George Hamilton/gameplay

Inventory
Personal Item: Medical Set

George carried his personal Medical Set with him at all times, allowing him to make medications for the group from various combination of herbs.

The types of pills he can make are as follows:


 * Green Herb = Antidote (cures poison status)
 * Red Herb = Hemostat (cures bleeding status)
 * Blue Herb = Recovery Medicine (heals a small portion of the player's health)
 * Blue + Red Herb = Recovery Medicine [L] (heals a large portion of the player's health)
 * Blue + Green Herb = Anti Virus (freezes the virus gauge for about a minute)
 * Blue + Green + Red Herb = Anti Virus [L] (freezes the virus gauge for about three minutes)

In File #2, large versions of the pills were replaced with three stacked versions of the small pills. Red herbs could also be combined with the green herbs to make three antidotes.

Extra Item (Outbreak File #2 Only): Capsule Shooter

By loading capsules made with the Medical Set into the Capsule shooter, George could fire "healing bullets" at his friends, making their effects stronger. By loading an Anti Virus caplet into the chamber, George could often drop all but the strongest creatures with a single shot.

Special Abilities
George has a dodge-tackle that when used at the right time, he can evade an enemy and even make a strike back. The dodge-tackle must be charged by holding down the circle (O) button and R1 for about four seconds to knock an enemy backwards temporarily.

Resident Evil: The Deck Building Game


George is a promotional character in the second Resident Evil: DBG expansion, Outbreak. George's abilities primarily involve the use of Herbs, much like Claire Redfield in Alliance. George's Level 1 effect allows him to trash an herb in his hand without needing the Herbs effect to trash it. If it was a Green Herb, George gets +1 Action. But if it was a Red Herb, George is given an extra Explore that turn. His Level 2 effect allows him to draw cards based on how many Herb cards the player Reveals in their hand. For example, if George reveals two Herb cards, he gets to draw two cards. George has 80 Health.