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==Gameplay==
 
==Gameplay==
   
Contrary to ''BIOHAZARD i SURVIVOR'' and ''Biohazard Zombie Shooter'', there is no plotline or setting. The player must press the phone buttons in order to shoot multiple enemies who pop up continuously before they can attack and inflict hit points.
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Contrary to ''BIOHAZARD i SURVIVOR'' and ''Biohazard Zombie Buster'', there is no plotline or setting in ''Zombie Shooter''. The player must press the phone buttons in order to shoot multiple enemies who pop up continuously before they can attack and inflict hit points.
   
 
Known enemies featured are the [[Zombie|T-Virus Zombie]], the [[Hunter α]] and the [[Nemesis-T Type]], and the number of shoots needed to kill each enemy depends on their type. There is no ending, and the objective is to make the biggest score as possible before the player's HP reaches zero.
 
Known enemies featured are the [[Zombie|T-Virus Zombie]], the [[Hunter α]] and the [[Nemesis-T Type]], and the number of shoots needed to kill each enemy depends on their type. There is no ending, and the objective is to make the biggest score as possible before the player's HP reaches zero.

Revision as of 15:54, August 11, 2019


Real World article
(Written from a Production point of view)

BIO HAZARD ZOMBIE SHOOTER is a 2001 mobile phone game based on the Resident Evil series. It is a puzzle/action game released along with BIOHAZARD i SURVIVOR and Biohazard Zombie Buster for Java-based phones.

Gameplay

Contrary to BIOHAZARD i SURVIVOR and Biohazard Zombie Buster, there is no plotline or setting in Zombie Shooter. The player must press the phone buttons in order to shoot multiple enemies who pop up continuously before they can attack and inflict hit points.

Known enemies featured are the T-Virus Zombie, the Hunter α and the Nemesis-T Type, and the number of shoots needed to kill each enemy depends on their type. There is no ending, and the objective is to make the biggest score as possible before the player's HP reaches zero.

Gallery

External links

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