Resident Evil Wiki
Resident Evil Wiki
m (clean up)
Tag: apiedit
(updated)
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
{{DISPLAYTITLE:Bedroom}}
 
{{DISPLAYTITLE:Bedroom}}
  +
 
{{Infobox room
 
{{Infobox room
 
|name = Bedroom
 
|name = Bedroom
 
|image = [[File:R31104.JPG|300px]]
 
|image = [[File:R31104.JPG|300px]]
|items = [[Gun Powder A]] (2) (random)<br>[[Gun Powder B]] (2) (random)<br>[[Winder Key]] (circumstances)<br>[[Bezel Key]] (circumstances)
+
|items = [[Gun Powder A]] (x2) (random)<br>
  +
[[Gun Powder B]] (x2) (random)<br>
|enemies = [[Zombie]] (4)<br>[[Zombie]] (4) (for Carlos) or [[Zombie Dog]] (2) (for Carlos)
 
  +
[[Winder Key]] (circumstances)<br>
|area = [[Saint Michael Clock Tower]] (1F)
 
  +
[[Bezel Key]] (circumstances)
|links = [[Tower Drawing Room]]
 
  +
|enemies = [[Zombie]]s (x4)<br>
 
[[Zombie]]s (x4) / [[Zombie Dog]]s (x2) (for Carlos)
 
|map = [[Saint Michael Clock Tower|Clock Tower]] (1F)
 
|links = [[Clock Tower/Living room|Living room]]
 
|game = ''[[Resident Evil 3: Nemesis]]''
 
|OST = [[Cold Sweat (RE3)|Cold Sweat]]
 
|OST = [[Cold Sweat (RE3)|Cold Sweat]]
|game = ''[[Resident Evil 3: Nemesis]]
 
 
}}
 
}}
   
Line 17: Line 22:
   
 
==Guide==
 
==Guide==
This is the starting point after the arriving on the tram car, if [[Jill Valentine|Jill]] decides to jump from the window on the live selection screen. Two jars of [[Gun Powder A]] and two jars of [[Gun Powder B]] can be randomly found in that room. After passing some distance from the crashed tram car a cutscene will occur, where four zombies coming out from the fire and trying to attack the character.
+
This is the starting point after the arriving on the tram car, if [[Jill Valentine|Jill]] decides to jump from the window on the live selection screen. Two jars of [[Gun Powder A]] and two jars of [[Gun Powder B]] can be randomly found in this room. If they don't appear in this area, they will be in the [[Clock Tower/Chapel|Chapel]]. After passing some distance from the crashed tram car a cutscene will occur, where four zombies coming out from the fire and trying to attack the character.
   
[[File:Key behind the picture.jpg|thumb|left|Key behind the picture]]Also, a necessary key can be found in this room behind the picture. If this room is the starting point, than it'll be the [[Winder Key]]. And if the [[Tower Gardens]] are the starting point for Jill, than it'll be the [[Bezel Key]].
+
[[File:Key behind the picture.jpg|thumb|left|Key behind the picture]]Also, a necessary key can be found in this room behind the picture. If this room is the starting point, than it'll be the [[Winder Key]]. And if the [[Clock Tower/Courtyard|Courtyard]] are the starting point for Jill, than it'll be the [[Bezel Key]].
   
 
When playing as [[Carlos Oliveira|Carlos]], some monsters will re-appear here: another four [[Zombie]]s or two [[Zombie Dog]]s.
 
When playing as [[Carlos Oliveira|Carlos]], some monsters will re-appear here: another four [[Zombie]]s or two [[Zombie Dog]]s.
  +
 
==Examines==
 
==Examines==
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
Line 28: Line 34:
 
! scope="col"|Localization
 
! scope="col"|Localization
 
! scope="col"|Original Script
 
! scope="col"|Original Script
  +
|-
  +
|Broken door
  +
|It's cracked and it won't open.
  +
|
 
|-
 
|-
 
|The small shelf (After the Key is taken)
 
|The small shelf (After the Key is taken)
Line 37: Line 47:
 
|
 
|
 
|}
 
|}
  +
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
R31100.JPG
 
 
Starting point.jpg|Starting point
 
Starting point.jpg|Starting point
  +
RE3 CT Bedroom 1.png
  +
RE3 CT Bedroom 2.png
  +
RE3 CT Bedroom 3.png
  +
RE3 CT Bedroom 4.png
  +
RE3 CT Bedroom 5.png
 
Zombies.jpg|Zombies appears from the fire
 
Zombies.jpg|Zombies appears from the fire
  +
RE3 CT Bedroom 6.png
  +
RE3 CT Bedroom 7.png
 
R31100.JPG
 
R31101.JPG
 
R31101.JPG
 
R31102.JPG
 
R31102.JPG
Line 54: Line 72:
 
==Sources==
 
==Sources==
 
<references/>
 
<references/>
  +
{{Resident Evil 3: Nemesis locations}}
 
{{Clock Tower}}
 
   
 
[[de:Unfallstelle]]
 
[[de:Unfallstelle]]
[[Category:Saint Michael Clock Tower]]
+
[[Category:Clock Tower]]
 
[[Category:Resident Evil 3: Nemesis locations]]
 
[[Category:Resident Evil 3: Nemesis locations]]

Revision as of 12:04, 4 April 2020



Bedroom (寝室?) is an area of the St. Michael Clock Tower.

Description


Guide

This is the starting point after the arriving on the tram car, if Jill decides to jump from the window on the live selection screen. Two jars of Gun Powder A and two jars of Gun Powder B can be randomly found in this room. If they don't appear in this area, they will be in the Chapel. After passing some distance from the crashed tram car a cutscene will occur, where four zombies coming out from the fire and trying to attack the character.

Key behind the picture

Key behind the picture

Also, a necessary key can be found in this room behind the picture. If this room is the starting point, than it'll be the Winder Key. And if the Courtyard are the starting point for Jill, than it'll be the Bezel Key.

When playing as Carlos, some monsters will re-appear here: another four Zombies or two Zombie Dogs.

Examines

Location Localization Original Script
Broken door It's cracked and it won't open.
The small shelf (After the Key is taken) There's nothing more.
The Drawers Someone has made a mess inside the drawer.

Gallery

Bibliography

Sources