Lost in Nightmares

Synopsis
On a stormy night with the crack of thunder in the distance the form of two people can be seen in a deserted mansion. They are BSAA North America agents Chris Redfield and Jill Valentine. 3 years before the events in the Kijuju Autonomous Region, the two agents were part of a plan to apprehend the former head of the Umbrella Corporation, Ozwell E. Spencer.

Premise
Explore the horrors of the Spencer mansion as BSAA agents Chris Redfield and Jill Valentine in the new prequel episode "Lost in Nightmares".

Characters
Chris Redfield - Agent of the BSAA North American branch. As a result of the "Mansion Incident" in Raccoon City, he began his long fight against bio-terror. He is also one of the founding members of the BSAA.

Jill Valentine - Agent of the BSAA North American branch. She survvived the "Mansion Incident" along with Chris. After that, she and Chris participated in the establishment of the BSAA after the destruction of Raccoon City. As always, her responsibility is to be a trustworthy partner watching Chris's back.

Chris and Jill's Mission
Lost In Nightmares starts of with Chris and Jill in the main hall of the Spencer Estate. The players find out all of Spencers bodyguards have been killed, and then Chris and Jill contact HQ who tell the two that the mission won't be a cakewalk and that they need to use extreme caution. Jill then gets in the dining hall and unlocks the door so Chris can enter. Chris and Jill pick up a password. They then find a piano which lowered a wall giving them access to an emblem. Back in the main hall, upstairs, they enter Spencers bedroom and gain a second password. They then use the emblem on the door in the main hall opposite the dining room and gain access to a new hallway. In this new area, Chris and Jill obtain the third and last password. Jill lockpicks a door and they use the obtained passwords on a computer giving them information on Uroboros test subjects. A wall lowers and either Chris/Jill enter. Chris/Jill gets trapped inside, the ceiling begins to lower and spikes come out. Chris/Jill must go and stop the trap before their partner is killed. The pair pick up a crank which they use in the main hall which gives them access to a prison. While down in the prison, Chris and Jill find out that the holding cells are used to hold test subjects. Further along in the prison, Chris and Jill come across The Guardian of Insanity, a deformed creature that resembles Lisa Trevor. They make it out of the prison, and meet up with another Guardian. After he is taken out, Chris and Jill use a crank and obtain a Prison Key. They use the key and end up in an outside area. The pair take down two more Guardians and Chris and Jill obtain two crests. They use the crests which allows a gate, that the two must pass through, to open. Chris and Jill attempt to cross the bridge which would take them straight to the library where Ozwell E. Spencer and Albert Wesker are currently located, but when they try to cross, the bridge collapses. Chris and Jill then find themselves located in a sewer seperated from one another. They have lost all of their gear and they decide to meet up. The Guardians show up and Chris and Jill must take them out using platforms located throughout the sewer. Once they kill the Guardians, they pick up serpent shards the Guardians left behind and place them into a circular post, allowing another gate to open which is their exit out of the sewer. Chris and Jill make their way up a flight of stairs and come across two dead bodyguards. Chris and Jill pick up their handguns and head down a hallway which leads them directly to Wesker. When the two enter the library they see Spencer’s crumpled corpse on the ground, and changed their plans to arrest Wesker instead. In a two-on-one fight, Chris and Jill should have had the advantage, but Wesker’s strength and agility were well beyond that of any normal human. For all their training, Jill and Chris were no match for Wesker. As Wesker was about to end Chris’s life, Jill made the ultimate sacrifice. Lunging at Wesker, she threw both herself and him out of a window, and over the side of a cliff. Chris could do nothing as he watched his partner fall to her death. The BSAA launched a full-scale search operation, but neither Jill’s body nor any of her personal effects were ever recovered. On November 23, 2006, Jill Valentine was officially declared dead, and her name was added to the list of BSAA members who died in the line of duty.

Enemies
The Guardian of Insanity is the main enemy prior to the boss fight. The Guardian wields a giant anchor with two chained hooks hanging from his back. His face is replaced with a giant hole and razor sharp teeth.

Another enemy Chris and Jill come across are discarded test subjects. The test subject are located down in the prison and in the sewers.

The final enemy the pair will come across is Albert Wesker.

