried to get Dario to help her escape, but he refused to go outside with the undead. He then locked himself inside a cargo and waited to die.

While searching for escape routes through the streets of Raccoon City's uptown district, she met Alpha team's pilot Brad Vickers in Jack's Bar, who had been bitten by a zombie in front of her. Jill was warned by him about a monster that he had encountered and escaped from. He stated that this creature was looking for S.T.A.R.S. officers. Jill made her way to the Raccoon Police Department as she witnessed the death of Brad at the hands of Nemesis-T02 - the monster that Brad warned her about earlier.

Jill managed to thwart Nemesis temporarily and went inside the RPD to hide. As Jill went inside the RPD, she only explored parts of RPD because some rooms, including the east wing office, was solidly barricaded. With surviving police officers barring off the east wing, Jill was left checking the almost survivor-less west wing - the only survivor being an unconscious Marvin Branagh, whom she believed was dead. At the evidence room, she retrieved a Raccoon City Hall key (in the guise of a gemstone) and the S.T.A.R.S. Office key that only can be retrieved by using Brad's S.T.A.R.S. key card, which is found on his corpse, or by using her old S.T.A.R.S. key card, which is found on the west wing operation room. Jill headed towards the 2nd Floor west wing to unlock the S.T.A.R.S. office by using the key. At the S.T.A.R.S. office, she retrieved her lockpick and also received an audio message coming in from a man named Carlos, who had lost contact with his platoon. While preparing to leave, Nemesis broke out from the window and showed up again as Jill managed to fend herself and to get back to the office; however, Marvin was mysteriously gone. With the Nemesis-T02 already in the station, Jill left the abandoned police station and went on search for Carlos. Brad's body having mysteriously disappeared as well.

While running away from the Nemesis, Jill headed her way to the Raccoon City downtown district where she encountered dead bodies of mercenaries. She met Carlos Oliveira, a surviving member of the Umbrella Biohazard Countermeasure Service, either at the Grill 13 Restaurant or at the Raccoon City Press. Jill was finally able to open the doors of city hall, which was also overrun by those undead monsters, and headed her way to the cable car station, where she met Carlos again along with Nicholai Ginovaef and Mikhail Victor.

Nicholai said that using this cable car would have a chance to get to the downtown district for the awaiting chopper to safety; however, Nicholai did not reluctantly trust Jill due to a "reason". The cable car was not working because it was missing important parts, so Jill had to find the missing parts by scouring throughout Raccoon City. She visited Stagla Gas Station, the City's Power station where she encountered Nemesis again and the Sales Office near the Bar Jack. At the Umbrella sales office, she witnessed the fate of Murphy Seeker, an infected UBCS mercenary who was killed by his colleagues moments after Jill entered the office.

She revisited the warehouse to check on Dario, who she found dead near zombies that had already invaded the warehouse. Jill went back to the cable car and fixed the engine. The engine started and they were ready to travel towards the far clock tower.

Suddenly, the Nemesis tracked them down and started to attack. Mikhail gave his life in protecting Jill and Carlos from Nemesis by suicide bombing and the cable car accidentally started to collapse. Jill and Carlos ended up in the nearby St. Micheal Clock Tower after their cable car collided off-course and Nicholai was presumed dead after an accident. Jill took shelter inside the clock tower while running away from the Nemesis and saw Carlos who also survived. Jill managed to fixed the tower's clock for an alarm in order to signal the awaiting chopper for rescue. However, Nemesis showed up and blasted the awaiting helicopter by using a rocket launcher, thus preventing Jill to escape. Jill faced Nemesis again in a battle outside the Clock Tower where she was quickly infected with the t-virus after the attack by Nemesis' tentacles. Carlos helped Jill in the battle but Nemesis overpowered him. Carlos laid unconscious on the floor while Jill took the last turn in defeating Nemesis. Jill felt tired and laid unconscious as Carlos finally awoke and saw her. Jill was brought by Carlos inside the clock tower's chapel where she laid there in a semi-coma.

