Resident Evil Wiki
Resident Evil Wiki
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This weapon first appeared in ''Resident Evil'' in the possession of [[Jill Valentine]] and was the standard sidearm of S.T.A.R.S. It was replaced with the Beretta 92F Inox in the [[Resident Evil: Director's Cut|Director's Cut]], while subsequent releases reverted back to the standard 92F. This was later retconned with the customized [[Samurai Edge]] appearing as the standard S.T.A.R.S. sidearm in [[Resident Evil Remake|remake of the first game]], ''[[Resident Evil Zero]]'', ''[[Resident Evil 3: Nemesis]]'', and ''[[Resident Evil: The Umbrella Chronicles]]''.
 
This weapon first appeared in ''Resident Evil'' in the possession of [[Jill Valentine]] and was the standard sidearm of S.T.A.R.S. It was replaced with the Beretta 92F Inox in the [[Resident Evil: Director's Cut|Director's Cut]], while subsequent releases reverted back to the standard 92F. This was later retconned with the customized [[Samurai Edge]] appearing as the standard S.T.A.R.S. sidearm in [[Resident Evil Remake|remake of the first game]], ''[[Resident Evil Zero]]'', ''[[Resident Evil 3: Nemesis]]'', and ''[[Resident Evil: The Umbrella Chronicles]]''.
 
===Resident Evil 5===
 
As it is [[B.S.A.A.]] standard issue, it is the first weapon received by both [[Chris Redfield]] and [[Sheva Alomar]] in ''[[Resident Evil 5]]'', and it is the only weapon either of them are shown using in cutscenes, no matter what weapon you have equipped (aside from the mounted machine guns they use when fighting off the Motorcycle [[Majini]]), and it is the only handgun found during chapter gameplay while the other handguns must be purchased for a specific amount of gold. It has a starting firepower of 150, reload speed of 1.70, capacity of 10, and a 0 star critical headshot. Fully upgraded, it has a firepower of 250, reload speed of 1.36, a capacity of 100, and a 3 star critical headshot. Also, when fully upgraded, it will unlock the [[Beretta 93R]]. Chris Redfield, Jill Valentine, and [[Josh Stone]] are shown using Beretta 92F pistols in the [[Resident Evil 5: Alternative Edition|alternative edition of ''Resident Evil 5'']]. The 92F pistols shown in both versions of Resident Evil 5 feature rails bolted onto the frame, and visible laser sights attached thus, complete with a pressure pad/switch. In Mercenaries Reunion Josh carries his Beretta, with its special 100 round extended magazine.
 
 
====Upgrade chart====
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
! scope="col"|Level
 
! scope="col"|Firing Power
 
! scope="col"|Cost
 
! scope="col"|Reload Speed
 
! scope="col"|Cost
 
! scope="col"|Capacity
 
! scope="col"|Cost
 
! scope="col"|Critical %
 
! scope="col"|Cost
 
|-
 
|1
 
|150
 
|<small>Default</small>
 
|1.70 <small>sec.</small>
 
|<small>Default</small>
 
|10
 
|<small>Default</small>
 
|1
 
|<small>Default</small>
 
|-
 
|2
 
|170
 
|2,000<small>Gold</small>
 
|1.62 <small>sec.</small>
 
|1,500<small>Gold</small>
 
|13
 
|500<small>Gold</small>
 
|2
 
|3,000<small>Gold</small>
 
|-
 
|3
 
|190
 
|3,000<small>Gold</small>
 
|1.53 <small>sec.</small>
 
|2,000<small>Gold</small>
 
|16
 
|500<small>Gold</small>
 
|3
 
|8,000<small>Gold</small>
 
|-
 
|4
 
|210
 
|4,000<small>Gold</small>
 
|1.36 <small>sec.</small>
 
|2,500<small>Gold</small>
 
|20
 
|500<small>Gold</small>
 
|4
 
|13,000<small>Gold</small>
 
|-
 
|5
 
|230
 
|5,000<small>Gold</small>
 
|{{NA}}
 
|{{NA}}
 
|25
 
|500<small>Gold</small>
 
|{{NA}}
 
|{{NA}}
 
|-
 
|6
 
|250
 
|6,000<small>Gold</small>
 
|{{NA}}
 
|{{NA}}
 
|30
 
|1,000<small>Gold</small>
 
|{{NA}}
 
|{{NA}}
 
|-
 
|7
 
|{{NA}}
 
|{{NA}}
 
|{{NA}}
 
|{{NA}}
 
|33
 
|1,000<small>Gold</small>
 
|{{NA}}
 
|{{NA}}
 
|-
 
|8
 
|{{NA}}
 
|{{NA}}
 
|{{NA}}
 
|{{NA}}
 
|37
 
|1,000<small>Gold</small>
 
|{{NA}}
 
|{{NA}}
 
|-
 
|9
 
|{{NA}}
 
|{{NA}}
 
|{{NA}}
 
|{{NA}}
 
|40
 
|2,000<small>Gold</small>
 
|{{NA}}
 
|{{NA}}
 
|-
 
|10
 
|{{NA}}
 
|{{NA}}
 
|{{NA}}
 
|{{NA}}
 
|45
 
|2,000<small>Gold</small>
 
|{{NA}}
 
|{{NA}}
 
|-
 
|11
 
|{{NA}}
 
|{{NA}}
 
|{{NA}}
 
|{{NA}}
 
|50
 
|4,000<small>Gold</small>
 
|{{NA}}
 
|{{NA}}
 
|-
 
|12
 
|{{NA}}
 
|{{NA}}
 
|{{NA}}
 
|{{NA}}
 
|60
 
|5,000<small>Gold</small>
 
|{{NA}}
 
|{{NA}}
 
|-
 
|13
 
|{{NA}}
 
|{{NA}}
 
|{{NA}}
 
|{{NA}}
 
|70
 
|5,000<small>Gold</small>
 
|{{NA}}
 
|{{NA}}
 
|-
 
|14
 
|{{NA}}
 
|{{NA}}
 
|{{NA}}
 
|{{NA}}
 
|100
 
|12,000<small>Gold</small>
 
|{{NA}}
 
|{{NA}}
 
|}
 
 
   
