Chapter 6-3 (Resident Evil 5)

"Every day humans come one step closer to self-destruction!"

This chapter contains an Albert Wesker boss level. This chapter starts in the Bridge at the rear of the ship, runs through the Engine Room and ends in the Hangar at the front of the ship.

The Engine Room is where the final group of Majini in the game will be fought. There are two bulkheads that need to be opened, one can be opened alone, the other needs both characters to open.

Be sure to take cover while the bulkheads are opening. When the second bulkhead is opening, two Reapers will emerge and attack the player. Killing them before the bulkhead opens will make the mini-bosses, two Gatling Gun Majini, easier. An endless stream of Base Majini will accompany the Gatling Gun Majini, so it is imperative they are eliminated and the two Hangar Keycards plucked from their bodies.

Utilize the minigun mounted on the tower to defeat the mini-bosses; if you open fire immediately after they reach your level they will not move out of the gun's range. They can not attack you head on with any attacks but the grenade.

"Has it never occurred to you that this world is overpopulated?" (?)

During the fight with Wesker, there are four spotlights, three of which can be shut down: the Northeast, Southeast and Southwest ones can be shut down, while the Northwest console is destroyed. Have a partner shut down one light, then run to one yourself--they will move on to the next light and you can begin wailing on Wesker sooner.

Wesker may activate the lights if he is idle for a while. He tends to assault you with explosive armaments after this, so take cover.

As before, Wesker will dodge ALL attacks thrown at him, so hiding and attacking him is the only way to guarantee a hit.

There are at least two methods to defeating Wesker: either draining his health by gunfire or assaulting him as a duo with the Rocket Launcher Night Vision, located in a glass case near the Northwest spotlight. Make sure you have a gun at the ready in order for the attack to work. He cannot be injected the first time after the rocket is fired and he is weakened. Locate another rocket and attack him again, but be sure to hide and have a gun at the ready. If he is felled, there may be a button sequence: X,X,B,A and XA for 360, Square, Square, O, X, Square and X for PS3. If this is the case, Wesker will take damage from the player's attacks, but he cannot be restrained. If you happen to do the combo button sequence and all the lights are turned off get behind him when he is laying on the ground and make sure he does not see you and shoot him with the Rocket Launcher then(He may doge it).

Be ready to rush Wesker when he falls to his knees (he will yell "Ignorant cretins!"; this is where one partner restrains him and the other finishes off the second battle.

Wesker can initiate a dodge sequence with Chris or Sheva by using his infamous stabbing strike multiple times.

"The human race requires judgement!"

After the lengthy assault bomber scene, prepare for the final battle of the campaign. This battle should not be taken lightly on higher difficulties, as Wesker will only take 10% of normal damage done to any part of his body, other than his weakspot, which takes normal damage.

When Sheva and Chris are separated by the bridge falling, don't try to attack Wesker as Chris; run up to the elevated ground (Note you can also just run forward at top speed, grab the herb and push the rock while your partner waits with a sniper rifle or other weapon to shoot him in the back, this saves a lot of time); Sheva must attack Wesker (Shoot his back weak spot), baiting him away from Chris and over to her side.

When Wesker has been damaged enough, he will then jump to Sheva's side. Sheva should then run towards the bridge, which will collapse and button mash as Chris fires upon Wesker keeping him at bay until Sheva can safely get up.

Chris should then attack Wesker until Sheva is safe (this takes about thirty seconds), then Chris needs to move the boulder into the lava so Sheva can rejoin him. Once Sheva crosses, You will receive a checkpoint and automatically appear on the plateau with Wesker.

To defeat Wesker, shoot one of his weak spots, located on his chest and back, and avoid the instant kill hurricane assault which occurs after downing him. The trick to avoiding this is to distance yourself with Wesker, however running away is dangerous. Instead, bring along a handgun and shoot Wesker in the head. Two bullets is sufficient enough to stagger him back a foot or two, so do it continuously to space yourself from him. Once he finishes his whirlwind attack, he will reveal a yellow weak spot on his chest that you can shoot. It is recommended that you shoot it with a Rifle or Grenade Launcher, as Magnums inflict 60% less damage than normal on him. After inflicting sufficient damage, he will stagger to one knee, prompting you, if you're Chris, to get behind him and restrain while Sheva pummels his weak spot. Note that this is no normal restraining; rather than punching the button as fast as you can, you must follow a specified rhythm of button pushing, and if failed Chris will fall and Wesker will grab Sheva and use the instant kill impale. But if done correctly, after several seconds Sheva will impale his weak spot, followed by Chris impaling his back weak spot (no button prompt required).

After that, get ready for one more button combination with the rocket launchers then set the controller down and enjoy the ending.

It can be noted that Wesker can be killed with one, well placed, rocket. For the best shot, wait until the second stage of the battle when his frontal weakspot is revealed, and shoot it for an accurate kill. For more skilled co-op players, he can be killed earlier; once Chris has fallen off of the bridge and Wesker holds one of his arms in the air, aim for his heart, it should be vulnerable by now, and it should kill him. Or if you missed you can go to the elevated ground and Wesker will follow you to the path but he won't go further. Go to the back of there and you can also kill Wesker instantly with a rocket launcher on the weak spot on his back. If you don't have the Infinite rocket launcher, you could replay Chapter 3-1 over and over again to obtain a good amount of rockets before trying this.

Extras
BSAA Emblems: None

Treasures: 


 * Power Stone (2): dropped by the twin Reapers if the player chooses to kill them
 * Dead Bride's Necklace (3): dropped by Rocket Launcher Majini(s)
 * Diamond (Marquise): available only during the final battle. Before crossing the first broken bridge, shoot the rock outcrop directly in front of you (aim for the rightmost edge). When it falls, run across the bridge and fall as normal, but instead of going to the main area, follow the new nearby path and collect your gem from the floor.

Sheva