Jill remained unconscious at the Clock Tower's chapel between September 28 and 30, and was guarded by Carlos. On the early hours of October 1, Jill regained consciousness and told Carlos that she has been infected by the virus. Carlos forced himself to search for Jill's cure or else she might become one of the undead. Jill also asked Carlos that if she turned into a zombie that he should not hesitate to kill her. After Carlos returned from a trip to the Raccoon General Hospital to find the vaccine, Jill was administered with the serum by Carlos and fully recovered. She was warned by Carlos that Nicholai was still alive and that she should not trust him. Jill continued her search for escape. (However, we later find out that the t-virus did not completely vanish in her body, but turned into a dormant state.)

Soon afterward, she discovered another one of Umbrella's B.O.W. processing plant hidden behind a park. In this lab, she confronted Nicholai for the last time and fought with Nemesis once again. Jill was warned by Carlos again through radio transmitter about the presence of nuclear missiles that would destroy Raccoon City. While she was rushing, she faced the fully mutated Nemesis in a final battle and successfully destroyed Nemesis with a top-secret weapon that was transported to the facility a few days earlier. Finally, Jill, together with Carlos, escape the city by a helicopter piloted by Barry Burton, who had come back from Canada to rescue his comrade. As they flew away, Jill witnessed the annihilation of Raccoon City by nuclear missiles on the order of the U.S. government. Jill and Barry would go on to become involved in various anti-Umbrella groups and activities until Umbrella's closure.

The fall of Umbrella


The end of Umbrella is just a question of time.

In 2003, Jill had now focused her life on exposing and destroying Umbrella. She and Chris Redfield, again partners, had joined an anti-bioterror organization. They were dropped off at a Russian Umbrella facility, where they carried out a full-scale assault on the facility, destroying any of Umbrella's old Bio-Weapons encountered, and skillfully avoiding traps.

They made their way through the facility and eventually, they were confronted with a new experimental Bio-Weapon, codenamed T-A.L.O.S. Colonel Sergei Vladimir revealed himself to be the creator, and sealed Chris and Jill inside the T-A.L.O.S. containment room and activated the monster. Having no choice but to fight, the partners were successfully able to defeat it. Even though their troubles with Umbrella were over, Jill and Chris were reluctant to celebrate their victory over Umbrella after escaping the facility, as they were well aware that their old nemesis Wesker was still at large. Umbrella quickly declined and was shut down. Jill and Chris remained partners and continued to try and put an end to bio-terrorism.

Disappearance
Kind of takes you back, doesn't it?



After the collapse of Umbrella, rivals and terrorist groups managed to get their hands on Umbrella's projects through the black market. With the growing fear of a bio-terror holocaust in Africa, Chris and Jill co-founded the BSAA to combat against Bio-Terrorism throughout the world, and partially to locate Wesker.

In 2006, after a reliable source gave information in regards to the location of Ozwell E. Spencer, one of the key founders of Umbrella, Chris and Jill set off to arrest him at his European Estate. Upon arrival at the residence, the two agents discovered the fallen bodies of Spencer's bodyguards, who appeared to have been viciously killed through physical force. The Mansion, which already bears a strong resemblance to the original Spencer Estate in the Arklay Mountains, tested the agents with a serious of nostalgic traps and puzzles. Encountering the numerous Guardians of Insanity that haunted the grounds, the two became briefly separated after falling through an old bridge and landing in the sewer system below the estate. After re-uniting, the two proceeded to enter Spencer's Library.



Surprised to not only to find the elderly man dead on the floor, they also came face-to-face with Wesker. Chris and Jill opened fire but were easily taken down by Wesker's superhuman strength. With Wesker ready to deliver a fatal blow to Chris, Jill selflessly tackled Wesker (releasing his grasp on Chris) out the window and descended down the cliff side with Wesker firmly in her grasp. A search was conducted by the BSAA, but neither Jill nor Wesker were found and both were declared dead in November 29 of 2006.

Interlude - test subject
But Jill was not dead. Though badly injured, Wesker placed Jill in cryo stasis and tended to her wounds. He planned exacting revenge on Chris by using Jill as a test specimen for Uroboros. Fortunately for Jill, luck was on her side. The apparatus monitoring her vital signs detected some abnormalities. Something was happening inside Jill's body, and Wesker's curiosity was piqued. Further investigation showed that a mutated form of the t-virus was still inside her body. It was a remnant from her infection in Raccoon City. The cure she was given by Carlos was supposed to have eradicated all traces of the virus in her body, but instead it caused the virus to go into a dormant state. Her extended period in a cryogenic sleep somehow reactivated the virus. Shortly after being reactivated the t-virus completely disappeared from her body, but it left something else in its place. Wesker found that Jill's body now contained powerful antibodies to the virus.

