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{{Infobox VG
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|title=Devil May Cry
When [[Resident Evil 4]] was still in production, it went under many changes. Whilst still under the working title "[[Resident Evil 3.5|Biohazard 3.5]]," one of its versions included supernatural monsters. The difference from the other games caused a completely new game to be made, and for RE4 to be rebuilt from scratch.
 
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|image=[[File:DMC1FrontCover.jpg|250px]]
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|caption=North American box art
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|developer=Team Little Devils
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|publisher=[[Capcom]]
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|director=[[Hideki Kamiya]]
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|producer=Hiroyuki Kobayashi (producer)<br>[[Shinji Mikami]] (executive&nbsp;producer)
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|writer=Hideki Kamiya<ref name="dmcscenario" /><br>[[Noboru Sugimura]]<ref name="dmcscenario2" />
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|composer=Masami Ueda<br>Masato Kohda<br>Misao Senbongi
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|series=''Devil May Cry''
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|platforms=PlayStation 2, PlayStation 3, Xbox 360
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|released='''PlayStation 2'''<br />{{vgrelease|JP=August 23, 2001|NA=October 17, 2001|EU=December 7, 2001}}'''PlayStation 3 & Xbox 360'''<br />{{vgrelease|NA=April 3, 2012}}
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|genre=Action, hack and slash
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|modes=Single-player
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}}
   
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{{Nihongo|'''''Devil May Cry'''''|デビル メイ クライ|Debiru Mei Kurai|frequently abbreviated as '''''DMC'''''}} is an action game developed and published by Capcom, released in 2001 for the PlayStation 2. Although it is the first game in the series of the same name, the events in ''Devil May Cry'' are second in the series storyline's chronological order, taking place after ''[[W:C:Devilmaycry:Devil May Cry 3: Dante's Awakening|Devil May Cry 3: Dante's Awakening]]'' and before ''[[W:C:Devilmaycry:Devil May Cry 2|Devil May Cry 2]]'' and ''[[W:C:Devilmaycry:Devil May Cry 4|Devil May Cry 4]]''. Set in modern times on the fictional Mallet Island, the story centers on the characters [[W:C:Devilmaycry:Dante|Dante]] and [[W:C:Devilmaycry:Trish|Trish]] and their quest to confront the demon lord [[W:C:Devilmaycry:Mundus|Mundus]]. The story is told primarily through a mixture of cutscenes, which use the game's engine and several pre-rendered full motion videos. ''Devil May Cry'' received prominent coverage in the video game media, high overall scores from professional reviewers, and has sold more than two million copies.<ref name="devilmaycry">{{cite web | url=http://palgn.com.au/article.php?id=4737 | title=Matt’s Somewhat Serious Bit | accessdate=2008-07-20 | date=2006-06-09 | author=Matt Keller | publisher=Palgn}}</ref>
This game became known as "Devil May Cry".
 
