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(Added item list.)
Tags: Visual edit apiedit
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The layout and spawn points of enemies and traps, as well as the type of enemies per spawn point is fixed. Enemies deal much more damage to the point where they can kill the player through a single clean hit. Blocking is still effective at reducing damage and is the only viable way of surviving any damage aside from grabs.
 
The layout and spawn points of enemies and traps, as well as the type of enemies per spawn point is fixed. Enemies deal much more damage to the point where they can kill the player through a single clean hit. Blocking is still effective at reducing damage and is the only viable way of surviving any damage aside from grabs.
   
Throughout the game are randomized crate spawns with ranks assigned to them ranging from 1 to 3 and a much rarer chest for a rank 4 item. Items that drop from crates and chests are randomized within a possible list based on the rank of the crate. The crate layout on the map re-randomizes after each death. Some crates are rigged to explode which can cause immediate death.
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Throughout the game are randomized crate spawns with ranks assigned to them ranging from 1 to 3 and a much rarer chest for a rank 4 item. Items that drop from crates and chests are randomized within a possible list based on the rank of the crate. The crate layout on the map re-randomizes after each death. Some crates are rigged to explode which can cause immediate death. These crates can be detected by having only a single layer of tape located near the bottom and a ticking sound coming from inside.
   
 
The final boss in this game mode is [[Marguerite Baker]] in her mutated form.
 
The final boss in this game mode is [[Marguerite Baker]] in her mutated form.
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Every shot counts when obtaining a firearm due to the randomized nature of the game mode, making head shots essential. Melee combat isn't impossible but poses a tremendous level of risk with extremely minimal returns.
 
Every shot counts when obtaining a firearm due to the randomized nature of the game mode, making head shots essential. Melee combat isn't impossible but poses a tremendous level of risk with extremely minimal returns.
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== Item List ==
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=== One-Star Crate (Brown) ===
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* [[Chem Fluid]]
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* [[Strong Chem Fluid]]
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* [[Herbs|Herb]]
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* [[First Aid Med]]
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* [[Gun Powder]]
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* [[Psychostimulants]]
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=== Two-Star Crate (Green) ===
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* [[Strong First Aid Med]]
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* [[X-ray Glasses]]
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* [[Stabilizer]]
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* [[MPM Handgun]]
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* [[Handgun Ammo (RE7)|Handgun Ammo]]
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* [[M21 Shotgun]]
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* [[Shotgun Shells (RE7)|Shotgun Shells]]
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* [[Burner]]
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* [[Burner Fuel]]
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=== Three-Star Crate (Purple) ===
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* [[Strong First Aid Med]]
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* [[Steroids]]
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* [[Survival Knife (RE7)|Survival Knife ]]
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* [[The Secrets of Defense]]
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* [[M19 Handgun]]
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* [[Handgun ammunition|Handgun Ammo]]
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* [[M37 Shotgun]]
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* [[Shotgun Shells (RE7)|Shotgun Shells]]
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* [[P19 Machine Gun]]
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* [[Machine Gun Ammo (RE7)|Machine Gun Ammo]]
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* [[Flame Round|Flame Rounds]]
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=== Four-Star Chest (Silver) ===
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* [[Walking Shoes]]
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* [[The Essence of Defense]]
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* [[Albert-01|Albert-01R]]
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* [[Enhanced Handgun Ammo]]
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* [[44 MAG]]
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* [[44 MAG Ammo]]
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* [[Grenade Launcher (RE7)|Grenade Launcher ]]
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* [[Neuro Round|Neuro Rounds]]
   
 
==Gallery==
 
==Gallery==

Revision as of 07:08, 22 June 2017

Ethan Must Die title card

Ethan Must Die is a minigame for Resident Evil 7: Biohazard. It was released as part of the "Banned Footage Vol. 1" DLC on 31 January 2017 on the PlayStation 4, and on 21 February for the PC and Xbox One.

Gameplay

The mode sets the player as Ethan ; armed with 12 item slots, the codex watch, and the Knife. The player spawns in the Yard by the entrance of the Old House and will play through the Main House, which is modified with traps and different enemy placement, before heading to the Green House to face Marguerite.

The mode lacks checkpoints; dying in this mode respawns the player back at the beginning and a statue is left at the location of their death. When the statue is broken, it will leave behind one random item the player had on them during that previous life.

The layout and spawn points of enemies and traps, as well as the type of enemies per spawn point is fixed. Enemies deal much more damage to the point where they can kill the player through a single clean hit. Blocking is still effective at reducing damage and is the only viable way of surviving any damage aside from grabs.

Throughout the game are randomized crate spawns with ranks assigned to them ranging from 1 to 3 and a much rarer chest for a rank 4 item. Items that drop from crates and chests are randomized within a possible list based on the rank of the crate. The crate layout on the map re-randomizes after each death. Some crates are rigged to explode which can cause immediate death. These crates can be detected by having only a single layer of tape located near the bottom and a ticking sound coming from inside.

The final boss in this game mode is Marguerite Baker in her mutated form.

Strategy

Same tactics from the normal difficulty can be applied although requires more perseverance as players may not have sufficient supplies as with the randomized nature of the mode.

Every shot counts when obtaining a firearm due to the randomized nature of the game mode, making head shots essential. Melee combat isn't impossible but poses a tremendous level of risk with extremely minimal returns.

Item List

One-Star Crate (Brown)

Two-Star Crate (Green)

Three-Star Crate (Purple)

Four-Star Chest (Silver)

Gallery

Loading screens

Sources