Atsushi Mori is a game developer who worked for Capcom for a number of years. His focus is sound design.
Career[]
When he was hired as lead sound designer for the Resident Evil remake, and worked alongside Soundelux staff in creating sound. According to an interview, he envisioned enemies making different noises to alert the player whether or not they have been seen, with the Hunters switching from low to high screeches in such an instant. He also had trouble getting adequate Zombie sound samples due to the Soundelux effects sounding too comical. Ultimately around 1000 samples were made and spread out among the ten Zombie models to make each model unique.[1]