All those years the t-virus was inside her body forced it to develop a defense system that was nothing short of miraculous. This discovery would help further Wesker's ambitions. The development of the Uroboros virus, the centerpiece of the Uroboros Plan, had proven to be quite difficult. The Uroboros virus developed from the "Stairway to the Sun" flower proved to be too poisonous to humans to be of much use. Instead of spurring the next step in human evolution, it only invited death. Wesker theorized that using Jill's antibodies could make the virus less poisonous. He kept Jill alive solely to produce antibodies for his research.



Jill, who had reviled bioweapons and devoted her life to eradicating them, was ironically being used to develop the most terrible bioweapon of all. After much research and experimentation, Wesker finally perfected the Uroboros virus. As a test subject, Jill's body went through various changes as a result of these experiments. Side effects included pale skin and blonde hair. Jill's participation in its development meant that she was no longer a suitable test subject. Pure and unadulterated antibodies with high resistance to the virus permeated her body. Wesker decided he would find a suitable use for her elsewhere. Stripped from her BSAA uniform, Jill was fitted with a skin tight battle suit and kept in observation during her stay in cryo stasis. During the research into the Progenitor virus, an ancillary chemical was discovered. The researchers referred to it as simply – P30. When administered to test subjects, it would not only give them superhuman strength, but also rendered them highly susceptible to control.

P30 was the ultimate performance enhancer. The aims of the Uroboros Plan were to create a new breed of humans, so P30's application in this plan was inconsequential. However, for the time being it could be marketed as a product and garner additional funding. Research into creating the ultimate soldier who didn't resist orders was carried out simultaneously on Las Plagas and P30. Unfortunately, the latter had a severe drawback. The effects of P30 would only last for a very short time. An injection of P30 was metabolized and expelled by the body at an expeditious rate requiring re administration of the drug at frequent intervals. This greatly lessened the viability of such a product as a long-term performance enhancer. The only counter to such a drawback was to attach a device to the subject that would continually administer the drug.

While P30's effects were brief, it was still a powerful and effective drug. The effects of continual administration were untested, so in order to research this aspect further an administration device needed to be attached to Jill. An external device was attached to Jill's chest that would continually administer the drug to her body. With her freewill constantly being usurped, she remained a servant to Excella and Wesker for years while her identity was hidden by a cloak and beak shaped mask.

Kijuju
I couldn't control my actions, oh but god... I was still aware. Forgive me...

Brainwashed and disguised, Jill took part in the outbreak that swept over Kijuju. She was sent to assist and keep an eye on Ricardo Irving, an employee of Excella. To lure her former BSAA comrades into a trap Jill infected a local villager with Uroboros and left him there to attack the unsuspecting members. Jill left the room and met up with her "partners". Chris went to Kijuju to investigate strange happenings somehow involving Tricell, and was introduced to Agent Sheva Alomar, his new partner assigned to aid him in the region she was familiar with.

After meeting Sheva, Chris has a flashback of Jill's tombstone revealing that she had in fact died, although the reason is still unknown. Jill and Irving had reunited later and noticed agents Chris Redfield and Sheva Alomar in a Parking garage through a camera. Irving decides to leave the scene and Jill takes off, with Irving, and the two drive away. Jill and Irving fled to the mining area. Chris and Sheva later meet up with Delta Team captain, Josh Stone. Josh gives Chris a PDA, and as Chris looks through the files he notices a woman who contains a striking resemblance to his former partner Jill Valentine. Chris has a quick flashback about Jill's death.

He then has hope about Jill still being alive, he pulls himself together and him and Sheva continue on with the mission. Later Chris and Sheva corner in on Irving once they finally find him in a warehouse at the mining location. Chris, Sheva, and Irving have each other held at gunpoint after a brief conversation. Irving, looking worried about the confrontation and the situation at hand, is suddenly saved when a smoke grenade comes through the window and catches Chris and Sheva off guard. After a moment of confusion, Jill breaks through the warehouse window and spots Irving. She grabs him and pulls the two out of a window and they make their great get away. While the two escaped, the agents saw where they were going on the documents Irving was guarding: an oil field in the marshlands.

