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Following the success of ''Resident Evil'', Ōishi was moved to ''Resident Evil 2'', under the direction of Hideki Kamiya. For the game he created a larger cast of characters than was in the first game, envisioning a cast of at least ten on-screen characters (excluding FMV-only characters). When game development was restarted in early 1997, Ōishi was talked with developing new characters and designs. Ultimately the cast was about the same size, but with the character "[[Roy]]" being removed completely followed by the addition of "[[Ben Bertolucci|Ben]]". His [[Elza Walker]] character was re-designed as [[Claire Redfield]] to provide a link to the original game.
 
Following the success of ''Resident Evil'', Ōishi was moved to ''Resident Evil 2'', under the direction of Hideki Kamiya. For the game he created a larger cast of characters than was in the first game, envisioning a cast of at least ten on-screen characters (excluding FMV-only characters). When game development was restarted in early 1997, Ōishi was talked with developing new characters and designs. Ultimately the cast was about the same size, but with the character "[[Roy]]" being removed completely followed by the addition of "[[Ben Bertolucci|Ben]]". His [[Elza Walker]] character was re-designed as [[Claire Redfield]] to provide a link to the original game.
   
==Gallery====Sources==
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==Gallery==
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<gallery>
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File:Ранняя_версия_команды,_Дьюи,_Крис,_Джилл,_Гельзер.jpg|The main cast for ''Resident Evil'' as originally envisioned. Note the lack of Rebecca; Barry or Wesker.
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</gallery>
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==Sources==
 
<references/>
 
<references/>
   

Revision as of 23:59, 5 March 2016

Isao Ōishi (大石 勲 Ōishi Isao?), otherwise spelt "Oishi" or "Ohishi", is a game designer who worked for Capcom in the 1990s. A character designer for both Resident Evil[1] and Resident Evil 2,[2] he is cited as the creator of the latter's cast (with Hideki Kamiya being responsible for their character traits).[3]

Contributions

In the development of Resident Evil, Ōishi created a cybernetically-enhanced main cast of four investigating a mysterious mansion inhabited by a rogue scientist. Following the addition of Kenichi Iwao to the project as the scenario writer, these characters were redesigned as a police force with military experience with characters 'Gelzer' and 'Dewey' being removed and the cast being increased to compensate the plot's addition of an "Alpha Team" investigating the disappearance of a "Bravo Team", ultimately spawning the creation of Rebecca Chambers.

Following the success of Resident Evil, Ōishi was moved to Resident Evil 2, under the direction of Hideki Kamiya. For the game he created a larger cast of characters than was in the first game, envisioning a cast of at least ten on-screen characters (excluding FMV-only characters). When game development was restarted in early 1997, Ōishi was talked with developing new characters and designs. Ultimately the cast was about the same size, but with the character "Roy" being removed completely followed by the addition of "Ben". His Elza Walker character was re-designed as Claire Redfield to provide a link to the original game.

Gallery

Sources

  1. Resident Evil (PS) credits - MobyGames
  2. MobyGames - Resident Evil 2 (PS) credits.
  3. Error on call to Template:cite web: Parameters url and title must be specified@PG_kamiya (2013-11-27). . ; Missing or empty |number= (help)