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Deck is an aspect of a Mastermind's character build in Resident Evil: Resistance.

Gameplay

Set up

10 standard cards can be chosen to make a deck and each mastermind gains access to cards at their own unique progression.

During gameplay

During gameplay, 4 cards are drawn randomly and a new card instantly replaces the used card. When a Creature or Trap card is used, the player will be prompted to place it in the environment. When a Gun card is used, the player will instead control the camera they were on as a first person turret.

Using each card takes the designated Bio Energy.

When a Mastermind gains a special card from protecting a Supply Zombie, the card will be added once they use another card.

When Ultimate skill is available, it is presented as an available "5th card" and otherwise doesn't affect the rest of deck other than being how the player selects it.

List of cards

Cards are divided into 5 types, "Creature", "Trap", "Firearms", "Effect", and "Mod". Each type functions a specific way and are the determinant for if a certain Skills and Equipment affect them.

Cards that are strengthened by the Mastermind's abilities will be indicated by them glowing.

Deck cards

These cards are selected for building the player's 10 card deck.

Creatures

Preview Name Description Bio Energy cost Notes
RERES MM Creature Card (2) Tough Zombie - Infectious Spawns a physically imposing zombie that emits infectious gas. (controllable) 5 Unlocked by reaching Rank 7 with Alex.
RERES MM Creature Card (6) Detonator Spawns a zombie that can self-destruct. (controllable) Unlocks in Area 3. 3 Unlocked by reaching Rank 7 with Annette.
RERES MM Creature Card (7) Licker Spawns a deadly and highly agile Licker. 7 Unlocked by reaching Rank 13 with Annette.
RERES MM Creature Card (10) Armored Zombie Spawns a partially-armored zombie. (controllable) 4 ?
RERES MM Creature Card (11) Dealer Spawns a Dealer zombie that can steal Umbrella Credits from Survivors. (controllable) 3 Unlocked by reaching Rank 7 with Daniel.
RERES MM Creature Card (12) Jester Spawns a zombie that has the ability to paralyze Survivors with its shrieks. (controllable) 4 Unlocked by reaching Rank 19 with Daniel.
RERES MM Creature Card (13) Crawling Zombie Spawns a zombie that is missing the lower half of its body. (controllable) 0 Unlocked by default.
RERES MM Creature Card (14) Tough Zombie Spawns a physically imposing zombie. (controllable) 4 ?
RERES MM Creature Card (16) Zombie Spawns a zombie. (controllable) 2 Unlocked by default.
RERES MM Creature Card (17) Zombie - Infectious Spawns a zombie that emits infectious gas. (controllable) 3 Unlocked by reaching Rank 5 with Daniel.
RERES MM Creature Card (18) Zombie Dog Spawns an agile zombie dog. 2 Unlocked by default.

Traps

Image Name Description Bio Energy cost Notes
RERES MM Trap Card (3) Lockdown Trap Places a trap that will cause all nearby doors to become locked when triggered. 2 Unlocked by reaching Rank 25 with Daniel.
RERES MM Trap Card (4) Leghold Trap Places a trap that holds Survivors in place. It will take them some time to break free. 3 Unlocked by default.
RERES MM Trap Card (5) Tracker Mine Places a trap that tracks nearby Survivor when triggered and increases damage dealt to them. 1 Unlocked by default.
RERES MM Trap Card (6) High Explosive Landmine Places a trap that will cause a powerful explosion when triggered. 4 Unlocked by reaching Rank 5 with Daniel.
RERES MM Trap Card (7) Landmine Places a trap that will explode when triggered. 2 Unlocked by default.

Firearms

Image Name Description Bio Energy cost Notes
RERES MM Firearm Card (1) Immobilizing Rounds Equips a launcher that can immobilize Survivors with webbing. 3 Unlocked by reaching Rank 13 with Alex.
RERES MM Firearm Card (3) Enhancer - Regen Equips a launcher which fires darts that grant creatures regenerative abilities. 1 Unlocked by reaching Rank 13 with Daniel.
RERES MM Firearm Card (4) Rifle Equips a security camera with a Rifle. 2 ?
RERES MM Firearm Card (5) Turret - Rifle Turns a camera into a sentry that automatically fires on targets with a Rifle. 4 Unlocked by reaching Rank 5 with Spencer.
RERES MM Firearm Card (6) Machine Gun Equips a security camera with a Machine Gun. 4 ?
RERES MM Firearm Card (7) Enhancer - Berserker Equips a launcher which fires darts that cause creatures to go berserk. 1 Unlocked by default.
RERES MM Firearm Card (8) Enhancer - Infection Equips a launcher which fires darts that make creatures infectious. 1 Unlocked by default.
RERES MM Firearm Card (10) Enhancer - Energy Leech Equips a launcher which fires darts that grant creatures the ability to absorb Bio Energy. 1 Unlocked by reaching Rank 13 with Spencer.
RERES MM Firearm Card (11) High Caliber Rifle Equips a security camera with a powerful Rifle. 4 Unlocked by reaching Rank 19 with Spencer.

Effect

Image Name Description Bio Energy cost Notes
RERES MM Effect Card (1) Energy Booster - Traps Lowers the cost of Trap Cards. 1 Unlocked by reaching Rank 25 with Alex.
RERES MM Effect Card (2) Energy Booster - Creatures Lowers the cost of Creature Cards. 2 Unlocked by reaching Rank 25 with Annette.
RERES MM Effect Card (5) Quick Draw Discards all non-mod cards and draws new ones. 1 Unlocked by default.
RERES MM Effect Card (6) Discount Slightly lowers the cost of skills used through this camera for a short period. 1 Unlocked by default.
RERES MM Effect Card (7) Electromagnetic Shield Removes all damage from this camera and temporarily protects it from being tampered with. 2 ?

