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The Anti-Materiel Rifle is a weapon that appears in Resident Evil 6. It is exclusive to BSAA operative Piers Nivans who starts the game with this unique weapon in his inventory.
Gameplay[]
AMMO | Anti-Materiel Rifle Ammo |
Alternate Fire | Thermal Scope |
Shots Per Clip | 10 |
Power | 1000 |
Critical Chance | 100 |
Reload Speed | B |
Firing Speed | D- |
The Anti-Materiel Rifle boasts firepower that surpasses both the Sniper Rifle and Semi-Auto Sniper Rifle, capable of killing or heavily damaging an enemy with a single shot. This immense power comes at the cost of a slower rate of fire, as the rifle must chamber a new round after each shot.
Despite its slower firing speed, the Anti-Materiel Rifle has a distinct advantage in capacity, holding 10 rounds per magazine, more than both the Sniper Rifle and Semi-Auto Sniper Rifle. It uses 12.7mm rounds instead of the 7.62mm NATO Ammo used by the other sniper rifles, giving it superior stopping power.
The Anti-Materiel Rifle is also equipped with the ability to switch between a normal scope and a thermal scope, making it versatile for different combat scenarios.
This weapon is also used by Piers in The Mercenaries for his default costumes alongside his exclusive MP-AF. In addition, it is used by Ellis in the PC version's The Mercenaries No Mercy.
Strategy[]
One unique technique to maximize firing speed is performing a dodge move immediately after firing. This animation cancel technique significantly reduces the delay when chambering a new round, allowing for faster follow-up shots.
Be cautious when using the Quick Shot at close range, as it has a long recovery time after execution. If the shot misses, it can leave the player vulnerable to counterattacks.
Gallery[]
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