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{{lowercase}}
 
 
{{infobox level
 
{{infobox level
|name=desperate times
+
|name = Desperate Times
|image=[[File:EscenarioDesperate.jpg|150px]]
+
|image = [[File:EscenarioDesperate.jpg|150px]]
|game=[[Resident Evil Outbreak File 2]]
+
|game = ''[[Resident Evil Outbreak File 2|Resident Evil Outbreak File #2]]''
  +
|date = September 28, 1998
|last=[[flashback]]
 
  +
|player = Optional
|next=[[end of the road]]
 
  +
|location = [[Raccoon Police Station]]
|player=Optional
 
  +
|enemies = [[Zombie]]<br/>[[Crow]]<br/>[[Zombie dog]]<br/>[[Licker]]
|date=September 1998
 
  +
|last = [[flashback]]
|location= [[Raccoon City Police Department]]
 
  +
|next = [[end of the road]]
|Objective=
 
  +
|Objective =
|enemies=[[Zombie]]<br/>[[Crow]]<br/>[[Zombie dog]]
 
  +
}}"'''Desperate Times'''", known in Japan as {{Nihongo|The Last Defense|死守|Shishu}}, is the fourth scenario of ''[[Resident Evil Outbreak File 2|Resident Evil Outbreak File #2]]''. It takes place at the [[Raccoon Police Station]] somewhere between September 27 and 28 of 1998.
}}
 
   
  +
==Plot summary==
{{Quote|As wave after wave of the undead surrounded the city's last bastion of justice and hope, the time had come for the ultimate decision.<br/>警察署を取り囲む無数の殺意。うねりは振幅を増し、 正義の執行人たちを蹂躙すべくにじり寄る。行くか、戻るか――その決断が、生死を分かつ。|In-game descriptions - English localization and original Japanese script}}
 
  +
With the Raccoon Police Station now lost to the Zombies, Lieutenant Marvin Branagh and a group of survivors make plans to escape through a series of tunnels under the station, but as Rita Phillips is the only officer small enough it is her mission to get to the other side and send help back for the others. Lt. Branagh entrusts the survivors with finding plates to open the passage and, when done so, Rita heads out for help, finding [[Harry]] who is driving a van. While the two make their way back to the station, the other police officers are killed in various circumstances: [[Fred]] is killed by crows on the helipad; [[Aaron]] is killed by Zombies climbing over the east stairwell fence, and [[Tony]] is killed by the dobermans when he tries to rescue them. This leaves just Lt. Branagh and the survivors left.
   
  +
They head outside as Zombies begin climbing over the fence, and for several minutes fight for their lives. When Harry's van arrives, Lt. Branagh has been injured by the Zombies, and chooses to stay behind.
"'''''desperate times'''''", known in Japan as {{Nihongo|Defense|死守|Shishu}}, is the fourth scenario of ''[[Resident Evil Outbreak File 2]]''. It takes place at the [[Raccoon City Police Department]] somewhere between September 27 and 28 of 1998.
 
   
== Plot summary ==
+
==Walkthrough==
  +
Unlike other levels, Desperate times is fairly linear in its structure, with two main objectives which can only be completed in order, and optional sub-objectives for increasing the final point score. The starting point varies based on location. From Easy to Very Hard, the points are: the [[main hall]], the [[east office]], the [[underground parking garage]], and the eastern side of the [[waiting room|2F waiting room]]. It should be noted before beginning that most rooms around the police station interior will be flooded with a deadly nerve gas which rapidly increases the Virus Gauge so long as the player remains in the room. It is wise to keep collecting [[Gas Neutralizing Canister]]s, or strategically placing them in high-use areas. Read [[#Gas pattern guide|here]] for how to predict when the gas will be released.
After waves of zombies surround the police station, [[Kevin Ryman]] takes refuge inside. Meanwhile, four of the remaining officers; stranded from their colleagues, make their own plan to escape by using a network of vents from the building's old Art Museum days. Marvin tells Rita that; as she is the only member of the team who can fit through the vents, she must use them to escape the station and seek out help.
 
   
  +
Additionally, NPCs will be placed around the map. Aaron spawns on the Emergency staitswell. Fred can be found on the rooftop, and Tony will appear in the Reception desk room. Aaron and Fred will continuously fire at a perpetually respawning horde of Zombies and Crows, respectively.
The survivors collect a number of jeweled plates that; when all fit into a pedestal under the grand statue, will reveal the access way. Rita uses the vent to leave the station, but does not get back in contact with Marvin until later that night. During this time, two of the officers are killed by the undead while protecting the emergency staircase and rooftop, and a third is mauled by [[zombie dog|infected dobermans]]. Marvin is infected by a Zombie bite after being attacked outside while waiting for Rita.
 
