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The Game clock is a system that tracks the "play time" of a given game for various purposes such end-game rank or awards. The properties of the clock vary slightly between games.

Resident Evil 7: Biohazard (2017)

In Resident Evil 7, the player's play time can be seen in the stats menu of the pause screen. Properties of the clock include:

  • Does not run during cutscenes or on pause menu
  • Runs while on any inventory menu; items, files, map
  • Restarting after death does not revert the clock back to that save point/checkpoint

Things related to play time are:

Resident Evil 2 One Shot Demo

In RESIDENT EVIL 2 1-Shot Demo, the player's play time will be displayed in the pause menu. Unlike other games, the propose of the clock in this demo was to limit the time a player could play the demo to 30 minutes (shared across multiple playthroughs a if the demo was completed before the time expired), after which they would not be able to play anymore. Properties of the clock include:

  • Does not run during cutscenes or on pause menu
  • Runs while on any inventory menu; items, files, map
  • Continued across playthroughs

Things related to play time include:

  • Achievements/Trophies which would unlock for every 5 minutes played (6 in total)
  • Limit the time a player could play the demo for to 30 minutes

Resident Evil 2 (2019)

In Resident Evil 2, the player's play time will be displayed in the pause menu. Properties of the clock include:

  • Does not run during cutscenes or on pause menu
  • Runs while on any inventory menu; items, files, map
  • Restarting after death does not revert the clock back to that save point/checkpoint

Things related to the play time are:

  • Achievements/Trophies relating to rank
  • End game rank

Gallery

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