Chris and Sheva went in pursuit to the area in question, attempting to capture Irving while also searching for Jill. They refused to retreat and fought past Irving's forces until they found the Tricell oil facility, where Irving was holed up. Inside the base, Jill gave Irving a briefcase of gold bars as his payment, but he accused the mind controlled Jill as being no more than "one of Excella's playthings". Jill demanded to know how Irving was going to eliminate the BSAA agents since all other attempts had failed. She strangled Irving and held him up to a wall with one hand, making use of her enhanced strength. She demanded further to know how Irving planned to kill Chris and Sheva. While he continued to mock and insult Jill as a mere servant, Irving was eventually persuaded and convinced her he would handle the situation. Jill released her grip and handed Irving a Control Plaga sample, ordering him to use it as a means of destroying Chris and Sheva. Chris and Sheva again met up with Josh. Josh wanted to know why the two had not retreated yet. Chris had stated that he was here in Africa as more of a personal reason rather then being there for the mission. Sheva then interrupted Chris and explained the situation with Chris seeing the picture of Jill. Irving tried to avoid the Plaga injection by setting off the self destruction of the field to get rid of the agents and fled on his yacht, with Jill accompanying him to the dock one last time. She then jumped down to a speed boat and escaped as Sheva spotted and recognized her from before. The field, being more dry than expected, failed to kill the pair as they escaped and followed Irving. They would eventually defeat the mutated Irving in combat and find out where Jill went from him.

Jill took her speed boat to the cave leading to the underground facility and went to report to Wesker and Gionne. Chris and Sheva arrived and found the boat docked in the cave, remembering the cloaked woman used it to escape and noticing that the key was missing. Jill reported to Wesker and Gionne about the BSAA's arrival. Wesker sent Gionne and Jill to deal with the agents while he waited deeper in the center. Eventually, Chris and Sheva came into a facility that had contained all of the pods. Chris recognized the facility and stated that Jill might be there somewhere. Chris worries as he sees a body being released from a pod and questions whether or not Jill is still alive. He makes his way over to a computer and types in Jill's name. Jill's picture comes across the computer screen and the platform begins to descend to her pod. Believing that Chris is on his way to being reunited with Jill, is quickly interrupted When they are attacked by the U-8. Chris and Sheva destroy the BOW and the platform continues to Jill's pod. Once there, the pod opens and it is revealed that Jill's body is not there. They were contacted by Excella, who claimed that she didn't know where Jill was. Sheva knew Excella was not telling the truth. Not believing her, they decided to track her down. They first met Excella in an experimental room deep within the facility with Jill standing beside her in an observation window. Excella told them about some process of evolution as a test subject began to transform into the creature Uroboros Mkono. After the "unworthy" subject fully mutated, Excella and Jill left. When Chris and Sheva defeated Mkono, they pursued Gionne and the cloaked servant. They eventually encountered Gionne in the flesh, and Chris demands to know where Jill is. Jill then comes down from a wooden platform and Chris, Sheva, and Jill begin in hand to hand combat. Chris and Sheva are no match for Jill, and she completely overpowers them.

A stray shot knocks away her mask, and Chris and Sheva open fire on Jill. Jill manages to get away from the two and she is out of danger. Wesker then descends down the staircase and is reunited with Chris for the first time in three years. Wesker then tells Chris that the last time they had met was the Spencer Estate, the location where Jill had died. Wesker then states that they are at a family reunion and he expected Chris to be happier to see them. Chris simply responds by saying: "Us?". Then Wesker pulls down the hood of the cloaked woman and it is revealed that the woman was the one and only Jill Valentine. Chris is shocked and tries to reason with Jill.

Sheva asks if that was really her and Wesker then states that it was. Jill then pulls off the rest of the coat and kicks Chris in the chest. Sheva tries to shoot her but Jill kicked the gun out of her hand and threw her across the room. She then runs for Chris and chokes him. A fight between Chris, Sheva, Jill, and Wesker is in progress for seven minutes. Wesker then decides he doesn't have the time and he leaves Chris and Sheva behind. The two agents stop him, until Jill runs around the corner. Jill then kicks Sheva away from her, and uses her strength to get Chris to the ground himself. Chris then tells Jill to wake up and snap out of it. Jill, hearing Chris say her name, is suddenly woken and resists against the chest device and frees Chris from her grip.

