Resident Evil Wiki
Resident Evil Wiki
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{{Infobox person
'''Keiji Inafune''' was an executive producer for ''[[Resident Evil 4]]''.<ref>''Resident Evil Archives II'', page 238</ref>
 
  +
| name = Keiji Inafune
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| image = [[File:Keiji Inafune 2007.jpg]]
  +
| native_name = 稲船 敬二
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| native_name_lang = jap
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| date of birth = {{Birth date and age|1965|05|08}}
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| place of birth = Kishiwada, Osaka, Japan
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| death_date =
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| death_place =
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| death_cause =
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| profession = Video game producer, Illustrator
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| years active = 1987-present
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}}
  +
{{nihongo|'''Keiji Inafune'''|稲船 敬二|Inafune Keiji|extra=born 8 May 1965}} is a video game producer and illustrator. He was the former head of Research & Development and Online Business and Global Head of Production at Capcom, best known as the illustrator and co-designer of the character Mega Man,<ref>{{cite book |title=Mega Man: Official Complete Works |page=6 |date=23 December 2009 |publisher=UDON|Udon Entertainment Corp.}}</ref> as well as the producer of the ''Onimusha'' and ''Dead Rising'' video game series. In most game credits, he uses the name "INAFKING".
  +
  +
== Biography ==
  +
Inafune was born in Kishiwada, Osaka,<ref>{{cite web|url=http://kotaku.com/gaming/top/feature-inafune-on-porn-halo-and-deadly-sacred-floats-205466.php |title=Feature: Inafune On Porn, Halo and Deadly Sacred Floats |publisher=Kotaku.com |date=2006-10-05 |accessdate=2010-06-02|archiveurl=http://archive.is/8ErU|archivedate=2012-07-10}}</ref> and joined Capcom in 1987 at the age of 22. Among his early work were ''Street Fighter ''and ''Mega Man'', which he worked as a character designer. Inafune would continue designing for the series until ''Mega Man 7'' (1995), after which he began working more as a producer.
  +
  +
=== Resident Evil ===
  +
In 1996 Inafune teamed up with [[Shinji Mikami]] to produce ''Resident Evil 2'', which was greenlight soon after the release of the first game the same year. With the first game having sold well among non-traditional customers, Inafune supported the expansion of the franchise into other mediums to increase publicity, such as the Tokyo Marui toy line.<ref group="excerpt">Excerpt from Research on BIOHAZARD 2:
  +
  +
Editor:「バイオハザード2」という失敗できないビッグタイトルをプロデュースされる際に、 どういうところに基本をおかれたんでしょうか?<nowiki><br/></nowiki>
  +
  +
Inafune: 僕の中では良い作品をつくるだけで 「バイオ」が本当に売れるのかというところがあったので、 良い作品プラス他の部分でのフォローや、 プロモーション的に売っていくことを課題として考えました。 「バイオハザード」 の為にPSを買ったとか、 女性がPSを買って 「バイオハザード」にハマってるという話から、 「1」が余りゲームに興味がない人たちにも支持されたという実感はありましたので。 でも、 そういう人たちが買ってくれても110万本だった。110万本の売り上げに更に上乗せするというのは、 もっと多くのライトユーザーに訴えかけないと難しいという感じだったんです。 ですから、 ゲーム誌以外にも慣報を載せて、 普段ゲームに触れない人たちにも 「バイオハザード」という名前を知ってもらえる様な展開ができれば良いなあと。 デザートイーグルも東京マルイさんにこちらから伺って、 お互いに新規の層にアピールできるのではないかということで提案させていただきました。
  +
</ref>
  +
  +
=== Later projects and beyond ===
  +
