Resident Evil Wiki
Resident Evil Wiki
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[[File:Boulderrun.jpg|thumb|Leon runs away from a boulder|208x208px]]'''Boulders''' have been seen throughout the Resident Evil series. They are usually set up as environmental hazards which usually result in death.
 
[[File:Boulderrun.jpg|thumb|Leon runs from a boulder]]'''Boulders''' have been seen throughout the Resident Evil series. They are usually set up as environmental hazards which are usually result death.
 
 
==Resident Evil==
 
==Resident Evil==
In the tunnels under the Spencer Mansion, two booby traps set off boulders that roll down the hallways. The player must run away from these to avoid being crushed. The boulder trap is still present in Director Cut and the Remake.
+
In the tunnels under the Spencer Mansion, two booby traps set off boulders that roll down the hallways. The player must run away from these boulder to avoid being crushed and to reveal a door. The boulder trap is still present in Director Cut and the Remake.
 
==Resident Evil 4==
 
==Resident Evil 4==
A few boulders appear in Resident Evil 4. The first one is a booby trap set by the village ganados in attempt to crush Leon. In order to escape it, a quick time event must be played where the player has to rapidly press the run button or shake the Wii remote and then press the dodge buttons. The ganados do this type of trap again along the path to the swamp.
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A few boulders appear in ''Resident Evil 4''. The first one is a booby trap set by the village ganados in attempt to crush Leon. In order to escape it, a quick time event must be played where the player has to rapidly press the run button or shake the Wii remote and then press the dodge buttons. The ganados do this type of trap again along the path to the swamp.
   
Two other boulders can be found in the right path after the cabin fight that features the optional second [[El Gigante]] fight. These boulders are both an aid and a hazard to Leon. They can be shot down on top of the El Gigante to injure it. Leon can also accidentally crush himself or [[Ashley]] with these rocks if shot down while standing in the wrong place.
+
Two other boulders can be found in the right path after the cabin fight that features the optional second [[El Gigante]] fight. These boulders are both an aid and a hazard to Leon. They can be shot down on top of the El Gigante to injure it. Leon can also accidentally crush himself or [[Ashley Graham|Ashley]] with these rocks if shot down while standing in the wrong place.
   
Another instance you see a boulder is in the mines under the castle where a one blocks your path. Leon must use [[dynamite]] or a [[Rocket Launcher]]  to blow it up and continue on.
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Another instance you see a boulder is in the mines under the castle where a one blocks your path. Leon must use [[dynamite]] or a [[Rocket Launcher]] to blow it up and continue on.
   
 
On the island, the militia set one up to fall on Leon. The player only needs to dodge this one.
 
On the island, the militia set one up to fall on Leon. The player only needs to dodge this one.
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==Resident Evil 5==
 
==Resident Evil 5==
The only notable boulder that appears in Resident Evil 5 is during the ending fight with Wesker. When Sheva reaches the end of the volcano path, Chris finds he has to create a stepping stone by moving a boulder at the edge of his path. Hyped on adrenaline, Chris struggles to push and manages to punch the boulder into the lava to save Sheva.
+
The only notable boulder that appears in Resident Evil 5 is during the ending fight with Wesker. However the boulder's role here changes, when Sheva reaches the end of the volcano path, Chris finds he has to create a stepping stone by moving a boulder at the edge of his path. Hyped on adrenaline, Chris struggles to push and manages to punch the boulder into the lava to save Sheva.
   
In game, the moving the boulder sequence in done through a quick time event. On Xbox 360 the player must rapidly push X, then circle the thumbstick, B, X, A, then push X and A to complete the sequence. On Playstation 3 the buttons are square, analog stick, O, square, X, and then square and X.
+
In game, the moving the boulder sequence in done through a quick time event. On Xbox 360 the player must rapidly push X, then circle the thumbstick, B, X, A, then push X and A to complete the sequence. On PlayStation 3 the buttons are square, analog stick, O, square, X, and then square and X.
   