Mod

Image Name Description Bio Energy cost Notes
RERES MM Mod Card (2) Efficiency Mod - Traps While in hand, lowers the cost of all Trap Cards by 1. 10 Unlocked by reaching Rank 19 with Alex.
RERES MM Mod Card (3) Efficiency Mod - Creatures While in hand, lowers the cost of all Creature Cards by 1. 10 Unlocked by reaching Rank 19 with Annette.
RERES MM Mod Card (7) OS Mod While in hand, E.I.S. cooldown is slightly decreased. 2 Unlocked by default.
RERES MM Mod Card (9) Generator Mod - Small While in hand, Bio Energy recharge rate is slightly increased. 4 Unlocked by default.
RERES MM Mod Card (10) Shuffle Mod - Partial While in hand, discard and redraw a random non-Mod Card whenever a card is used. 3 Unlocked by reaching Rank 19 with Spencer.

Unique Cards

The following cards are unique to specific Masterminds and will be added to their possible draws in Areas 2 then 3. Two initial ones are avaible by default and each has an alternative unlocked at a certain rank.

Image Name Description Bio Energy cost Notes
Annette
RERES MM Creature Card (3) Zombie Dogs (3) Spawns 3 agile zombie dogs. Unlocks in Area 2. 4
  • Unique to Annette.
  • Unlocked by default.
RERES MM Creature Card (4) Tough Zombie - Berserker Aura

Spawns a Tough Zombie with a berserker aura that shares its buff effects. (controllable)

Unlocks in Area 2

4 ?
RERES MM Creature Card (5) Detonator (2) Spawns 2 zombies that can self-destruct. (controllable) Unlocks in Area 3. 4
  • Unique to Annette.
  • Unlocked by default.
RERES MM Firearm Card (2) Concentrated Enhancer Equips a launcher that buffs creatures with all Enhancer effects. Unlocks in Area 3. 2
  • Unique to Annette.
  • Unlocked by reaching Rank 19 with Annette.
Daniel
RERES MM Mod Card (4) Equilibrium Mod While in hand, Bio Energy recharge rate increases according to the cost of the other cards in your hand. Unlocks in Area 3. 3
  • Unique to Daniel.
  • Unlocked by reaching Rank 19 with Daniel.
RERES MM Creature Card (9) Detonator - Berserker Spawns a berserk Detonator zombie. (controllable) Unlocks in Area 2 3
  • Unique to Daniel.
  • Unlocked by reaching Rank ? with Daniel.
RERES MM Creature Card (15) Partially Armored Zombie Spawns a fully-armored zombie that can withstand a large amount of damage. (controllable) Unlocks in Area 3. 5
  • Unique to Daniel.
  • Unlocked by default.
Alex
RERES MM Creature Card (1) Jester - Camouflaged Spawns a camouflaged Jester zombie. (controllable) Unlocks in Area 3. 4
  • Unique to Alex.
  • Unlocked by reaching Rank 19 with Alex.
RERES MM Mod Card (1) Efficiency Mod - Infection While in hand, reduces the cost of all infection-related cards by 1. Unlocks in Area 3. 10
  • Unique to Alex.
  • Unlocked by default.
RERES MM Trap Card (1) Virus Mine Places a trap that infects Survivors. Unlocks in Area 2. 3
  • Unique to Alex.
  • Unlocked by default.
RERES MM Trap Card (2) Landmine (3) Places 3 explosives traps. Unlocks in Area 2. 3
  • Unique to Alex.
  • Unlocked by reaching Rank 9 with Alex.
Spencer
RERES MM Mod Card (5) Advanced OS Mod While in hand, E.I.S. cooldown is greatly decreased when you have 6 or more units of Bio Energy. Unlocks in Area 2. 3
  • Unique to Spencer.
  • Unlocked by default.
RERES MM Mod Card (6) Overcharge Mod While in hand, Bio Energy recharge rate is greatly increased when you have 6 or more Bio Energy. Unlocks in Area 3. 5
  • Unique to Spencer.
  • Unlocked by reaching Rank 19 with Spencer.
RERES MM Effect Card (3) Mod Recycler Immediately converts all mod cards into Bio Energy. Unlocks in Area 2. 1 Unique to Spencer.
RERES MM Effect Card (4) Hypercharge Moderately lowers the cost of skills used through this camera for a short period. Unlocks in Area 3. 2
  • Unique to Spencer.
  • Unlocked by default.

Supply Zombie skill cards

The following are given to the Mastermind at random when the Survivors do not kill the Supply Zombie. These cards are still affected by Skills and Equipment.

Image Name Type
RERES MM Firearm Card (9) Grenade Launcher Firearms
RERES MM Mod Card (8) Generator Mod - Large Mod
RERES MM Effect Card (8) Blinding Flash Effect
RERES MM Creature Card (19) Ivy Creature

Ultimate Skill

All Ultimate Skills are unlocked by default.

Preview Name Description Bio Energy cost Notes
RERES MM Ultimate Card (1) William Birkin ? ? Annette's unique Ultimate skill
RERES MM Ultimate Card (2) Tyrant ? ? Daniel's unique Ultimate skill
RERES MM Ultimate Card (3) Yateveo ? ? Alex's unique Ultimate skill
RERES MM Ultimate Card (4) Disintegration Field ? ? Spencer's unique Ultimate skill
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