Wesker notes the resistance, calling it remarkable to be happening at such an advanced stage. He reaches for his remote to administer more of the P30 chemical into her body. He escapes telling Chris to watch as Jill suffers. Jill then begins to writhe in pain as she once again loses her self control to the device. With an overdose of P30 being pumped into her chest Jill grabs hold of her chest in pain and rips open her battle suit exposing the device to Chris and Sheva. Fully taken over, Jill then readies herself to face Chris and Sheva in battle. After an intense encounter Chris and Sheva manage to hold Jill down and remove the device by force. Finally freed from Wesker's control but severely weakened, Jill collapses. She then is awoken by Chris and she apologizes for her actions, stating that she had no control but was fully aware of everything she did. She tells the pair that they have to leave her behind and stop Wesker. Jill believes that Chris is the only one with a chance Chris objects, but grudgingly agrees when Jill asks if he trusts his partner. After the pair leaves through an elevator, Jill finally declares that Chris is the world's only hope. Recently freed of a mind control device, Jill passes out from exhaustion. Later on, she is awoken by BSAA agent Josh Stone.

Josh announces to Jill that there will be a helicopter on the opposite side of the mountain waiting to collect them, and the two set off to reach it. Fighting their way through masses of enemies, including Chainsaw Majini and Executioner Majini, they eventually reached a communications facility not far from the Helipad. Jill calls Chris on his PDA and passes along some vital information: Wesker's superhuman speed and strength come from the virus within him, a virus which is kept in balance by a serum he must be injected with. If he can be injected with an overdose of the serum, it should severely damage his body and act like a poison. As it happens, the two of them had just happened to come into possession of a vial of the serum earlier in the day, and it is only through application of this serum that Wesker is forced to retreat.

Jill and Josh make their way to the roof of the facility and await the rescue chopper, which is being piloted by BSAA operative, Doug. They have to hold off against dozens of Majini and B.O.W.s while they wait for Doug. When the chopper arrives, the two make a break for it, however, a nearby explosion caused by a Majini welding a rocket launcher causes Jill to be knocked back and greatly injured. Josh lifts her to her feet and supports her as they try to reach the chopper, while Doug provides cover. The pair make it into the helicopter but before Doug can join them, he is killed by a Majini. Josh pilots the chopper and Jill covers them with a SIG 556. She gets revenge for Doug's death by shooting the Majini that killed him right between the eyes. They arrive to help Chris and Sheva just as Wesker falls into the molten lava. Jill throws a ladder out to Chris and Sheva. They climb into the chopper, Chris barely grabbing on before the ground melts into magma. Just as they climb inside the cabin, Wesker desperately reaches out with his mutated arm and immobilizes the helicopter, attempting to bring his most hated enemies with him as he dies. Jill tells Chris and Sheva to use the weapons stored in the the cabin, a pair of RPG-7s. They kill Wesker and release his grip on the helicopter. In the final cutscene in the chopper, Jill simply says "Finally...", as the helicopter flies off to safety.

Appearance


Jill's depiction over the course of the series has gone through minor changes while still maintaining a level of consistency. All of her default outfits are variations of blue. Her dress attire ranges from tactical gear to sleek and sexy. In the original Resident Evil her hair was long, but tucked into her beret while in the remake, Resident Evil 3: Nemesis and Umbrella Chronicles her hair was in a bob. Resident Evil 5 marks the introduction of Jill going from brunette to blonde as a result of experimentation done on her body. In her most recent appearance, Jill is shown to have grown out her hair and tie it up in a ponytail similar to Claire Redfield. In the upcoming Resident Evil: Revelations, a prequel to Resident Evil 5, her hair is brown again but still in a ponytail.

Jill's standard and most well-known outfit is a pair of blue assault pants with a light blue formfitting shirt and shoulder/neck armor, completed with a blue beret on her head. In addition to her S.T.A.R.S. uniform in the first game, Jill wears a casual outfit consisting of jeans and black shirt. In Resident Evil: Director's Cut, she wears a sleeveless blouse with the S.T.A.R.S logo on the back along with jeans and boots as a default outfit in the game's Arranged Mode. The Sega Saturn version of the first game also featured Jill in an alternate version of her S.T.A.R.S. uniform.