   
  +
=== Objective 1: Plate collecting ===
Rita finally arrives in a SWAT van driven by fellow officer [[Harry]] just in time, knocking over a Zombie in the process. The undead have finally breached the front gate perimeter and are advancing to the station. The civilians climb into the van as a Zombie follows them. An injured Marvin kills it with a shot to the head and orders Harry away, taking the survivors and the crying Rita to safety.
 
  +
In order for Philips to escape via the tunnel, five jeweled plates must be recovered from around the police station and placed into the statue in the main hall.
  +
{| class="article-table"
  +
!Item
  +
!Easy<ref>''Grand Bible'', p.96.</ref>
  +
!Normal<ref>''Grand Bible'', p.97.</ref>
  +
!Hard<ref>''Grand Bible'', p.98.</ref>
  +
!Very Hard<ref>''Grand Bible'', p.99.</ref>
  +
|-
  +
|[[Amethyst Plate]]
  +
|AIPC1<ref group="note">This item is already in the possession of the first-choice partner character at the start of the game.</ref>
  +
|Interrogation witness room
  +
|Autopsy room
  +
|Autopsy room
  +
|-
  +
|[[Emerald Plate]]
  +
|Autopsy room
  +
|Autopsy room
  +
|Waiting room (west)
  +
|Kennel
  +
|-
  +
|[[Onyx Plate]]
  +
|East office
  +
|East office
  +
|Kennel
  +
|Interrogation witness room
  +
|-
  +
|[[Ruby Plate]]
  +
|Waiting room (west)
  +
|Waiting room (west)
  +
|Interrogation witness room
  +
|Waiting room (east)<ref group="note">On this difficulty level, the item is found within a safe that can be opened with the [[Ace Key]]. It is found on the west side of the Waiting room on Very Hard.</ref>
  +
|-
  +
|[[Sapphire Plate]]
  +
|Holding cell<ref group="note">This item is given to the player when they hand over the "[[Secret File (item)|Secret file]]" item to [[Ben Bertolucci]]. The Secret file is found in the Sub station room on Easy and Normal, and is hidden in the safe in the east office on Hard and Very Hard.</ref>
  +
|Holding cell
  +
|Holding cell
  +
|Holding cell
  +
|}
  +
;notes
   
  +
<references group="note" />
----
 
  +
Once all five are set into the statue mount, Philips will disappear from the police station, Lt. Branagh moves to the front entrance, and Fred, Tony and Aaron will be dead. Talking to Lt. Branagh will trigger the boss fight. [[#Objective 2: The invasion|Click here to skip to it]]. Not talking to Lt. Branagh will give the player a set time to gather weapons and complete sub-missions, and it is wise to drop items and ammunition at the front entrance for when the timer runs out. How long the player has to complete the sub-quests and gather items varies depending on difficulty and the player's online/offline state. Due to how short this time can be, it is advised the player do everything they can before completing the Plate puzzle.
''This part only exists if the player uses Kevin Ryman'':
 
  +
{| border="1" cellspacing="1" cellpadding="1" style="width:500px;" class="article-table"
:Kevin comforts a crying Rita, telling her that Marvin has not died yet, and is yet to train the [[Leon S. Kennedy|new police recruits]].
 
----
+
|-
  +
! scope="col"|
Back at the station, an injured Marvin, having killed the attacking zombies, walks into the west office. He states that he is "not dead yet."
 
  +
! scope="col"|Easy
  +
! scope="col"|Normal
  +
! scope="col"|Hard
  +
! scope="col"|Very Hard
  +
|-
  +
|Offline
  +
|5 minutes
  +
|2 minutes
  +
|1 minute
  +
|1 minute
  +
|-
  +
|Online
  +
|2 minutes
  +
|50 seconds
  +
|45 seconds
  +
|20 seconds
  +
|}
   
  +
=== Sub-mission: Ben's film reels ===
== Transcript ==
 
  +
Ben Bertolucci will reward the player with items in exchange for reels of film found across the map. Unlike the Plates they appear in the same place each difficulty.
* ''to be added''
 
  +
{| class="article-table"
  +
!Item
  +
!Location
  +
!Reward
  +
|-
  +
|Film A
  +
|Police station front entrance
  +
|Recovery Pill
  +
|-
  +
|Film B
  +
|Rooftop
  +
|Magnum Handgun
  +
|-
  +
|Film C
  +
|Kennel
  +
|First Aid Spray (Easy and Normal)
   
  +
Recovery Pill (Hard and Very Hard)
==Walkthrough==
 
  +
|-
The starting location changes depending on the difficulty level:
 
  +
|Film D
* On EASY mode, the player starts off in the [[Main hall]].
 