 
==Resident Evil 6==
 
==Resident Evil 6==
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==Further notes==
 
==Further notes==
 
*The use of the boulder in Resident Evil 1 seems very inefficient. If the target were to survive, the boulder actually ends up opening two paths for the survivor.
 
*The use of the boulder in Resident Evil 1 seems very inefficient. If the target were to survive, the boulder actually ends up opening two paths for the survivor.
*Chris punching the boulder is often criticized for being too outrageous. However humans have been known to be able to move heavy objects such as cars in times of flight or fight and having an adrenaline rush.
 
   
 
==Gallery==
 
==Gallery==
 
<gallery captionalign="left">
 
<gallery captionalign="left">
 
RemakaBoulder.jpg|Jill examines a boulder in the Remake
 
ResidentEvilRemakeBoulder.jpg|Leon Examines the Boulder blocking the path.
 
ResidentEvilRemakeBoulder.jpg|Leon Examines the Boulder blocking the path.
 
ResidentEvil4BoulderPush.jpg|Ganados prepare a booby trap
 
ResidentEvil4BoulderPush.jpg|Ganados prepare a booby trap
 
RE5Boulder.png|Chris punches a boulder
 
RE5Boulder.png|Chris punches a boulder
RemakaBoulder.jpg|Jill examines a boulder in the Remake
 
 
</gallery>
 
</gallery>
 
[[Category:Analyses]]
 
[[Category:Resident Evil 4]]
 
[[Category:Resident Evil 4]]
 
[[Category:Resident Evil 5]]
 
[[Category:Resident Evil 5]]
 
[[Category:Resident Evil]]
 
[[Category:Resident Evil]]
[[Category:Gameplay elements]]
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[[Category:Resident Evil 6 gameplay]]
[[Category:Resident Evil 6]]
 

Revision as of 06:45, 18 December 2018

Boulderrun

Leon runs away from a boulder

Boulders have been seen throughout the Resident Evil series. They are usually set up as environmental hazards which usually result in death.

Resident Evil

In the tunnels under the Spencer Mansion, two booby traps set off boulders that roll down the hallways. The player must run away from these boulder to avoid being crushed and to reveal a door. The boulder trap is still present in Director Cut and the Remake.

Resident Evil 4

A few boulders appear in Resident Evil 4. The first one is a booby trap set by the village ganados in attempt to crush Leon. In order to escape it, a quick time event must be played where the player has to rapidly press the run button or shake the Wii remote and then press the dodge buttons. The ganados do this type of trap again along the path to the swamp.

Two other boulders can be found in the right path after the cabin fight that features the optional second El Gigante fight. These boulders are both an aid and a hazard to Leon. They can be shot down on top of the El Gigante to injure it. Leon can also accidentally crush himself or Ashley with these rocks if shot down while standing in the wrong place.

Another instance you see a boulder is in the mines under the castle where a one blocks your path. Leon must use dynamite or a Rocket Launcher to blow it up and continue on.

On the island, the militia set one up to fall on Leon. The player only needs to dodge this one.

A last interactive boulder can be blown up by setting off the red barrels next to it opening up the path to the Golden Lynx.

Resident Evil 5

The only notable boulder that appears in Resident Evil 5 is during the ending fight with Wesker. However the boulder's role here changes, when Sheva reaches the end of the volcano path, Chris finds he has to create a stepping stone by moving a boulder at the edge of his path. Hyped on adrenaline, Chris struggles to push and manages to punch the boulder into the lava to save Sheva.

In game, the moving the boulder sequence in done through a quick time event. On Xbox 360 the player must rapidly push X, then circle the thumbstick, B, X, A, then push X and A to complete the sequence. On PlayStation 3 the buttons are square, analog stick, O, square, X, and then square and X.

Resident Evil 6

In Chapter 3 of Leon's Campaign in the catacombs, there are two instances where Leon and Helena must push a boulder off a ledge to progress further.

Further notes

  • The use of the boulder in Resident Evil 1 seems very inefficient. If the target were to survive, the boulder actually ends up opening two paths for the survivor.

Gallery