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==The Resident Evil that never was...==
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First hinted at in early December 1999,<ref>{{cite web |url=http://ps2.ign.com/articles/072/072895p1.html |title=Resident Evil Series to Haunt PlayStation 2 |author=Douglass C. Perry |date=3 December 1999 |work=IGN.com |publisher=IGN Entertainment, Inc. |accessdate=17 July 2010}}</ref> ''Devil May Cry'' started out as the earliest incarnation of ''[[Resident Evil 4]]''.<ref>{{cite journal |author=Kevin Gifford, Mark MacDonald |date=April 2005 |title=Afterthoughts: Resident Evil 4 |journal=Electronic Gaming Monthly |publisher=Ziff Davis Media Inc. |issue=190 |pages=51–52}}</ref> Initially developed for the PlayStation 2, the game was directed by [[Hideki Kamiya]] after producer [[Shinji Mikami]] requested him to create a new entry in the ''Resident Evil'' series.<ref name="dmcbegin">{{cite web |url=http://www.capcom.co.jp/devil/column/vol002.html |title=新しいバイオ |author=[[Hideki Kamiya]] |date=July 2001 |work=Devil May Cry Column |publisher=[[Capcom Co., Ltd.]] |accessdate=17 July 2010}}</ref> Around the turn of the millennium,<ref name="dmcscenario">{{cite web |url=http://www.capcom.co.jp/devil/column/vol010.html |title=シナリオの話 |author=[[Hideki Kamiya]] |date=July 2001 |work=Devil May Cry Column |publisher=Capcom Co., Ltd. |accessdate=17 July 2010}}</ref> regular series writer [[Noboru Sugimura]]<ref name="dmcscenario2">{{cite web |url=http://game.watch.impress.co.jp/docs/20010411/capcom.htm |title=カプコン、深作欣二監督を招き「クロックタワー3」を制作 |author=Minoru Funatsu |date=11 April 2001 |work=Game Watch |publisher=Impress Watch Corporation |accessdate=8 July 2010}}</ref> created a scenario for the title, based on Kamiya's idea to make a very cool and stylized action game.<ref>{{cite book |title=Devil May Cry Graphic Edition |date=December 2001 |publisher=Kadokawa Shoten |isbn=978-4-04-707071-4}}</ref> The story was based on unraveling the mystery surrounding the body of protagonist Tony,<ref>{{cite web |url=http://twitter.com/PG_kamiya/status/24941810134 |title=Twitter |date=19 September 2010 |author=Hideki Kamiya |archiveurl=http://www.webcitation.org/5tbHdx65h |archivedate=19 October 2010}}</ref> an invincible man with skills and an intellect exceeding that of normal people, his superhuman abilities explained with biotechnology.<ref name="dmcscenario" /> As Kamiya felt the playable character did not look brave and heroic enough in battles from a fixed angle, he decided to drop the prerendered backgrounds from previous ''Resident Evil'' installments and instead opted for a dynamic camera system.<ref name="dmcbegin" /> This new direction required the team to make a trip to Europe where they spent eleven days in the United Kingdom and Spain photographing things like Gothic statues, bricks, and stone pavements for use in textures.<ref>{{cite web |url=http://www.capcom.co.jp/devil/column/vol009.html |title=背景 |author=Hideki Kamiya |date=July 2001 |work=Devil May Cry Column |publisher=Capcom Co., Ltd. |accessdate=17 July 2010}}</ref><ref>{{cite web |url=http://www.1up.com/do/feature?cId=3152913 |title=Retro/Active: Hideki Kamiya -- The Okami Family Tree |author=James Mielke |work=1UP.com |publisher=UGO Entertainment, Inc. |date=18 August 2006 |accessdate=20 July 2008}}</ref> Though the developers tried to make the "coolness" theme fit into the world of ''Resident Evil'', Mikami felt it strayed too far from the series' survival horror roots and gradually convinced all of the staff members to make the game independent from it.<ref>{{cite web |url=http://ps2.ign.com/articles/094/094860p1.html |title=E3 2001: Interview with Shinji Mikami |author=Douglass C. Perry |date=17 May 2001 |work=IGN.com |publisher=IGN Entertainment, Inc. |accessdate=20 July 2008}}</ref> Kamiya eventually rewrote the story to be set in a world full of demons and changed the hero's name to "[[W:C:Devilmaycry:Dante|Dante]]".<ref name="dmcscenario" /> The cast of characters remained largely identical to that in Sugimura's scenario,<ref>{{cite web |url=http://twitter.com/PG_kamiya/status/25191837038 |title=Twitter |date=22 September 2010 |author=Hideki Kamiya |archiveurl=http://www.webcitation.org/5tbJ8ld9e |archivedate=19 October 2010}}</ref> although appearances of the hero's mother and father were written out of the story.<ref>{{cite web |url=http://twitter.com/PG_kamiya/status/24938262180 |title=Twitter |date=19 September 2010 |author=Hideki Kamiya |archiveurl=http://www.webcitation.org/5tbJGKbw7 |archivedate=19 October 2010}}</ref><ref>{{cite web |url=http://twitter.com/PG_kamiya/status/25008421124 |title=Twitter |date=20 September 2010 |author=Hideki Kamiya |archiveurl=http://www.webcitation.org/5tbJZ1OSS |archivedate=19 October 2010}}</ref> The game's new title was revealed as ''Devil May Cry'' in November 2000.<ref>{{cite web |url=http://ps2.ign.com/articles/087/087835p1.html |title=New From Capcom: Devil May Cry |date=15 November 2000 |work=IGN.com |publisher=IGN Entertainment, Inc. |accessdate=17 July 2010}}</ref>
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The game was developed by Team Little Devils, a group of staff members within [[Capcom Production Studio 4]].<ref>{{cite video game |title=Devil May Cry |developer=Capcom Co., Ltd |publisher=Capcom Entertainment, Inc. |date=October 17, 2011 |scene=staff credits}}</ref><ref>{{cite web |archiveurl=http://replay.web.archive.org/20050206023353/http://www.capcom.co.jp/studio4/index.html |title=Production Studio 4 |language=[[Wikipedia:Japanese language|Japanese]] |archivedate=February 6, 2005 |publisher=Capcom Co., Ltd}}</ref> Some of the major gameplay elements were partially inspired by a bug found in ''Onimusha: Warlords''. During a test-play, Kamiya discovered that enemies could be kept in the air by slashing them repeatedly, which lead to the inclusion of juggles by gunfire and sword strikes in ''Devil May Cry''.<ref name=egm>''Electronic Gaming Monthly'', December 2001 issue, pg. 56</ref> According to the director, ''Devil May Cry'' was designed from the ground up around Dante's acrobatics and combat abilities.<ref name="Kamiya Touch">{{cite web|last= Mielke|first= James|date= 2006-08-18| title = The Kamiya Touch| url=http://www.1up.com/do/feature?pager.offset=1&cId=3152880|accessdate = 2008-07-20 | publisher=1UP.com}}</ref> The decision was made late in the development process to change the game to a more mission-based advancement, instead of the more open-ended structure of the ''Resident Evil'' games.<ref name="Preview1">{{cite web|last= Ike Sato|first= Yukiyoshi |date= 2001-05-24|title = Capcom changes Devil May Cry gameplay| url=http://www.gamespot.com/ps2/action/devilmaycry/news.html?sid=2765132|accessdate = 2008-07-20 | publisher=GameSpot}}</ref> ''Devil May Cry'''s difficulty was intentional, according to Kamiya, who called it his "challenge to those who played light, casual games."<ref name=top200>{{cite web|accessdate=2008-07-20|url=http://www.1up.com/do/feature?pager.offset=1&cId=3147448|title=Greatest 200 |publisher=1UP }}</ref>
   