  +
|Parking garage ramp
* On NORMAL mode, the player starts off in the [[East office]].
 
  +
|Sub machine gun
* On HARD mode, the player starts off in the parking garage.
 
  +
|}
* On VERY HARD mode, the player starts in the other side of the waiting room.
 
   
  +
=== Objective 2: The invasion ===
===='''Plate collecting'''====
 
  +
Either through talking to Lt. Branagh or running out the timer, the player will spawn at the front entrance with their fellow AIPCs as a large number of Zombies attack. A set number of enemies must be killed in order to end the level, with the number being larger online.<ref>''Grand Bible'', p.103.</ref>
Depending on the difficulty being played, you'll start the game up in different places, and as such, the jeweled plates will be located in different areas. Before you can start doing anything, keep in mind that not only you need as many ammunition as possible, you also need to carry a Gas Neutralizer canister. In several circumstances, the area will be filled with nervous gas which makes the infection rate of your character raise quicker. Use the neutralizer in order to purge the area from the nervous gas. The neutralizer cans are commonly found in the Main Hall, as the hall also serves as a safe haven (there is a typewriter machine on the desk near Rita).
 
  +
{| class="article-table"
  +
!Format
  +
!Easy
  +
!Normal
  +
!Hard
  +
!Very Hard
  +
|-
  +
|Offline
  +
|10
  +
|20
  +
|25
  +
|30
  +
|-
  +
|Online
  +
|30
  +
|40
  +
|45
  +
|50
  +
|}
   
  +
== Gas pattern guide ==
The main objective of this scenario is to help Rita open the secret passageway so Rita can find help. The passageway is hidden under the statue in the Main Hall, with a Unicorn Medal placed on the circular pedestal under the statue's feet. Remove it in order to fit the jeweled plates on the pedestal.
 
   
  +
The nerve gas is not random, and is in fact set to a complex set of patterns. Each difficulty has two patterns - Pattern A and Pattern B - and there can be two or three rooms flooded with gas at a time.
Below is the location of the five jeweled plates required to open the secret passageway:
 
* Sapphire Plate - Given upon completion of Ben Bertolucci's side quest (fixed for all levels)
 
* Amethyst Plate - Found in Witness Interrogation Room (Normal) or Autopsy Room (Hard)
 
* Onyx Plate - Found in Marvin's Cubicle, East Office (Normal) or the Kennel (Hard)
 
* Emerald Plate - Found in Autopsy Room (Normal) or the other side of Waiting Room (Hard)
 
* Ruby Plate - Found in Waiting Room west side (Easy and Normal) or Witness Interrogation Room (Hard) or Waiting Room east side (Very Hard)
 
Once all plates are inserted, Rita will seek for help, while Marvin guards the front gate and later being bitten by a zombie. During this time, gather as many ammo and health items as you can before the final encounter.
 
===='''Optional: Keep Marvin waiting'''====
 
While dozens of zombies invade this area and you have to kill most of them and survive for a time until the scene is finished. You can talk to Marvin and choose "Yes " to begin the final battle, or you can choose to collect some items and weapons and do some events before the confrontation.
 
   
  +
=== Easy and Normal ===
The second option is indicated for better utilization of the scenario, but the instructions from here are optional and, anyway, you are in a sort of countdown to this invasion, so be quick. Take Padlock and Key Film in the ground. Go down the stairs and use the shortcut to get to the garage. Between the gate that is now open to find herbs, Magnum ammo, the Film and a D Sub Machine Gun. Go back to the garage, through the door with red light and go to the " Kennel ". A police officer will be dropped in the last cell and, beside it, the Ace Key and Film C. Leave this place and go talk to that reporter who is in the cell of another runner. Delivered three Films him to get some items (a First Aid Spray, a Recovery Medicine and other Sub Machine Gun). Go back to the garage and enter the door next to the soda machine. Proceed down the hall and up the stairs.
 
