Resident Evil Wiki
Advertisement
Resident Evil Wiki


This page contains the healing items and health related game mechanics that appear in Resident Evil: Resistance.

Summary[]

In Resident Evil: Resistance, health condition is represented by a bar with an ECG signal on the player's bottom left side of the screen, and by the player character's stance as well. When health reaches 0%, the character is defeated and can be revived within 30 seconds after it, otherwise, they'll die and respawn at the start of the area.

Healing can only be done by using healing items in the inventory menu or if it's assigned to a shortcut.

Health conditions[]

The four health conditions in Resident Evil: Resistance are the following:

  • Fine (perfect health 100%)

RE2 Remake Status FINE Perfect Condition

  • Fine (health between 67% and 99%)

RE2 Remake Status FINE

  • Caution (health between 34% and 66%)

RE2 Remake Status CAUTION

  • Danger (health between 1% and 33%)

RE2 Remake Status DANGER

Infection meter has 3 levels, the higher the level the more the Survivor coughs. It decreases health decreases by % until 1%.

The health of each character are the following:

  • Valerie: 1100HP (Note: It used to be 1200HP before the Prison map update)
  • January: 1200HP
  • Tyrone: 1400HP
  • Samuel: 1300HP
  • Martin: 1100HP (Note: It used to be 1000HP before the Prison map update)
  • Becca: 1100HP
  • Jill: 1200HP

Not only is health condition represented by a different notation and colour but also by an erratic heart rate (as shown on pictures).

There are also changes in the player character's stance and movement:

  • Normal stance and walking (Fine)
  • Wounded stance and holding stomach (Caution and Infected - even if health is above %)
  • Heavily wounded stance and limping (Danger and Infected - if health is below %)

Healing[]

Survivors can heal by using items like Green Herbs and First Aid Sprays. There are skills that can be used for healing such as Valerie's Fever Skill (both variants), Samuel's Recover Personal Skill, Tyrone's Fever Skill (Life Line variant) and his Passive Skill, Resilience.

Reviving someone from the defeated state can be done with either the normal revival interaction, the use of First Aid Sprays, Valerie's Fever Skills, and Tyrone's Second Wind which only works on him.

Equipments that affect health:

  • Mortar and Pestle I, II & III: increases the effect of healing items on your character.
  • Bulletproof Vest I, II & III: increases maximum health.
  • EMT License I, II & III: decreases the time it takes to revive defeated teammates.
  • AED Device: slightly increases the revive speed and the effect of healing items.
  • Emergency Rations: increases how much health is recovered from being revived.
  • NBC Suit: moderately increases max health and resistance to infection.
  • Adrenaline Shot I, II & III: increases the survival time when defeated.
  • Steroids: moderately increases the effect of buffing and healing items on your character.

Skills that affect health:

  • Valerie
    • Fever Skills, both variants: heals and revives. Remedy cures infection.
    • Healing Aura passive skill: increase the effect of healing items.
  • Tyrone
    • Life Line Fever Skill: gives protection and heals.
    • Turnout Gear: decreases the damage received from traps.
    • First Responder: increases the revive speed.
    • Second Wind: revives himself, buffs him and recovers his Fever Skill.
    • Resilience: automatic healing when under the Fine condition.
  • Samuel
    • Immortal Fever Skill: recovers health while receiving bonus health back from kills.
    • Recover Personal Skill: heals and cures infection after the first hit for a short period.

Sources[]

Advertisement