 
==Similarities==
 
==Similarities==
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|[[Aunt]]<small>(voice)</small><br /> Computer voice <small>(RE:D voice)</small>
 
|[[Aunt]]<small>(voice)</small><br /> Computer voice <small>(RE:D voice)</small>
 
|}
 
|}
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{{clear}}
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==Sources==
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<references/>

Revision as of 21:31, 8 January 2012

Devil May Cry (デビル メイ クライ Debiru Mei Kurai?, frequently abbreviated as DMC) is an action game developed and published by Capcom, released in 2001 for the PlayStation 2. Although it is the first game in the series of the same name, the events in Devil May Cry are second in the series storyline's chronological order, taking place after Devil May Cry 3: Dante's Awakening and before Devil May Cry 2 and Devil May Cry 4. Set in modern times on the fictional Mallet Island, the story centers on the characters Dante and Trish and their quest to confront the demon lord Mundus. The story is told primarily through a mixture of cutscenes, which use the game's engine and several pre-rendered full motion videos. Devil May Cry received prominent coverage in the video game media, high overall scores from professional reviewers, and has sold more than two million copies.[3]

The Resident Evil that never was...

First hinted at in early December 1999,[4] Devil May Cry started out as the earliest incarnation of Resident Evil 4.[5] Initially developed for the PlayStation 2, the game was directed by Hideki Kamiya after producer Shinji Mikami requested him to create a new entry in the Resident Evil series.[6] Around the turn of the millennium,[1] regular series writer Noboru Sugimura[2] created a scenario for the title, based on Kamiya's idea to make a very cool and stylized action game.[7] The story was based on unraveling the mystery surrounding the body of protagonist Tony,[8] an invincible man with skills and an intellect exceeding that of normal people, his superhuman abilities explained with biotechnology.[1] As Kamiya felt the playable character did not look brave and heroic enough in battles from a fixed angle, he decided to drop the prerendered backgrounds from previous Resident Evil installments and instead opted for a dynamic camera system.[6] This new direction required the team to make a trip to Europe where they spent eleven days in the United Kingdom and Spain photographing things like Gothic statues, bricks, and stone pavements for use in textures.[9][10] Though the developers tried to make the "coolness" theme fit into the world of Resident Evil, Mikami felt it strayed too far from the series' survival horror roots and gradually convinced all of the staff members to make the game independent from it.[11] Kamiya eventually rewrote the story to be set in a world full of demons and changed the hero's name to "Dante".[1] The cast of characters remained largely identical to that in Sugimura's scenario,[12] although appearances of the hero's mother and father were written out of the story.[13][14] The game's new title was revealed as Devil May Cry in November 2000.[15]

The game was developed by Team Little Devils, a group of staff members within Capcom Production Studio 4.[16][17] Some of the major gameplay elements were partially inspired by a bug found in Onimusha: Warlords. During a test-play, Kamiya discovered that enemies could be kept in the air by slashing them repeatedly, which lead to the inclusion of juggles by gunfire and sword strikes in Devil May Cry.[18] According to the director, Devil May Cry was designed from the ground up around Dante's acrobatics and combat abilities.[19] The decision was made late in the development process to change the game to a more mission-based advancement, instead of the more open-ended structure of the Resident Evil games.[20] Devil May Cry's difficulty was intentional, according to Kamiya, who called it his "challenge to those who played light, casual games."[21]

Similarities

Some enemies and locations still bear resemblance to Resident Evil enemies and locales:

  • Phantom and Kyklops are giant spiders resembling Web Spinners;
  • Marionettes are slow moving enemies similar to Zombies;
  • Blades are reptilian enemies similar to the Hunters;
  • Mallet Island bears some resemblance to Salazar's Castle;
  • Leon S. Kennedy, the lead protagonist for Resident Evil 4, bears a striking resemblance to Dante, the protagonist of the Devil May Cry franchise.
  • Both Dante and Leon escape islands when they were going to blow (although Dante escapes on a plane and Leon on a jet-ski)

Common Actors

Since both series are made by Capcom, a number of voice actors and motion capture actors have had roles in both.