  +
Two rooms will be flooded at the same time on Easy. On Pattern A the gas is in a room for 120 seconds at a time, followed by a five-second pause where there is no gas anywhere. Pattern A therefore lasts 20 minutes before restarting. Pattern B keeps the five second pause, with gas flooding rooms for 90 seconds, and thereby lasts 15 minutes before repeating. On Normal, both Pattern A and Pattern B last 90 seconds each and have no 5 second gap.
  +
{| class="article-table"
  +
!No.
  +
!Pattern A<br />(first room)
  +
!Pattern A<br />(second room)
  +
!Pattern B<br />(first room)
  +
!Pattern B<br />(second room)
  +
|-
  +
|1
  +
|B1F west hall
  +
|Hallway
  +
|Night-duty room
  +
|Sub station room
  +
|-
  +
|2
  +
|Autopsy room
  +
|2F east passage
  +
|B1F west hall
  +
|Waiting room
  +
|-
  +
|3
  +
|1F east hall
  +
|Underground parking garage
  +
|2F east passage
  +
|Hallway
  +
|-
  +
|4
  +
|East office
  +
|Interrogation witness room
  +
|1F east hall
  +
|Underground parking garage
  +
|-
  +
|5
  +
|Night-duty room
  +
|B1F east hall
  +
|Autopsy room
  +
|Kennel
  +
|-
  +
|6
  +
|Kennel
  +
|Sub station room
  +
|East office
  +
|Interrogation witness room
  +
|-
  +
|7
  +
|1F lobby
  +
|B1F east hall
  +
|B1F east hall
  +
|Waiting room
  +
|-
  +
|8
  +
|Kennel
  +
|B1F west hall
  +
|1F lobby
  +
|Hallway
  +
|-
  +
|9
  +
|B1F east hall
  +
|Hallway
  +
|Autopsy room
  +
|Underground parking garage
  +
|-
  +
|10
  +
|1F east hall
  +
|1F lobby
  +
|2F east passage
  +
|Interrogation witness room
  +
|}
   
  +
=== Hard and Very Hard ===
Go through this hallway, enter the door to return to the first room of the scenario and go through the next door (with a small white light on the side). Here the police will be dead and you can take your HP and handgun ammo. Climb the stairs and enter the door. Go through the door ahead. Being on the right side of " Waiting room " again, go into the trunk and use the Ace Key to unlock the safe. Inside there will be ammo Sub Machinegun and a Magnum handgun. Leave this room and enter the last door of this corridor to get to the " Rooftop ". Here there are many items : A Shotgun in the body of police, Shotgun ammo, the Film B on the ground (the reward for this will be another Magnum), a First Aid Spray on a barrel and an anti -virus. Use the Padlock Key to unlock the gate at his side and in between. You'll find half a dozen Plywood Board against the wall. If you want to make one of the events in the scenario, take them with you distributing them between your inventory and your partners. Now go back to the entrance of the police station, where there was Marvin.
 
