Nemesis-T Type/notes


 * In Greek mythology, Nemesis was the goddess of divine vengeance, and was the child of Nyx like Hypnos, Thanatos, and Morpheus.
 * There is also a Nemesis Report File in the Biohazard 3: Last Escape Complete Domination Official Guidebook, a non-canon Chinese publishment from GAMEPLAYERS MAGAZINE.
 * Nemesis was developed using acquired combat data pitting S.T.A.R.S. against the Tyrant in the Arklay Laboratory.
 * His rocket launcher resembles a US Army FIM-92 Stinger MANPADS, but is specially modified for Nemesis and has features found in other missile launchers. It is larger and wider, lacks the tracking antenna on the top, and can fire multiple missiles one after the other. Its overall design resembles a SMAW launcher, and the delayed fire design are from the FGM-148 Javelin, but the heat-guided nature and the trigger assembly underneath the weapon are characteristics of the FIM-92. The missiles Nemesis's launcher fires are smaller than the ones the real Stinger uses. The Stinger's missiles take up the entire launcher's length, while Nemesis's take up less than that, and are loaded one after the other by tilting the launcher up. It has 5 shots, and once he fires them all, he discards the launcher and resorts to melee attacks. It should be noted that this rocket launcher is the same one used in Resident Evil 2 , just covered in blood, possibly from smashing other infected monsters with it.
 * The design for the Nemesis was originally a rejected design for the Tyrant (T-103 Model) in Resident Evil 2.
 * The Nemesis bears some similarities to the Terminator, seeing as both are near-indestructible monsters who relentlessly pursue their quarry through urban settings. In Resident Evil: Operation Raccoon City, Nemesis is shown to have very similar vision to that of the Terminator's, as both have computer-like eyesight.
 * The Nemesis is one of the few Tyrants that are able to speak, saying only "S.T.A.R.S.".
 * The Nemesis also bears some strong similarities to Street Fighter's Sagat. They are both well over 7 feet tall, have only one eye with the other one covered up, and have abilities that involve holding their victims high in the air with one arm.
 * IGN features Nemesis on their list of "Top 100 Videogame Villains" with him being number 59.
 * In Resident Evil 3: Nemesis, when the Nemesis gets his coat burned off, he retains largely the same proportions as before. In Resident Evil: The Umbrella Chronicles, a large mass of flesh and spikes appears on Nemesis's left shoulder after his coat is burned off.
 * Only Nemesis' first and second forms were shown in Resident Evil: The Umbrella Chronicles. His final mutated form was not featured.
 * The eight clue of Inserted Evil has confirmed that Nemesis will appear in Resident Evil: Operation Raccoon City. He was later shown in the Gamer's Day Video. A later trailer indicated that he would be a boss; the U.S.S.'s goal was to subdue him so that Umbrella could re-establish control.
 * It should be noted that in Resident Evil: Apocalypse, Nemesis only goes after S.T.A.R.S. members (same as the game). In the game however, Nemesis major objective is to take out the remaining S.T.A.R.S. members in Raccoon City, but notice how he'll destroy anyone/anything that gets in his way (zombies, zombie dogs, or even Carlos.) Whereas in the movie he actually had technology that could tell him if it was a S.T.A.R.S. member or not.
 * Nemesis is encountered 11 times throughout Resident Evil 3.
 * Nemesis wields his Rocket Launcher at three specific times: Second Encounter inside of the R.P.D., when the player is outside of the Management sales office or outside of the substation and after contacting the chopper outside the Clock Tower (if a player decided to jump out the window).
 * From his 11 encounters, the player can run away on 8 occasions, however 3 of them must be fought: After he takes down the U.B.C.S evac chopper and the last 2 encounters.
 * If the player decides to run away from him, special music will start playing. This means that Nemesis could appear anywhere, anytime. When this "stalking" music ends, Nemesis has stopped chasing the player until the next encounter.
 * In the Operation: Mad Jackal minigame, in the alley behind Jack's Bar, two Nemeses can be encountered. They'll often kill each other, giving the player points for their death (especially if a player uses a knife at that moment).