Lost in Nightmares

Lost in Nightmares is the first story-based DLC for Resident Evil 5, set during a previous mission hinted at in flashback from that game. It is about 1 hour in length, depending on the difficulty, and experienced players can beat it in under 30 minutes. It is, all together, one chapter filled with classic puzzles and moments that will take players back to the first Resident Evil. It also features a scoreboard with worldwide rankings based on performance in the scenario as well as collection items. This add-on costs 400 Xbox points for download on Xbox LIVE, or $4.99/£3.99/X.XX€ on the Playstation Network.

Characters


Chris Redfield - Agent of the BSAA North American branch. After surviving the "Mansion Incident" in Raccoon City, he began his long fight against bio-terror. He is also one of the original 11 founding members of the BSAA.

Jill Valentine - Agent of the BSAA North American branch. She survived the "Mansion Incident" along with Chris. After that, she and Chris became sworn partners and operated together all over the world in the fight against bio-terrorism. Like Chris, she is also an original founding member of the BSAA.

Beretta 92F/FS '''Chris and Jill's default weapon. It is loaded with 30 rounds. Lost by Chris and Jill later on in Lost in Nightmares. Acquired again by both agents towards the end of the episode, before the fight with Wesker.'''

'''Benelli M3 A powerful shotgun. It is loaded with 8 shells.'''

'''Heckler & Koch MP5 The machine gun found in Lost in Nightmares. It is loaded with 100 rounds.'''

Smith & Wesson Model 29 '''A powerful magnum. It is loaded with 6 rounds.'''

Heckler & Koch PSG-1 '''An efficent rifle. It is loaded with 7 rounds.'''

Hand Grenade Two of them can be found in a room on a table along with two incendiary grenades.

Flash Grenade Can possibly be found in Lost in Nightmares by breaking wooden barrels.

Incendiary Grenade Two of them can be found in a room on a table along with two hand grenades.

'''Proximity Bomb' 'A bomb that goes off when enemies step on it. Can be found most of the time in Lost in Nightmares in the room with the two hand grenades and two incendiary grenades.'''

Trivia

 * Chris has a noticeably slimmer build when compared to RE5. This is to detail the fact that he was three years younger at the time.
 * When the player opens doors in the mansion area, the camera suddenly switches to a first-person perspective view of the door opening, in homage to the classic loading screens from the earlier games.
 * If one checks the main hall front door three times the camera system reverts to the static camera angles and tank-control system used in the original Resident Evil.
 * A spiked ceiling comes down on Jill while Chris has to save her or vice versa, deliberately recalling a specific event from the Mansion Incident, where the ceiling drops on Jill and Barry saves her.
 * While the gameplay stays the same as RE5, the style and feel of Lost in Nightmares is very reminiscent of past titles. Set in a mansion (that is almost an exact replica of the mansion in Resident Evil) The puzzles involving a character to play the Moonlight Sonata to reveal a hidden room. And while players can fight the Guardian of Insanity, they can also opt to avoid them, but eventually having to fight them later on.
 * The Keeper's Diary from the original Resident Evil can be located in the upstairs bedroom, next to one of the passcodes. The file is identical to the one seen in RE1. This file is known as one of the more famous files in the series, due to it's disturbing imagery, and since it shows the author's decline in mental health over time.
 * The 'Grade Screen' music is a new version of the original Resident Evil (and REmake) save room theme.
 * During the Mansion section, some of the ambience and music is incredibly similar to certain parts of REmake's soundtrack - e.g. The dining room (and the stairwell and rooms reached through it) sometimes features a seemingly new version of the music played in REmake, whilst traversing the corridors.
 * When walking through the hallway with three windows on the right (from the main entrance), a bat will break through the last window and a second later a dog can be heard howling. This is in reference to a similar hallway in the original game, in which a Cerberus burst through that window. Another bat may also break through the first window (closest to the entrance) on the way out.
 * If you look closely on Chris' old BSAA costume, you can see a pocket knife. But he will still pull out his machete from the main game from an invisible back holder.
 * If one is to look at the pictures in the hallway before the spike ceiling trap, you will be able to see pictures of the undergrounds and ancient ruins encountered in the main story. You will also see what appears to be a man standing in some of the pictures. This is presumed to be Spencer at the time of the discovery of the Progenitor virus.
 * When playing as Jill and you dodge Wesker's stronger move (where he'll punch you then stomp on you) if you dodge when Wesker rushes at you, it'll say "Flip Kick" but when you hit the button prompt Jill will perform a "Cartwheel Kick."
 * If playing as Jill during the fight with Wesker, and you manage to initiate the 5-button-combo on Wesker, you'll see that Jill's attacks are the same as Sheva's.
 * If one looks closely at a score star, the words 'The African Star' can be read. This is strange as Chris and Jill are in Europe. It could be that African Stars were orginally going to feature in the main game before being replace by the BSAA emblems.
 * The Guardian of Insanity has a slight resemblance to Lisa Trevor from the 2002 remake of Resident Evil. *After getting the Heat-sensitive paper you can hear metal material falling to the floor like if somebody or something was walking through the room accidentally dropping them, but when you search the room there is nobody there.
 * The teaser trailer for the episode shown some cutscenes that were not in the game. For example, During the fight with Wesker, Chris asks Jill "are you OK?", then they go back-to-back and she replies "I'm fine". *Another removed scene shows Jill falling from a balcony, but Chris catches her hand at the last second. Interestingly, the scene of Jill falling was used again in the trailer for the upcoming Resident Evil: Revelations.
 * Sometimes, players will hear the piano being played when roaming around the dining room area. However, when you go to check who's playing, there is no one there. This might be another reference to the first game in which Chris leaves Rebecca Chambers to practice playing the Moonlight Sonata tune, which can still be heard while investigating other rooms.
 * There is some Unsed Dialog With Chris and Jill talking about Chis flirting with a coworker who is younger, however the dialog was cut but still it's still in the game