On April 22, 2010, it was announced that Inafune would be Capcom's Global Head of Production. Inafune stated "I want to end comments that Capcom games made in Europe aren't really Capcom games...basically saying that whether games are created in America or Japan or anywhere in the world, I will be the one overlooking it and so it will have that Capcom flavor that fans know and love."<ref>{{cite web|url=http://kotaku.com/5516739/mega-man-creator-to-assure-capcoms-future |title=Mega Man Creator To Assure Capcom's Future |publisher=Kotaku.com |date=2010-04-22 |accessdate=2010-06-02}}</ref> Inafune has voiced various negative views on Japanese game developers, stating that they are behind Western developers in innovation.<ref>{{cite web|url=http://gonintendo.com/viewstory.php?id=136726|title=Inafune - Japan is making terrible games, Capcom is barely keeping up}}</ref> Six months and seven days later, Inafune announced on his blog that he will be leaving Capcom at the end of the month with the intention of "starting his life over". He had been with the company for 23 years.<ref>{{cite web|url=http://kotaku.com/5676403/mega-mans-creator-quits-capcom|title=Mega Man's Creator Quits Capcom (Update)}}</ref><ref>[http://blog.daletto.net/inafunekeiji/archives/1247962.html 社長のblogは11/1をもって公開終了いたしました。ご愛顧ありがとうございました。 :<!-- Bot generated title -->]</ref> On December 15, 2010, Inafune launched a new company called {{sic|Com|cept|hide=y}}. The fresh company's first relation to a video game as of late is the upcoming company-collaborative RPG Hyperdimension Neptunia mk2, in which a scanned image of Inafune himself makes an appearance as a summon for the main character Nepgear during a special attack.
  +
  +
== Works ==
  +
{{Col-begin}}
  +
{{Col-2}}
  +
===1980s===
  +
{| class="wikitable"
  +
|-
  +
! Title
  +
! Year
  +
! Role
  +
|-
  +
| ''Street Fighter''
  +
| 1987
  +
| Graphic designer
  +
|-
  +
| ''[[Wikipedia:Mega Man (video game)|Mega Man]]''
  +
| 1987
  +
| Character designer
  +
|-
  +
| ''[[Wikipedia:Mega Man 2|Mega Man 2]]''
  +
| 1988
  +
| Character designer
  +
|-
  +
| ''DuckTales''
  +
| 1989
  +
| Graphic designer
  +
|}
  +
  +
  +
===1990s===
  +
{| class="wikitable"
  +
|-
  +
! Title
  +
! Year
  +
! Role
  +
|-
  +
| ''[[Wikipedia:Mega Man 3|Mega Man 3]]''
  +
| 1990
  +
| Character designer<br />Sub-planning
  +
|-
  +
| ''Chip 'n Dale Rescue Rangers''
  +
| 1990
  +
|Graphic designer
  +
|-
  +
| ''Yo! Noid''
  +
| 1990
  +
| Character design<br/>
  +
illustrations
  +
|-
  +
| ''Capcom's Gold Medal Challenge '92''
  +
| 1992
  +
| Graphic designer
  +
|-
  +
| ''[[Wikipedia:Mega Man 4|Mega Man 4]]''
  +
| 1991
  +
| Planner<br />Special designer
  +
|-
  +
| ''[[Wikipedia:Mega Man 5|Mega Man 5]]''
  +
| 1992
  +
| Object designer<br />Adviser
  +
|-
  +
| ''[[Wikipedia:Mega Man 6|Mega Man 6]]''
  +
| 1993
  +
| Object designerer
  +
|-
  +
| ''[[Wikipedia:Mega Man X|Mega Man X]]''
  +
| 1993
  +
| Character design, illustrations (uncredited)
  +
|-
  +
| ''Breath of Fire''
  +
| 1993
  +
| Character design<br />illustrations
  +
|-
  +
| ''[[Wikipedia:Mega Man Soccor|Mega Man Soccer]]''
  +
| 1994
  +
| Illustration (uncredited)
  +
|-
  +
| ''[[Wikipedia:Mega Man X2|Mega Man X2]]''
  +
| 1995
  +
| Character design, illustrations (uncredited)
  +
|-
  +
| ''[[Wikipedia:Mega Man X3|Mega Man X3]]''
  +
| 1995
  +
| Character design, illustrations (uncredited)
  +
|-
  +
| ''[[Wikipedia:Mega Man 7|Mega Man 7]]''
  +
| 1995
  +
| Object designer
  +
|-
  +
| ''[[Wikipedia:Mega Man 8|Mega Man 8]]''
  +
| 1996
  +
| Producer
  +
|-
  +
| ''[[Wikipedia:Mega Man 2: The Power Fighters|Mega Man 2: The Power Fighters]]''
  +
| 1996
  +
| Special thanks
  +
|-
  +
| ''[[Wikipedia:Mega Man Battle & Chase|Mega Man Battle & Chase]]''
  +
| 1997
  +
| Producer
  +
|-
  +
| ''[[Resident Evil: Director's Cut]]''
  +
| 1997
  +
| Producer
  +
|-
  +
| ''[[Wikipedia:Mega Man X4|Mega Man X4]]''
  +
| 1997
  +
| Producer
  +
|-
  +
| ''[[Wikipedia:Mega Man Legends|Mega Man Legends]]''
  +
| 1997
  +
| Producer
