Raid Mode (Revelations)

Raid Mode is an action-oriented minigame featured in Resident Evil: Revelations. One or two players may fight their way through a selection of maps taken from the single player campaign that have been updated with new enemy layouts.

Gameplay
While the mini-game is control wise played the same way Campaign would be, there are a few key interface changes. Enemies now have health bars over their heads allowing players to make strategic choices of either keep firing or stopping to reload. The amount of damage you do is also now displayed letting you see if your weapon is effective or not. Players will sometimes earn items upon defeating enemies instead of having to pick up everything. You will only find ammo for the weapon types you currently have equipped i.e. not having a magnum as one of your three weapons means you will not find any magnum ammo. The Genesis scanner is not usable at all.

A set of communication commands are now usable. On the 3DS version, this is done by holding up on the control pad and then pressing one of the face buttons. On the ports, it is done by holding down what would normally be the Genesis button then using the face buttons.

Scoring
Stages will be cleared when the player reaches the end of the stage and melee attacks the gold BSAA emblem. Using a fully charged melee attack awards the player with an herb. At the end of each round, players will be awarded a rank, BP based on their performance which can be used in the store menu (see below), and shown which weapons and custom parts they have found. Although unlikely, you can only find up to 10 of each kind of drop including weapons, custom parts, and illegal custom parts. The player's performance on the following areas will be displayed and in the 3DS version, will have a letter grade next to them;


 * Accuracy
 * Enemies (Number killed)
 * Damage (How much damage the player received, lower number is better)
 * Clear Time

The follow bonuses can also be earned for extra BP


 * Perfect Shot Bonus (Get 100% accuracy, 3DS version only)
 * Lower Level Bonus (Beat the stage under the recommended level, Port versions only)
 * No Damage Bonus
 * Genocide Bonus (Defeat all enemies in the stage)
 * Trinity Bonus (Earn all three bonuses above)

Your fastest completion time will be shown for each stage. The updated port will show which bonuses have been earned on each stage. Also in the port version, you will be given the option to sell your spoils for BP if you wish not to keep them.

Earning bonuses will also unlock some content as well as 4 different Awards.

Stages
There are 20 stages and one bonus level. The regular stages are playable on three different difficulty settings.

The difficulty levels are named:


 * Chasm (Easy)
 * Trench (Normal)
 * Abyss (Hard)

Sets of stages on Chasm are unlocked by completed Missions/Awards associated with progressing through Campaign Mode and all stages in other difficulty levels are unlocked by beating the previous one. In the port version stages 1 - 3 are available from the start. 3DS= Port= When new difficulties are unlocked, only the first stage is given and each following stages is unlocked by completing the newest one.

The 21st/Bonus level is the Ghost Ship, which tricks the player by displaying the end-of-level medal at several points during the stage. The trick in this level though is to fight your way through the entire ship. Ammo pick-ups rarely occur in this stage. So, it is highly recommended that you are leveled up at the maximum level of 50, and that you should bring Lvl. 47-50 weapons with you.

Missions
As with Campaign, there are also Missions for Raid Mode, which give awards such as new costumes for completing specific tasks. This can range from simply reaching Raid Level 10 to collecting all of the Super Rare weapons, or S-ranking all stages on a specific difficulty level. Further missions can be acquired via the StreetPass feature of the 3DS system, and the reward for completing these is usually a large amount of BP.

For a list of missions see here.

Player Level
You will start Raid Mode at Player level 1 and earn experience and level ups simply by completing stages. The higher your level, the higher your weapon damage and defense will be. Player level will also determine which weapons can be used; in order to equip the desired weapon, your level must be equal to or greater than the weapon level. Meaning you can not use a weapon of a higher level until you reach that level.

Player levels can also be temporarily lowered on the character menu. The lower levels are displayed online when you join or host a game.

Characters
Raid Mode features many characters and costumes which are unavailable in the single player portion of Revelations. In the 3DS version, each character has a set of abilities while in the port version, each costume for each character has a different set of abilities. Every character also has their own unique melee attack. Using any character will gradually increase Player Level, however different characters will level at different rates.

Most characters share the same knife slashing attack, however Jill has her own unique quick stabbing attack. Kieth also has his own unique two hitting attack with his own weapons. Parker in his Diver costume using an axe which is stronger and has its own swinging animation.

Two DLC costumes are available for the port for Rachel and HUNK called "Ooze Rachel" and "Lady HUNK" respectively. Despite being costumes, they have their own melee attacks.

Rachael Ooze has her own voice clips when talking. (For example, the Beginning and End of stages, or when using the in-game buttons to communicate with your partner.) It is unknown, but likely, Lady Hunk will follow suit.

( * )- Indicates that the following costumes and character skins are only available on the port of Resident Evil: Revelations. 3DS= Port=

Enemies
Enemies in terms of type are identical to those found in Campaign, so foes such as Ooze, Hunter, their Farfarello variants and Fenrir will be commonplace. Campaign Boss enemies, such as Rachael and Jack Norman, are also present in Raid Mode. Unique to Raid Mode however, are buffed enemies, who have specific abilities boosted higher than normal in order to provide the player with more challenge. These are identifiable by specific icons next to the enemy HP bar and changes to their model, and are as follows:

Raid Mode also features a unique enemy called the Infected Blowfish. Only one appears in stages its present in and has very low health but incredible high defense. Killing these will usually award the player with a weapon case. Some stages will also feature "Baby Draghignazzo" which are identical to regular ones but much smaller.

