Glitches in Resident Evil 4

Below is a list of notable and replicable glitches known to be in Resident Evil 4.

Ditman glitch
The Ditman glitch is a glitch that allows the player to run & perform actions at an accelerated pace. It was first posted on Gamefaqs.com forums from a user of the name Ditman, thus the glitch was named after his username. The story was explained that Ditman and his brother discovered the glitch on accident, and figuring out what had happened, they had to share it.

In order for it to be executed, you need the Striker shotgun. To perform the glitch, you need to aim the Striker, enter the inventory before the laser sight appears, equip any other item other than the Striker, then exit the inventory. After resuming, Leon will begin to move and perform actions at 1.5x the normal rate including reloading, movement, melee attacks, and more. This works in all versions of the game.

The glitch will be disabled if the player re-equips the Striker, a cutscene is triggered, or a loading screen is triggered (e.g. green text doors). However, it can simply re-enabled by initiating the glitch again.

Other than making the game easier, an interesting application with the glitch is the ability to fall outside certain locations of the map, or cause Leon to float above or below the normal ground level. This is done by repeatedly using any movement prompts such as "Jump over", "Jump down", or "Climb" while the glitch is enabled. There's a chance Leon will end up standing in a different place than he would normally spawn. Places where this can be down include, going up or down the latter in the village, jumping the fence in the farm, using the ladder in the Merchant's hideout, and many other areas.

Going outside the map can allow you to skip some chapters or cutscenes. For instance, the fight with two El Gigantes can be skipped in Chapter 4-2 by using the zipline, then running back and using it again before the zipline resets itself. This way you can get straight to the next area by the green text door. You can not do this without the glitch as you are too slow to reach the zipline before it resets.

Going outside the map also reveals peculiar items laying around. In the Farm area, grenades, herbs, first aid sprays and a shotgun can be found. In the Merchant's hideout in Chapter 2-1, the player can find ammo, health items, and a shotgun (which, when the screen to pick up (yes/no) appears, the shotgun is shown as the green shotgun ammo case, used in almost all other previous Resident Evils to indicate Shotgun ammo). Also floating outside the map in this area is part of a wooden gate, which floats above Leon. There are numerous other oddities outside the map's boundaries, including doors on the opposite side of a wall that has no door in-game, and so on.

thumb|374px|right|The Ditman Glitch in action.

Prison Regenerador glitch
This glitch can be done late in the Main game in the Prison where a Regenerador is being held. The glitch is present in all version of the game.

Once inside the area, do not fire any weapons. Walk (do not run) down the hall along the left side of the wall. When you get to the second cell turn left and the Regenerador will be right there. It will not attack unless the player steps too far away from it, shoots it, or runs. Players will also notice its eye seem to be glitching and are rapidly moving in all directions.



Rapid dodge glitch
In the HD additions, during the first half of the fight with Bitores Mendez when the "Duck" dodge prompt shows just as he motions for a horizontal swipe, pressing the buttons normally makes Leon crouch once. Pressing the buttons rapidly will cause Leon to continuously redo the dodge until the player stops pressing the buttons or the prompt disappears. This glitch is more and likely do to the script file messing up for that specific part in the game.

Shooting Range ammo glitch
The shooting range ammo glitch, (or "Sparkler") is a glitch that occurs only in the NTSC Gamecube version of Resident Evil 4. After a player is done with the shooting range minigame, they should head to the merchant and shoot at him at point-blank range. It should be noticed that the bullets will go harmlessly through him. After, the player must "return" the weapons to the merchant, however, in several locations, the ammo the player has in their current equipped weapon, will be empty. (The health bar will display nothing at all.) The player won't have the ability to reload that weapon; In order to end this glitch, they just have to change the weapon to another or get out the room. Hence, their weapon is now infinitely loaded.