In Resident Evil 3: Nemesis, she wears a blue tube top, black mini-skirt and a white sweater wrapped around her waist as her default outfit. This is also a well-known outfit and is the outfit worn by Sienna Guillory in the second live action film. She has a total of five alternate outfits (eight in later versions), including her original S.T.A.R.S. uniform, a police mini-skirt, a biker outfit, and a disco outfit. The Resident Evil remake featured her standard Resident Evil 3: Nemesis outfit and a new military outfit.

In Resident Evil: Deadly Silence (the Nintendo DS port of the original), Jill wears her original casual outfit, as well as a revealing policewoman uniform in the game's Rebirth Mode.

In Resident Evil: The Umbrella Chronicles, Jill wears a purple and blue vest along with white jeans and snow boots. This winter attire is reminiscent of her mission being set in Russia.



In Resident Evil 5, Jill sports a blue BSAA uniform during her mission to apprehend Spencer. This outfit bears some resemblance to her S.T.A.R.S. uniform, with a cap replacing her beret. After being taken by Wesker, she is stripped of her uniform and fitted with a skin tight purple and black battle suit. Her disguise over the battle suit in Kijuju includes a long cloak and a beak-shaped mask. Because of the experiments performed on Jill's body a number of changes occurred. Her time in cryostasis caused a pigmentation abnormality to her hair and skin transforming Jill from a brunette into a pale blonde. An external device was embedded into Jill's chest to brainwash her into an obedient super soldier for Wesker and Excella. Once the device was removed it left a scar in the center of her chest where it had once been attached (not shown in Mercenaries).

Films
Jill Valentine is portrayed by Sienna Guillory in the non-canon film adaptions of Resident Evil.

Under The Skin
In the PS2 game Under The Skin, Jill is seen in her Resident Evil 3: Nemesis outfit on the Raccoon City level.

Marvel vs. Capcom series


Jill makes her first appearance in Capcom's most popular Capcom Versus fighting game Marvel vs Capcom 2: New Age of Heroes as one of the game's few Capcom characters who aren't from fighting games. Jill wears her costume from the original Resident Evil and is voiced by her Resident Evil 3: Nemesis voice actress, Catherine Disher. Jill has a variety of attacks like summoning several basic enemies from Resident Evil like Zombies and Cerberi but also the game's final boss Tyrant T-002. In addition she is able to fire one of the two most powerful weapons from the game: the Rocket Launcher and the Grenade Launcher along with her standard Beretta 92F/FS. Jill can also use her combat knife for close range attacks. Jill reappears in the sequel Marvel vs Capcom 3: Fate of Two Worlds, along with Chris Redfield and Albert Wesker; however, she appears as a DLC while Chris and Wesker are already available. According to Gamestop.com, people who purchased the collector's edition will be able to download two playable DLC characters (4 weeks after the release of MvC 3), one of which is Jill Valentine in her Battle Suit appearance. In MVC3, she plays much differently from her MVC2 appearance and does not summon any enemies nor the many weapons she was originally equipped with. Jill uses some of her melee attacks from Resident Evil 5 but also relies on primarily kicks and quick slaps. One of Jill's specials involves her using Scorpion submachine gun while her level 3 Hyper gives her temporary movement and speed boosts that outmaneuvers most characters in the game.

In Jill's Arcade Mode ending, Jill ends up meeting with Blade, a vampire hunter from the Marvel universe and the two of them fight off a surrounding horde of monsters (one of which is Man-Thing). Jill's theme in the game is a remix of her battle theme from RE5 and her fighting style and personality are all based on her appearance in the early parts of the same game.

Novels
In S.D. Perry's novelizations of the games, it is stated that Jill is the daughter of a professional thief named Dick Valentine, and was his accomplice prior to her career in law enforcement, explaining her unrivaled infiltration skills and expertise at lock picking. However, this back-story is not supported by any of the games and is considered non-canonical. She is a central character in the first novel, referenced in the second, briefly appears in the third, and returns as the main protagonist in the fifth.

