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(No need to compare it to the Handcannon.)
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{{Infobox item
 
{{Infobox item
 
|name = Killer7
 
|name = Killer7
|jp name = マグナム(キラー7)
+
|jp name = キラー
|image = [[File:Killer_7.jpg|250px]]
+
|image = [[File:Killer 7.jpg|250px]]
 
|ammo = [[Magnum ammunition|Magnum Ammo]]
 
|ammo = [[Magnum ammunition|Magnum Ammo]]
 
|wep type = [[Magnum]]
 
|wep type = [[Magnum]]
 
|custom = Upgradeable
 
|custom = Upgradeable
 
|buy = 77,700₧
 
|buy = 77,700₧
|game = ''Resident Evil 4''|type = Weapon
+
|game = ''[[Resident Evil 4]]''|type = Weapon
 
|action = Semi-automatic
 
|action = Semi-automatic
|character = [[Leon Scott Kennedy]], [[Albert Wesker]]}}
+
|character = [[Leon Scott Kennedy]], [[Albert Wesker]]|size = 4x2}}The {{Nihongo|'''Killer7'''|キラー7|kirā-sebun}} is a semi-automatic [[Magnum]] featured in ''[[Resident Evil 4]]''.
The '''Killer7''' is a handgun-style magnum featured in ''[[Resident Evil 4]]''.
 
   
 
==Gameplay==
 
==Gameplay==
This semi-automatic [[Magnum|magnum]] can be purchased in the maingame for 77,700₧ from the [[Merchant]]. It is available after you meet the merchant at [[The Island]] for the first time during Chapter 5-1. The Killer7 takes up 8 spaces (4x2) in the inventory and uses the scarce [[Magnum ammunition|Magnum Ammo]].
+
This weapon can be purchased in the main game for 77,700₧ from the [[Merchant]]. It is available after you meet the merchant at [[The Island]] for the first time during Chapter 5-1. The Killer7 takes up 8 spaces (4x2) in the inventory and uses the scarce [[Magnum ammunition|Magnum Ammo]].
   
There are two main advantages of the Killer7. It's default firepower is 25.0, which gives players an already powerful weapon that requires fewer upgrades. The second is it's stability, enabling players to target the weak points of bosses faster. It also makes long range shooting much easier.
+
The Killer7's default firepower is 25.0, which gives players an already powerful weapon that requires fewer upgrades.
   
  +
The gun's main attribute is its good aiming stability; enabling players to target faster, and makes long range shooting much easier.
This gun is a much cheaper alternative to having a powerful magnum rather than using 455,000 pesetas to fully upgrade the [[Broken Butterfly]], which has a base firepower of 13.0 but can also be acquired for free.
 
   
  +
A fully upgraded Killer7 has a firepower of 35.0, a reload speed of 0.93, and a capacity of 14 rounds. It is the only weapon without an exclusive upgrade among weapons which can be upgraded.
Fully upgraded, the Killer7 has a bigger magazine and a much faster reload speed than the Broken Butterfly. However, the Killer7 has a maximum firepower of 35.0 and is one of the few weapons that lacks an exclusive upgrade, where the Broken Butterfly can eventually be taken up to 50.0 firepower with the exclusive upgrade. When compared to the Broken Butterfly, the Killer7 has the weaker firepower, but also the fastest reload speed and the largest capacity, making it a more versatile weapon.
 
   
 
This gun is a cheaper alternative to having a powerful magnum rather than using 455,000 pesetas to fully upgrade the [[Broken Butterfly]], which has a base firepower of 13.0 but can also be acquired for free.
The main differences between the Killer7 and the Broken Butterfly is that the Broken Butterfly offers sheer firepower, while the Killer7 has more balanced stats and better stability in aiming. The Broken Butterfly and Killer7 have the same rate of fire. While this gun appears much later in the game, it is possible to overcome the [[The castle|Castle]] even without a Magnum.
 
