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{{Weapon Infobox
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{{Infobox item
| name = Beretta 92F/FS
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| name = Beretta
| image = [[File:Beretta92FS.jpg|200px]]
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| image = [[File:Berettare1.png]]
| ammo = 9x19mm Parabellum
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| ammo = [[Clip]]
| feedtype = 15 Round Magazine
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| feedtype =
| action = semi-auto
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| action = Semi-auto
 
| type = Handgun
 
| type = Handgun
| custom = No
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| custom =
  +
| buy =
}}
 
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| sell =
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| game = ''[[Resident Evil (1996 game)|Resident Evil]]'' (1996)
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}}The '''Beretta''' is a weapon featured in ''[[Resident Evil (1996 game)|Resident Evil]]''. It is available in [[Jill Valentine]]'s inventory from the outset, while [[Chris Redfield|Chris]] finds it on the floor in the Main Hall after [[Albert Wesker|Wesker]] and Jill go missing.
   
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The '''Beretta '''is recommended for weaker enemies such as zombies and Cerberuses and tends to be useless against stronger enemies such as the Hunters due to its limited stopping power.
   
  +
In'' [[Resident Evil: The Director's Cut]] ''and all subsequent re-releases of the game (including ''[[Resident Evil: Deadly Silence]]''), the original black beretta is replaced with a chrome-plated custom variant. It is fundamentally the same gun, save for a different model, menu icon, and the fact that it now possesses a small chance to instantly kill a Zombie with a critical hit. This makes the starting handgun a ''much'' better weapon early on and lets it maintain its use for much longer.
Often incorrectly named the '''M92FS''',<ref>Beretta avoids adding '''M''' to the names of their handguns due to the military implication.</ref> the Beretta 92F's ''FS'' variant is a semi automatic handgun chambered for [[9x19mm Parabellum]]. The Beretta's open slide design ensures visible feeding and ejection of ammunition and allows the barrel to cool quickly. A dropping-block locking system, taken from the Walther P38, eliminated the need for a barrel-slide interlock, and the design is unique in allowing the 92 to be suppressed without the slowed cycling issues that many other locked-breech pistols encounter. The hard-chromed barrel bore reduces barrel wear and a tough bruniton finish prevents corrosion. The magazine release button is reversible for left handed use and the safety is ambidextrous and doubles as a decock lever (there are variants that do not function as a safety and simply spring back up, as well). It has been criticized for a large grip and long trigger contributing to poor ergonomics, and an overall package most consider too large for the caliber and capacity.
 
 
==Work history==
 
In 1985 the U.S. military adopted a slightly modified 92F as its standard issue sidearm under the '''M9''' designation.
 
It's initial service was plagued with issues, which were eventually tracked down to improper metal used in the contract pistols and overpowered ammunition. A great deal of the current complaints against the system are actually about the military's choice of ammunition and use of cheap aftermarket magazines rather than factory magazines, not a defect of the weapon itself. These problems are generally held to be the exception, and the Beretta 92 is among the most common of designs worldwide in military, law enforcement and civilian use alike, as well as being an icon in the cinema and video games.
 
 
Across its tenure beginning in the 1970s, the basic 92 model has seen many tweaks and revisions to its design, as well as calibre versions (.40 S&W - 96, 9mm x 21 IMI - 98, 7.65 Luger - 99), and even radical editions such as the Vertec, Elite, and 90two series. Most variants are available in an [[Beretta 92F Inox|Inox]] (stainless steel) finish, and all feature the same basic layout, operation, and takedown.
 
 
==In ''Resident Evil''==
 
===Resident Evil===
 
The Belgian-made [[Browning HP]] was the standard issue sidearm of the [[Raccoon Police Department]] until some time in between early August and mid-September, where it was replaced by the Beretta 92F.<ref>Resident Evil 2 had a Browning in the Police Car's glovebox, and Resident Evil 3's opening cutscene had R.P.D. members using the Hi-Power. The Beretta's inventory description in Resident Evil Outbreak read: "The R.P.D.'s official handgun. Uses 9mm Parabellum rounds," which could support this theory, or instead be a retcon.</ref>
 
 
This weapon first appeared in ''Resident Evil'' in the possession of [[Jill Valentine]] and was the standard sidearm of S.T.A.R.S. It was replaced with the Beretta 92F Inox in the [[Resident Evil: Director's Cut|Director's Cut]], while subsequent releases reverted back to the standard 92F. This was later retconned with the customized [[Samurai Edge]] appearing as the standard S.T.A.R.S. sidearm in [[Resident Evil Remake|remake of the first game]], ''[[Resident Evil Zero]]'', ''[[Resident Evil 3: Nemesis]]'', and ''[[Resident Evil: The Umbrella Chronicles]]''.
 
===Resident Evil 2===
 
 
The M92FS is in [[Marvin Branagh|Marvin's]] hands when first met in Scenario A.
 
 
Chris also uses one as his sidearm in the PC version's [[Extreme Battle]] minigame.
 