  +
Hard and Very Hard use the same set of patterns. The first and second rooms are almost identical to those of Easy and Normal, with the exception of the end of the Pattern A sequence. On Hard the gas floods a room for only 60 seconds before moving, with it being 30 in Very Hard.
  +
{| class="article-table"
  +
!No.
  +
!Pattern A<br />(first room)
  +
!Pattern A<br />(second room)
  +
!
  +
Pattern A<br />(third room)
  +
!Pattern B<br />(first room)
  +
!Pattern B<br />(second room)
  +
!
  +
Pattern B<br />(third room)
  +
|-
  +
|1
  +
|B1F west hall
  +
|Hallway
  +
|1F lobby
  +
|Night-duty room
  +
|Sub station room
  +
|2F east passage
  +
|-
  +
|2
  +
|Autopsy room
  +
|2F east passage
  +
|Night-duty room
  +
|B1F west hall
  +
|Waiting room
  +
|B1F east hall
  +
|-
  +
|3
  +
|1F east hall
  +
|Underground parking garage
  +
|Waiting room
  +
|2F east passage
  +
|Hallway
  +
|Sub station room
  +
|-
  +
|4
  +
|East office
  +
|Interrogation witness room
  +
|2F east passage
  +
|1F east hall
  +
|Underground parking garage
  +
|Interrogation witness room
  +
|-
  +
|5
  +
|Night-duty room
  +
|B1F east hall
  +
|1F lobby
  +
|Autopsy room
  +
|Kennel
  +
|Night-duty room
  +
|-
  +
|6
  +
|Kennel
  +
|Sub station room
  +
|East office
  +
|East office
  +
|Interrogation witness room
  +
|Sub station room
  +
|-
  +
|7
  +
|1F lobby
  +
|B1F east hall
  +
|Underground parking garage
  +
|B1F east hall
  +
|Waiting room
  +
|East office
  +
|-
  +
|8
  +
|Kennel
  +
|B1F west hall
  +
|Interrogation witness room
  +
|1F lobby
  +
|Hallway
  +
|2F east passage
  +
|-
  +
|9
  +
|B1F east hall
  +
|Hallway
  +
|Waiting room
  +
|Autopsy room
  +
|Underground parking garage
  +
|Night-duty room
  +
|-
  +
|10
  +
|1F east hall
  +
|East office
  +
|Sub station room
  +
|2F east passage
  +
|Interrogation witness room
  +
|Kennel
  +
|}
  +
  +
== Event Checklist ==
  +
#Opened safe in [[east office]] (20pts)
  +
#Opened safe in [[waiting room 2F|waiting room]] (40pts)
  +
#Gave film to [[Ben Bertolucci|Ben]] (30pts)
  +
#Gave film to [[Ben Bertolucci|Ben]] (50pts)
  +
#Removed [[Unicorn Medal|unicorn medal]] (10pts)
  +
#Opened secret door in [[hallway]] (30pts)
  +
#Used [[onyx plate]] (20pts)
  +
#Used [[ruby plate]] (20pts)
  +
#Used [[sapphire plate]] (20pts)
  +
#Used [[emerald plate]] (20pts)
  +
#Used [[amethyst plate]] (20pts)
  +
#Opened [[Underground parking garage|parking garage]] shutter (30pts)
  +
#Connected [[Underground parking garage|garage]] to [[main hall]] (20pts)
  +
#Boarded up front entrance (20pts)
  +
#Moved patrol car in garage (30pts)
  +
#Opened [[Kevin Ryman|Kevin]]'s locker (20pts)
  +
#Opened [[Kevin Ryman|Kevin]]'s desk drawer (20pts)
  +
#Unlocked [[Jean]]'s desk drawer (40pts)
  +
#Unlocked drawer in reception (30pts)
  +
#Unlocked 1F hall shelf (30pts)
  +
#Used padlock key (40pts)
  +
#Obtained all maps (20pts)
  +
#Obtained "[[Station memo]]" (10pts)
  +
#Obtained "[[Police notice]]" (10pts)
  +
#Obtained "[[Secret file]]" (10pts)
  +
#Obtained "[[Marvin's memo]]" (10pts)
  +
#Obtained "[[Emergency orders A]]" (10pts)
  +
#Obtained "[[Emergency orders B]]" (10pts)
  +
#Obtained "[[Police diary]]" (20pts)
  +
#Obtained "[[Bizarre case file]]" (20pts)
  +
#Obtained "[[Resume envelope]]" (20pts)
   
If you brought the boards, put them at the gates, but it does not actually prevent the invasion of zombies. If you brought the Film B, use the shortcut from the garage to take him to Ben and get the ultimate reward (other Magnum handgun). If you have time to do all this, go back to the entrance of the police station and talk to Marvin.
 
   
===='''Invasion'''====
 
If the invasion cutscene interrupted you or if you had Marvin to gather the survivors, you will have to face the zombie hordes and leave anything you forgot to bring for the next time you play this scenario, because the police will be inaccessible during the final battle. Unload all your ammo on the zombies and blow the red jars when zombies are crowded near them. Remember not to get attacked because it'll make you like a sitting duck here. Based on the difficulties and the game mode (online or offline), you may have to take down a certain number of zombies before the battle ends. After some time the final cutscene took place and the scenario is finished.
 
 
==Characters==
 
==Characters==
*[[Kevin Ryman]] - Appears whether part of your team or not.
+
*[[Kevin Ryman]]
*[[Rita]]  - An RPD officer; assigned with finding help.
+
*[[Rita Phillips]]  - An RPD officer; assigned with finding help.
 
*[[Aaron]] - An RPD officer guarding the emergency stairwell; previously appeared in ''[[Outbreak]]''
 
*[[Aaron]] - An RPD officer guarding the emergency stairwell; previously appeared in ''[[Outbreak]]''
 
*[[Marvin Branagh]] - A senior RPD officer. He is leading the escape operation.
 
*[[Marvin Branagh]] - A senior RPD officer. He is leading the escape operation.
Line 92: Line 365:
 
== Further notes ==
 
== Further notes ==
 
*[[David King]] has different camera angles in his ending.
 