Resident Evil: The Deck Building Game


Jill is a character card in the Bandai produced Resident Evil Deck Building Game. Jill, along with Chris has a basic card as well as a promotional one. Jill's basic card is based on the Umbrella Chronicles rendition of her RE3 appearance. Jill specializes in Explosives such as grenades and Rocket Launchers and is given damage bonuses to weapons of those types as well as the ability to recycle them after use. Jill's promotional card is based on her Lost in Nightmares appearance and has only one effect; the player can skip their turn to gain twice the amount of Actions, Buys, and Explores next turn. A third Jill Valentine card is a character card in the expansion set, Alliance. This card is based on her Resident Evil 5 Battle Suit appearance and has 90 health. This Jill card, named "Jill Valentine (Brainwashed)", has two effects like her original card. Jill's Level 1 effect gives her +10 damage if her Partner is holding 1 or less cards when she Explores. Her Level 2 effect can be used during another player's turn and allows her to use a Flash Grenade to kill a Las Plagas Infected Revealed by the opposing player to essentially steal the kill.

The Mercenaries
Jill is playable in Resident Evil 5's The Mercenaries. Unfortunately, she is not playable in Reunion. Her BSAA costume is unlockable once you get an A or higher on Public Assembly. She comes with 5 flash grenades, a first aid spray, a Px4 handgun which holds 25 bullets, 50 handgun ammo, an H&K MP5 machine gun which holds 150 bullets, and 150 machine gun ammo. Her Battlesuit costume is playable once you get an A or higher on Ship Deck. She comes with 3 grenades, a combined G+G herb, a VZ61 machine gun which holds 300 bullets, 150 machine gun ammo, an H&K PSG-1 rifle which holds 9 bullets, and 30 rifle ammo. She seems to have the quickest striking melee.

The Mercenaries 3D


In the non-canon game Resident Evil: The Mercenaries 3D, Jill is one of the one of the three starting characters, along with Chris Redfield and HUNK. Jill's alternative costume is called Casual (her RE3 outfit), which is unlockable by getting an S rank on Lvl. 3-5.

Her weapon set is:
 * Machine Gun / SG 556 (45/45)
 * Knife
 * Shotgun / M3 (5/5)
 * 1 Green Herb



Her melee moves are:
 * High Kick: When Jill injures an enemy in the head or stuns them, she hits them with her right foot in the jaw, sending them flying backwards. This attack could hit multiple people if they are next to the target.
 * Roundhouse: When Jill injures an enemy in the arm and approaches them from the front, she does a round house kick, sending them stumbling backwards. This attack could hit multiple people if they are next to the target. It could also be seen when she destroys a time bonus.
 * Reverse Roundhouse: When Jill injures an enemy in the arm and approaches them from the back, she does a reverse round house kick, sending them stumbling forwards. This attack could hit multiple people if they are next to the target.
 * Rising Kick: When Jill walks up to someone that is one their knees from the front, she uppercuts them with her left foot, sending them backwards. This attack could hit multiple people if they are next to the target.
 * Head Grab: When Jill walks up to someone that is one their knees from the back, she jumps on their shoulder, grabs their head with her knees, and breaks their neck with a twist, killing them instantly.
 * Double Knee Drop: When Jill approaches someone that is on the ground, she jumps on them with both of her knees and then back-flips to her feet.
 * Flip Kick: When Jill walks up to a stunned powerful enemy or uses the skill Reversal, which lets the character gain access to more powerful Melee Attacks when vitality is low, and approaches from the front, she does a back-flip in place. In the middle of this flip, she hits the person twice as she lands.
 * Cartwheel Kick: When Jill walks up to a stunned powerful enemy or uses the skill Reversal, which lets the character gain access to more powerful Melee Attacks when vitality is low, and approaches from the back, she cartwheels towards the enemy, as her feet kicks them twice.

Jill is, without a doubt, one of the fast characters in this game. Her alternative costume makes her more acceptable to damage, but heals more.

