Mark Wilkins/gameplay

Gameplay
Mark is a tall, strong individual whose abilities reflect his toughness. Mark has a lot of health and is capable of taking many hits before he goes down. Mark is capable of blocking enemy attacks with his Guard ability, taking minimal damage and sometimes without sustaining viral infection. Very few enemies are capable of knocking him out of it, with Hunters, Thanatos, and the Tyrant from "End of the Road" being notable ones. Mark can also attack with melee weapons (such as Iron Pipes and Wooden Poles) more effectively, using an ability known as "Big Swing". In many scenarios, there is a heavy object that only Mark can push (the barrels in "Outbreak", the trolley car in "Wild Things", the R.P.D. van in "Desperate Times", etc.) which usually reveal new items or paths that the survivors can use.

Inventory
Personal Item: 9mm Handgun

Mark's favorite gun, he carries it with him always.

Extra Item (Outbreak File #2 Only): Handgun Magazine

Mark, learning well the lessons of Vietnam, always carried an extra magazine for his handgun, just in case.

Resident Evil: The Deck Building Game


Mark is a character in the Outbreak expansion pack. Mark for the most part specializes in melee type weapons, which now include more than just Submission. This is most likely a nod to his Big Swing ability mentioned above. Overall, Mark is good at increasing the amount of damage he deals, and both of his effects contribute to that. Mark's Level 1 effect allows him to deal an additional 10 Damage if he's using two or more weapons. His Level 2 effect gives +10 Damage to all Melee weapons Mark is using. Mark's playstyle definitely aggressive, and the increases in damage can easily be applied to only Melee weapons to give him an edge. Mark has 90 Health.