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Below is a list of the loading screens in Resident Evil: Resistance.

Mastermind[]

Preview Information
Project Resistance loading screen 5
"Attacking Survivors will interrupt their actions. Open fire while they are helping teammates or deactivating Security Devices."
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"[R] Move camera [L] Zoom in/out"
Project Resistance loading screen 9
"The E.I.S. (Environment Interaction System) is used to control objects in the environment through the camera. Aim at an object and press [square] to use."
Project Resistance loading screen 10
"All infection-type skills have an AoE."
Project Resistance loading screen 11
"Use the E.I.S. to lock doors and turn off lights to obstruct Survivors."
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"If the Supply Zombie is not defeated within the time limit, the Mastermind will obtain powerful skill cards."
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"Infection: After Infection reaches critical levels, Survivors will begin to experience adverse effects."
Project Resistance loading screen 14
"Press [touchpad] to open the mini map and switch between cameras."
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"Defeated Survivors will respawn at the start of each area, but the remaining time will be drastically reduced."
Project Resistance loading screen 16
"Defeated or killing Survivors will reduce the remaining time. Don't hold back."
Project Resistance loading screen 17
"You can use the E.I.S. to detonate traps before they are triggered."
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"If the Survivors are too persistent, try stalling or infecting them."
Project Resistance loading screen 19
"Cards that are strengthened by the Mastermind's abilities will glow. Use them to increase your chances of winning."
Project Resistance loading screen 20
"You cannot harm a Survivor that has been defeated."
Project Resistance loading screen 21
"Enhancer rounds only affect creatures."
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"Survivors that are defeated will eventually die if they are not rescued by teammates."
Project Resistance loading screen 23
"Explosive traps will also set off other nearby traps when triggered."
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"Mod cards are only effective when in your hand."
Project Resistance loading screen 25
"Use [d-pad] to select skill cards, and press X to use them."
Project Resistance loading screen 31
"Protect the Supply Zombie to obtain powerful skill cards."
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"If not rescued after being defeated, Survivors will respawn at the start of the area but the remaining time will be drastically reduced."
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"Defeated Survivors respawn at the start of each area but remaining time is drastically reduced."
Project Resistance loading screen 36
"Use ? and ? to speed up camera recovery."
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"Press [touchpad] to open the Map and switch between cameras."
Project Resistance loading screen 55
"Hold down ? and use ? to orient spawned creatures toward a certain direction."
Project Resistance loading screen 56
"Attacking Survivors will reduce Ultimate Skill cooldown."
Project Resistance loading screen 57
"Hold ? to reposition faster when placing creatures and traps."
Project Resistance loading screen 61
"Controlled zombies take significantly less damage. Use this to your advantage and pick off survivors whenever you can catch them alone!"
Project Resistance loading screen 62
"The Mastermind's Bio Energy recharge rate is drastically increased once Survivors activate the Final Exit. Now's your final chance, go get 'em!"
Project Resistance loading screen 63
"You can use the E.I.S. to manually detonate traps to attack nearby survivors."
Project Resistance loading screen 64
"Jan has many skills that impair cameras. If you find your camera suddenly disabled, frozen in place, or increasing the energy costs of skills,that's all Jan. Keep an eye out for her!"
File:Project Resistance loading screen 65.jpg
"Survivors are able to reach the next Area even if they run out of time, as long as there is at least one Survivor standing in front of the Exit when the timer runs out."

Survivors[]

