Woolett grew up in the outskirts of Arklay County, where her family ran a farm. Learning from her uncle, she became an experienced camper and hunter, which drove her to seek employment as a park ranger in the Arklay Mountains. While drinking at a bar, Woolett got a report of screaming out by the Marble River, but was attacked by a Cerberus pack while investigating. She survived the attack, uninfected, and was taken away by an Umbrella team on the orders of Daniel Fabron. She later woke up at Umbrella's underground NEST 2 facility, where she was forced to take part in combat testing against B.O.W.s and irregular mutants.[3]
Gameplay[]
Woolett is a "Damage"-type survivor with 1100 health. She is extremely capable with firearms making her an excellent damage dealer.
Skill list[]
Icon
Name
Description
Type
Variant
Bullet Storm
Gives Becca unlimited ammo for a short duration.
Fever Skill
Rapid Cooldown Shortens base cooldown. Base cooldown: 180 seconds
Dead Shot Greatly increases critical hit rate when active. Base cooldown: 210 seconds
In the Zone Headshotting creatures extends skill duration by 3 seconds per hit. Base cooldown: 210 seconds
Sentry Stance
Becca can assume a stance that focuses her aim, greatly enhancing her firearm skills.
Personal Skill
Swift Greatly reduces time needed to enter and exit Sentry Stance and increases damage dealt for 10 seconds
Escalation Gradually increases firearm damage during Sentry Stance until reaching 2 times the original damage.
Impact Greatly increases firearm knockback power during Sentry Stance. Headshotting enemies removes 4 buffs.
Bullseye
Becca deals massive damage with her firearms by targeting enemy weak points.
Passive Skill 1
Focus Aim Greatly increases chance of critical hits when the reticle is fully focused.
Mind's Eye Increases chance of critical hits when the reticle is not yet focused.
Eagle Eye Greatly increases damage dealt by critical hits.
Silver Bullet The first bullet fired when Ammo is fully loaded will be a guaranteed critical hit. (Not effective on Special Weapons or during Bullet Storm.)
Scavenger
Causes enemies killed with firearms to drop Ammo.
Passive Skill 2
Creatures Causes creatures killed with firearms to drop a small amount of Ammo.
Precision Causes headshotted enemies to drop a moderate amount of Ammo.
Traps Causes Traps destroyed by firearms to drop a small amount of Ammo.
Conservation Lowers Ammo consumed per reloaded shot by 1 for the Lightning Hawn and W-870, but defeated creatures no longer drop Ammo.