  +
|-
  +
| ''[[Wikipedia:Mega Man & Bass|Mega Man & Bass]]''
  +
| 1998
  +
| Producer
  +
|-
  +
| ''[[Resident Evil 2 (1998 game)|Resident Evil 2]]''
  +
| 1998
  +
| Promotion Producer
  +
|-
  +
| ''The Misadventures of Tron Bonne''
  +
| 1999
  +
| Game concept<br />Producer
  +
|}
  +
{{Col-2}}
  +
  +
===2000s===
  +
{| class="wikitable"
  +
|-
  +
! Title
  +
! Year
  +
! Role
  +
|-
  +
| ''[[Wikipedia:Mega Man Legends 2|Mega Man Legends 2]]''
  +
| 2000
  +
| Producer
  +
|-
  +
| ''[[BIOHAZARD 4D-EXECUTER]]''
  +
| 2000
  +
| Executive Supervisor
  +
|-
  +
| ''[[Wikipedia:Mega Man X5|Mega Man X5]]''
  +
| 2000
  +
| Special thanks
  +
|-
  +
| ''[[Wikipedia:Mega Man X7|Mega Man X7]]''
  +
| 2000
  +
| Special thanks
  +
|-
  +
| ''[[Wikipedia:Mega Man Xtreme|Mega Man Xtreme]]''
  +
| 2000
  +
| Special thanks
  +
|-
  +
| ''[[Wikipedia:Mega Man Xtreme 2|Mega Man Xtreme 2]]''
  +
| 2000
  +
| Special thanks
  +
|-
  +
| ''Megaman Battle Network''
  +
| 2001
  +
| Producer
  +
|-
  +
| ''Phoenix Wright: Ace Attorney''
  +
| 2001
  +
| Executive Producer
  +
|-
  +
| ''Onimusha: Warlords''
  +
| 2001
  +
| Producer
  +
|-
  +
| ''Mega Man Zero''
  +
| 2002
  +
| Producer
  +
|-
  +
| ''Onimusha 2: Samurai's Destiny''
  +
| 2002
  +
| Producer
  +
|-
  +
| ''Onimusha Blade Warriors''
  +
| 2003
  +
| Executive producer
  +
|-
  +
| ''Mega Man X8''
  +
| 2004
  +
| Special thanks
  +
|-
  +
| ''Onimusha 3: Demon Siege''
  +
| 2004
  +
| Executive producer
  +
|-
  +
| ''The Legend of Zelda: The Minish Cap''
  +
| 2004
  +
| Producer
  +
|-
  +
| ''Capcom Fighting Jam''
  +
| 2004
  +
| Executive producer
  +
|-
  +
| ''Shadow of Rome''
  +
| 2004
  +
| Executive producer
  +
|-
  +
| ''Mega Man Maverick Hunter X''
  +
| 2005
  +
| Executive producer
  +
|-
  +
| ''[[Resident Evil 4]]''
  +
<ref>{{Cite book|title=Resident Evil Archives II|publisher=BradyGames|page=238}}</ref>
  +
| 2005
  +
| Executive producer (PS2-port)
  +
|-
  +
| ''Shadow of Rome''
  +
| 2005
  +
| Executive Producer
  +
|-
  +
| ''Mega Man Powered Up''
  +
| 2006
  +
| Executive producer
  +
|-
  +
| ''Mega Man ZX''
  +
| 2006
  +
| Producer
  +
|-
  +
| ''Mega Man Star Force''
  +
| 2006
  +
| Producer
  +
|-
  +
| ''Onimusha: Dawn of Dreams''
  +
| 2006
  +
| Executive producer
  +
|-
  +
| ''Dead Rising''
  +
| 2006
  +
| Producer
  +
|-
  +
| ''Final Fight: Streetwise''
  +
| 2006
  +
| Special thanks
  +
|-
  +
| ''Apollo Justice: Ace Attorney''
  +
| 2007
  +
| Executive Producer
  +
|-
  +
| ''Lost Planet: Extreme Condition''
  +
| 2007
  +
| Producer, Original story
  +
|-
  +
| ''Street Fighter IV''
  +
| 2008
  +
| Executive Producer
  +
|-
  +
| ''Super Street Fighter IV''
  +
| 2008
  +
| Executive Producer
  +
|-
  +
| ''Mega Man 9''
  +
| 2008
  +
| Producer<br />Character designer
  +
|-
  +
| ''[[Resident Evil 5]]''
  +
| 2009
  +
| Executive producer (uncredited)
  +
|}
  +
  +
{{Col-end}}
  +
  +
===2010s===
  +
{| class="wikitable"
  +
|-
  +
! Title
  +
! Year
  +
! Role
  +
|-
  +
| ''Dead Rising 2''
  +
| 2010
  +
| Executive Producer
  +
|-
  +
| ''Zombrex: Dead Rising Sun''
  +
| 2010
  +
| Director
  +
|-
  +
| ''[[Wikipedia:Mega Man 10|Mega Man 10]]''
  +
| 2010
  +
| Producer
  +
|-
  +
| ''Lost Planet 2''
  +
| 2010
  +
| Executive Producer
  +
|-
  +
| ''Asura's Wrath''
  +
| 2010
  +
| Executive Producer
  +
|-
  +
| ''Ghost Trick: Phantom Detective''
  +
| 2010
  +
| Executive Producer
  +
|-
  +
| Dark Void
  +
| 2010
  +
| Executive Producer
  +
|-
  +
| ''Hyperdimension Neptunia Mk2''
  +
| 2011
  +
| Special Guest Appearance (Summon Character)
  +
|-
  +
| ''[[Wikipedia:Onimusha (2011 film)|Onimusha]]''
  +
| 2011
  +
| Writer
  +
|}
   