*[[David King]] has different camera angles in his ending.
*In the waiting room where you find one of the plates (And where the player starts on very hard mode) there is a [[item box]] from previous Resident Evil series. There is actually an item box in that room in Resident Evil 2. It is, however, unused in this scenario, but only usable to push and climb up.
+
*In the waiting room where you find one of the plates (And where the player starts on very hard mode) there is a [[item box]] from previous entries Resident Evil series that can be used to climb and retrieve the plate.
*When the scenario is completed by Kevin you can see a speeding police car heading towards the station pass the SWAT van. Although speculated to be Leon and Claire, this is not the case as this scenario takes place most likely on September 28th as Jill Valentine is the first to notice Marvin has been fatally wounded by zombies. Therefore the police car is merely an Easter egg from RE2.
+
*When the scenario is completed by Kevin you can see a speeding police car heading towards the station pass the SWAT van. Although the edited models of Kevin and Cindy present inside the car are supposed to be Leon and Claire,<ref>Police car model datamined from the game: http://i.imgur.com/8ykzSOW.jpg</ref><ref>A frame taken from Kevin's "desperate times" ending, showing Leon's model in the police car: https://i.imgur.com/AsPw2Xe.jpg</ref> this is not the case as this scenario takes place most likely on September 28 as Jill Valentine is the first to notice Marvin has been fatally wounded by zombies. Leon and Claire visit the police station one day later. Therefore, the police car is merely a non-canon Easter Egg from ''Resident Evil 2''.
 
*[[Ben Bertolucci]] makes a cameo in this scenario, and is also an unlockable character within the game (If given a roll of film, and then purchased for 3000 points).
 
*[[Ben Bertolucci]] makes a cameo in this scenario, and is also an unlockable character within the game (If given a roll of film, and then purchased for 3000 points).
*If an AI character dies in a room by the nervous gas and the player is in a room next to their "dead mark", they will still answer the player if they´re called or talked via ab-lib. Once the player goes to the room, the AI will drop dead as soon the player enters the area.
+
*If an AI character dies in a room by the nervous gas and the player is in a room next to their "dead mark", they will still answer the player if they're called or talked via ab-lib. Once the player goes to the room, the AI will drop dead as soon the player enters the area.
* In the Reception Desk room, there is a Licker crawling outside a small window at the back. The Licker also appears in Resident Evil 2 outside the same window.
+
*In the Reception Desk room, there is a Licker crawling outside a small window at the back. The Licker also appears in ''Resident Evil 2'' outside the same window.
   
 
==Sources==
 
==Sources==
 
<references />
 
<references />
 
 
{{Succession
 
{{Succession
 
|name=Resident Evil Outbreak scenario
 
|name=Resident Evil Outbreak scenario
Line 107: Line 379:
 
|successor=[[end of the road]]
 
|successor=[[end of the road]]
 
}}
 
}}
  +
{{Resident Evil Outbreak gameplay}}
   
  +
[[es:Desperate Times]]
{{Outbreak}}
 
 
[[Category:Outbreak scenarios|10]]
 
[[Category:Outbreak scenarios|10]]
[[Category:Resident Evil Outbreak]]
 

Revision as of 11:16, 28 November 2019

"Desperate Times", known in Japan as The Last Defense (死守 Shishu?), is the fourth scenario of Resident Evil Outbreak File #2. It takes place at the Raccoon Police Station somewhere between September 27 and 28 of 1998.

Plot summary

With the Raccoon Police Station now lost to the Zombies, Lieutenant Marvin Branagh and a group of survivors make plans to escape through a series of tunnels under the station, but as Rita Phillips is the only officer small enough it is her mission to get to the other side and send help back for the others. Lt. Branagh entrusts the survivors with finding plates to open the passage and, when done so, Rita heads out for help, finding Harry who is driving a van. While the two make their way back to the station, the other police officers are killed in various circumstances: Fred is killed by crows on the helipad; Aaron is killed by Zombies climbing over the east stairwell fence, and Tony is killed by the dobermans when he tries to rescue them. This leaves just Lt. Branagh and the survivors left.

They head outside as Zombies begin climbing over the fence, and for several minutes fight for their lives. When Harry's van arrives, Lt. Branagh has been injured by the Zombies, and chooses to stay behind.

Walkthrough

Unlike other levels, Desperate times is fairly linear in its structure, with two main objectives which can only be completed in order, and optional sub-objectives for increasing the final point score. The starting point varies based on location. From Easy to Very Hard, the points are: the main hall, the east office, the underground parking garage, and the eastern side of the 2F waiting room. It should be noted before beginning that most rooms around the police station interior will be flooded with a deadly nerve gas which rapidly increases the Virus Gauge so long as the player remains in the room. It is wise to keep collecting Gas Neutralizing Canisters, or strategically placing them in high-use areas. Read here for how to predict when the gas will be released.

