Resident Evil Wiki
Resident Evil Wiki
m (clean up, replaced: Edonia → Idonia)
m (clean up, replaced: Idonia → Edonia)
Line 11: Line 11:
 
}}
 
}}
   
One of three different herbs found growing in pots around the [[Arklay Mountains]] and [[Raccoon City]], along with the [[Red Herb]] and [[Blue Herb]]. The Green and Red Herbs are also found in Spain (along with the new [[Yellow Herb]]) as well as [[Kijuju|Africa]]. Both Green and Red are later found in [[Lanshiang|China]], [[Idonia|Eastern Europe]] and [[Tall Oaks|elsewhere in the United States]].
+
One of three different herbs found growing in pots around the [[Arklay Mountains]] and [[Raccoon City]], along with the [[Red Herb]] and [[Blue Herb]]. The Green and Red Herbs are also found in Spain (along with the new [[Yellow Herb]]) as well as [[Kijuju|Africa]]. Both Green and Red are later found in [[Lanshiang|China]], [[Edonia|Eastern Europe]] and [[Tall Oaks|elsewhere in the United States]].
   
 
The '''Green Herb''' is used for [[Health|Physical Strength]] and has appeared in every game in the series to date. [[File:Green Hebb re4.jpg|thumb|Resident Evil 4 Green Herb]]
 
The '''Green Herb''' is used for [[Health|Physical Strength]] and has appeared in every game in the series to date. [[File:Green Hebb re4.jpg|thumb|Resident Evil 4 Green Herb]]

Revision as of 01:27, 16 August 2012

One of three different herbs found growing in pots around the Arklay Mountains and Raccoon City, along with the Red Herb and Blue Herb. The Green and Red Herbs are also found in Spain (along with the new Yellow Herb) as well as Africa. Both Green and Red are later found in China, Eastern Europe and elsewhere in the United States.

The Green Herb is used for Physical Strength and has appeared in every game in the series to date.

File:Green Hebb re4.jpg

Resident Evil 4 Green Herb

Resident Evil 1-5, C:V, Survivor

In a majority of the series, the Green Herb can be mixed with Red and Blue Herbs which will either increase its potency or give it antidote properties on top of its own healing properties. All three can be combined to create a powerful herb that cures poison, as well.[notes 1]

Herb Mixture Chart

Herbs Resident Evil 0 Resident Evil Resident Evil 2 Resident Evil 3: Nemesis CODE: Veronica Resident Evil 5 Survivor
Green 20%-30% 20%-30% 20%-30% 20%-30% 20%-30% 25% of Max 20%-30%
Red Combine Combine Combine Combine Combine Combine Combine
Blue Antidote Antidote Antidote Antidote Antidote N/A Antidote
G + G 50%-60% 50%-60% 50%-60% 50%-60% 50%-60% 60% of Max 50%-60%
G+G+G 100% 100% 100% 100% 100% N/A 100%
G + B 20%-30%, Antidote 20%-30%, Antidote 20%-30%, Antidote 20%-30%, Antidote 20%-30%, Antidote N/A 20%-30%, Antidote
G+G+B 50%-60%, Antidote 50%-60%, Antidote 50%-60%, Antidote 50%-60%, Antidote 50%-60%, Antidote N/A 50%-60%, Antidote
G + R 100% 100% 100% 100% 100% 100% 100%
G+R+B 100%, Antidote 100%, Antidote 100%, Antidote 100%, Antidote 100%, Antidote N/A 100%, Antidote

Green and Yellow Herbs (RE4)

Green Herbs make a return in Resident Evil 4, along with Red Herbs. There are no Blue Herbs as poison has been removed, however Green Herbs can now be combined with new Yellow Herbs. Combining a Yellow Herb with the Green Herb acts as an additive to give the herb combination the ability to permanently raise the overall health of the user.

Herb Combination Chart (RE4)

Green Yellow Red G+G G+G+G G+Y G+R G+R+Y
20%-30% Combine Combine 50%-60% 100% 20%-30%, +1 Max Health 100% 100%, +1 Max Health

Herb Tablets (RE6)

In Resident Evil 6, Green and Red Herbs both return. However instead of using the herbs directly to heal, the herbs can be turned into tablets that can be placed in a storage case. When the tablets are placed in the storage case, they can be automatically used in-game through a button press. Different mixtures give a different number of tablets. One tablet will heal one block of health for any character, the max health being six blocks.

