Nemesis (disambiguation)



The Nemesis was an experimental B.O.W created by implanting the NE-Alpha parasite into the spine of a Tyrant T-103 host making it the most powerful B.O.W of all which appears in Resident Evil 3 and Resident Evil: Survivor 2 Code: Veronica.

Development
The European Branch of Umbrella Corporation originally developed the Nemesis as an offshoot of the Tyrant project, with the emphasis on increasing the host's intelligence and ability to follow orders without compromising the Tyrant's inherent strength and power. The breakthrough came with the discovery of the NE-T Virus and the related NE-Alpha parasite. This parasite could increase the intelligence of compatible hosts while allowing for almost instantaneous regeneration from all but the most grievous injuries, whereupon the subject is prone to violent mutation.

There were four Nemesis T models developed by the European branch. One of them maintained the capability of independent thought during a stage of development, and attempted to escape, but was destroyed. The remaining three got their intelligence "restricted" and were fitted with inhibiter's to increase Umbrella's control over them. The Tyrant sent to Raccoon City during the outbreak was the second model, called Nemesis T-02. It was the only model that underwent a long period of training.

Raccoon City Outbreak
The Umbrella Corporation deployed Nemesis to hunt and murder the remaining members of S.T.A.R.S. who had been a thorn in the corporation's side since the original Arklay region outbreak with the company seeing a chance to deal with them in the chaos of the Raccoon City Outbreak. The Nemesis claimed it's first victim in the form of S.T.A.R.S. pilot Brad Vickers chasing him to the Raccoon City Police Department where, cornering the injured man outside the front doors, the monster killed him instantly by using an extending tentacle stabbed through Vickers' face, all this witnessed by a horrified Jill Valentine who had been chasing Vickers following an earlier encounter.

Hunting Jill Valentine


Jill may or may not have fought the Nemesis outside the RPD but whatever decision was made the monster soon reappears, occasionally brandishing a Stinger missile launcher, but always with Valentine barely escaping with her life.

Having repaired the trolley car, Jill with U.B.C.S. ally Carlos Oliveira manage to make a move away from the city center, but the Nemesis is already following. Attacking the speeding train, it manages to break inside with ease, where the injured U.B.C.S. mercenary Mikhail Victor manages to keep the monster occupied long enough to blow his entire carriage apart with a grenade, losing his own life but leaving the Nemesis rolling along the road in flames.

Despite managing to reach St. Michael Clock Tower in the north of the city, Jill is not free of the Nemesis for long, as it manages to track her down inside the tower, later shooting down the rescue chopper summoned to her aid. In the burning ruins of the tower's courtyard, Valentine is forced to confront the creature. Having been knocked into a fire when it's rocket launcher exploded (having been shot by Oliveira) the Nemesis walks from the flames with much of it's coat burned off, revealing a host of tentacles writhing around it's body. Using the same tentacle that it used to impale Vickers, the Nemesis manages to infect Valentine with the liquid compound (which restricts a target's movement) before the battle even begins. Despite her injury, Valentine manages to defeat the Nemesis with a barrage of heavy firepower and explosives, finally downing the monster seemingly for good.

