Resident Evil Wiki
Resident Evil Wiki

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  • curprev 08:3008:30, 13 February 2023R34l R1ch4rd N1x0n Message Wall contribs 23,100 bytes +267 Wesker in Lost in Nightmares does in fact function differently. He has several extra moves that require you to succeed dodge prompts, and he is unable to be shot even if you're behind him and far away, and will dodge your shot anyway. The only way to shoot him is during a very short period while he is performing an attack. undo Tag: Source edit

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  • curprev 16:1016:10, 17 December 2020Riley Heligo Message Wall contribs 22,443 bytes −92 You're using Wesker in story mode, who isn't intended to be playable in that mode on a difficulty setting that doesn't cater towards it. undo Tag: Undo
  • curprev 14:0214:02, 17 December 2020Psyguycock Message Wall contribs 22,535 bytes +92 You can't just ignore the fact of what I stated, if the moves are used in pro difficulty during the storymode, their damage is actually capped and aren't instant death (unlike Hunk's neckbreak which, regardless of the healthpool will always result on a instant death), I can provide proof if you'd like, but if you are just going to ignore my edits based on experience, then you are a bunch of assholes undo Tag: Source edit

12 December 2020

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  • curprev 18:4418:44, 7 December 2020Psyguycock Message Wall contribs 22,441 bytes −2 I changed the Thrust Punch damage because I have used Albert Wesker in the storymode and noticed how some mini-bosses can survive the attack on pro difficulty, most notably the chainsawman/Dr.Salvador takes a whopping 2 Thrust Punches before dying on pro, I will also have to check of Chikyo Chagi has also a set value damage, since on head covered ganados(priests) it had to be used twice before killing them, of course the weapon I used to put em on a stun was the standard handgun fully upgraded s undo Tag: Visual edit

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