Additionally, NPCs will be placed around the map. Aaron spawns on the Emergency staitswell. Fred can be found on the rooftop, and Tony will appear in the Reception desk room. Aaron and Fred will continuously fire at a perpetually respawning horde of Zombies and Crows, respectively.

Objective 1: Plate collecting

In order for Philips to escape via the tunnel, five jeweled plates must be recovered from around the police station and placed into the statue in the main hall.

Item Easy[1] Normal[2] Hard[3] Very Hard[4]
Amethyst Plate AIPC1[note 1] Interrogation witness room Autopsy room Autopsy room
Emerald Plate Autopsy room Autopsy room Waiting room (west) Kennel
Onyx Plate East office East office Kennel Interrogation witness room
Ruby Plate Waiting room (west) Waiting room (west) Interrogation witness room Waiting room (east)[note 2]
Sapphire Plate Holding cell[note 3] Holding cell Holding cell Holding cell
notes
  1. This item is already in the possession of the first-choice partner character at the start of the game.
  2. On this difficulty level, the item is found within a safe that can be opened with the Ace Key. It is found on the west side of the Waiting room on Very Hard.
  3. This item is given to the player when they hand over the "Secret file" item to Ben Bertolucci. The Secret file is found in the Sub station room on Easy and Normal, and is hidden in the safe in the east office on Hard and Very Hard.

Once all five are set into the statue mount, Philips will disappear from the police station, Lt. Branagh moves to the front entrance, and Fred, Tony and Aaron will be dead. Talking to Lt. Branagh will trigger the boss fight. Click here to skip to it. Not talking to Lt. Branagh will give the player a set time to gather weapons and complete sub-missions, and it is wise to drop items and ammunition at the front entrance for when the timer runs out. How long the player has to complete the sub-quests and gather items varies depending on difficulty and the player's online/offline state. Due to how short this time can be, it is advised the player do everything they can before completing the Plate puzzle.

Easy Normal Hard Very Hard
Offline 5 minutes 2 minutes 1 minute 1 minute
Online 2 minutes 50 seconds 45 seconds 20 seconds

Sub-mission: Ben's film reels

Ben Bertolucci will reward the player with items in exchange for reels of film found across the map. Unlike the Plates they appear in the same place each difficulty.

Item Location Reward
Film A Police station front entrance Recovery Pill
Film B Rooftop Magnum Handgun
Film C Kennel First Aid Spray (Easy and Normal)

Recovery Pill (Hard and Very Hard)

Film D Parking garage ramp Sub machine gun

Objective 2: The invasion

Either through talking to Lt. Branagh or running out the timer, the player will spawn at the front entrance with their fellow AIPCs as a large number of Zombies attack. A set number of enemies must be killed in order to end the level, with the number being larger online.[5]

Format Easy Normal Hard Very Hard
Offline 10 20 25 30
Online 30 40 45 50

Gas pattern guide

The nerve gas is not random, and is in fact set to a complex set of patterns. Each difficulty has two patterns - Pattern A and Pattern B - and there can be two or three rooms flooded with gas at a time.

Easy and Normal

Two rooms will be flooded at the same time on Easy. On Pattern A the gas is in a room for 120 seconds at a time, followed by a five-second pause where there is no gas anywhere. Pattern A therefore lasts 20 minutes before restarting. Pattern B keeps the five second pause, with gas flooding rooms for 90 seconds, and thereby lasts 15 minutes before repeating. On Normal, both Pattern A and Pattern B last 90 seconds each and have no 5 second gap.

No. Pattern A
(first room)
Pattern A
(second room)
Pattern B
(first room)
Pattern B
(second room)
1 B1F west hall Hallway Night-duty room Sub station room
2 Autopsy room 2F east passage B1F west hall Waiting room
3 1F east hall Underground parking garage 2F east passage Hallway
4 East office Interrogation witness room 1F east hall Underground parking garage
5 Night-duty room B1F east hall Autopsy room Kennel
6 Kennel Sub station room East office Interrogation witness room
7 1F lobby B1F east hall B1F east hall Waiting room
8 Kennel B1F west hall 1F lobby Hallway
9 B1F east hall Hallway Autopsy room Underground parking garage
10 1F east hall 1F lobby 2F east passage Interrogation witness room

Hard and Very Hard

Hard and Very Hard use the same set of patterns. The first and second rooms are almost identical to those of Easy and Normal, with the exception of the end of the Pattern A sequence. On Hard the gas floods a room for only 60 seconds before moving, with it being 30 in Very Hard.