Unfortunately this isn't the case as this seemingly indestructible creature reappears again while Carlos is returning from a trip to a local hospital with a vaccine for Jill. Battering it's way through a brick wall, and now brandishing a whole new host of tentacles erupting from it's arm, it makes a beeline for Jill who having been administered the cure for her condition manages to lose the monster for some time in the Raccoon Park. Having found her way to the rear entrance of the park, Jill encounters the Nemesis waiting on the bridge to the Dead Factory where she eludes it by jumping into the river below. Making her way through the facility Jill is is later forced to battle Nemesis for a second time in the plant's waste disposal room where, using the chemical taps located around the chamber, she is able to burn and maim the monster leaving a brutally mutilated corpse to be dumped into the plant's dissolving pool. Perhaps finally believing the Nemesis to be dead for good, Jill heads for the facility power plant and the junkyard behind where she hopes to find a helicopter to escape the city. Entering the power plant Valentine finds evidence of a recent battle between US Special Forces and Umbrella B.O.W.s, with a large Rail Gun having been installed inside the chamber. It is at this moment that the Nemesis reappears having crawled from the dissolving pool and now little more than a torso the creature manages to make it to a dead Tyrant and consume it's organic matter. This triggers a final mutation, with the Nemesis becoming a huge tentacled organism which although having lost all vestiges of human intelligence is even more resistant to damage and can now spit a deadly venom over large distances. It is only with the use of the reactivated Rail Gun can Valentine hurt this mutation and, after a series of direct hits, does the Nemesis appear to fall. As Jill heads for the door however, the creature sturs, it is still alive, against all the odds Nemesis appears to recover but, despite this, it's wounds are too great as, picking up a discarded magnum, Jill puts six bullets through what's left of the creature's brain. With a shudder, this most endurable of B.O.W.s finally dies for once and all, it's organic matter breaking down, it's body disolving into nothing.

Other appearances
Nemesis appears as a cameo in Resident Evil: Survivor 2 Code: Veronica, where he will appear to chase the player if the timer runs out. This Nemesis is indestructible and the player must flee from it.

Characteristics


Nemesis is characterized by its relentlessness, strength, sheer stamina, and comparatively high intellect. Unlike the various Tyrant models before him, Nemesis is shown to be capable of (and even somewhat proficient at, showing it can kill multiple stationary targets without missing a shot as shown in Resident Evil: Apocalypse) employing weaponry and firearms to achieve it's objectives. It is also shown to have rational thinking abilities, as when it shot down a potential rescue helicopter, and can even speak to some extent (repeating the word "S.T.A.R.S." with various inflections).

Nemesis' primary order is to eliminate the remaining S.T.A.R.S. members, causing it to ignore all other potential targets when a S.T.A.R.S. member is present or nearby, although it will also eliminate anything that gets between it and it's target. Like the Tyrants before it, Nemesis boasts an enormously powerful physique, demonstrating the ability to break through most obstacles with enough effort, outrun any human, and leap incredible heights. Nemesis is by far the most resilient B.O.W. the Umbrella corporation ever created, with most man portable weaponry barely slowing it down while even heavy weaponry like explosives may only momentarily incapacitate it. Only the largest industrial grade weaponry was shown to cause any notable damage. Only G has mutational abilities matching those of Nemesis.

Nemesis' brutal arsenal is mostly comprised of a network of spear-like tentacles that cover its body. These tentacles are shown to be capable of tearing right through most human bodies. It was also armed with a Stinger missile launcher that it used to target vehicles and potential victims alike. This Rocket Launcher was designed specifically for Nemesis, and is too heavy for a human to carry. Records have shown that Nemesis has many more weapons up its sleeves, such as the combat knife, handgun, assault rifle and even a grenade launcher. Finally, it can be assumed that its black coat provides it with some protection from environmental and firearm damage while also perhaps forcing a more humanoid shape. The Nemesis' only real weakness seemed to be the detrimental mutations caused by the NE-T virus that only weakened and detracted from its combat effectiveness as time wore on. As the mutations continued, Nemesis lost sight of its programmed order and resorted to typical Tyrant behavior, destroying anything within reach.

Fighting the Nemesis
Nemesis is a particularly dangerous and clever opponent in game and can prove a challenge for first time players to beat, especially if attempting to claim the special items he drops in his first form (where he is most dangerous and appears most often). He will always outrun the player given enough distance, a single punch can lower the player's health a whole level, and even heavy impact weapons like Grenade Launchers barely manage to stagger him. To make it even worse the Nemesis possesses an instant kill attack which he will employ if the player is grabbed on Caution health or lower. Basic tips for fighting this Nemesis are:


