Grenade Launcher (RE5)

Also known as the Grenade Launcher. The Milkor MGL is a six chamber, 40mm grenade launcher designed in South Africa.

In Dead Aim
The MGL appears as the grenade launcher in Gun Survivor 4, and is limited to using just explosive rounds, as opposed to the usual option of at least three types of rounds. The MGL is depicted as having the stock removed and an electronic sight mounted.

In Resident Evil 5
This weapon is first found in the ancient ruins (Chapter 4-1 "Caves") in a weapons case, loaded with 12 Explosive Rounds. It holds up to 12 grenades of the same type at a time. Rounds it can use are:

• Flash Rounds: same effect as the Flash Grenade. Inflicts 100 damage;

• Electric Rounds: similar effect to the Stun Rod but in a wide are (like shooting a transformer). Very effective against Reapers. Inflicts 400 damage;

• Nitrogen Rounds: freezes enemies in their tracks but not bosses like Chainsaw Majini. Frozen enemies can be defeated by single hit of Melee attacks (including the Knife). Inflict 100 damage;

• Explosive Rounds: same effect as the Hand Grenade, but instant. Inflicts 1000 damage;

• Flame Rounds: just like Incendiary Grenades. Inflicts 500 damage.

• Acid Rounds: melts enemies in matter of seconds. Very effective against Licker Beta. Inflicts 500 damage.

Due to the fact that the player has to either acquire or purchase ammo. It is the only weapon (excluding the knife and stun rod) that cannot have infinite ammunition. And also it's the only weapon whose ammo is available on the game shop. Switching the ammo is simple: all the player have to do is select the ammo he wants and "Combine" (or simply press X on the Xbox and Square on the PS3) with the Grenade Launcher. Any existing ammo the weapon had will be given back as ammo clips.

The launcher is also used by Rebecca Chambers and HUNK in Resident Evil the Mercenaries 3D, although it can also be placed in any character's loadout. It holds up to 4 rounds and its reload time is slightly slow, but this is offset by the player's new found ability to move and reload at the same time. A special double-barreled variant is available via DLC, alongside the Red9.

Rounds
See: Grenade Rounds

Trivia

 * The Milkor MGL Mk.1 appears in Marvel vs Capcom 3: Fate of Two Worlds, as one of Chris's super combo. Chris fires one ice round at his opponent, freezing him, then shoots 3 more grenades (an incendiary, an electric and finally an explosive one) in quick succession.
 * There is an Easter egg associated with this weapon; Under the base of the fore grip there is a :) Smiley-Face emoticon. It is most noticeable when the player bleeds out before their partner can save them with the grenade launcher on their back, as falling forward positions the camera directly behind it.
 * The weapon in real life will feature 6 rounds instead of 12 in the game.
 * Though this weapon holds 12 rounds, the reloading animation features only 6.
 * This is the only weapon in Resident Evil 5 that players can buy ammunition for, as well as being the only weapon which doesn't have an infinite ammo bonus.
 * The grenade flies in a straight direction, in the real life counterpart the grenade flies in arch direction.

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