Rocket Launcher

Do major damage to any target. (Single fire)

The Rocket Launcher is a staple in the Resident Evil series as the main character usually only acquires it at the end of the game, using it to defeat the final boss.

In Resident Evil
Available only for the final battle against the Tyrant T-002 and loaded with four rockets, the Rocket Launcher is thrown to the player by Brad Vickers and used to destroy the monster in a single shot. A version of the Rocket Launcher with unlimited ammo can be unlocked with a cleared file after finishing the game in less than three hours with an A grade. The Rocket Launcher can be difficult to use as it cannot be aimed at high or low angles and takes some time to steady before firing, therefore it is highly recommended that the character be positioned far from the enemy as especially agile opponents such as the Hunter can close on the player before they are ready to fire.

This rocket launcher appears to have been modelled after the M202A1 FLASH used by the US army.

In Resident Evil 2
A powerful weapon somewhat resembling the real life Stinger missile loaded with two rockets found only at the end of either player's B Scenario, thrown to the player by Ada Wong to defeat the mutated Tyrant 103. An infinate version can also be gained by beating the game in a certain amount of time. This rocket launcher has the same difficulties associated with it's use as the above.

In Resident Evil 3
Identical to the Rocket Launcher of the original game, this launcher can be found within the dead Factory, and like the original, is loaded with four rockets. An infinite version can be purchased from the Mercenaries subgame. Again, this weapon cannot be aimed up or down, and takes a second to steady before firing.

The rocket launcher is also the favoured weapon of the Nemesis

In Resident Evil 0
Obtained by beating the game in less than 3.5 hours with an S-Rank. Takes up two inventory slots.

In Code: Veronica
Gained after beating the game in 4.5 hours with an A-Rank.

Rocket Launcher (RPG-7)
The Rocket Launcher is a single-shot weapon that that does massive amounts of damage to anything in its blast radius, including Leon. The Rocket Launcher has a built-in scope, allowing Leon to target enemies at longer ranges. To purchase one from the merchant costs 30,000 pesetas. One can be found in the castle in a glass container. It takes up 16 spaces (8x2) of Leon's inventory.

After firing a single rocket, the Rocket Launcher is useless and is discarded. Because of this, it should be saved for boss battles or other tough enemies. It is not advisable for all bosses, such as Krauser (ihis agility makes hiting him unlikely). However, it can prove useful in the battle against the twin Garradors, El Gigante, and Salazar. Due to its explosive blast and awkward handling, the Rocket Launcher is unsuitable for close-quarters combat; it is better suited for mid- to long-ranged combat, where its scope can be better utilized. There is also a "special" rocket launcher that can be obtained during the ending battle with sadler, that will kill him in one hit. The only differance between the regular and special rocket launchers is that the special has a red rocket. You cannot buy the special rocket launcher from the merchant.

The Rocket Launcher cannot be upgraded.

Infinite Launcher
This weapon does the same damage as the normal rocket launcher, but can be shot an infinite number of times. It is available for purchase after completing the game once. It can be bought for 1,000,000 pesetas. It takes up 16 spaces (8x2) of Leon's inventory.

The Infinite Launcher cannot be upgraded.

In Gun Survivor
Gained after completing the game with an S-Rank.

In Resident Evil: Outbreak
The Rocket Launcher is a powerful weapon that can only be found in the final stages of Outbreak, and Outbreak: File #2.