The game was the brainchild of [[Hideki Kamiya]], who had previously directed ''Resident Evil 2''. He imagined a cruise ship as a logical step for the franchise in keeping to original settings.<ref>{{Cite tweet|url = https://twitter.com/PG_kamiya/status/423053641398751232|user = PG_kamiya|date = January 14, 2014|accessdate = 2015-04-16}}</ref> With the approach of the PlayStation 2 games console, Kamiya was instructed to abandon development for the old console, and development stopped in mid-1998. The entire plot was rejected and Kamiya chose to start all over again.<ref>''Edge'', Issue #102 (2001), p.30.</ref> Moving the team over to another ''BIOHAZARD 3 ''which was renamed to ''[[BIOHAZARD 4 (cancelled 2000 game)|BIOHAZARD 4]]'', later scrapped and beame [[Devil May Cry|it's own game]] in favor of a completely new ''[[BIOHAZARD 3.5|BIOHAZARD 4]] ''project taking over''. ''
+
The game was the brainchild of [[Hideki Kamiya]], who had previously directed ''Resident Evil 2''. He imagined a cruise ship as a logical step for the franchise in keeping to original settings.<ref>{{Cite tweet|url = https://twitter.com/PG_kamiya/status/423053641398751232|user = PG_kamiya|date = January 14, 2014|accessdate = 2015-04-16}}</ref> With the approach of the PlayStation 2 games console, Kamiya was instructed to abandon development for the old console, and development stopped in mid-1998. The entire plot was rejected and Kamiya chose to start all over again.<ref>''Edge'', Issue #102 (2001), p.30.</ref> Moving the team over to another ''BIOHAZARD 3 ''which was renamed to ''[[BIOHAZARD 4 (cancelled 2000 game)|BIOHAZARD 4]]'', later scrapped and became [[Devil May Cry|it's own game]] in favor of a completely new ''[[BIOHAZARD 3.5|BIOHAZARD 4]] ''project taking over''. ''
Some aspects of the game may have been recycled for 2002's ''[[Resident Evil: Dead Aim]]'', which also featured a viral outbreak on a cruise ship.
Some aspects of the game may have been recycled for 2002's ''[[Resident Evil: Dead Aim]]'', which also featured a viral outbreak on a cruise ship.
Revision as of 12:54, August 30, 2015
BIOHAZARD 3 (バイオハザード3,Baiohazādo 3?) Aka Biohazard Gaiden (バイオハザード外伝,Baiohazādo gaiden?) is the name of a cancelled game in the Resident Evil series. It is unrelated to Resident Evil 3: Nemesis or the Game Boy Color Title.
Plot
According to some sources, the plot of BIOHAZARD 3 involved the character HUNK, a USS agent previously seen in Resident Evil 2. In the story he was to be caught up in a viral outbreak on a cruise ship. A common enemy time was intended to be plant-based.
Development
The game was the brainchild of Hideki Kamiya, who had previously directed Resident Evil 2. He imagined a cruise ship as a logical step for the franchise in keeping to original settings.[1] With the approach of the PlayStation 2 games console, Kamiya was instructed to abandon development for the old console, and development stopped in mid-1998. The entire plot was rejected and Kamiya chose to start all over again.[2] Moving the team over to another BIOHAZARD 3 which was renamed to BIOHAZARD 4, later scrapped and became it's own game in favor of a completely new BIOHAZARD 4project taking over.
Some aspects of the game may have been recycled for 2002's Resident Evil: Dead Aim, which also featured a viral outbreak on a cruise ship.