Weapons
Beretta 92F/FS - Chris and Jill's standard handguns equipped with 30 rounds, also used by Spencers bodyguards

H&K MP5 - Found in the dining room on the second floor equipped with 100 rounds (in place of the PSG - 1 or the M3)

Benelli M3 - Found in Spencers bedroom equipped with 8 shells (in place of the M29) or in the dining room on the second floor (in place of the MP5, PSG - 1 or handgun ammo)

Smith and Wesson Model 29 - Found in either Spencers bedroom (in place of the M3), or in the storage room (in place of the PSG - 1)

Heckler & Koch PSG-1 - Found in either the dining room on the second floor (in place of the MP5), or in the storage room (in place of the M29)

Hand Grenades

Incendiary Grenades

Flash Grenades

Proximity Bomb 

Lost in Nightmares Files
Through files and folders of Spencer and his butler, you'll learn that Spencer was obsessed with becoming a God and tried to create a cure for his 'frail humanity'. This lead to experiments on a unnamed island in which one of his most loyal children Alex Wesker was conducting for his master. Alex suceeds but betrays Spencer in the process. You will also learn that Spencer released information of his (Spencer's) whereabouts to Ricardo Irving so Wesker would come find him

DLC
Lost in Nightmares is the first story-based DLC for Resident Evil 5, set during a previous mission hinted at in flashback in that game. It is known that it will be about one to two hours in length. It is, all together, one chapter filled with classic puzzels and moments that will take players back to the first Resident Evil.

It also features a scoreboard with worldwide rankings based on performance in the scenario as well as collection items. This add-on costs 400 Xbox points for download on Xbox LIVE, or $4.99 on the Playstation Network.

Trivia

 * Chris has a noticeably slimmer build when compared to RE5, this is to detail the fact that he was 3 years younger at the time.
 * When the player opens doors in the mansion area, the camera suddenly switches to a first-person perspective view of the door opening, in homage to the classic loading screens from the earlier games.
 * If one checks the main hall front door three times the camera system reverts to the static camera angles used in the original Resident Evil.
 * A spiked celling comes down on Jill while Chris has to save her or vice versa, deliberately recalling a specific event from the Mansion Incident, where the ceiling drops on Jill and Barry saves her.
 * While the gameplay stays the same as RE5, the style and feel of Lost in Nightmares is very reminiscent of past titles. Set in a mansion (that is almost an exact replica of the mansion in Resident Evil) The puzzles involving a character to play the Moonlight Sonata to reveal a hidden room. And while players can fight the Guardian of Insanity, they can also opt to avoid them, but eventually having to fight them later on.
 * The Keeper's Diary from the original Resident Evil can be located in the upstairs bedroom, next to one of the passcodes. The file is identical to the one seen in RE1. This file is known as one of the more famous files in the series, due to it's disturbing imagery, and since it shows the author's decline in health over time.
 * The 'Grade Screen' music is a new version of the original Resident Evil (and REmake) save room theme.
 * During the Mansion section, some of the ambience and music is incredibly similar to certain parts of REmake's soundtrack - e.g. The dining room (and the stairwell and rooms reached through it) sometimes features a seemingly new version of the music played in REmake, whilst traversing the corridors.
 * When walking through the hallway with three windows on the right (from the main entrance), a bat will break through the last window, reminiscent of the Cerberus that did so in Resident Evil. Another bat may also break through the first window (closest to the entrance) on the way out.
 * If you look closely on Chris's BSAA flashback costume, you can see a pocket knife. But he will still pull out his machete from the main game from an invisible back holder.
 * If one is to look at the Pictures in the Hallway Before the Spike Celling Trap, You will be able to see Pictures of the Undergrounds and Ancient Ruins Encountered in the Main Story, you will also see what appears to be a Man standing in some of the pictures, This is Presumed to be Spencer at the Time where Umbrella and Tricell Joined Forces.
 * When playing as Jill and you dodge Wesker's stronger move (where he'll punch you then stomp on you) if you dodge when rushes at, it'll say "Flip Kick" but when you hit the button you'll do a "Cartwheel Kick."
 * If one looks closely at a score star, the words 'The African Star' can be read.This is strange as Chris and Jill are in Europe.