 
==Sources==
 
==Sources==
  +
;excerpts
<references/>
 
  +
<references group="excerpt" />
   
  +
;references
{{RE4 Staff}}
 
  +
<references />
   
  +
{{Resident Evil 2 staff}}
{{DEFAULTSORT:Inafune, Keiji}}
 
   
  +
{{DEFAULTSORT:Inafune, Keiji}}
[[Category:Real World People]]
 
[[Category:Resident Evil 4]]
+
[[Category:{Resident Evil 2 staff]]
  +
[[Category:1965 births]]
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[[Category:Living people]]

Revision as of 18:46, 23 February 2019

Keiji Inafune (稲船 敬二 Inafune Keiji?, born 8 May 1965) is a video game producer and illustrator. He was the former head of Research & Development and Online Business and Global Head of Production at Capcom, best known as the illustrator and co-designer of the character Mega Man,[1] as well as the producer of the Onimusha and Dead Rising video game series. In most game credits, he uses the name "INAFKING".

Biography

Inafune was born in Kishiwada, Osaka,[2] and joined Capcom in 1987 at the age of 22. Among his early work were Street Fighter and Mega Man, which he worked as a character designer. Inafune would continue designing for the series until Mega Man 7 (1995), after which he began working more as a producer.

Resident Evil

In 1996 Inafune teamed up with Shinji Mikami to produce Resident Evil 2, which was greenlight soon after the release of the first game the same year. With the first game having sold well among non-traditional customers, Inafune supported the expansion of the franchise into other mediums to increase publicity, such as the Tokyo Marui toy line.[excerpt 1]

Later projects and beyond

On April 22, 2010, it was announced that Inafune would be Capcom's Global Head of Production. Inafune stated "I want to end comments that Capcom games made in Europe aren't really Capcom games...basically saying that whether games are created in America or Japan or anywhere in the world, I will be the one overlooking it and so it will have that Capcom flavor that fans know and love."[3] Inafune has voiced various negative views on Japanese game developers, stating that they are behind Western developers in innovation.[4] Six months and seven days later, Inafune announced on his blog that he will be leaving Capcom at the end of the month with the intention of "starting his life over". He had been with the company for 23 years.[5][6] On December 15, 2010, Inafune launched a new company called [sic]. The fresh company's first relation to a video game as of late is the upcoming company-collaborative RPG Hyperdimension Neptunia mk2, in which a scanned image of Inafune himself makes an appearance as a summon for the main character Nepgear during a special attack.

Works

1980s

Title Year Role
Street Fighter 1987 Graphic designer
Mega Man 1987 Character designer
Mega Man 2 1988 Character designer
DuckTales 1989 Graphic designer


1990s

Title Year Role
Mega Man 3 1990 Character designer
Sub-planning
Chip 'n Dale Rescue Rangers 1990 Graphic designer
Yo! Noid 1990 Character design

illustrations

Capcom's Gold Medal Challenge '92 1992 Graphic designer
Mega Man 4 1991 Planner
Special designer
Mega Man 5 1992 Object designer
Adviser
Mega Man 6 1993 Object designerer
Mega Man X 1993 Character design, illustrations (uncredited)
Breath of Fire 1993 Character design
illustrations
Mega Man Soccer 1994 Illustration (uncredited)
Mega Man X2 1995 Character design, illustrations (uncredited)
Mega Man X3 1995 Character design, illustrations (uncredited)
Mega Man 7 1995 Object designer
Mega Man 8 1996 Producer
Mega Man 2: The Power Fighters 1996 Special thanks
Mega Man Battle & Chase 1997 Producer
Resident Evil: Director's Cut 1997 Producer
Mega Man X4 1997 Producer
Mega Man Legends 1997 Producer
Mega Man & Bass 1998 Producer
Resident Evil 2 1998 Promotion Producer
The Misadventures of Tron Bonne 1999 Game concept
Producer