Actor Devil May Cry Resident Evil
Reuben Langdon Dante(DMC3 & 4 voice & mocap, anime English voice) Chris Redfield(REC:V & RE5 mocap)
Dave Johnson(voice)
Johnny Yong Bosch Nero(voice & mocap) Brad Vickers(RE:UC voice)
Richard Aiken(Pachislot voice)
Minor voices (RE:UC, RE:D)
Liam O'Brien Sanctus(voice) Reynard Fisher(voice)
TJ Storm Agnus(voice & mocap) Josh Stone(voice & mocap)
Ndesu(mocap)
Stephanie Sheh Kyrie(voice) Rebecca Chambers(RE:UC voice)
Yoko Suzuki(Outbreak: File 2 voice)
Female Majini(voice)
Adam Clark Arkham(voice & mocap) Oswell E. Spencer(voice & mocap)
Daniel Southworth Vergil(DMC3 voice & mocap)
Credo(mocap)
Dan DeChant(mocap)
Mary Elizabeth McGlynn Nevan(voice)
Echidna(voice)
Aunt(voice)
Computer voice (RE:D voice)

Sources

  1. 1.0 1.1 1.2 1.3 Hideki Kamiya (July 2001). シナリオの話. Devil May Cry Column. Capcom Co., Ltd.. Retrieved on 17 July 2010.
  2. 2.0 2.1 Minoru Funatsu (11 April 2001). カプコン、深作欣二監督を招き「クロックタワー3」を制作. Game Watch. Impress Watch Corporation. Retrieved on 8 July 2010.
  3. Matt Keller (2006-06-09). Matt’s Somewhat Serious Bit. Palgn. Retrieved on 2008-07-20.
  4. Douglass C. Perry (3 December 1999). Resident Evil Series to Haunt PlayStation 2. IGN.com. IGN Entertainment, Inc.. Retrieved on 17 July 2010.
  5. Kevin Gifford, Mark MacDonald (April 2005). "Afterthoughts: Resident Evil 4". Electronic Gaming Monthly (Ziff Davis Media Inc.) (190): 51–52. 
  6. 6.0 6.1 Hideki Kamiya (July 2001). 新しいバイオ. Devil May Cry Column. Capcom Co., Ltd.. Retrieved on 17 July 2010.
  7. Devil May Cry Graphic Edition. Kadokawa Shoten. December 2001. ISBN 978-4-04-707071-4. 
  8. Hideki Kamiya (19 September 2010). Twitter. Archived from the original on 19 October 2010.
  9. Hideki Kamiya (July 2001). 背景. Devil May Cry Column. Capcom Co., Ltd.. Retrieved on 17 July 2010.
  10. James Mielke (18 August 2006). Retro/Active: Hideki Kamiya -- The Okami Family Tree. 1UP.com. UGO Entertainment, Inc.. Retrieved on 20 July 2008.
  11. Douglass C. Perry (17 May 2001). E3 2001: Interview with Shinji Mikami. IGN.com. IGN Entertainment, Inc.. Retrieved on 20 July 2008.
  12. Hideki Kamiya (22 September 2010). Twitter. Archived from the original on 19 October 2010.
  13. Hideki Kamiya (19 September 2010). Twitter. Archived from the original on 19 October 2010.
  14. Hideki Kamiya (20 September 2010). Twitter. Archived from the original on 19 October 2010.
  15. New From Capcom: Devil May Cry. IGN.com. IGN Entertainment, Inc. (15 November 2000). Retrieved on 17 July 2010.
  16. Capcom Co., Ltd. Devil May Cry. (Capcom Entertainment, Inc.). Scene: staff credits. (October 17, 2011)
  17. Error on call to Template:cite web: Parameters url and title must be specifiedProduction Studio 4 (Japanese). Capcom Co., Ltd. Archived from [{{{url}}} the original] on February 6, 2005.
  18. Electronic Gaming Monthly, December 2001 issue, pg. 56
  19. Mielke, James (2006-08-18). The Kamiya Touch. 1UP.com. Retrieved on 2008-07-20.
  20. Ike Sato, Yukiyoshi (2001-05-24). Capcom changes Devil May Cry gameplay. GameSpot. Retrieved on 2008-07-20.
  21. Greatest 200. 1UP. Retrieved on 2008-07-20.