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The Game clock is a system that tracks the "play time" of a given game for various purposes such end-game rank or awards. The properties of the clock vary slightly between games.

Resident Evil 7: Biohazard (2017)[]

In Resident Evil 7, the player's play time can be seen in the stats menu of the pause screen. Properties of the clock include:

  • Does not run during cutscenes or on pause menu
  • Runs while on any inventory menu; items, files, map
  • Restarting after death does not revert the clock back to that save point/checkpoint

Things related to play time are:

Resident Evil 2 One Shot Demo[]

In RESIDENT EVIL 2 1-Shot Demo, the player's play time will be displayed in the pause menu. Unlike other games, the propose of the clock in this demo was to limit the time a player could play the demo to 30 minutes (shared across multiple playthroughs and if the demo was completed before the time expired), after which they would not be able to play anymore. Properties of the clock include:

  • Does not run during cutscenes or on pause menu
  • Runs while on any inventory menu; items, files, map
  • Continued across playthroughs

Things related to play time include:

  • Achievements/Trophies which would unlock for every 5 minutes played (6 in total)
  • Limit the time a player could play the demo for to 30 minutes

Resident Evil 2 (2019)[]

In Resident Evil 2, the player's play time will be displayed in the pause menu. Properties of the clock include:

  • Does not run during cutscenes or on pause menu
  • Runs while on any inventory menu; items, files, map
  • Restarting after death does not revert the clock back to that save point/checkpoint

Things related to the play time are:

  • Achievements/Trophies relating to rank
  • End game rank

Gallery[]

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