Named enemies can also be encountered in the 3DS version through a Streetpass mission called 'WANTED: user Lv. XX' which can be accessed in the Raid Mode section of the Mission menu. The mission's description tells the player a dying message along with the stage where he/she is located in along with a reward upon completing it. The mission has the player choosing the stage where the 'turned' player is and kill them. They can be distinguished by the names above their health bars. Also, when choosing a stage a crown can be seen besides it, indicating a named enemy will be present. Named enemies are also encountered in the HD Port, but since it lacks the Mission menu, the 'turned' player's name is only revealed in-game.

Weapons
Raid Mode features its own weapon system. During stages, you can find Weapon Cases which awards players with a random weapon at the end of the stage. Weapons can be bought in the store menu. In the ported version, players can obtains weapons via the Present Codes or spending RE points on Resident Evil.net.

The stats of weapons now depend on the weapon level. Weapons are found at levels close to the difficulty of the stage played and can be bought close to your Player Level. The higher the weapon level, the better its stats are. You can own multiples of the same weapon, but their stats might differ.

For example, in an early stage you may find a Level 4 Muramasa: And later, you may find the same gun at Level 13:
 * Firepower: 2755
 * Auto Fire: 0.75
 * Capacity: 4
 * Upgrade Slots: 5
 * Firepower: 6660
 * Auto Fire: 0.97
 * Capacity: 7
 * Upgrade Slots: 6

It should be noted that you can not level up weapons along with your character; you can only find higher level weapons by going to higher level stages, or by purchasing them.

You will start Raid Mode with only a Level 1 M92F Handgun.

Legendary Weapons
Most notable are the new Legendary Weapons. They are:
 * Muramasa - A large rifle covered entirely in a black and gold decoration.
 * Pale Rider- A Python magnum with an impossibly long barrel.
 * High-Roller - A golden A.K. 47.
 * Drake - A double-barrel shotgun which is covered in scales.

In the 3DS version, there are two Missions associated with obtaining the Legendary Weapons, "Legendary Weapon" and "Legendary Raider" which is done by simply obtaining one of and then all of the weapons respectively. Both Missions unlock new Raid Mode characters. In the port, the two Awards are called "Legendary Find" and "Legends Are Made, Not Born" and are unlocked the same way but unlock different costumes than the 3DS version.

Weapon types
In the port versions, weapons can be found with special properties which indicates particular state changes for that weapon. Additionally, the special types can be found was a "+" added meaning the stats changes are more drastic.

Weapon store rarity
StoreRaid Mode features its own shop menu where the player spends their BP or 3DS play coins. The cost of weapons depends on their level and the level of the weapons appear within a range close to your player level.In the 3DS version, the shop will always feature 2 random weapons, one purchasable with BP and the other for 10 play coins, a rocket launcher for 20,000 BP, 3 random custom parts, two of which being purchasable with BP and the other for play coins, ammo, grenade, then herb replenishes, and then upgrades. Exiting and entering the shop will re-randomize the selection. Some items are more rare than others.In the port version, there will be instead 3 weapons available, and the rocket launcher will appear later.ReplenishesItem replenishes will fully fill your item capacity for that item, (you do not have the option to buy a certain amount). The amount and type of item you are buying will cause the price to vary. i.e. if your capacity allows you to carry 20 more shotgun ammo, you can only have the option to pay the price of 20 ammo.TypeDescriptionPrice per unitFully charged handgunFully replenishes Handgun Ammo Fully charged shotgunFully replenishes Shotgun Ammo Fully charged machine gunFully replenishes Machine Gun Ammo Fully charged rifleFully replenishes Rifle Ammo Fully charged magnumFully replenishes Magnum Ammo Fully charged grenadeFully replenishes Grenades Fully charged DecoyFully replenishes B.O.W. Decoy Fully charged S grenadeFully replenishes Shock Grenade Fully charged P grenadeFully replenishes Pulse Grenades Fully charged herbFully replenishes Green Herbs UpgradesIn Raid Mode, you initially start the mode being able to carry 4 of each grenade type and herbs, 80 Handgun Ammo, 40 Shotgun Shells, 32 Rifle Ammo, 200 Machine Gun Ammo, and 24 Magnum Ammo, and store up to 12 weapons plus keep 3 in your load out. Weapons can be discarded to make room for other ones.You are able to buy capacity upgrades from the shop after reaching a certain Player Level and buying the upgrades of the type that come before it.

Honor
While playing in Co-op, the other player's name and health bar will be displayed above them. Normally a player name will be in white letters however, completing certain Missions/Awards will give the player the honor of having their name displayed in a different color.

3DS= Port=

Resident Evil.net
A feature on Resident Evil.net called Present Codes awards players with extra weapons for Raid Mode in the ported versions by inputting a password revealed through various different sources by Capcom.

There is also a diorama figure of the Golden emblem which specifically comes from Raid Mode.