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===Games===
 
===Games===
 
*''[[Resident Evil 2]]'' (1998)
 
*''[[Resident Evil 2]]'' (1998)
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*Resident Evil Survivor (2000)
 
*''[[Wikipedia:Beck: The Game|Beck: The Game]]''
 
*''[[Wikipedia:Beck: The Game|Beck: The Game]]''
 
*''[[Wikipedia:Bounty Hunter Sarah: Holy Mountain No Teiou|Bounty Hunter Sarah: Holy Mountain No Teiou]]''
 
*''[[Wikipedia:Bounty Hunter Sarah: Holy Mountain No Teiou|Bounty Hunter Sarah: Holy Mountain No Teiou]]''

Revision as of 08:26, August 15, 2016

Flagship Co., Ltd. was a subsidiary of Capcom founded for the purpose of improved script writing. It existed from 1997-2007 before being liquidated back into Capcom Co., Ltd.

Studio history

Flagship was founded in April 1997 under its President, Yoshiki Okamoto, who expressed a need for professional screenplay writers to help gain sales, saying "There are professionals drawing pictures, creating programs and composing music for video games, but not writing screenplays. We would like to improve the standard of screenplays throughout the video game industry." The founding team consisted of experienced television writers such as Noboru Sugimura and Hirohisa Masuda (both from Super Sentai) as well as Shozo Uehara of Ultraman. Other writers from Super Sentai and Kamen Rider such as Jin'ichi Miyashita and Naoyuki Sakai also served as co-writers for some games.

Initially tasked with the rewriting of Resident Evil 2, Flagship would soon after take over Studio 4's writing staff as the principle writers for the franchise, with Sugimura writing up scripts for Resident Evil Zero; Resident Evil CODE:Veronica; Resident Evil Survivor (with Sakai) and Resident Evil 4 (a before the end of the millennium. Alongside these were five expansions into radioplays as well as a novel.

Over the first few years of its history, the number of game scripts assigned to Flagship increased. However, Okamoto would leave the company in 2003 to form Game Republic, Inc. Sugimura would also depart in late 2004, dying shortly after from a heart condition. When it was finally closed down in June 2007, the company operated at a capacity of around thirty people.

Flagship works

Games

Other works

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