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Invisible Mode is a game mode in Resident Evil: Revelations 2. It must be unlocked for each episode individually by simply completing the episode, and it can be purchased for 1000 BP per episode in the Rewards menu.

In this mode, all enemies are invisible. Moira's flashlight and Natalia's pointing ability can briefly reveal enemies. Like in the main campaign, Natalia is able to see an aura where an enemy is located.

Loadouts[]

Just like in Countdown Mode, all episodes have a pre-determined starting loadout for both characters and the Workstation cannot be accessed while in this mode. Any inventory progress will also not be saved in-between episodes, so if ammo is picked up in one episode, it will not show up in the other and will instead be replaced by the pre-determined starting loadout.

The loadout list is the same as the one for Countdown Mode:

Episode 1: Penal Colony[]

Character Weapons (bullets in magazine / total ammo count)
Claire N/A
Moira N/A
Barry
Natalia N/A

Episode 2: Contemplation[]

Character Weapons (bullets in magazine / total ammo count)
Claire
Moira N/A
Barry
  • Samurai Edge (9 / 18)
  • Assault Rifle NSR47 (39 / 30)
  • Magnum Python (6 / 0)
  • Exploding Bottle (x1)
  • Firebomb Bottle (x1)
  • Green Herb (x3)
Natalia N/A

Episode 3: Judgment[]

Character Weapons (bullets in magazine / total ammo count)
Claire
Moira N/A
Barry
  • Samurai Edge (9 / 18)
  • Assault Rifle NSR47 (39 / 50)
  • Magnum Python (11 / 0)
  • Rifle M1891/30 (5 / 5)
  • Exploding Bottle (x1)
  • Firebomb Bottle (x1)
  • Green Herb (x3)
Natalia N/A

Episode 4: Metamorphosis[]

Character Weapons (bullets in magazine / total ammo count)
Claire
Moira N/A
Barry
  • Samurai Edge (9 / 20)
  • Assault Rifle AK-7 (78 / 50)
  • Magnum Python (11 / 0)
  • Rifle SVD (10 / 5)
  • Exploding Bottle (x1)
  • Firebomb Bottle (x1)
  • Green Herb (x3)
Natalia N/A

Rewards[]

The following are earned from this mode:

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