No. Pattern A
(first room)
Pattern A
(second room)

Pattern A
(third room)

Pattern B
(first room)
Pattern B
(second room)

Pattern B
(third room)

1 B1F west hall Hallway 1F lobby Night-duty room Sub station room 2F east passage
2 Autopsy room 2F east passage Night-duty room B1F west hall Waiting room B1F east hall
3 1F east hall Underground parking garage Waiting room 2F east passage Hallway Sub station room
4 East office Interrogation witness room 2F east passage 1F east hall Underground parking garage Interrogation witness room
5 Night-duty room B1F east hall 1F lobby Autopsy room Kennel Night-duty room
6 Kennel Sub station room East office East office Interrogation witness room Sub station room
7 1F lobby B1F east hall Underground parking garage B1F east hall Waiting room East office
8 Kennel B1F west hall Interrogation witness room 1F lobby Hallway 2F east passage
9 B1F east hall Hallway Waiting room Autopsy room Underground parking garage Night-duty room
10 1F east hall East office Sub station room 2F east passage Interrogation witness room Kennel

Event Checklist

  1. Opened safe in east office (20pts)
  2. Opened safe in waiting room (40pts)
  3. Gave film to Ben (30pts)
  4. Gave film to Ben (50pts)
  5. Removed unicorn medal (10pts)
  6. Opened secret door in hallway (30pts)
  7. Used onyx plate (20pts)
  8. Used ruby plate (20pts)
  9. Used sapphire plate (20pts)
  10. Used emerald plate (20pts)
  11. Used amethyst plate (20pts)
  12. Opened parking garage shutter (30pts)
  13. Connected garage to main hall (20pts)
  14. Boarded up front entrance (20pts)
  15. Moved patrol car in garage (30pts)
  16. Opened Kevin's locker (20pts)
  17. Opened Kevin's desk drawer (20pts)
  18. Unlocked Jean's desk drawer (40pts)
  19. Unlocked drawer in reception (30pts)
  20. Unlocked 1F hall shelf (30pts)
  21. Used padlock key (40pts)
  22. Obtained all maps (20pts)
  23. Obtained "Station memo" (10pts)
  24. Obtained "Police notice" (10pts)
  25. Obtained "Secret file" (10pts)
  26. Obtained "Marvin's memo" (10pts)
  27. Obtained "Emergency orders A" (10pts)
  28. Obtained "Emergency orders B" (10pts)
  29. Obtained "Police diary" (20pts)
  30. Obtained "Bizarre case file" (20pts)
  31. Obtained "Resume envelope" (20pts)


Characters

Gallery

Further notes

  • David King has different camera angles in his ending.
  • In the waiting room where you find one of the plates (And where the player starts on very hard mode) there is a item box from previous entries Resident Evil series that can be used to climb and retrieve the plate.
  • When the scenario is completed by Kevin you can see a speeding police car heading towards the station pass the SWAT van. Although the edited models of Kevin and Cindy present inside the car are supposed to be Leon and Claire,[6][7] this is not the case as this scenario takes place most likely on September 28 as Jill Valentine is the first to notice Marvin has been fatally wounded by zombies. Leon and Claire visit the police station one day later. Therefore, the police car is merely a non-canon Easter Egg from Resident Evil 2.
  • Ben Bertolucci makes a cameo in this scenario, and is also an unlockable character within the game (If given a roll of film, and then purchased for 3000 points).
  • If an AI character dies in a room by the nervous gas and the player is in a room next to their "dead mark", they will still answer the player if they're called or talked via ab-lib. Once the player goes to the room, the AI will drop dead as soon the player enters the area.
  • In the Reception Desk room, there is a Licker crawling outside a small window at the back. The Licker also appears in Resident Evil 2 outside the same window.

Sources

  1. Grand Bible, p.96.
  2. Grand Bible, p.97.
  3. Grand Bible, p.98.
  4. Grand Bible, p.99.
  5. Grand Bible, p.103.
  6. Police car model datamined from the game: http://i.imgur.com/8ykzSOW.jpg
  7. A frame taken from Kevin's "desperate times" ending, showing Leon's model in the police car: https://i.imgur.com/AsPw2Xe.jpg
Preceded By Position Succeeded By
flashback Scenario end of the road