   
  +
The main differences between the two magnums is that the Broken Butterfly is acquired earlier and offers sheer firepower at 50.0 with the exclusive upgrade; while the Killer7 has a faster reload, a bigger capacity, and better aiming stability. It should be noted that the Broken Butterfly's exclusive is not made available until almost right before the end of the game – following the fight against [[U-3]] and just prior to the fight with Krauser – and is only stronger with the exclusive upgrade. Without the exclusive upgrade the Broken Butterfly comes in at 28, while an unupgraded Killer 7 comes in at 25. Due to the fact it is cheaper, some players have forgone the Broken Butterfly in favor of an unupgraded Killer 7.
The Killer7 appears in [[The Mercenaries (RE4)|the Mercenaries]] minigame in [[Albert Wesker]]'s load-out. It has a Firepower of 30.0, a Reload Speed of 1.53 and a Capacity of 10.
 
  +
 
The Killer7 appears in [[The Mercenaries (RE4)|the Mercenaries]] minigame in [[Albert Wesker]]'s load-out. It has a firepower of 30.0, a reload speed of 1.53, and a capacity of 10.
   
 
==Tune up chart==
 
==Tune up chart==
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It takes a total of 337,700₧ to buy and fully upgrade.
 
It takes a total of 337,700₧ to buy and fully upgrade.
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
|-
! scope="col"|Level
 
! scope="col"|Firing Power
+
! scope="col" |Level
! scope="col"|Cost
+
! scope="col" |Firing Power
! scope="col"|Firing Speed
+
! scope="col" |Cost
! scope="col"|Cost
+
! scope="col" |Firing Speed
! scope="col"|Reload Speed
+
! scope="col" |Cost
! scope="col"|Cost
+
! scope="col" |Reload Speed
! scope="col"|Capacity
+
! scope="col" |Cost
! scope="col"|Cost
+
! scope="col" |Capacity
 
! scope="col" |Cost
 
|-
 
|-
 
|1
 
|1
Line 68: Line 70:
 
|30,000₧
 
|30,000₧
 
|14
 
|14
 
|40,000₧
|
 
40,000₧
 
 
|}
 
|}
   
 
==Comments==
 
==Comments==
 
*Examine Description:
 
*Examine Description:
  +
 
{{Quote|A very stable yet powerful .45 magnum.}}
 
{{Quote|A very stable yet powerful .45 magnum.}}
   
Line 79: Line 81:
 
The Killer7 is an excellent weapon for taking on the tougher enemies and mini-bosses as the ammunition becomes more common towards the end of the game.
 
The Killer7 is an excellent weapon for taking on the tougher enemies and mini-bosses as the ammunition becomes more common towards the end of the game.
   
In the Mercenaries, Wesker with the Killer7 can easily dispatch bosses like [[Giant Chainsaw Man]], the [[Bella Sisters]], and the [[Garrador]]s.
+
In the Mercenaries, Wesker with the Killer7 can easily dispatch bosses like [[Giant Chainsaw Man]], the [[Chainsaw Sister]], and the [[Garrador]]s.
  +
  +
The Killer7 is best used on a new game file where it isn't immediately outclassed by the exclusive Broken Butterfly or the Handcannon. Players that prefer to use the more expensive weapons, such as the Blacktail, Riot Gun and the TMP, may find the Killer7 a more viable of an option than the Broken Butterfly due to the significant difference in peseta costs. It's enough so that they may find playing the Shooting Gallery game for the extra pesetas it offers completely unnecessary.
  +
  +
Since the Killer7 isn't available until later in the game, you will have more opportunities to exploit capacity upgrades at a time where magnums will be put more use. In the NTSC Gamecube versions, at 30.0 power, 5 of its initial 7 shots can take down a Regenerador, leaving you 2 to do with as you please. For all later versions, it will take all 7 shots plus one incendiary grenade, which you can pick up right before entering the operating room. Without the incendiary, it would take 8 shots. It would be best used on the first one you encounter, so you can easily and quickly get its peseta drop without having to expend any additional ammo or backtrack with the infrared scope. The next 10 can be used on U-3. Against U-3, the Broken Butterfly would have 12 shots at 28.0 power, which actually deals less damage than the Killer7's 35.0 at 10 shots. After that battle, you can refill once again with the final 14 capacity upgrade.
  +
  +
Players interested in using the Killer7 over the Broken Butterfly will have to find ways to get by without an upgraded magnum until they reach the island. One can opt to use the free Broken Butterfly and keep it unupgraded until then. Or you can forgo it all together and save all the magnum ammo you pick up. You can somewhat make up for the lack of a magnum with clever usage of the rifles, shotguns and the TMP during boss battles. Both rifles will match/exceed the unupgraded Broken Butterfly's power by chapter 4-3. Particularly the Bolt-Action Rifle will have its exclusive, putting it at 30.0 power in non-GC versions. Additionally, usage of the free Rocket Launcher as well as purchasing any extra can make up for areas where the magnum would have been used.
   
