Crimson Head/gameplay

Attack Patterns
A Crimson Head will "play dead" sometimes (much like their zombie predecessors) until their prey walks near it. It will then lunge quickly to stand. A Crimson Head attacks with force, running after its prey. It runs in a posture comparable to the Hunter α, though obviously unrelated - the posture is likely due to decomposition. It has been known to even kill fellow zombies and other creatures that get in the way between it and its prey. When it gets the chance, it will swipe with its large claws, causing heavy damage. It will sometimes even bite, causing minor injury. Crimson Heads can also withstand more damage from some firearms than a normal zombie.

Tactics
A zombie can be prevented from turning into a Crimson Head by either destroying the head or its kneecaps while it is still active, or burning the body using the Fuel Canteen when defeated. (Also, while using Jill, you can burn them with the Grenade Launcher's Flame Rounds). If the player should fail to burn an inactive zombie that has been shot down, after some time (approximately 30 minutes to an hour), the zombie will have mutated into a Crimson Head.

If a Crimson Head should become active, recommended weapons to use against it would be the Grenade Launcher's Acid Rounds, or a high-caliber Magnum gun, as both can kill a Crimson Head in one shot (no more than two shots are required). Shotguns like the Pump-action Shotgun, which is the first shotgun that can be obtained in the mansion, are effective as well. Shooting when the enemy is in close range does the most damage from a shotgun.