This wiki is dedicated to all the unfinished or inaccessible rooms of 1.5, some of these rooms are only accessible through the debug menu, whilst others are inaccessible and can only be explored in the data of the 40% build, sometimes their names appear on the debug menu just to crash when you try to load it. (THESE COME FROM THE NOVEMBER 1996 BUILD ONLY, NO LATER OR EARLIER!!!)
STAGE 1[]
KAIDAN 1[]
Name is in the debug menu as "106 KAIDAN 1", the RDT files for this room exist but there are no background images, this room's purpose was to be a staircase so the player could travel to different floors, trying to access it will simply crash the game.
KAIDAN 2[]
Name is in the debug menu as "10A KAIDAN 2", no data for this room exists, no RDT, no BSS, nothing, this room's purpose was to be a staircase so the player could travel to different floors, trying to access it will simply crash the game.
SIRYOUSITU MAE[]
Name is in the debug menu as "110 SIRYOUSITU MAE", it is the only 2F room we have complete renders of, this room's purpose was to unlock the archive room through a voice box, trying to access it will simply crash the game.
B1 ROUKA[]
Name is in the debug menu as "118 B1 ROUKA", it is in a very unfinished state, trying to access it will simply crash the game.
BOIRA SHITSU[]
Name is in the debug menu as "11F BOIRA SHITSU", it is in a halfway unfinished state, this room's purpose was to turn on the power using a switch system, trying to access it will simply crash the game.
DOKUBOU 1[]
Name is in the debug menu as "122 DOKUBOU 1", trying to access it will simply crash the game.
DOKUBOU 2[]
Name is in the debug menu as "123 DOKUBOU 2", trying to access it will simply crash the game.
DOKUBOU 3[]
Name is in the debug menu as "124 DOKUBOU 3", trying to access it will simply crash the game.
DOKUBOU 4[]
Name is in the debug menu as "125 DOKUBOU 4", trying to access it will simply crash the game.
DOKUBOU 5[]
Name is in the debug menu as "126 DOKUBOU 5", trying to access it will simply crash the game.
L B1 ROUKA[]
Name is in the debug menu as "127 L B1 ROUKA", no data for this room exists, no RDT, no BSS, nothing, this room's purpose was to be the well-lit version of "118 B1 ROUKA", trying to access it will simply crash the game.
STAGE 2[]
In the data of the 40% build, several completely inaccessible rooms can be found in the sewers, these rooms, aside from "200 L TUNNEL", have no way to get in normally and only background data exists for most of them, a few are only accessible through hacking.
ZONBIE TSUURO[]
An unknown sewer tunnel, its green tint confirms it was from the early alpha builds of the game (not November 1996), it's lack of RDT (Room Data) indicates it was still in the process of removal at this point.
L TSUURO 2[]
In the final 3 backgrounds, it shows an unknown sewer tunnel, its green tint in the final 3 camera angles confirm it was from the early alpha builds of the game (not November 1996), It has RDT data but does not appear in the debug menu, it is only accessible through hacking, although most of its backgrounds have been overwritten by a mostly unfinished version of what I like to call the "Final Spider Tunnel", its name is "203 L TSUURO 2"
KUMO TSUURO[]
Part of this room was seen in a promotional video from September 1996, it's name is "207 KUMO TSUURO", it is only accessible through hacking, the water is partially broken.
WANI BOSS ENT[]
The entrance room for the alligator pool, where a boss fight would take place, it is in a very unfinished state, it's name is "208 WANI BOSS ENT", it uses a staircase instead of the simple passageway seen here in a more complete version of this room, it is completely inaccessible and has to be manually added into the game due to the lack of RDT for this room.
WANI BOSS BEYA[]
The boss fight room for the alligator, the last 2 shots indicate the alligator would have crawled out through a small hole, hence starting a boss fight, it is only accessible through hacking.
20B L TSUURO[]
The backgrounds not included here are the same as 200 L TSUURO, these are just the backgrounds that are different, in this room, the player would have to run away from a huge tsunami of water in the final spider hallway, most likely caused by the treatment plant flooding, it is only accessible through hacking.
STAGE 3[]
SHIKICHI C[]
A halfway unfinished version of 302 SHIKICHI C, there are no police cars, and the lighting is a lot brighter, it is only accessible through hacking, Marvin would most likely have helped Leon into the lobby through an opening in shot 3.
KOUJYOU LINE A[]
A halfway unfinished version of 304 KOUJYOU LINE A, Lighting is brighter, and the room by this point was very basic, Name is in the debug menu as "304 KOUJYOU LINE A", it is one of the few unfinished rooms whose RDT data was complete enough to be fully explorable in the November 1996 build.
STAGE 4[]
MIGITSUURO[]
A very unfinished version of MIGITSUURO, nothing except the doors and the catwalk are textured, in fact, the catwalk is the most complete render of this room, name is in the debug menu as "404 MIGITSUURO", trying to access it will simply crash the game.
408 HIDARITSUURO[]
A duplicate of 404, except slightly more unfinished and some different camera angles.
STAGE 5[]
CHIKARA HEYA[]
An EXTREMELY unfinished version of 50D CHIKARA HEYA, how the actual heck was it even in the game at this point...
3-B TSUURO[]
A halfway unfinished version of 3-B TSUURO, some detailing is missing, name is in the debug menu as "510 3-B TSUURO" it is one of the few unfinished rooms whose RDT data was complete enough to be fully explorable in the November 1996 build.
CONCLUSION[]
And that's all, I (DRAGONGOD12) may soon write a few more wikis for the finished versions of these rooms, or at least as finished as they were in the 1.5 leftovers, they will include the BioFlames images for rooms we do not have complete renders of, and they will have screenshots of footage too, once I finish writing them, I will leave a link for anybody who wants to see them, but for now, adios.
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