Equipment as an aspect of character customization in Resident Evil: Resistance.
Gameplay
The equipment is acquired via the Equipment Chests from the Shop and can be equipped either at the Customize menu or during the character select menu before a match starts.
Characters initially start with 1 available slot for equipment and gain access to more as the player level ups that character's Rank up to a max of 4 slots.
Each equipment costs a certain amount of "Equipment Points". Characters can not use more equipment if the total Equipment Points cost goes beyond their Equipment Point limit.
List
Survivors
Combat
Icon | Name | Description | Equipment Points | Tier |
---|---|---|---|---|
Iron Nails I | Slightly increases the power of melee attacks. | 3 | ||
Iron Nails II | Moderately increases the power of melee attacks. | 5 | ||
Iron Nails III | Greatly increases the power of melee attacks. | 7 | High | |
FMJ Rounds I | Slightly increases the power of firearms. | 3 | ||
FMJ Rounds II | Moderately increases the power of firearms. | 5 | ||
FMJ Rounds III | Greatly increases the power of firearms. | 7 | High | |
Metal Solvent I | Slightly increases damage to traps. | 2 | ||
Metal Solvent II | Greatly increases damage to traps. | 3 | ||
EMP Rounds I | Slightly increases damage to cameras. | 2 | ||
EMP Rounds II | Greatly increases damage to cameras. | 3 | ||
Leather Handle I | Slightly increases the chances of landing a critical hit with melee attack. | 2 | ||
Leather Handle II | Greatly increases the chances of landing a critical hit with melee attack. | 4 | High | |
Long Barrel I | Slightly increases the chances of landing a critical hit with firearms. | 2 | ||
Long Barrel II | Greatly increases the chances of landing a critical hit with firearms. | 4 | High | |
High-Grade Ammo I | Moderately increases enemy knockback from firearms. | 2 | ||
High-Grade Ammo II | Greatly increases enemy knockback from firearms. | 4 | ||
Batting Glove I | Moderately increases enemy knockback from melee attack. | 2 | ||
Batting Glove II | Greatly increases enemy knockback from melee attack. | 4 | ||
Tactical Glove | Slightly increases the power of melee attack and firearms. | 4 | ||
Army Boots | Slightly increases movement speed. | 5 |
Survival
Icon | Name | Description | Equipment Points | Tier |
---|---|---|---|---|
Mortar and Pestle I | Slightly increases the effect healing items have on your character. | 1 | ||
Mortar and Pestle II | Moderately increases the effect healing items have on your character. | 3 | ||
Mortar and Pestle III | Greatly increases the effect healing items have on your character. | 5 | High | |
Bulletproof Vest I | Slightly increases maximum health. | 3 | ||
Bulletproof Vest II | Moderately increases maximum health. | 5 | ||
Bulletproof Vest III | Greatly increases maximum health. | 7 | High | |
Gas Mask I | Slightly increases your resistance to infection. | 2 | ||
Gas Mask II | Moderately increases your resistance to infection. | 4 | ||
Gas Mask III | Greatly increases your resistance to infection. | 6 | High | |
EMT License I | Slightly decreases how much time it takes to revive defeated teammates. | 2 | ||
EMT License II | Moderately decreases how much time it takes to revive defeated teammates. | 3 | ||
EMT License III | Greatly decreases how much time it takes to revive defeated teammates. | 4 | High | |
AED Device | Slightly increases the speed at which you revive teammates and the effect healing items have on your character. | 3 | ||
Emergency Rations | Moderately increases how much health is recovered after being revived. | 4 |
Resource
Icon | Name | Description | Equipment Points | Tier |
---|---|---|---|---|
Ammo Pack I | Start with a small amount of extra Ammo. | 1 | ||
Ammo Pack II | Start with a moderate amount of extra Ammo. | 2 | ||
Ammo Pack III | Start with a large amount of extra Ammo. | 4 | High | |
Wallet I | Start with a small amount of Umbrella Credits. | 1 | ||
Wallet II | Start with a moderate amount of Umbrella Credits. | 3 | ||