 
===Revelations===
 
===Revelations===
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Revision as of 05:20, 12 October 2012

Template:Weapon Infobox


Often incorrectly named the M92FS,[1] the Beretta 92F's FS variant is a semi automatic handgun chambered for 9x19mm Parabellum. The Beretta's open slide design ensures visible feeding and ejection of ammunition and allows the barrel to cool quickly. A dropping-block locking system, taken from the Walther P38, eliminated the need for a barrel-slide interlock, and the design is unique in allowing the 92 to be suppressed without the slowed cycling issues that many other locked-breech pistols encounter. The hard-chromed barrel bore reduces barrel wear and a tough bruniton finish prevents corrosion. The magazine release button is reversible for left handed use and the safety is ambidextrous and doubles as a decock lever (there are variants that do not function as a safety and simply spring back up, as well). It has been criticized for a large grip and long trigger contributing to poor ergonomics, and an overall package most consider too large for the caliber and capacity.

Work history

In 1985 the U.S. military adopted a slightly modified 92F as its standard issue sidearm under the M9 designation. It's initial service was plagued with issues, which were eventually tracked down to improper metal used in the contract pistols and overpowered ammunition. A great deal of the current complaints against the system are actually about the military's choice of ammunition and use of cheap aftermarket magazines rather than factory magazines, not a defect of the weapon itself. These problems are generally held to be the exception, and the Beretta 92 is among the most common of designs worldwide in military, law enforcement and civilian use alike, as well as being an icon in the cinema and video games.

Across its tenure beginning in the 1970s, the basic 92 model has seen many tweaks and revisions to its design, as well as calibre versions (.40 S&W - 96, 9mm x 21 IMI - 98, 7.65 Luger - 99), and even radical editions such as the Vertec, Elite, and 90two series. Most variants are available in an Inox (stainless steel) finish, and all feature the same basic layout, operation, and takedown.

In Resident Evil

Resident Evil

The Belgian-made Browning HP was the standard issue sidearm of the Raccoon Police Department until some time in between early August and mid-September, where it was replaced by the Beretta 92F.[2]

This weapon first appeared in Resident Evil in the possession of Jill Valentine and was the standard sidearm of S.T.A.R.S. It was replaced with the Beretta 92F Inox in the Director's Cut, while subsequent releases reverted back to the standard 92F. This was later retconned with the customized Samurai Edge appearing as the standard S.T.A.R.S. sidearm in remake of the first game, Resident Evil Zero, Resident Evil 3: Nemesis, and Resident Evil: The Umbrella Chronicles.

Revelations

The 92F is Jill's primary handgun throughout the main campaign. It is her initial starting weapon, and without accomplishing missions, it may be the only handgun Jill can acquire in the campaign. The 92F has a starting firepower of 150, a firing rate of 0.80, and has a 10 round capacity. Each of these stats can be upgraded with their respective part. The 92F has three customization slots.

The 92F is seen to be the primary handgun of the B.S.A.A. in Revelations. Jill, Chris, and Keith are all initially equipped with this gun. Since Chris and Keith cannot use Customization Benches, it is unknown if their 92Fs are statistically identical to Jill's.

In Raid Mode, the 92Fs stats vary depending on level, but characteristically the handgun is the most well-rounded of the available weapons, offering a comfortable number of customization slots (on average there seems to be 3) with decent firepower, firing rate, and capacity.

Trivia

  • This gun is in almost every Resident Evil and is the starting weapon of almost all games; with the exception of Resident Evil 4 and Resident Evil: Code Veronica where the gun is not even in the games, although a machine pistol version, the Beretta 93R appears in the later.
  • Mark's custom handgun is weaker than the other Beretta 92F/FS in the series. However, it inflicts better damage to targets at farther ranges unlike the same gun in other games that their firepower are reduced longer distance.
  • Bruce's Beretta in Dead Aim has a minor resemblance to Barry's Samurai Edge just with a smaller compensator and standard-size magazine.
  • The weapon is almost always incorrectly dubbed the Beretta M92FS. Beretta doesn't use the term M (for model, or Italian modello) in most of their weapons. Likely, this is a confusion of the M designation the weapon has when used by the US Army (where it is known as the M9). However, this is just a military designation (such as the term P-8, the German military's name for the USP).

Sources

  1. Beretta avoids adding M to the names of their handguns due to the military implication.
  2. Resident Evil 2 had a Browning in the Police Car's glovebox, and Resident Evil 3's opening cutscene had R.P.D. members using the Hi-Power. The Beretta's inventory description in Resident Evil Outbreak read: "The R.P.D.'s official handgun. Uses 9mm Parabellum rounds," which could support this theory, or instead be a retcon.

Gallery

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