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{{DISPLAYTITLE:''BIOHAZARD 3''}}
 
{{DISPLAYTITLE:''BIOHAZARD 3''}}
{{Infobox VG
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{{Infobox video game
 
|title = BIOHAZARD 3
 
|title = BIOHAZARD 3
 
|director=Masaaki Yamada
 
|director=Masaaki Yamada
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== Plot ==
 
== Plot ==
''BIOHAZARD 3'' was to sequel the events of "4th Survivor", continuing with the exploits of [[HUNK]], a [[USS]] agent previously seen in ''[[Resident Evil 2 (1998 game)|Resident Evil 2]]''. In the story he was to be sent to retrieve a sample of the [[G-Virus]] while getting caught up in a viral outbreak on a cruise ship. An alternative standard enemy to the Zombies was envisioned, with the t-Virus infusing plant DNA into infected humans.<ref name="PU_Kawamura_Interview">{{cite web|url=http://projectumbrella.net/articles/Yasuhisa-Kawamura-Interview-Project-Umbrella|title=Yasuhisa Kawamura Interview (Project Umbrella) |publisher=Project Umbrella|accessdate=2013-06-24}}</ref>
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''BIOHAZARD 3'' was to sequel the events of "4th Survivor", continuing with the exploits of [[HUNK]], a [[USS]] agent previously seen in ''[[Resident Evil 2 (1998 game)|Resident Evil 2]]''. In the story he was to be sent to retrieve a sample of the [[Golgotha Virus|G-Virus]] while getting caught up in a viral outbreak on a cruise ship. An alternative standard enemy to the Zombies was envisioned, with the t-Virus infusing plant DNA into infected humans.<ref name="PU_Kawamura_Interview">{{cite web|url=http://projectumbrella.net/articles/Yasuhisa-Kawamura-Interview-Project-Umbrella|title=Yasuhisa Kawamura Interview (Project Umbrella) |publisher=Project Umbrella|accessdate=2013-06-24}}</ref>
 
== Development ==
 
== Development ==
 
''BIOHAZARD 3'' was the brainchild of its producer, Hideki Kamiya, who began working with FLAGSHIP towards the end of ''Resident Evil 2''<nowiki/>'s development in late 1997. Having already shown an isolated mansion and a city, Kamiya intended for a cruise ship to be the next setting for the franchise to keep it original.<ref>{{Cite tweet|url = https://twitter.com/PG_kamiya/status/423053641398751232|user = PG_kamiya|date = January 14, 2014|accessdate = 2015-04-16}}</ref> With his ties to FLAGSHIP, artist Satoshi Nakai was brought in to provide creature designs - Nakai would provide designs for the franchise for the next few years.
 
''BIOHAZARD 3'' was the brainchild of its producer, Hideki Kamiya, who began working with FLAGSHIP towards the end of ''Resident Evil 2''<nowiki/>'s development in late 1997. Having already shown an isolated mansion and a city, Kamiya intended for a cruise ship to be the next setting for the franchise to keep it original.<ref>{{Cite tweet|url = https://twitter.com/PG_kamiya/status/423053641398751232|user = PG_kamiya|date = January 14, 2014|accessdate = 2015-04-16}}</ref> With his ties to FLAGSHIP, artist Satoshi Nakai was brought in to provide creature designs - Nakai would provide designs for the franchise for the next few years.
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<references />
 
<references />
   
{{Series}}
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{{Cancelled projects}}
 
[[Category:Cancelled games]]
 
[[Category:Cancelled games]]

Latest revision as of 15:25, May 7, 2019

BIOHAZARD 3 (バイオハザード3 Baiohazādo 3?) is the name of a cancelled game in the Resident Evil series. It is unrelated to Resident Evil 3: Nemesis.

Plot Edit

BIOHAZARD 3 was to sequel the events of "4th Survivor", continuing with the exploits of HUNK, a USS agent previously seen in Resident Evil 2. In the story he was to be sent to retrieve a sample of the G-Virus while getting caught up in a viral outbreak on a cruise ship. An alternative standard enemy to the Zombies was envisioned, with the t-Virus infusing plant DNA into infected humans.[1]

Development Edit

BIOHAZARD 3 was the brainchild of its producer, Hideki Kamiya, who began working with FLAGSHIP towards the end of Resident Evil 2's development in late 1997. Having already shown an isolated mansion and a city, Kamiya intended for a cruise ship to be the next setting for the franchise to keep it original.[2] With his ties to FLAGSHIP, artist Satoshi Nakai was brought in to provide creature designs - Nakai would provide designs for the franchise for the next few years.

In mid-1998 Capcom became concerned that the game's sales would be harmed by the upcoming release of the PlayStation 2 console. When Kamiya was instructed to migrate development to the new console, he had the entire plot and designs scrapped.[3] Some aspects of the game may have been recycled for 2002's Resident Evil: Dead Aim, which also featured a viral outbreak on a cruise ship.

Sources Edit

  1. Yasuhisa Kawamura Interview (Project Umbrella). Project Umbrella. Retrieved on 2013-06-24.
  2. Twitter feed: PG_kamiya, dated January 14, 2014. Accessdate: 2015-04-16
  3. Edge, Issue #102 (2001), p.30.
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