Resident Evil Wiki
Resident Evil Wiki
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==As a partner character==
 
==As a partner character==
AI Kevin character will only use his Special Kick move when he's out of ammo. He will also always choose his .45 handgun over other weapons unless the player requests him to use others but will change back to his gun some time later. He tends to waste his .45 ACP ammunition by firing rapidly at enemies instead of perfoming pot-shot attacks.
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AI Kevin character will only use his Special Kick move when he's out of ammo. He will also always choose his .45 handgun over other weapons unless the player requests him to use others but will change back to his gun some time later. He tends to waste his .45 ACP ammunition by firing rapidly at enemies instead of performing pot-shot attacks.
   
 
As an AI, Kevin will be a chatty individual, talking to the player, making comments about the situation (making jokes about them as seen when the survivors discover the identity of the [[Leech Zombie]]). He will stay close to the player, rarely leaving the same room to explore on his own. Like Jim, they will curse at the zombies and other enemies when hurt and unlike most of the AI characters, he will go look for zombies to fight (which most cases are easy to avoid). He will race a player for items.
 
As an AI, Kevin will be a chatty individual, talking to the player, making comments about the situation (making jokes about them as seen when the survivors discover the identity of the [[Leech Zombie]]). He will stay close to the player, rarely leaving the same room to explore on his own. Like Jim, they will curse at the zombies and other enemies when hurt and unlike most of the AI characters, he will go look for zombies to fight (which most cases are easy to avoid). He will race a player for items.
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Kevin carries an additional .45 magazine with him.
 
Kevin carries an additional .45 magazine with him.
 
==Resident Evil: The Deck Building Game==
 
[[File:Kevin-Ryman.jpg|thumb|right|Kevin's card]]
 
 
Kevin is a character in the second Resident Evil: DBG expansion, Outbreak. Kevin's Level 1 effect is that you can shuffle 1 "[[Samurai Edge]]" weapon from the resource area or from outside the game into your inventory. His Level 2 effect is during your turn, you can move 1 "[[Pistol]]" weapon in your Play Area to the top of your inventory. Kevin Has 80 Health. Like [[Chris Redfield]], [[Josh Stone]], and the second [[Jack Krauser]] card, Kevin's Level 1 effect costs 0 Decorations, making it automatic.
 
   
 
==References==
 
==References==

Revision as of 15:58, 1 June 2013

Kevin's Abilities

Kevin is the fastest character, with fast running speed, fast attacking speed, but also has a moderately-fast infection speed. He is ideal for beginners.

  • His Pot-shot ability greatly increases the power of Handgun shots he executes. This ability also applies to Magnums, making Kevin devastating against bosses. (Alyssa Ashcroft also possesses this ability, albeit a bit weaker)
  • His Kick allows players to knock back approaching zombies quickly and prepare a potshot attack with a handgun.
  • His elbow tackle is useful for knocking down zombies.

Advantages to using Kevin

  • Kevin is also able to talk to certain police officers in ways other characters can't. For example, speaking to the injured police officer on the Raccoon General Hospital rooftop will earn him a reward.
  • After Rita leaves the station in the Desperate Times scenario, Tony, the K-9 handler, can be found dying in the station's kennel. He will only speak with Kevin, as he will already be dead if approached by any other character.
  • After beating the scenario with Kevin, he is also the only player that will try to console Rita as she cries for leaving Marvin behind.
  • In the Desperate Times scenario, Kevin can open his own locker and desk in the Raccoon City Police Department. None of the other characters, including Alyssa Ashcroft, can access Kevin's desk drawer or personal locker.
  • Kevin can also find Leon S. Kennedy's resume in the R.P.D.'s east office.
  • Depending on the difficulty, Kevin can also acquire a Desert Eagle from his desk.

As a partner character

AI Kevin character will only use his Special Kick move when he's out of ammo. He will also always choose his .45 handgun over other weapons unless the player requests him to use others but will change back to his gun some time later. He tends to waste his .45 ACP ammunition by firing rapidly at enemies instead of performing pot-shot attacks.

As an AI, Kevin will be a chatty individual, talking to the player, making comments about the situation (making jokes about them as seen when the survivors discover the identity of the Leech Zombie). He will stay close to the player, rarely leaving the same room to explore on his own. Like Jim, they will curse at the zombies and other enemies when hurt and unlike most of the AI characters, he will go look for zombies to fight (which most cases are easy to avoid). He will race a player for items.

After defeating Nyx in the End of the Road scenario, if the player chooses Kevin or Cindy as the player, and have the other as a partner, both will have an intimate ad lib conversation with Kevin asking Cindy what she will do now since she's out of a job.

Inventory

Personal Item: .45 Auto

This powerful .45 ACP pistol serves as Kevin's duty gun and his favorite handgun. It gives Kevin an early advantage, being one of the only two characters to start with firearms.

Ammunition for the weapon scarce, so it's advised to conserve the .45's bullets for emergencies or boss battles. Using Kevin's Pot shot ability with this weapon is deadly. (capable of killing most zombies with one shot)

Extra Item (Outbreak FILE #2 only): .45 Auto Magazine

Kevin carries an additional .45 magazine with him.

References