Wallet III | Start with a large amount of Umbrella Credits. | 5 | High | |
First Aid Spray+ | Start with a First Aid Spray in your inventory. | 3 | ||
Flash Grenade+ | Start with a Flash Grenade in your inventory. | 3 | High | |
Pharmacy 101 | Slightly increases the drop rate of herbs when defeating an enemy. | 3 | ||
Molotov Cocktail+ | Start with a Molotov Cocktail in your inventory. | 2 | ||
Hand Grenade+ | Start with a Grenade in your inventory. | 3 | High | |
Sling Bag | Increases your inventory space by one slot. (Max 12 slots.) | 2 | High | |
Survival Pack | Start with a small amount of extra Ammo and Umbrella Credits. | 3 | ||
Hiking Bag | Increases your inventory space by two slots. (Max 12 slots.) | 5 | High |
Mastery
Icon | Name | Description | Equipment Points | Tier |
---|---|---|---|---|
Shoulder Pad I | Slightly increases damage dealt to doors. | 1 | ||
Shoulder Pad II | Moderately increases damage dealt to doors. | 2 | ||
Shoulder Pad III | Greatly increases damage dealt to doors. | 3 | High | |
USB Drive I | Slightly decreases the time it takes to deactivate Security Devices. | 1 | ||
USB Drive II | Moderately decreases the time it takes to deactivate Security Devices. | 2 | ||
USB Drive III | Greatly decreases the time it takes to deactivate Security Devices. | 3 | High | |
Auxiliary Sight | Auto aim on enemies when using firearms. | 1 | ||
Survival Kit | Automatically uses Green Herbs in inventory when health is critical. | 1 | ||
Poison Detector | Automatically uses Blue Herbs in inventory when infection reaches phase 2. | 1 | ||
Baton | Slightly increases damage dealt to doors and decreases the time it takes to deactivate Security Devices. | 3 | ||
Secrurity Guard Uniform | Moderately increases damage dealt to doors, and automatically uses Blue Herbs when infection reaches phase 2. | 4 | ||
Novice Gear | Activates auto aim and will automatically use Green Herbs when low on health. | 3 |
Mastermind
Creature
Icon | Name | Description | Equipment Points | Tier |
---|---|---|---|---|
Resilient Skin I | Slightly increases the maximum health of creatures. | 3 | Low | |
Resilient Skin II | Moderately increases the maximum health of creatures. | 5 | Mid | |
Resilient Skin III | Greatly increases the power of melee attacks. | 7 | High | |
Viral Canister I | Slightly increases Infection Rate. | 2 | Low | |
Viral Canister II | Moderately increases Infection Rate. | 4 | Mid | |
Viral Canister III | Greatly increases Infection Rate. | 6 | High | |
Razor Claws I | Slightly increases the attack power of creatures. | 3 | Low | |
Razor Claws II | Moderately increases the attack power of creatures. | 5 | Mid | |
Razor Claws III | Greatly increases the attack power of creatures. | 7 | High | |
Virulent Claws | Slightly increases the rate of infection caused by creatures, while also slightly increasing their attack power. | 5 | Low | |
Augmented Limbs | Moderately increases creature movement speed. | 5 | Mid |
Trap
Icon | Name | Description | Equipment Points | Tier |
---|---|---|---|---|
Military Grade Explosives I | Slightly increases damage dealt by traps. | 3 | Low | |
Military Grade Explosives II | Moderately increases damage dealt by traps. | 5 | Mid | |
Military Grade Explosives III | Greatly increases damage dealt by traps. | 7 | High | |
Steel Pressure Plate I | Slightly increases trap durability and the time Martin needs to disarm them using his Sapper skill. | 2 | Low | |
Steel Pressure Plate II | Moderately increases trap durability and the time Martin needs to disarm them using his Sapper skill. | 3 | Mid | |
Steel Pressure Plate III | Greatly increases trap durability and the time Martin needs to disarm them using his Sapper skill. | 4 | High | |
High-Tech Materials | Slightly increases trap durability, attack power, and the time Martin needs to disarm them using his Sapper skill. | 5 | Low | |
Camouflage Coating | Decreases the distance from which traps can be detected by Survivors, making them more difficult to avoid. | 3 | Mid |
Camera
Utility
Sources
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