Final in-universe piece
Final in-universe piece
In this discussion - http://projectumbrella.net/forum/UmbrellaGerman-Connection - Welsh said there's "A picture in the private residence of what appears to be an SS officer."
Can anyone confirm this (with a screenshot, if possible)? I tried to find it but failed. Maybe I didn't pay enough attention or maybe it's because all paintings in the wall are very pixelated. Anyway, none of them seemed to represent something like that.
From the first trailer it was clear many aspects of the Resident Evil 2 remake are a bit different (it’s a remake after all!). We’ve seen the overall presentation and look of characters fit a more focused aesthetic, some story beats happen in new locations or are entirely new, and ofcourse the gameplay has been modernized. What’s a change or update you really like so far in the remake? Is it something general like the tone? Something specific like the new costume designs? Please share what has caught your eye! =)
Is it something general like the tone? Something specific like the new costume designs? Please share what has caught your eye! =)
Also, the solution to the puzzle from the 18th is "13221". Maybe you can take another look and figure out how to get the answer now!
Mr x is coming for a comeback, he's mean , lean, horror machine, i've never had much experience with the tyrants outside of operation racoon city , RE1 or RE0 so i'm hella exited to see this guy wreck me (that sounds wrong), the new graphics are amzing, everything looks amazing (except one thing but it's minor), really glad the soda can made a comeback, best part of RE2 yet
Riley Heligo: How gritty the game looks, I’ve studied photography and have done urbex and seen some gritty stuff during those explorations and the overall atmosphere where you know this city should be filled with life but is completely dead really hits home with that. I’m a sucker for good animation as well and the fact almost all of it is mocapped really hits it well with me.
Admittedly as messed up as this sounds some of the death animations we’ve seen, they’re definitely a lot more violent now that the technology makes it possible for them to really go to town with them.
I think making the city area a bigger part of the game is cool. It was a minor part of the original game that they had always wanted to expand, but never had the time or means to. It's one of the changes that I think really captures the heart of the original development.
For me, it’s as simple as changing up Marvin Branagh’s role and relevance to the story. I definitely am not the only one who was kinda bummed out that he didn’t get a bigger role in the original game, so the fact that he isn’t just confined to about a couple minutes of the game is a nice little bit of fanservice.
Mostly how it expends on the original game by giving itself more room to develop aspects that didn’t get enough time to be fully fleshed out, such as how most of the characters seem to play a more important role, Mr. X’s presence being much more prominent, which is something I feel is important, since he was initially supposed to fill the role of a pursuing enemy, an idea that lead to Nemesis, which is the logical progression of what he was, but also what he was supposed to be from the beginning. How Raccoon City is represented, as we really didn’t get much time to see the state of the place in the original, but most importantly, how they’ll handle the game’s pacing and sense of tension; one of the most important elements of RE2 to me has always been its really visceral atmosphere, and how it handled creating tension and scaring the player by putting them in stressful situations, and having to confront enemies while low on resources, forcing you to gauge which was the best course of action between defending yourself or trying to make a break for it, tying into your health and inventory management.
The graphics. The whole atmosphere and tension of the police station brought to life so realistically excites me to no end, especially all the little details (anatomically correct gore for example).
Probably the change in the art style of the game and the overall noir atmosphere. I’m also glad they retained the gory aesthetic of the original compared to the much more cleaner version we got in The Darkside Chronicles.
Today's is another in-universe writing piece for those outbreak fans ;)
Pardon the late share; today is an informative
I've seen couple of pictures showing that RE2 PS4 disc is released in europe somewhere... I even heared from a dealer in Iran that the game was available in market for about two weaks before announced release date! What the hell is happenning out there?!
Today's community post is a puzzle! It may be easier to work on this while on desktop, but give it a try!
Today is the second part of Marvin's Diary
Today's post is about the EX-files from the N64 port of Resident Evil 2
Today is another prompt. Feel free to respond as well.
While a game can be a memorable overall experience, some moments stand out and leave an impression on players for years. What was your favorite moment in Resident Evil 2 and why?
Birkin, my god is he a iconic monster, that music is absolutly spine chilling"
Admittedly probably Birkin, but also in general the giant gator, that mofo was huge and it was pretty damn intimidating to see.
I love the true ending the most. It has so much drama and energy that it's really worth playing through both scenarios to see.
When mr.x bursts in i felt helpless and alone and that's all i can really say he was an awesome prototype to the nemesis
Oddly enough, my favorite bit of the original game is the intro and the gauntlet through the city streets, While in the grand scheme of things it really isn’t significant at all and technically there are plenty other parts that are better, this is the part that establishes the setting and always permeates in the back of your imagination as you play - something I love to obsess over.
As inconsequential as it may seem, when Kendo gets eaten alive by the zombies overrunning his shop. When I first played the game as a kid, it always stuck to me as being one of the most memorable part of the game, simply because it was an incredibly strong tone-setter: You get thrown immediately in a situation where you have to escape zombies after a car crash, and finally find a safe place where you can take a breather and gather yourself, with a friendly NPC armed with a shotgun to help you, only to shatter your sense of security by having him get killed the moment after.
My favourite moment is probably the cutscene where Annette recalls how the virus broke out with Birkin injecting himself and all. I found it kind of cool I guess. Later on, I came to appreciate how the developers utalised the whole sewers area as a device to tell the story of the outbreak especially after so many unsatisfying reworks of that section.
Today's post is written by me =)
Part 2 of the beta backgrounds