 
==Further Notes==
 
==Further Notes==
*The name "Killer7" is a reference to the then-upcoming [[w:c:suda51:Killer7|cult-classic of the same name]], which [[Shinji Mikami]] produced. Kaede Smith from Killer7 has an AMT Hardballer similar to the Killer7 in Resident Evil 4 as well.
+
*The name "Killer7" is a reference to the then-upcoming [[w:c:suda51:Killer7|cult-classic of the same name]], which [[Shinji Mikami]] produced. The character Kaede Smith has an AMT Hardballer that looks similar to the Killer7 magnum.
  +
*Also note that the "Killer7" engraving on the magnum's slide is exactly the same as the Killer7 game's logo.
*The Killer7 held by Wesker in the ''Mercenaries'' game menu has a different finish than the in-game model, and also has tan-colored grips.
+
*The Magnum held by Wesker in the Mercenaries game menu has a different finish than the in-game model, and also has tan-colored grips.
  +
*In comparison to the free Broken Butterfly, the difference comes out to 117,300₧ saved if you buy and upgrade this weapon instead. Considering that, the Killer7 has better handling and statistics than the Broken Butterfly everywhere other than firing speed where it's equal and firepower.
  +
*The Killer7 maxes out its stats before the Broken Butterfly does. By the time the Broken Butterfly hits 28.0 power, the Killer7 hits 35.0 power, which happens right before the battle against U-3. When you get the exclusive on the Broken Butterfly, you really only have Saddler left to use it on, since Krauser is better dispatched by the Knife.
   
 
==Gallery==
 
==Gallery==
<gallery>
+
<gallery widths="150">
  +
Killer7.jpg|Killer7 .45 Magnum
  +
Killer7 firing 2.jpg|The Killer7 while firing
  +
Killer7 reload.jpg|The Killer7's reload
  +
Leon posing with Killer7.jpg|Leon with the Killer7
  +
Wesker with Killer7.jpg|Mercenaries Wesker with Killer7
 
</gallery>
 
</gallery>
   
  +
{{Resident Evil 4 items}}
==References==
 
<references/>
 
 
{{RE4Weps}}
 
 
[[Category:Magnums]]
 
[[Category:Magnums]]
 
[[Category:Resident Evil 4 weapons]]
 
[[Category:Resident Evil 4 weapons]]

Revision as of 16:26, 9 March 2019

The Killer7 (キラー7 kirā-sebun?) is a semi-automatic Magnum featured in Resident Evil 4.

Gameplay

This weapon can be purchased in the main game for 77,700₧ from the Merchant. It is available after you meet the merchant at The Island for the first time during Chapter 5-1. The Killer7 takes up 8 spaces (4x2) in the inventory and uses the scarce Magnum Ammo.

The Killer7's default firepower is 25.0, which gives players an already powerful weapon that requires fewer upgrades.

The gun's main attribute is its good aiming stability; enabling players to target faster, and makes long range shooting much easier.

A fully upgraded Killer7 has a firepower of 35.0, a reload speed of 0.93, and a capacity of 14 rounds. It is the only weapon without an exclusive upgrade among weapons which can be upgraded.

This gun is a cheaper alternative to having a powerful magnum rather than using 455,000 pesetas to fully upgrade the Broken Butterfly, which has a base firepower of 13.0 but can also be acquired for free.

The main differences between the two magnums is that the Broken Butterfly is acquired earlier and offers sheer firepower at 50.0 with the exclusive upgrade; while the Killer7 has a faster reload, a bigger capacity, and better aiming stability. It should be noted that the Broken Butterfly's exclusive is not made available until almost right before the end of the game – following the fight against U-3 and just prior to the fight with Krauser – and is only stronger with the exclusive upgrade. Without the exclusive upgrade the Broken Butterfly comes in at 28, while an unupgraded Killer 7 comes in at 25. Due to the fact it is cheaper, some players have forgone the Broken Butterfly in favor of an unupgraded Killer 7.