Preview Information
Project Resistance loading screen 1
"Flash Grenades are very versatile, they can even stop a bioweapon in its tracks."
Project Resistance loading screen 2
"Melee weapons have low durability, but they deal massive damage with each blow."
Project Resistance loading screen 3
"When encountering armored zombies, try attacking exposed body parts."
Project Resistance loading screen 4
"Bonus time is rewarded whenever mission objectives are completed and when areas are cleared."
Project Resistance loading screen 6
"Security Guard Zombies appear in random locations every match."
Project Resistance loading screen 7
"Press R1 to use your Personal Skill."
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"Different Puzzle Lock pieces go missing in Area 1 each match. They appear in random locations too."
Project Resistance loading screen 27
"Infected: Survivor HP will be lowered periodically and will interrupt actions occasionally."
Project Resistance loading screen 28
"If you have a Repair Kit in your inventory, damaged melee weapons will be automatically repaired."
Project Resistance loading screen 29
"Avoiding unnecessary combat might sometimes be the key to victory."
Project Resistance loading screen 30
"Can't find puzzle pieces? Try using Valerie's skill."
Project Resistance loading screen 37
"Umbrella Credits can be used to buy weapons or supplies from the Armory."
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"A white flash followed by blurred vision means the Mastermind just used the Blinding Flash special card."
Project Resistance loading screen 39
"Use a Blue Herb or Infection Treatment Spray to remove your infection."
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"Your Infection Rate will rapidly increase if you stay in infectious gas."
Project Resistance loading screen 41
"Ivys are vulnerable to fire-based weapons."
Project Resistance loading screen 42
"Lickers are vulnerable to acid-based weapons."
Project Resistance loading screen 43
"Press L1 + R1 to use your Fever Skill."
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"Defeated: Limited mobility, must be rescued by other Survivors."
Project Resistance loading screen 45
"Melee weapons have low durability, but they deal massive damage with each blow."
Project Resistance loading screen 46
"Ammo is shared across all firearms. The amount consumed per reloaded shot depends on the weapon."
Project Resistance loading screen 47
"Destroy Bio Cores to unlock the Final Exit."
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"Bonus time is rewarded whenever mission objectives are completed and when areas are cleared."
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"There are unique devices in Area 3 of each map. Interacting with them will trigger different behaviors."
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"Survivors continuously lose HP when Infected. Their actions may be interrupted by coughing."
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"Melee weapons are your best choice for close range. They can destroy Bio Cores faster than firearms."
File:Project Resistance loading screen 52.jpg
"Attack cameras to disable them and temporarily obstruct the Mastermind's actions."
File:Project Resistance loading screen 53.jpg
"Infection: After Infection reaches critical levels, Survivors will begin to experience adverse effects."
File:Project Resistance loading screen 66.jpg
"Area 1 objectives: Find the 3 missing puzzle pieces and place them back on the Puzzle Lock to open the exit that leads to the next Area."
File:Project Resistance loading screen 67.jpg
"Area 2 objectives: The Security Guard Zombie holds the key card that unlocks all of the Security Devices. Unlock all 3 to open the exit that leads to the next Area."
File:Project Resistance loading screen 68.jpg
"Area 3 objectives: Destroy the 3 active Bio Cores to unlock the Final Exit. Bio Cores activate one at a time and in random order."
Project Resistance loading screen 69
"Only 1 Security Card is needed to unlock all the Security Devices. Protect the teammate holding the card to increase your chances of survival."
Project Resistance loading screen 70
"Bio Cores glow bright red when active."
Project Resistance loading screen 71
"Destroying an active Bio Core activates the next one."
Project Resistance loading screen 72
"Inactive Bio Cores are gray and cannot be damaged."
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"Umbrella Credits can be used to buy weapons or supplies from the Armory."
File:Project Resistance loading screen 75.jpg
"Umbrella Credits can be used to buy weapons or supplies from the Armory."
File:Project Resistance loading screen 76.jpg
"Use firearms to destroy traps from a safe distance."
Project Resistance loading screen 77
"Tap X repeatedly to break open locked doors."
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"Press ? to use your Personal Skill."
Project Resistance loading screen 79
"Use the shortcuts [d-pad] to swap weapons quickly."
Project Resistance loading screen 80
"Grenades are your best friend when outnumbered."
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"You can help teammates escape when they are caught in Leghold Traps."
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"The Armory will sell increasingly powerful weapons after each Area."
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"Bioweapons can be incapacitated after taking a certain amount of damage."
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"A red light indicates that the Mastermind is currently using the security camera."
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"Different firearms cost varying amounts of Ammo per shot when reloading."
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"Defeated survivors can be quickly healed with First Aid Sprays."
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"Supply Zombies will drop powerful weapons and items when defeated."
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"Traps can also injure nearby creatures."
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"Ivy's attacks are one-hit-kills. Kill it with fire before it gets a chance to strike."
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"Creatures controlled by the Mastermind move differently and also have glowing red eyes."
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"When encountering armored zombies, try attacking exposed body parts."
File:Project Resistance loading screen 92.jpg
"Have trouble dealing with the Mastermind? Try attacking nearby security cameras to obstruct their actions."
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"Security Guard Zombies appear in different locations every match."
File:Project Resistance loading screen 94.jpg
"Different Puzzle Lock pieces go missing in Area 1 each match. They appear in different locations too."
File:Project Resistance loading screen 95.jpg
"Bonus time is rewarded whenever mission objectives are completed and when areas are cleared."
File:Project Resistance loading screen 96.jpg
"There are unique devices in Area 3 of each map. Interacting with them will trigger different behaviors."
File:Project Resistance loading screen 99.jpg
"To unlock Security Devices, kill the Security Guard Zombie securely holding the Security Card."
File:Project Resistance loading screen 100.jpg
"RP can be used to purchase Equipment Chests or Cosmetic Chests from the Shop to enhance or personalize your character."
File:Project Resistance loading screen 101.jpg
"Access the Shop from the Main Menu to purchase items using RP."
File:Project Resistance loading screen 102.jpg
"Attack creatures and cameras to gain more time and reduce Fever Skill cooldown."
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"Attacking creatures low on health with melee weapons will trigger your finisher, killing them with one blow."
File:Project Resistance loading screen 104.jpg
"Melee weapons are your best choice for close range combat. They can even destroy Bio Cores faster than firearms."
File:Project Resistance loading screen 105.jpg
"Attack cameras to disable them and temporarily obstruct the Mastermind's actions."
File:Project Resistance loading screen 110.jpg
"Mastermind-controlled zombies take significantly less damage. Focus fire with teammates to take them down faster!"
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"The Mastermind's Bio Energy recharge rate is drastically increased once Survivors activate the Final Exit. Stick together and don't get overwhelmed!"
File:Project Resistance loading screen 112.jpg
"Angle your camera downwards before using melee weapons on enemies below you."
File:Project Resistance loading screen 112.jpg
"Umbrella Credits are found all over the map. Once picked up, all teammates will receive the same amount of credits. Sharing is caring!"
File:Project Resistance loading screen 113.jpg
"Teammates taking their sweet time when the Exit's open? It's okay, you'll reach the next Area as long as there is at least one Survivor standing in front of the Exit when time runs out."
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"After using Sam's Personal Skill, Dash Punch, you can tap R2 repeatedly to follow up with a flurry of punches."

