Deck is an aspect of a Mastermind's character build in Resident Evil: Resistance.
Gameplay
Set up
10 standard cards can be chosen to make a deck and each mastermind gains access to cards at their own unique progression.
During gameplay
During gameplay, 4 cards are drawn randomly and a new card instantly replaces the used card. When a Creature or Trap card is used, the player will be prompted to place it in the environment. When a Gun card is used, the player will instead control the camera they were on as a first person turret.
Using each card takes the designated Bio Energy.
When a Mastermind gains a special card from protecting a Supply Zombie, the card will be added once they use another card.
When Ultimate skill is available, it is presented as an available "5th card" and otherwise doesn't affect the rest of deck other than being how the player selects it.
List of cards
Cards are divided into 5 types, "Creature", "Trap", "Firearms", "Effect", and "Mod". Each type functions a specific way and are the determinant for if a certain Skills and Equipment affect them.
Cards that are strengthened by the Mastermind's abilities will be indicated by them glowing.
Deck cards
These cards are selected for building the player's 10 card deck.
Creatures
Preview | Name | Description | Bio Energy cost | Notes |
---|---|---|---|---|
Tough Zombie - Infectious | Spawns a physically imposing zombie that emits infectious gas. (controllable) | 5 | Unlocked by reaching Rank 7 with Alex. | |
Detonator | Spawns a zombie that can self-destruct. (controllable) Unlocks in Area 3. | 3 | Unlocked by reaching Rank 7 with Annette. | |
Licker | Spawns a deadly and highly agile Licker. | 7 | Unlocked by reaching Rank 13 with Annette. | |
Armored Zombie | Spawns a partially-armored zombie. (controllable) | 4 | ? | |
Dealer | Spawns a Dealer zombie that can steal Umbrella Credits from Survivors. (controllable) | 3 | Unlocked by reaching Rank 7 with Daniel. | |
Jester | Spawns a zombie that has the ability to paralyze Survivors with its shrieks. (controllable) | 4 | Unlocked by reaching Rank 19 with Daniel. | |
Crawling Zombie | Spawns a zombie that is missing the lower half of its body. (controllable) | 0 | Unlocked by default. | |
Tough Zombie | Spawns a physically imposing zombie. (controllable) | 4 | ? | |
Zombie | Spawns a zombie. (controllable) | 2 | Unlocked by default. | |
Zombie - Infectious | Spawns a zombie that emits infectious gas. (controllable) | 3 | Unlocked by reaching Rank 5 with Daniel. | |
Zombie Dog | Spawns an agile zombie dog. | 2 | Unlocked by default. |
Traps
Firearms
Effect
Mod
Unique Cards
The following cards are unique to specific Masterminds and will be added to their possible draws in Areas 2 then 3. Two initial ones are avaible by default and each has an alternative unlocked at a certain rank.
Supply Zombie skill cards
The following are given to the Mastermind at random when the Survivors do not kill the Supply Zombie. These cards are still affected by Skills and Equipment.
Image | Name | Type |
---|---|---|
Grenade Launcher | Firearms | |
Generator Mod - Large | Mod | |
Blinding Flash | Effect | |
Ivy | Creature |
Ultimate Skill
All Ultimate Skills are unlocked by default.
Preview | Name | Description | Bio Energy cost | Notes |
---|---|---|---|---|
William Birkin | ? | ? | Annette's unique Ultimate skill | |
Tyrant | ? | ? | Daniel's unique Ultimate skill | |
Yateveo | ? | ? | Alex's unique Ultimate skill | |
Disintegration Field | ? | ? | Spencer's unique Ultimate skill |
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