Resident Evil Outbreak/notes


 * Many of the audio files of the enemies were recycled from earlier games. Particularly Resident Evil 2 and Resident Evil 3: Nemesis.


 * The Outbreak series is also the first game not to feature the characteristic “bleed feature” on zombies to signal that they were dead. Zombies simply disappear after being killed.


 * The Outbreak series is also among the least graphic of the Resident Evil games. Despite having powerful weapons such as magnum revolvers, shotguns, and even explosives, zombies and other enemies cannot be decapitated or mutilated. The same goes for the main characters. The most common way of getting killed is after sustaining enough damage, simply collapsing to the ground the letting the t-Virus level reach a 100% despite the severity of the attack received.


 * Outbreak was the first game to show a “remade” Raccoon City. Many of its textures and models were reused in later games featuring Raccoon City.


 * Resident Evil Outbreak has the same command used in a game called Haunting Ground. Since Haunting Ground is also made by CAPCOM it is most likely that It's commands is carried over to the game.
 * When asked about the possibilities of porting both Outbreak games on the PSN as "PS2 Classics", Christian Svensson, the corporate officer and senior vice president of Capcom, stated that they would miss the online capabilities if they were working on such a thing since the servers that the original code was supposed to connect to no longer exist. This pretty much rule the possibility of such a port out.
 * Recently, at the New York Comic-Con 2011, Capcom acknowledged that a HD edition of the Outbreak series was among their most requested projects from fans.