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Kazunori Kadoi (門井一憲,Kadoi Kazunori?) is a Capcom game designer who has been working for the company since the 1990s.
Career[]
Kadoi's first project was the original Resident Evil, where he worked on the system planning and camera teams. He was the first person to beat the game with a Knife Clear, having been assigned to accomplish the ask to check on bugs.[1] Following this he worked on Rockman Dash. In 1998 Kadoi was assigned to the Resident Evil CODE:Veronica R&D team as a stage planner.[2]