Grenade Round

Rounds for the Grenade Launcher.

Grenade launchers are a mainstay of Resident Evil, mainly due to the impressive variety of ammunition that can be found. A single weapon could effective engage most types of enemy in-game. They are usually fired in a ballistic arc, with a relatively short range compared to conventional ballistic firearms and low projectile velocity.

RE, RE0 and RE5 eventually deviated from this tendency; grenades flew in a straight line, though they still retained a fairly slow speed. Another modification from RE5 was that the grenade itself maintained enough force to knock back a target and shatter wooden shields.

Grenades are found in batches of six, generally within a triangular, olive-green container. With that being the case, the lids can help differentiate what type of grenade is found by the played: Gray, Yellow, Red, Light-Green, Blue (Shrapnel, Acid, Napalm, Anit-Bow Gas, Nitrogen [respectively]). There is also a glitch for the 2002 Resident Evil that gives Jill Valentine lots of ammunition for any type of grenade ammo (This glitch is fixed in the PAL and Wii versions).

Here is a list of grenades and the games in which they are available.

Explosive/Burst Rounds
RE0,RE1, RE2, RE3, RE:S, RE:CV, RE:DA, RE5 These are basic grenades, relatively common and possessing average damage. In some of the games, they fragment after launch, damaging groups of enemies while knocking over larger B.O.W.s. These grenades, if a fragmenting type, often have the shortest range but tend to be quite common. Otherwise, they detonate on impact. In RE3 these grenades can be used as a base to create some of the more powerful varieties below.

Flame/Napalm Rounds
RE0, RE1, RE2, RE3, RE:S, CV, RE5 Filled with napalm (comparable to jellied gasoline), these grenades are not always as powerful as Explosive Rounds but can ignite enemies and damage them further after the initial impact. Plant based B.O.W.s, such as Ivies, are particularly vulnerable to these. In Resident Evil 2002, they are quite valuable as they instantly cremate any normal zombie within the blast radius.

Acid Rounds
RE0,RE1, RE2, RE3, GS, CV, RE5 Grenades filled with a sulfuric acid. They generally have a yellow nose. Often among the more powerful grenades available to the player. Zombies will often melt altogether when shot with acid grenades, and Hunters are especially vulnerable to the rounds. In Resident Evil 5 they do not kill the enemy instantly, but generally stun them and cause them to collapse. These are best used when surrounded. They are also effective against Lickers; one round makes them vulnerable to an instant-kill heart stab (using this type of ammo also makes this stab option available via a button press). This will unlock the "Heart Stopper" achievement/trophy.

Freeze/Nitrogen Rounds
RE3, RE5 These are extremely powerful rounds that can in some cases freeze their target solid. In Resident Evil 3: Nemesis, "the pursuer" is especially vulnerable to these. In Resident Evil 5, these rounds allow a one-hit KO against most types of enemies. In RE5, a single nitrogen round into a body of water will rapidly freeze not only the water, but any Majini that is in contact with it. Any frozen enemies can be shattered with additional gunfire or melee attacks.

B.O.W. Gas Rounds


CV These are extremely powerful and rare grenades; filled with a special anti-B.O.W. gas (P-Epsilon). Only three grenades can be found. They are featured exclusively in Resident Evil Code: Veronica, although the gas itself is utilized in RE2

Electric Rounds
RE5 These are special rounds that can be purchased from the Item Management screen after clearing the game once or searching the two rooms on the walkway on Chapter 6-3, or chapter 5-3 after you enter the door. These are most effective against Reapers. A single round can also be used to electrify a body of water, a technique that usually proves to be fatal to any Majini standing in it. These Rounds also appear in the Mercenaries: 3D, where they're used by Claire Redfield.

Flash Rounds
RE5 These are special rounds that can be purchased from the Item Management screen after clearing the game once or can be found in a chest near one of the moving statues in Chapter 4-1. They function like Flash Grenades; blinding common enemies and instantly killing Las Plaga. Per slot, more can be carried than hand tossed grenades, and they are more precise due to the straight-line nature of the rounds. These rounds are also used by HUNK in The Merecenaries: 3D

Trivia

 * If Nitrogen Rounds are selected in Resident Evil 5 it will display (ICE) right beside the Grenade Launcher in the inventory screen.
 * Only 3 B.O.W gas rounds are ever found in Resident Evil Code Veronica.
 * In Resident Evil 3: Nemesis, Freeze rounds could be say as the most powerful rounds, than other rounds (Explosive, Flame, and Acid Rounds) Special bullet whose warhead is filled with ultra low temperature liquid Nitrogen.
 * In Resident Evil 3: Nemesis, we can get Freeze Rounds by finding it (but it's so rare to find) in some situation like when you in the room full of book if you chose "Jump Out" when the cable car is about to crash, Carlos will give it to you.
 * In Resident Evil 3: Nemesis, you can also create your own Grenade Ammo:
 * - C : Explosive Rounds
 * - AC : Flame Rouns
 * - BC : Acid Rounds
 * - CC : Freeze Rounds
 * This is the easier ways to get special grenade rounds. You don't have to use so much Gunpowder C to make Grenade Rounds, you can just use those Grenade Rounds you found during