Further notes

Resident Evil 2Edit

Resident Evil 2 - Licker HP pie chart

The chances of a Licker having a particular constitution in BIOHAZARD 2.

Standard Lickers in BIOHAZARD 2 have a hitpoint range of 75-115, with Evolved Lickers being at 90-130.[1] This is in comparison with Leon and Claire's values of 200.[2]

Movesets Edit

The following stats are derived from the BIOHAZARD 2 Official Guide Book, which describes the original PlayStation version.[1]

Attack Damage Description
Claw (ツメ tsume?) 15
Tongue ( shita?) 25
Jump claw (跳びツメ tobi tsume?)

Strategies Edit

Lickers are blind creatures that can't see the player. As long as the player doesn't make any noise (by running or firing weapons) or doesn't touch the Licker, the creature won't attack them. Although not always recommended, a tactic to avoid Lickers is to walk near the creature as close as possible then try to run past the creature. If it's not possible to avoid them, recommended weapons to kill Lickers are the grenade launcher loaded with grenade rounds or acid rounds (flame rounds wont knock them), shotgun, or magnum (if Leon is low on shotgun shells, make sure to aim downward and only recommended for normal ones since it can instantly kill them). When using the non-upgraded shotgun, make sure to get as close as possible and aim downward, otherwise the weapon may not knock down the Licker.

Resident Evil OutbreakEdit

Lickers appear in both games in scenarios such as Bellow Freezing Point, Hellfire and Desperate Times. Unlike other games, the Lickers are pretty much passive foes, which will attack the player or the AI if wondering close to them, Also, they are weaker and easier to kill and avoid. If a Licker is on a wall, it is recommended to shoot it with a shotgun, or a hit them meele weapon, and as soon it's laying on its back in the floor to stomp it as it will stunt-lock them letting the player to kill them that way, saving ammo and meele weapons uses. If it hits a player with its Tongue Spear attack, it will cause a huge amount of infection to the player, making them a danger if a player is near the end of an sceneario. Unlike other games, they don't have an instant death attack.  

Resident Evil: The Darkside ChroniclesEdit

In Darkside Chronicles, Leon and Claire first encounter Lickers during Chapter 2 of the Memories of a Lost City scenario. Lickers tend to climb on the walls or the ceiling during these encounters. When near the player, they can either attack by swiping sideways, or lashing out their tongue. A Licker's weak point is its exposed head which causes it to stagger.

Marvel vs. Capcom 3: Fate of Two WorldsEdit

Lickers (technically Licker Beta) appear in the Tricell Laboratory stage in Marvel vs. Capcom 3.[3] They are contained in glass cages similar to the ones in Resident Evil 5. The glass will crack and eventually shatter if powerful moves are unleashed, causing the Lickers to escape and begin running around the area. Some will attempt to lash the fighters with their tongues. An interesting attention to detail is shown if more Hyper Combos are used; the Lickers will die, dissolve (like dying enemies in RE4 and RE5), and will spawn items such as in the games. The items that appear include Green Herbs, First Aid Sprays, Grenades, Rifle Ammo, and more.

Resident Evil 2 (2019)Edit

The Lickers returned in the remake of Resident Evil 2. Although their behaviors are still the same, the player character will briefly encounter them instead at the 3F hallway before the West Storage Room, crawling over the window. Until the player has used the Valve Handle to gain access to the 2F Hallway after the Shower Room, the player will face-to-face encounter the Licker there. In the 2nd run scenario, the player will instead encounter them as early as getting through the west hallway on the Receptions (a nod to the original 1998 game's first Licker encounter). More Lickers will spawn at the West Hallway later on after the player has returned to the Police Station from the Parking Lot. They are not encountered later again until reaching the NEST lounge.

When not alerted, Lickers will often remain stationary, more often than not attached to the ceiling of the room they are in or eating the flesh of corpses should there be any or sometimes may crawl over the corners of the R.P.D. hallways. Should the player move slowly, it is possible to evade the licker. However, should one draw too close, the Licker may turn to face the general direction of the player and begin to slowly make their way towards them. If the licker comes into direct contact with Claire or Leon or is alerted by either running/fireing a weapon, it shall let out an enraged shriek and charge. In this agitated state they move rapidly, leaping between the ground, roof and walls to make it difficult to shoot them. They can also use their namesake tongues when in long range to deal moderate damage.

They also now have the ability to pounce directly on the player and if not removed with use of a sub-weapon, it shall deliver a powerful sweep with their claws, dropping one's health from fine to caution on Standard or Easy and like most attacks putting one in the Danger state on hardcore, but if already in Danger, this attack will instead prove fatal, leading to a game over.

Sometimes, the Lickers will ambush the player by breaking through windows or ceilings after obtaining certain Key Items.

These creatures are particularly dangerous when the player encounters the Tyrant, as the player's walking speed is considerably slower than the Tyrant's and running will draw the Licker's attention.

Lickers are blind and will not attack the player unless they run or get close enough to a Licker. The only one exception is the Licker that appears after acquiring the Maiden Medallion because of the dynamite's loud explosion. Unlike the sluggish zombies, Lickers are unable to enter an another room due to obvious gameplay reasons.



  1. 1.0 1.1 Tahara (ed.), Official Guide Book, p.47.
  2. Tahara (ed.), Official Guide Book, p.15.
  3. Marvel vs Capcom 3 trailer -
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