Resident Evil Wiki
Resident Evil Wiki
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{{DISPLAYTITLE:''BIOHAZARD 3''}}
 
{{DISPLAYTITLE:''BIOHAZARD 3''}}
{{Infobox VG
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{{Infobox video game
 
|title = BIOHAZARD 3
 
|title = BIOHAZARD 3
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|director=Masaaki Yamada
 
|producer=Hideki Kamiya
 
|producer=Hideki Kamiya
 
|developer = Capcom Production Studio 4
 
|developer = Capcom Production Studio 4
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}}
 
}}
   
{{Nihongo|'''''BIOHAZARD 3'''''|バイオハザード3|Baiohazādo 3}} is the name of a cancelled game in the ''Resident Evil'' series. It is unrelated to ''[[Resident Evil 3: Nemesis]]''.
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{{Nihongo|'''BIOHAZARD 3'''|バイオハザード3|Baiohazādo 3}} is the name of a cancelled game in the ''Resident Evil'' series. It is unrelated to ''[[Resident Evil 3: Nemesis]]''.
   
 
== Plot ==
 
== Plot ==
 
''BIOHAZARD 3'' was to sequel the events of "4th Survivor", continuing with the exploits of [[HUNK]], a [[USS]] agent previously seen in ''[[Resident Evil 2 (1998 game)|Resident Evil 2]]''. In the story he was to be sent to retrieve a sample of the [[Golgotha Virus|G-Virus]] while getting caught up in a viral outbreak on a cruise ship. An alternative standard enemy to the Zombies was envisioned, with the t-Virus infusing plant DNA into infected humans.<ref name="PU_Kawamura_Interview">{{cite web|url=http://projectumbrella.net/articles/Yasuhisa-Kawamura-Interview-Project-Umbrella|title=Yasuhisa Kawamura Interview (Project Umbrella) |publisher=Project Umbrella|accessdate=2013-06-24}}</ref>
===HUNK===
 
According to some sources, the plot of ''BIOHAZARD 3'' involved the character [[HUNK]], a [[USS]] agent previously seen in ''[[Resident Evil 2]]''. In the story he was to be sent to retrieve a sample of the [[G-Virus]] while getting caught up in a viral outbreak on a cruise ship. A common enemy at the time was intended to be plant-based.<ref name="PU_Kawamura_Interview">{{cite web|url=http://projectumbrella.net/articles/Yasuhisa-Kawamura-Interview-Project-Umbrella|title=Yasuhisa Kawamura Interview (Project Umbrella) |publisher=Project Umbrella|accessdate=2013-06-24}}</ref>
 
===Stylish===
 
{{See also|BIOHAZARD 4 (cancelled 2000 game)}}
 
After some time, the Hunk version plot was discarded and a new plot replaced it, this version premise featured different plot and main protagonists [[Tony Redgrave]] as the son of [[Spencer|Lord Spencer]]. This plot was also continued during the transition to the PlayStation 2 version.
 
 
== Development ==
 
== Development ==
The game was the brainchild of [[Hideki Kamiya]], who had previously directed ''Resident Evil 2''. He imagined a cruise ship as a logical step for the franchise in keeping to original settings.<ref>{{Cite tweet|url = https://twitter.com/PG_kamiya/status/423053641398751232|user = PG_kamiya|date = January 14, 2014|accessdate = 2015-04-16}}</ref>
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''BIOHAZARD 3'' was the brainchild of its producer, Hideki Kamiya, who began working with FLAGSHIP towards the end of ''Resident Evil 2''<nowiki/>'s development in late 1997. Having already shown an isolated mansion and a city, Kamiya intended for a cruise ship to be the next setting for the franchise to keep it original.<ref>{{Cite tweet|url = https://twitter.com/PG_kamiya/status/423053641398751232|user = PG_kamiya|date = January 14, 2014|accessdate = 2015-04-16}}</ref> With his ties to FLAGSHIP, artist Satoshi Nakai was brought in to provide creature designs - Nakai would provide designs for the franchise for the next few years.
   
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In mid-1998 Capcom became concerned that the game's sales would be harmed by the upcoming release of the PlayStation 2 console. When Kamiya was instructed to migrate development to the new console, he had the entire plot and designs scrapped.<ref>''Edge'', Issue #102 (2001), p.30.</ref> Some aspects of the game may have been recycled for 2002's ''[[Resident Evil: Dead Aim]]'', which also featured a viral outbreak on a cruise ship.
The entire plot was rejected and Kamiya chose to start all over again.<ref>''Edge'', Issue #102 (2001), p.30.</ref> Moving the team over to another ''BIOHAZARD 3 ''.
 
 
With the approach of the PlayStation 2 games console, Kamiya was instructed to abandon development for the old console, and development stopped in mid-1998. as it result was renamed to ''[[BIOHAZARD 4 (cancelled 2000 game)|BIOHAZARD 4]]'', later being ultimately scrapped and becoming [[Devil May Cry|it's own game]] in favor of a completely new ''[[BIOHAZARD 3.5|BIOHAZARD 4]] ''project taking over.
 
 
Some aspects of the game may have been recycled for 2002's ''[[Resident Evil: Dead Aim]]'', which also featured a viral outbreak on a cruise ship.
 
 
==Further notes==
 
*This version was often referred to as "Gaiden" by some fans, but it was never dubbed that name by the developers, however [[Resident Evil 3|Resident Evil 3: Nemesis (Last Escape)]] was known by that name early in development.
 
 
== Sources ==
 
== Sources ==
 
<references />
 
<references />
   
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{{Cancelled projects}}
{{Series}}
 
 
[[Category:Cancelled games]]
 
[[Category:Cancelled games]]

Revision as of 15:25, 7 May 2019

BIOHAZARD 3 (バイオハザード3 Baiohazādo 3?) is the name of a cancelled game in the Resident Evil series. It is unrelated to Resident Evil 3: Nemesis.

Plot

BIOHAZARD 3 was to sequel the events of "4th Survivor", continuing with the exploits of HUNK, a USS agent previously seen in Resident Evil 2. In the story he was to be sent to retrieve a sample of the G-Virus while getting caught up in a viral outbreak on a cruise ship. An alternative standard enemy to the Zombies was envisioned, with the t-Virus infusing plant DNA into infected humans.[1]

Development

BIOHAZARD 3 was the brainchild of its producer, Hideki Kamiya, who began working with FLAGSHIP towards the end of Resident Evil 2's development in late 1997. Having already shown an isolated mansion and a city, Kamiya intended for a cruise ship to be the next setting for the franchise to keep it original.[2] With his ties to FLAGSHIP, artist Satoshi Nakai was brought in to provide creature designs - Nakai would provide designs for the franchise for the next few years.

In mid-1998 Capcom became concerned that the game's sales would be harmed by the upcoming release of the PlayStation 2 console. When Kamiya was instructed to migrate development to the new console, he had the entire plot and designs scrapped.[3] Some aspects of the game may have been recycled for 2002's Resident Evil: Dead Aim, which also featured a viral outbreak on a cruise ship.

Sources

  1. Yasuhisa Kawamura Interview (Project Umbrella). Project Umbrella. Retrieved on 2013-06-24.
  2. Error on call to Template:cite web: Parameters url and title must be specified@PG_kamiya (January 14, 2014). . ; Missing or empty |number= (help)
  3. Edge, Issue #102 (2001), p.30.