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BIOHAZARD REVELATIONS 2 ULTIMANIA is a Japanese guidebook for Resident Evil: Revelations 2. It is the collaboration of "Ultimania × Biohazard".

Contents[]

This guide book will contain full guide and analysis for Resident Evil Revelations 2 Story Mode and Raid Mode all the way to clearing it up, along with the various types of data and maps, all missions, perfectly posted in all difficulty correspondences, Creature, weapons, and recorded data of custom parts. And advice for the performance and trophy acquisition, Ultimania will also include "secret" information, such as developer Q & A.[1]

Q&As[]

Excerpts from interviews are placed all along the book in-between sentences.

Satoshi Takamatsu
  • Takamatsu describes how he focused heavily on the feeling of abandonment in design of the Soviet-era detention facility.[excerpt 1]
Yōsuke Yamagata
Hiroshi Yamashita
  • Yamashita describes problems with working out how the ending branches should be written.[excerpt 2]
  • Yamashita is asked if the Good Ending will lead on to a future game; Yamashita leaves it open.[excerpt 3]

Gallery[]

Sources[]

excerpts
  1. 特別な意図をこめた要素はありますか? 世界観の隠し味として、 旧ソ連時代の留置所と少し古めの医療機器のイメージを加えています。 レトロな雰囲気と冷たい鉄の感じが、 遊び手の絶望感を増幅させられたらと思いまして。
  2. Q.もっとも苦労した点は?
    A.エンディングが分岐する 「あの」 シーンです。 多くのスタッフが、 いまの形のアイデアに行き着くまで必死に頭を悩ませました。
  3. Q.グッドエンディングのラストシーンは、 今後の作品につながるのでしょうか?
    A.……かもしれません。
references
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