The Killer7 appears in the Mercenaries minigame in Albert Wesker's load-out. It has a firepower of 30.0, a reload speed of 1.53, and a capacity of 10.

Tune up chart

Fire Speed and Reload Speed are given in seconds.

It takes a total of 337,700₧ to buy and fully upgrade.

Level Firing Power Cost Firing Speed Cost Reload Speed Cost Capacity Cost
1 25.0 N/A 0.70 N/A 1.83 N/A 7 N/A
2 30.0 62,000₧ N/A N/A 1.53 20,000₧ 10 30,000₧
3 35.0 78,000₧ N/A N/A 0.93 30,000₧ 14 40,000₧

Comments

  • Examine Description:
"A very stable yet powerful .45 magnum."

Strategy

The Killer7 is an excellent weapon for taking on the tougher enemies and mini-bosses as the ammunition becomes more common towards the end of the game.

In the Mercenaries, Wesker with the Killer7 can easily dispatch bosses like Giant Chainsaw Man, the Chainsaw Sister, and the Garradors.

The Killer7 is best used on a new game file where it isn't immediately outclassed by the exclusive Broken Butterfly or the Handcannon. Players that prefer to use the more expensive weapons, such as the Blacktail, Riot Gun and the TMP, may find the Killer7 a more viable of an option than the Broken Butterfly due to the significant difference in peseta costs. It's enough so that they may find playing the Shooting Gallery game for the extra pesetas it offers completely unnecessary.

Since the Killer7 isn't available until later in the game, you will have more opportunities to exploit capacity upgrades at a time where magnums will be put more use. In the NTSC Gamecube versions, at 30.0 power, 5 of its initial 7 shots can take down a Regenerador, leaving you 2 to do with as you please. For all later versions, it will take all 7 shots plus one incendiary grenade, which you can pick up right before entering the operating room. Without the incendiary, it would take 8 shots. It would be best used on the first one you encounter, so you can easily and quickly get its peseta drop without having to expend any additional ammo or backtrack with the infrared scope. The next 10 can be used on U-3. Against U-3, the Broken Butterfly would have 12 shots at 28.0 power, which actually deals less damage than the Killer7's 35.0 at 10 shots. After that battle, you can refill once again with the final 14 capacity upgrade.

Players interested in using the Killer7 over the Broken Butterfly will have to find ways to get by without an upgraded magnum until they reach the island. One can opt to use the free Broken Butterfly and keep it unupgraded until then. Or you can forgo it all together and save all the magnum ammo you pick up. You can somewhat make up for the lack of a magnum with clever usage of the rifles, shotguns and the TMP during boss battles. Both rifles will match/exceed the unupgraded Broken Butterfly's power by chapter 4-3. Particularly the Bolt-Action Rifle will have its exclusive, putting it at 30.0 power in non-GC versions. Additionally, usage of the free Rocket Launcher as well as purchasing any extra can make up for areas where the magnum would have been used.

Further Notes

  • The name "Killer7" is a reference to the then-upcoming cult-classic of the same name, which Shinji Mikami produced. The character Kaede Smith has an AMT Hardballer that looks similar to the Killer7 magnum.
  • Also note that the "Killer7" engraving on the magnum's slide is exactly the same as the Killer7 game's logo.
  • The Magnum held by Wesker in the Mercenaries game menu has a different finish than the in-game model, and also has tan-colored grips.
  • In comparison to the free Broken Butterfly, the difference comes out to 117,300₧ saved if you buy and upgrade this weapon instead. Considering that, the Killer7 has better handling and statistics than the Broken Butterfly everywhere other than firing speed where it's equal and firepower.
  • The Killer7 maxes out its stats before the Broken Butterfly does. By the time the Broken Butterfly hits 28.0 power, the Killer7 hits 35.0 power, which happens right before the battle against U-3. When you get the exclusive on the Broken Butterfly, you really only have Saddler left to use it on, since Krauser is better dispatched by the Knife.

Gallery