Kazuhiro Aoyama (青山和弘 Aoyama Kazuhiro ) is a Japanese game developer who worked at Capcom from 1995 to 2004. He is known for directing Resident Evil 3: Nemesis. Aoyama was born in the city of Nagoya, Aichi, and studied at the Kanazawa Institute of Technology in Nonoichi, Ishikawa.
Resume[]
Soon after joining Capcom, Aoyama was put onto the development team for Resident Evil, released the following year.[1] Following this he was moved to the Resident Evil 2 development team, and continued in it after the game was heavily altered.[2] Aoyama is identified as the person who named the "Licker" enemy created in the new version,[3] and is also credited with the creation of "The 4th Survivor".[4][5]
In 1998 he was selected to work on Shinji Mikami's new project. Fearing Resident Evil 2 was a radical enough departure from the original title to potentially alienate fans, Mikami and the franchise supervisor of the time, Yoshiki Okamoto, worked to create a new game more true to the themes of the original. Aoyama was assigned as director of this game, which would later become Resident Evil 3: Nemesis.[6]
Aoyama retired from Capcom in 2004.
Bibliography[]
- Saitō, Ayumi, ed (1998) (in Japanese). RESEARCH ON BIOHAZARD 2 final edition. Micro Design. ISBN 4-944000-77-4.
Sources[]
- ↑ Resident Evil (PS) credits
- ↑ Resident Evil 2 (PS) credits - MobyGames
- ↑ Saitō, Ayumi (ed.), RESEARCH, p.186.
- ↑ Yasuhisa Kawamura Interview (Project Umbrella). Project Umbrella. Retrieved on 2015-06-13.
- ↑ Resident Evil 3 was a spinoff until Capcom changed its mind at the last minute. Polygon. Retrieved on 2020-12-17.
- ↑ Resident Evil 3: Nemesis (GCN) credits - MobyGames