Raid Mode (Revelations)

Raid Mode is an action-oriented minigame featured in Resident Evil: Revelations. One or two players may fight their way through a selection of maps taken from the single player campaign that have been updated with new enemy layouts.

Scoring
At the end of each round, players will be awarded a rank, as well as BP based on their performance. Players receive letter grades on the following areas;


 * Accuracy
 * Enemies (Number killed)
 * Damage (How much damage the player received, lower number is better)
 * Clear Time

The follow bonuses can also be earned for extra BP


 * Perfect Shot Bonus (Get 100% accuracy)
 * No Damage Bonus
 * Genocide Bonus (Defeat all enemies in the stage)
 * Trinity Bonus (Earn all three bonuses above)

The updated port will show which bonuses have been earned on each stage.

BP can be spent in the shop to purchase more powerful weapons, upgrades or an immediate ammo replenishment. Each weapon has a certain number of upgrade slots available for the player to use as they wish. Upgrades for weapons can be found during a map, or may be awarded for particularly good performance. Some items cannot be purchased using BP, rather requiring the 3DS-specific Play Coins (obtained via the step counter of the console).

Stages
There are 20 stages and one bonus level. The regular stages are playable on three different difficulty settings.

The difficulty levels are named:


 * Chasm (Easy)
 * Trench (Normal)
 * Abyss (Hard)

Sets of stages on Chasm are unlocked by completed Missions associated with progressing through Campaign Mode and all stages in other difficulty levels are unlocked by beating the previous one.

When new difficulties are unlocked, only the first stage is given and each following stages is unlocked by completing the newest one.

The 21st/Bonus level is the Ghost Ship, which tricks the player by displaying the end-of-level medal at several points during the stage. The trick in this level though is to fight your way through the entire ship. Ammo pick-ups rarely occur in this stage. So, it is highly recommended that you are leveled up at the maximum level of 50, and that you should bring Lvl. 47-50 weapons with you.

Missions
As with Campaign, there are also Missions for Raid Mode, which give awards such as new costumes for completing specific tasks. This can range from simply reaching Raid Level 10 to collecting all of the Super Rare weapons, or S-ranking all stages on a specific difficulty level. Further missions can be acquired via the StreetPass feature of the 3DS system, and the reward for completing these is usually a large amount of BP.

For a list of missions see here.

Player Level
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Characters
Raid Mode features many characters which are unavailable in the single player portion of Revelations. Each character has a set of abilities which sets them apart as well as their own unique melee attack. Using any character will gradually increase Player Level, however different characters will level at different rates. Some characters also have different costumes available unlocked by completing certain Missions.

( * )- Indicates that the following costumes and character skins are only available on the new port of Resident Evil: Revelations.

Enemies
Enemies in terms of type are identical to those found in Campaign, so foes such as Ooze, Hunter, their Farfarello variants and Fenrir will be commonplace. Unique to Raid Mode, however, are buffed enemies, who have specific abilities boosted higher than normal, in order to provide the player with more challenge. These are identifiable by specific icons next to the enemy HP bar, and are as follows: Specific ability buffs are usually also represented on the enemy's character model, i.e. Speed buff enemies are much smaller than normal. Campaign Boss enemies, such as Rachael and Jack Norman, are also present in Raid Mode.
 * Strength - The enemy deals more damage per hit. Represented by a fist icon.
 * Speed - The enemy's movement speed is increased. Represented by a "running man" icon.
 * Defense - The enemy is able to take significantly more hits than normal. Represented by a shield icon.
 * Boss - The enemy's stats are overall higher than usual. Represented by a crown icon.

Weapons
Raid Mode has a large variety of weapons that can be unlocked, upgraded and bought. Most notable are the new Legendary Weapons, which are unlocked randomly. They are: Additionally, all weapons in Raid Mode can be found multiple times as both the stages and difficulty increase, often at different levels. Increasing levels in weapons generally equates to an overall increase in stats also; for example, in an early stage you may find a Level 4 Muramasa; And later, you may find the same gun at Level 13; It should be noted that you cannot level up weapons along with your character; you can only find higher level weapons by going to higher level stages, or by purchasing them.
 * Muramasa - A large rifle with a black and gold decoration covering it in its entirety.
 * Pale Rider- A magnum gun with a huge barrel.
 * High Roller - A golden A.K. 47.
 * Drake - A double-barrel shotgun which is covered in scales. When aiming with it, the player might notice it looks somewhat like a dragon.
 * Firepower: 2755
 * Auto Fire: 0.75
 * Capacity: 4
 * Upgrade Slots: 5
 * Firepower: 6660
 * Auto Fire: 0.97
 * Capacity: 7
 * Upgrade Slots: 6

Store
Raid Mode features its own shop menu where the player spends their BP or 3DS play coins. The coast of weapons depends on their level and the level of the weapons appear within a range close to your player level.

The shop will always feature 2 random weapons, one purchasable with BP and the other for 10 play coins, a rocket launcher for 30,000 BP, 2 random custom parts, also one for BP and the other for play coins, ammo, grenade, then herb replenishes, and then upgrades. Exiting and entering the shop will re-randomize the selection. Some items are more rare than others.

Replenishes
Item replenishes will fully fill your item capcity for that item, (you do not have the option to buy a certain amount). The amound and type of item you are buying will cause the price to vary. i.e. if your capcity allows you to carry 20 more shotgun ammo, you can only have the option to pay the price of 20 ammo.

Upgrades
In Raid Mode, you initally start the mode being able to carry (place stats here) and store up to 12 weapons plus keep 3 in your lod out.

You are able to buy capcity upgrades from the shop after competing up to a certain stage and buying the upgrades of the type that come before it.

Honor
While playing in Co-op, the other player's name and health bar will be displayed above them. Normally a player name will be in white letters however, certain Missions will give the player the honor of having their name displayed in a different color.