 
===Resident Evil 3: Nemesis===
 
 
It is also seen during the intro of ''Resident Evil 3: Nemesis'', used by several Raccoon City Police Officers.
 
===Dead Aim===
 
 
A Beretta 92F with a compensator appears as the starting weapon in ''[[Resident Evil: Dead Aim]]''.
 
===Outbreak===
 
 
The 92F also appears in both ''[[Resident Evil Outbreak|Outbreak]]'' and ''[[Resident Evil Outbreak File 2|Outbreak: File #2]]'' as both [[Mark Wilkins|Mark's]] primary weapon and a basic handgun found randomly throughout the games.
 
===Resident Evil 5===
 
 
As it is [[B.S.A.A.]] standard issue, it is the first weapon received by both [[Chris Redfield]] and [[Sheva Alomar]] in ''[[Resident Evil 5]]'', and it is the only weapon either of them are shown using in cutscenes, no matter what weapon you have equipped (aside from the mounted machine guns they use when fighting off the Motorcycle [[Majini]]), and it is the only handgun found during chapter gameplay while the other handguns must be purchased for a specific amount of gold. It has a starting firepower of 150, reload speed of 1.70, capacity of 10, and a 0 star critical headshot. Fully upgraded, it has a firepower of 250, reload speed of 1.36, a capacity of 100, and a 3 star critical headshot. Also, when fully upgraded, it will unlock the [[Beretta 93R]]. Chris Redfield, Jill Valentine, and [[Josh Stone]] are shown using Beretta 92F pistols in the [[Resident Evil 5: Alternative Edition|alternative edition of ''Resident Evil 5'']]. The 92F pistols shown in both versions of Resident Evil 5 feature rails bolted onto the frame, and visible laser sights attached thus, complete with a pressure pad/switch. In Mercenaries Reunion Josh carries his Beretta, with its special 100 round extended magazine.
 
 
===Placeholder Appearances===
 
 
Early screenshots for ''[[Darkside Chronicles]]'' depicted [[Claire Redfield]] and [[Leon S. Kennedy]] both carrying Beretta 92Fs, Claire's done in a "two-tone" scheme. The game's release utilized the [[Browning Hi-Power]] and [[H&K VP70]] as their weapons, respectively. The Berettas were likely used as placeholders, as neither handgun had been rendered in the graphical style of DSC before.
 
===Revelations===
 
 
The 92F is Jill's primary handgun throughout the main campaign. It is her initial starting weapon, and without accomplishing missions, it may be the only handgun Jill can acquire in the campaign. The 92F has a starting firepower of 150, a firing rate of 0.80, and has a 10 round capacity. Each of these stats can be upgraded with their respective part. The 92F has three customization slots.
 
 
The 92F is seen to be the primary handgun of the B.S.A.A. in Revelations. Jill, Chris, and Keith are all initially equipped with this gun. Since Chris and Keith cannot use Customization Benches, it is unknown if their 92Fs are statistically identical to Jill's.
 
 
In Raid Mode, the 92Fs stats vary depending on level, but characteristically the handgun is the most well-rounded of the available weapons, offering a comfortable number of customization slots (on average there seems to be 3) with decent firepower, firing rate, and capacity.
 
 
===Resident Evil Films===
 
 
The 92F is also common in the ''Resident Evil'' films, appearing in ''[[Resident Evil: Apocalypse|Apocalypse]]'' in the hands of [[Peyton Wells]], [[Alice]], and [[Jill Valentine (film version)|Jill Valentine]]. It was seen again in ''[[Resident Evil: Extinction|Extinction]]'', where it is used by [[Alexander Slater]].<br />
 
<br />
 
 
===Other Series===
 
 
Chris Redfield uses this weapon in Marvel vs Capcom 3 in one of his attacks.
 
 
==Resident Evil: The Deck Building Game==
 
The 92F is a Weapon Card in the Resident Evil DBG.[[File:HandgunDBG.jpg|left|thumb|Handgun Card]] Here it is simply called the [[Handgun]]. The Handgun is the most basic weapon in the game, with no additional effects. With a Gold cost of 20, ammo requirement of 20, and a base damage of 10, it is one of the simplest weapons in the game. Due to this, it is part of the Basic Resources in the Resource Area, and one Handgun card is placed in the players inventory from the very beginning of the game. Its "special weapon" is the [[M93R Burst|Burst-Fire Handgun]]. It has been succeeded by two weapons, the Standard Sidearm in ''Outbreak'' and the [[Silver Ghost]] in ''Nightmare''.
 
 
==Trivia==
 
*This gun is in almost every Resident Evil and is the starting weapon of almost all games; with the exception of Resident Evil 4 and Resident Evil: Code Veronica where the gun is not even in the games, although a machine pistol version, the [[Beretta 93R]] appears in the later.
 
*Mark's custom handgun is weaker than the other Beretta 92F/FS in the series. However, it inflicts better damage to targets at farther ranges unlike the same gun in other games that their firepower are reduced longer distance.
 
*Bruce's Beretta in Dead Aim has a minor resemblance to Barry's Samurai Edge just with a smaller compensator and standard-size magazine.
 