Herb Tablet Chart

Green Red G + G G+G+G G + R
1 Tablet No Use 3 Tablets 6 Tablets 6 Tablets

Herbs as Anti-Virals (Outbreak)

In Outbreak and Outbreak File #2, the Green Herb and other herbs function mostly the same. The primarily difference is that every herb and herb combination is capable of staving off the t-Virus infection of players briefly. Although they are not as substantial as an Anti-Virus, it is still incredibly helpful.

Herb Usage Chart (Outbreak)

Green Red Blue G+G G+G+G G+B G+G+B B+R G+R G+R+B
500 Combine Antidote 1,000 1,700 500, Antidote 1,000, Antidote Combine, Antidote 2,000 2,200, Antidote

Mercenaries 3D

In the 3DS title, Resident Evil: The Mercenaries 3D, Green Herbs are the only herb and healing item found. Some characters start with them and otherwise, they can be dropped by enemies when defeated. In Mercenaries 3D, the effectiveness of a Green Herb is dependent upon the character that is being played.

Mercenaries Herb Usage Chart

Barry Burton Rebecca Chambers HUNK Jack Krauser Chris Redfield Claire Redfield Jill Valentine Albert Wesker
180 450 270 210 300 360 330 300
Barry Burton (Patriotic) Rebecca Chambers (Nurse) HUNK (Mr. Death) Jack Krauser (Exo-Skeleton) Chris Redfield (Pilot Suit) Claire Redfield (Suit) Jill Valentine (Casual) Albert Wesker (Uroboros)
390 600 180 150 330 240 390 90

Other Titles

In some titles, Green Herbs are used solely by themselves and are the only herb found in some titles. Gun Survivor 2 and Dead Aim feature only Green Herbs (along with First Aid Sprays) that heal a small bit of health.

In Revelations, Green Herbs can be found through the scanning mechanic and stored in stacks of five.

In Umbrella Chronicles, Green Herbs are found and used automatically and are very uncommon. This changes in Darkside Chronicles, where they can be stored in the inventory and used manually by pressing the "+" Button.

In Resident Evil Gaiden, Green Herbs are accompanied with Yellow, Red, Blue, and Purple Herbs but there is no herb mixing.

Herb Usage Chart

Herbs Survivor 2 Dead Aim Revelations Gaiden Umbrella Chronicles Darkside Chronicles
Green 20%-30% 25% 100% 20%-30% 50% (Normal) 50% (Normal)
Yellow N/A N/A N/A 50%-60% N/A N/A
Red N/A N/A N/A 90%-100% N/A N/A
Blue N/A N/A N/A Antidote N/A N/A
Purple N/A N/A N/A 90%-100%, Antidote N/A N/A

Resident Evil: The Deck Building Game

GreenherbDBG1

Green Herb card in the base set.

GreenherbDBG2

Green Herb card in Alliance.

Green Herbs are item cards in the Resident Evil DBG. They are the only card in the game to be redesigned for Alliance; first appearing in their traditional plant look and then designed around their "vial" design from Resident Evil 5's inventory system. Green herbs are part of the "Basic Resources" in the DBG, and are present in all scenarios of the game, without exception. They are used through "trashing" which forces the player to return them to the Resource Area. If only one is trashed, the designated character the item was used on is healed by 20 Health. If two are Trashed at the same time, the character is healed by 60. Herbs have a Gold Cost of 20, so they are reasonably easy to obtain, even at the very beginning of the game. Claire Redfield and George Hamilton both use Herbs for their effects. George uses herbs to gain Actions and extra cards. Claire uses them to increase her base damage.

Related Pages

Sources

Notes
  1. A majority of these numbers are rough estimates as there are no known precise numbers for some of them. It should be noted in the Botany Book, it is said a Red Herb increases the the potency of a Green Herb to three times its normal potency. Outbreak's official numbers contradict this, however.
References