Resident Evil Wiki
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==History==
 
==History==
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Crimson Heads were the result of the unforseen effects of the [[Epsilon strain]] on the human body. The strain, developed for the [[Tyrant Project]], was released in the [[Arklay Laboratory]] during a lab accident. As the facility's staff had no experience with Crimson Heads aside from the brief, violent encounter with [[Crimson Head Prototype 1]], they were at a disadvantage, and an informal policy became to destroy the bodies of Zombies to prevent further mutation.
The Crimson Heads and Lickers trace their existence to a mutant t-Virus strain being worked on at the [[Arklay Laboratory]]. The result of the mutation in a human test subject created the [[Crimson Head Prototype 1]]. While it was too dangerous to be further examined at the laboratory, samples of the virus strain were obtained after its capture. This strain of the virus was being worked on at the laboratory when the biohazard occurred, leading to the generation of new Crimson Heads.
 
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==Sources==
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<references/>
   
 
{{CreaturebyGame|RE1=yes|UC=yes|ORC=yes}}
 
{{CreaturebyGame|RE1=yes|UC=yes|ORC=yes}}

Revision as of 03:44, 16 January 2020

Prime universe
(Capcom's primary storyline)
History
Biology
Gameplay
Appearances
Gallery
Further notes

The Crimson Head (クリムゾンヘッド kurimuzon-heddo?) is one possible mutation a zombie can experience, depending on the strain of t-Virus it is infected with. The V-ACT process is responsible for its crimson skin, earning it its name.

History

Crimson Heads were the result of the unforseen effects of the Epsilon strain on the human body. The strain, developed for the Tyrant Project, was released in the Arklay Laboratory during a lab accident. As the facility's staff had no experience with Crimson Heads aside from the brief, violent encounter with Crimson Head Prototype 1, they were at a disadvantage, and an informal policy became to destroy the bodies of Zombies to prevent further mutation.

Sources


Template:CreaturebyGame