* The weapon is almost always incorrectly dubbed the Beretta M92FS. Beretta doesn't use the term M (for model, or Italian ''modello'') in most of their weapons. Likely, this is a confusion of the M designation the weapon has when used by the US Army (where it is known as the M9). However, this is just a military designation (such as the term P-8, the German military's name for the USP).
 
 
==Sources==
 
<references/>
 
   
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In the 2002 remake, this weapon is replaced by its modified variant, the [[Beretta 92F Custom 'Samurai Edge']]. It retains the ability to score critical hits from the ''Director's Cut'' version.
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==Examine Description==
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{{quote|Beretta M92FS. Automatic loaded with 9mm bullets.}}
 
==Gallery==
 
==Gallery==
   
<center><gallery widths="120" captionalign="left">
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<center><gallery widths="120">
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BerettaRE1.jpg
Image:RE_a_Beretta.jpg|Peyton Wells draws his Beretta with flashlight in hand.
 
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RE1-2.png|Beretta's icon from RE1.
Image:REA_Beretta_2.jpg|Alice holds a Beretta and prepares to drop it.
 
Image:Resident-evil-the-darkside-chronicles-20090428064337921.jpg|Claire holding a "two-tone" Beretta 92F in ''Darkside Chronicles'' before the switch to a Browning Hi-Power
 
Image:RE5-3.jpg|Sheva with her Beretta
 
Image:Re5-20091203-083534.png|Chris aiming using the 92F (PC Version)
 
500px-RE5-2.jpg|Chris with a Beretta 92FS/Colt M1911 hybrid
 
500px-RE592FS.jpg|Chris with his Beretta 92FS
 
500px-Vlcsnap-2009-09-27-23h29m17s158.jpg|Sheva fights Wesker with Beretta
 
RE5-5.jpg|Sheva reloads her 92FS
 
500px-Vlcsnap-2009-09-28-12h33m10s235.jpg|Chris fights Wesker with his Beretta
 
400px-RE1_beretta.jpg|The Beretta as shown in the original Resident Evil.
 
 
400px-Wesker's_Report_(frame_5119).jpg|Jill holding her 92F in hand during the first Resident Evil's live action film.
 
400px-Wesker's_Report_(frame_5119).jpg|Jill holding her 92F in hand during the first Resident Evil's live action film.
 
2 Beretta-1.jpg|RE2 Beretta.
400px-RE1_beretta1.jpg|A Beretta 92 is seen on the character selection screen.
 
RE5Beretta.jpg|Resident Evil 5 Beretta M92FS
 
500px-Vlcsnap-2009-09-30-22h08m57s156.jpg|Sheva Holding her 92F in Resident Evil 5.
 
500px-Vlcsnap-2009-09-30-22h10m06s236.jpg|Wesker shoots with his Samurai Edge/Custom Beretta
 
2 Beretta-1.jpg|RE2 Beretta
 
RE DA Handgun1.gif|RE DA Beretta
 
600px-REE_7406.jpg|Alexander Slater fires his Beretta 92FS at Dr. Issac
 
JillV2.jpg|Jill aiming a Beretta in Apocalypse
 
Dead aim beretta.jpg|The Beretta in Dead Aim
 
Rev92.jpg|92FS in Revelations
 
 
</gallery></center>
 
</gallery></center>
   
 
{{Resident Evil items}}
{{RE1Weps}}
 
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{{GS4Weps}}
 
{{REO1/2Weps}}
 
{{RE5Weps}}
 
{{RevealationWeps}}
 
{{ORCWeps}}
 
   
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[[es:Beretta 92FS]]
 
[[ja:ベレッタ 92F/FS]]
 
[[ja:ベレッタ 92F/FS]]
[[Category:Weapons]]
 
 
[[Category:Handguns]]
 
[[Category:Handguns]]
[[Category:Resident Evil Deck Building Game Cards]]
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[[Category:Resident Evil weapons]]
[[Category:Film weapons]]
 

Revision as of 08:51, 4 May 2020

The Beretta is a weapon featured in Resident Evil. It is available in Jill Valentine's inventory from the outset, while Chris finds it on the floor in the Main Hall after Wesker and Jill go missing.

The Beretta is recommended for weaker enemies such as zombies and Cerberuses and tends to be useless against stronger enemies such as the Hunters due to its limited stopping power.

In Resident Evil: The Director's Cut and all subsequent re-releases of the game (including Resident Evil: Deadly Silence), the original black beretta is replaced with a chrome-plated custom variant. It is fundamentally the same gun, save for a different model, menu icon, and the fact that it now possesses a small chance to instantly kill a Zombie with a critical hit. This makes the starting handgun a much better weapon early on and lets it maintain its use for much longer.

In the 2002 remake, this weapon is replaced by its modified variant, the Beretta 92F Custom 'Samurai Edge'. It retains the ability to score critical hits from the Director's Cut version.

Examine Description

"Beretta M92FS. Automatic loaded with 9mm bullets."

Gallery