 * Keep at a medium distance. Try to avoid having the Nemesis chase you. He will always win and club you down. He will occasionally start running even if you're close to him, if this happens, try to avoid him if you can or take the hit and heal.
 * The Nemesis will always grab with his LEFT hand, therefore you can avoid this most damaging attack easily by always running around to his right. He may still punch you, but this is infinitely more preferable to being grabbed.
 * If you are grabbed and thrown, hit the D-Pad, Square and X buttons to get up quickly. If the Nemesis gets to you first, he can pick you up again and often instakill you.
 * If you are grabbed while on caution, hit every button to escape. You can tell if the Nemesis is preparing his tentacle by the yellow slime that issues from his hand.
 * If facing the Nemesis with his Rocket Launcher, run. His rockets can be avoided but it's easier to simply avoid him and wait for another chance when he's unarmed.
 * The Nemesis will drop to the floor after so much damage, but will soon rise again even more aggressive and unpredictable than before. If beaten for a second time, he will fall and stay down (for now) in a pool of purple blood, and you can claim your reward.

Nemesis becomes slightly easier to kill after the clock tower fight, where he appears a lot less. Although this Nemesis (called Tentacle Nemesis by fans) gains a whole host of new longer range attacks, he is generally slower (albeit still capable of running) and no longer able to instakill the player.

Against the first two mutations, use any weapon in your arsenal to drop him. The shotgun is powerful but short ranged so to achieve a decent hit, the recoil can see you vulnerable to a counter attack. The Grenade Launcher or Magnum are very effective but ammunition is rare. Bizarrely enough, a good weapon to use (if you're confident in your abilities) is the Eagle pistol as it's fast and can be shot several times at him before he is able to get close enough to counter, by which time an experienced player will have already moved around him to a new position. Repeating this process can see the Nemesis beaten saving your more powerful ammunition.

The Dead Factory fight against Tentacle Nemesis is reasonably easy as he is severely weakened in the pre-battle cutscene and moves much slower than during any previous encounter. This Nemesis can be beaten either by shooting the taps around the room when he is close, or using conventional firepower. As he cannot run, keeping at a distance is recommended for this fight.

The final mutation can only be killed with the Rail Gun and should be lured into it's path to defeat. Other weapons can be used to damage it slightly, but it's better to simply stay out of this Nemesis sight as although slow, it's attacks are extremely damaging.

The items dropped by the Nemesis on normal/hard mode are in order of defeats:
 * Eagle Parts 1
 * Eagle Parts 2
 * First Aid Spray Case (comes with three first aid sprays, takes up one item slot)
 * M37 Parts 1
 * M37 Parts 2
 * First Aid Spray Case
 * Infinite Ammunition for One Weapon/Assault rifle(first playthrough)

Note that Nemesis will only drop items during optional encounters. The Clock Tower, Waste Disposal and final battles don't count.

Resident Evil: Apocalypse


""Evolution has it's dead ends.""

- Timothy Cain to Alice

The Nemesis appears in the second Resident Evil movie. In the film's continuity Nemesis is formerly Matt Addison, one of the two survivors of the first film (alongside Alice) where he becomes infected after being scratched by a Licker. Unlike the game version, the Nemesis does not use tentacles but instead an arm-mounted minigun is added to his arsenal alongside his regular rocket launcher. He is eventually killed after saving Alice's life by shooting down a helicopter with his rocket launcher. He is crushed by the falling debris and supposedly dies. In the novel it is revealed he survived the crash, and was only killed by the nuclear missile that destroyed Raccoon City.

Trivia

 * In Greek mythology, Nemesis was the goddess of divine vengeance.
 * In a PC World article, Nemesis was voted as #29 of the 47 "Most Diabolical Video Game Villains of All Time."
 * It takes 161 knife stabs to kill Nemesis on any of his random encounters.
 * There is also a Nemesis Report File which explains most of the characteristics of the B.O.W. published on the GAMEPLAYERS MAGAZINE, Biohazard 3: Last Escape Complete Domination Official Guidebook.