Licker/gameplay

Resident Evil: The Deck Building Game
Lickers appear as Infected cards in Resident Evil DBG. They are reasonably powerful infected that have 40 health and hit for 30 damage if they are not defeated. They are removed from the game in Mercenaries Mode and return in the first expansion set, Alliance in the form of Licker Betas. Licker Betas have only 35 Health but deal the same amount of damage as their counterparts. The second expansion set Outbreak introduced another Licker card. its based on the Evolved Licker from RE2, but here they are called Reinforced Lickers. Reinforced Lickers only have 30 Health and deal 30 Damage, but are especially dangerous for their effect. Their effect states that weapons that have an Ammo requirement of 0, deal 0 damage. This makes weapons such as Knives, Grenades, Bows, Flamethrowers, the rocker launcher, and melee weapon cards such as Submission and Stun Rod useless. In essence, this makes characters such as Jack Krauser, Jill Valentine, Mark Wilkins, and David King (who all depend on these types of weapons for their effects) essentially useless against them. The original Licker card is worth 3 Decorations, and its successors are worth the same amount.

Marvel vs. Capcom 3: Fate of Two Worlds
Lickers (technically Licker Beta) appear in the Tricell Laboratory stage in Marvel vs. Capcom 3. They are contained in glass cages similar to the ones in Resident Evil 5. The glass will crack and eventually shatter if powerful moves are unleashed, causing the Lickers to escape and begin running around the area. Some will attempt to lash the fighters with their tongues. An interesting attention to detail is shown if more Hyper Combos are used; the Lickers will die, dissolve (like dying enemies in RE4 and RE5), and will spawn items such as in the games. The items that appear include Green Herbs, First Aid Sprays, Grenades, Rifle Ammo, and more.