Undefined[]

Preview Information
File:Project Resistance loading screen 35.jpg
"You may continue playing the Tutorial even if the countdown ends."
Project Resistance loading screen 58
"You can check out Practice Mode if you feel unfamiliar with the game or need extra training!"
Project Resistance loading screen 59
"Pro tip: Masterminds who have played the Practice Mode have a 38% higher success rate compared to those who haven't!"
Project Resistance loading screen 60
"You can try out all types of deadly skill and equipment combinations in Practice Mode."
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"When other players in your match also use an RP Booster, the effects of your own RP Booster will also increase. The base effect of 2x is increased by an additional 0.5x for each other player using an RP Booster, for a grand total of a 4x boost if all five players use an RP Booster."
File:Project Resistance loading screen 74.jpg
"Even if you aren’t using an RP Booster yourself, you still gain a small shared benefit from other players’ RP Boosters. For each other player in the match using an RP Booster, you’ll receive 10% more RP, for a grand total of a 40% boost if all four other players use an RP Booster."
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"The Tutorial does not end when you run out of time."
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"Survivors continuously lose HP when Infected, and their actions will occasionally be interrupted by coughing."
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"Unfamiliar with the game? Head over to Practice Mode!"
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"Pro tip: Survivors who have played the Practice Mode have a 87% higher escape rate compared to those who haven't!"
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"Playing Practice Mode is a great way to familiarize yourself with all sorts of strategies and character skills."
Project Resistance loading screen 115
"No Zombies were harmed in the making of this game."
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"The key to winning is not losing."
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"Remember to always brush your teeth before bed!"
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