2000s

Title Year Role
Mega Man Legends 2 2000 Producer
BIOHAZARD 4D-EXECUTER 2000 Executive Supervisor
Mega Man X5 2000 Special thanks
Mega Man X7 2000 Special thanks
Mega Man Xtreme 2000 Special thanks
Mega Man Xtreme 2 2000 Special thanks
Megaman Battle Network 2001 Producer
Phoenix Wright: Ace Attorney 2001 Executive Producer
Onimusha: Warlords 2001 Producer
Mega Man Zero 2002 Producer
Onimusha 2: Samurai's Destiny 2002 Producer
Onimusha Blade Warriors 2003 Executive producer
Mega Man X8 2004 Special thanks
Onimusha 3: Demon Siege 2004 Executive producer
The Legend of Zelda: The Minish Cap 2004 Producer
Capcom Fighting Jam 2004 Executive producer
Shadow of Rome 2004 Executive producer
Mega Man Maverick Hunter X 2005 Executive producer
Resident Evil 4

[7]

2005 Executive producer (PS2-port)
Shadow of Rome 2005 Executive Producer
Mega Man Powered Up 2006 Executive producer
Mega Man ZX 2006 Producer
Mega Man Star Force 2006 Producer
Onimusha: Dawn of Dreams 2006 Executive producer
Dead Rising 2006 Producer
Final Fight: Streetwise 2006 Special thanks
Apollo Justice: Ace Attorney 2007 Executive Producer
Lost Planet: Extreme Condition 2007 Producer, Original story
Street Fighter IV 2008 Executive Producer
Super Street Fighter IV 2008 Executive Producer
Mega Man 9 2008 Producer
Character designer
Resident Evil 5 2009 Executive producer (uncredited)


2010s

Title Year Role
Dead Rising 2 2010 Executive Producer
Zombrex: Dead Rising Sun 2010 Director
Mega Man 10 2010 Producer
Lost Planet 2 2010 Executive Producer
Asura's Wrath 2010 Executive Producer
Ghost Trick: Phantom Detective 2010 Executive Producer
Dark Void 2010 Executive Producer
Hyperdimension Neptunia Mk2 2011 Special Guest Appearance (Summon Character)
Onimusha 2011 Writer

Sources

excerpts
  1. Excerpt from Research on BIOHAZARD 2: Editor:「バイオハザード2」という失敗できないビッグタイトルをプロデュースされる際に、 どういうところに基本をおかれたんでしょうか?<br/> Inafune: 僕の中では良い作品をつくるだけで 「バイオ」が本当に売れるのかというところがあったので、 良い作品プラス他の部分でのフォローや、 プロモーション的に売っていくことを課題として考えました。 「バイオハザード」 の為にPSを買ったとか、 女性がPSを買って 「バイオハザード」にハマってるという話から、 「1」が余りゲームに興味がない人たちにも支持されたという実感はありましたので。 でも、 そういう人たちが買ってくれても110万本だった。110万本の売り上げに更に上乗せするというのは、 もっと多くのライトユーザーに訴えかけないと難しいという感じだったんです。 ですから、 ゲーム誌以外にも慣報を載せて、 普段ゲームに触れない人たちにも 「バイオハザード」という名前を知ってもらえる様な展開ができれば良いなあと。 デザートイーグルも東京マルイさんにこちらから伺って、 お互いに新規の層にアピールできるのではないかということで提案させていただきました。
references
  1. Mega Man: Official Complete Works. UDON. 23 December 2009. p. 6. 
  2. Feature: Inafune On Porn, Halo and Deadly Sacred Floats. Kotaku.com (2006-10-05). Archived from the original on 2012-07-10. Retrieved on 2010-06-02.
  3. Mega Man Creator To Assure Capcom's Future. Kotaku.com (2010-04-22). Retrieved on 2010-06-02.
  4. Inafune - Japan is making terrible games, Capcom is barely keeping up.
  5. Mega Man's Creator Quits Capcom (Update).
  6. 社長のblogは11/1をもって公開終了いたしました。ご愛顧ありがとうございました。 :
  7. Resident Evil Archives II. BradyGames. p. 238. 


[[Category:{Resident Evil 2 staff]]