Executioner Majini (Red)

Description
The Red Executioner was the the original concept design for the Executioner Majini. In game he is seen a modified and more powerful version of the regular version of The Executioner. He has a noticeable Plaga or fleshy part. It can easily be seen when he is chasing you. He can absorb far more damage than the regular one; in some cases, Albert Wesker (Midnight) can unload an entire cylinder from his S&amp;W M500 into him without the Executioner dying. He can easily be identified because his fiery axe gives off light. Unlike the regular version, this one has a sort of white-blue skin with underwear and an apron around his stomach. If he grabs you, consider yourself lucky. The Town Majini gang up on you which make it harder to shoot him. He is, however, far easier to kill when you use Albert Wesker's S.T.A.R.S. outfit or his Midnight outfit because they both contain powerful weapons such as the Samurai Edge, Hydra, Desert Eagle, and the S&W M500; Chris Redfield (Safari) can also work wonders with his two Rocket Launchers. When killed, he will give you 15,000 points, the largest number of points attainable from any sub-boss.

In the original version, he can only be seen on the Prison stage of RE5's The Mercenaries. However, he makes his appearance in the Desperate Escape DLC, thus making him a canon enemy. He is fought twice and is slightly weaker in the DLC than in The Mercenaries. Note: the fleshy part of the red Executioner's back is much like the plaga seen on the back of the garradors of Resident Evil 4.

Attacks

 * Overhead Swing: Commonly used by the both the normal and red Executioners, the difference is that the red Executioner does this almost 40% faster than the normal. Extreme caution is advised, as this attack will send you right to Dying status.
 * Horizontal Swing: He can swing his axe horizontally, He does this faster than the normal one and it has quite an attack range. It is strongly advised to keep a good distance away from him when he performs this move.
 * Horizontal Swing Rage: This is very similar to the normal swing but instead he will swing the axe repeatedly. Keep away if he does.
 * Note: He does this when he gets low on health.
 * Grab/Choke: He will grab one of your characters and choke them, where an interactive button sequence appears. You can escape from this, albeit with rather much difficulty, but if you don't he will violently throw you on the ground and attempt to do an Overhead swing. You can dodge the swing (again, however, the dodge sequence is more difficult to respond to in time than most others), though if you don't, he will bring his axe down on your chest and you will be treated to the game over screen; it is advised to have a partner help you as soon as he grabs you.

Attack Prompts

 * Kneel - The Executioner will kneel down after being caught almost any attack that damages him enough, allowing an opening for Uppercut for Chris, Somersault for Sheva, Sweep Kick for Jill, and Tiger Uppercut for Wesker.
 * Recovering from Melee - The Executioner will only do this upon being struck while in kneel, or being Knee cannoned by Wesker. The player will prompted to do Straight for Chris, Roundhouse for Sheva, High Kick for Jill, and Cobra Strike for Wesker.

Strategy

 * He has quite a good amount of health, so if you are not playing with a character that has strong weapons (say Wesker), then you will want to use everything in your environment to kill him.


 * Grenades can work wonders when Majini surround you and he is with them.


 * Performing combo melee attacks with your partner can help you to defeat him.


 * Flash grenades can help you escape when surrounded.


 * You can attempt to knife him but use extreme caution when doing so.


 * Unlike the normal Executioner, this one has a fleshy Plaga weak point on his back. So you can attempt to have one distract him and the other shoot the Plaga. This weak point is not vulnerable to Flash Grenades.


 * Explosive barrels may be used to stun him.