Trivia

 * Jill's character model from the 2002 Gamecube Remake onwards, is based on actress Julia Voth.
 * Jill Valentine has the distinction of being the first Resident Evil character to use strong language in a Resident Evil game.
 * Jill is skilled at playing the piano.
 * In Resident Evil 2, one can search Jill's desk in the S.T.A.R.S. office of the RPD. On her desk is a picture which, when examined, is described as her being with a young man, possibly her boyfriend. Nothing else is known about the man. Jill doesn't acknowledge the photo when she retrieves a lock pick from her desk in Resident Evil 3: Nemesis.
 * Just like Chris Redfield's outfits have green as their primary color, most of Jill's outfits have blue or shades of blue as their primary color.
 * Gamespy.com rated Jill the seventh greatest video game babe of all time making remarks on how they awaited her return.
 * Jill is one of the few main characters from the Resident Evil series that have appeared in the Resident Evil film adaptions.
 * In Resident Evil: Apocalypse, Jill is much more sassy and short tempered. She uses strong vocabulary and is portrayed as a smoker.
 * At the end of Resident Evil: Afterlife, Jill resembles her Resident Evil 5 counter part. She has undergone various changes since her last appearance and is now working with Umbrella.
 * Jill will be making an appearance in Resident Evil Revelations for the 3DS. In the first Trailer she was seen exploring various areas along with Chris Redfield and carrying an assault rifle type weapon that appeared to have a blade attached to the underside of it, sort of like a bayonet. Near the end of the trailer she was seen pointing her handgun at a man who's tied to a chair who looks like Chris only to have Chris appear at her side pointing his gun at her while she points another at him.
 * In a gameplay test footage for the game released, Jill was shown exploring what seemed to be a ship and combating enemies that had an eerie resemblance to the Regenerators from the 4th game.
 * In Dead Rising, also developed by Capcom, Jill's name is used as a cameo. A restaurant called Jill's Sandwiches is seen, this pokes fun at the infamous Barry Burton line, "you were almost a Jill sandwich". And upon closer inspection a description of the restaurant owner "Jill" reveals that "Jill is a master of Sandwich making" which also pokes fun at more of Barry's dialogue.
 * The Fortune City website for Dead Rising 2 features various reviews on the fictional hotels in the game, one of which is from Jill. The review is a play on the words for S.T.A.R.S., Bravo and the t-virus.
 * On February 18, 2010, Jill's BSAA costume was launched as an avatar item on the Xbox Marketplace for 320 Microsoft Points.
 * Jill is apparently ambidextrous as she is seen firing a Sig 556 with her left hand on the ending for Desperate Escape. There is a picture of her holding a M92F with her right hand in RE5 as well.
 * Jill is mentioned in the animated comedy series American Dad!
 * Jill is naturally a brunette, but the actress who plays her in the Resident Evil 1 introduction is shown to have slightly longer blonde hair. During the game however she is a brunette. In the Resident Evil Remake she is portrayed with a short bob haircut - similar to her alternate outfit from Resident Evil 1. In Resident Evil 5, she is blonde again, but it is due to her time in cryostasis (which also made her skin pale).
 * Also, in Resident Evil 2, on Jill's desk one can find her discarded Beret lying on the desk.
 * Jill, Claire, and Alyssa are the only female characters to use lockpicks.
 * Jill was the first Resident Evil character to appear in a Versus Capcom game, appearing in Marvel vs Capcom 2: New Age of Heroes. She would later appear in Marvel vs Capcom 3: Fate of Two Worlds as a downloadable character, along with Wesker
 * Jill is pictured on the cards in SNK vs Capcom: Card Fighter's Clash, SNK vs Capcom: Card Fighters Expand Edition and SNK vs Capcom: Card Fighters DS in both her Resident Evil 1 and Resident Evil 3: Nemesis attires.
 * If a player completes Veteran Difficulty and logs into Playstation Home, the player will be awarded with a Jill Valentine decoration trophy. She will be wearing her BSAA outfit with her natural hair color.
 * Jill will be appearing in the upcoming film, Resident Evil: Retribution.
 * Jill is a playable character in the recently released Nintendo 3DS game Resident Evil: The Mercenaries 3D.
 * Jill is also very flexible compared to most Resident Evil characters.
 * Jill's alternate costume in Resident Evil: The Mercenaries 3D is her costume from Resident Evil 3.
 * Jill's "casual" outfit is the costume with most appearances so far being in Resident Evil (2002), RE3, Resident Evil Umbrella Chronicles, Pachinslot, SNK vs Capcom: CFDS, We love golf, Mercenaries 3D, Under the Skin, and Resident Evil: Apocalypse.
 * Jill was given an small "cameo" in the zombie flash game "The Last Stand" by armory games, as she leaves a note to Wesker. The note says " Albert, Things have gone horrible wrong. Meet me in Africa. Love, Jill"