Resident Evil Wiki
Resident Evil Wiki
No edit summary
m (clean up, typos fixed: divices → devices)
Line 1: Line 1:
 
{{Infobox room
 
{{Template:Infobox room
 
 
|name = Water Purification Room
 
|name = Water Purification Room
 
|image = [[File:Water room.jpg|300px]]
 
|image = [[File:Water room.jpg|300px]]
Line 7: Line 6:
 
|links = [[Water Purification Monitor Room]]}}
 
|links = [[Water Purification Monitor Room]]}}
   
[[Jill Valentine|Jill]] can find here three jars of [[Gun Powder A]] and [[Gun Powder B]] for each. If they aren't present here, than their location is [[Facility Rest Room]]. There are some divices in that room: the device for checking the water quality and the ultraviolet rays device. First device is needed for checking the [[Water Sample]] and releasing the lock of the [[Treatment Room Access]]. The ultraviolet device is needed for adding the radiating code to the [[Facility Key]] that can open the locker in the basement of the facility after that.
+
[[Jill Valentine|Jill]] can find here three jars of [[Gun Powder A]] and [[Gun Powder B]] for each. If they aren't present here, than their location is [[Facility Rest Room]]. There are some devices in that room: the device for checking the water quality and the ultraviolet rays device. First device is needed for checking the [[Water Sample]] and releasing the lock of the [[Treatment Room Access]]. The ultraviolet device is needed for adding the radiating code to the [[Facility Key]] that can open the locker in the basement of the facility after that.
   
 
<gallery captionalign="left">
 
<gallery captionalign="left">

Revision as of 20:46, 25 June 2012


Jill can find here three jars of Gun Powder A and Gun Powder B for each. If they aren't present here, than their location is Facility Rest Room. There are some devices in that room: the device for checking the water quality and the ultraviolet rays device. First device is needed for checking the Water Sample and releasing the lock of the Treatment Room Access. The ultraviolet device is needed for adding the radiating code to the Facility Key that can open the locker in the basement of the facility after that.