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(Added a note on when the DLC's content is available after installation.)
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|date= 17 February 2010
 
|date= 17 February 2010
 
|objective=
 
|objective=
|enemies=[[Blob]]}}
+
|enemies=[[Blob]], [[Albert Wesker|Wesker]], [[Disposed Body]]
 
}}'''Lost in Nightmares''' was the first story-based [[Downloadable content|DLC]] for ''[[Resident Evil 5]]'', set during a previous mission hinted at in a flashback from that game. It was about 1 hour in length, depending on the difficulty and the experienced players could beat it in under 30 minutes. It was, all together, one chapter filled with classic puzzles and moments that would take the players back to the [[Resident Evil (1996 game)|first ''Resident Evil'']].
   
 
This add-on cost 400 Microsoft Points for download on Xbox LIVE or $4.99/£3.99/€4.99 on the PlayStation Network.
'''''Lost in Nightmares''''' is the first story-based DLC for ''[[Resident Evil 5]]'', set during a previous mission hinted at in flashback from that game. It is about 1 hour in length, depending on the difficulty, and experienced players can beat it in under 30 minutes. It is, all together, one chapter filled with classic puzzles and moments that will take players back to the [[Resident Evil|first ''Resident Evil'']]. It also features a scoreboard with worldwide rankings based on performance in the scenario as well as collection items.
 
   
 
It was also included in ''[[Resident Evil 5 Gold Edition]]'' on the Xbox 360 and PlayStation 3, and remastered re-release on the Xbox One and PlayStation 4, along with all of the other extra DLC.
This add-on costs 400 Microsoft Points for download on Xbox LIVE, or $4.99/£3.99/4.99€ on the PlayStation Network.
 
   
It is also included in ''[[Resident Evil 5 Gold Edition]]'', along with all other extra DLC.
 
   
This extra chapter is not accessible from the start of the game. It becomes unlocked after Chapter 3-1, the Marshlands, has been completed in the core campaign.
 
   
 
==Plot==
 
==Plot==
 
{{Main|Raid on the Spencer Estate}}
 
{{Main|Raid on the Spencer Estate}}
The [[Bioterrorism Security Assessment Alliance|BSAA]] receive a tip-off as to the whereabouts of [[Umbrella]]'s founder, [[Oswell E. Spencer]]. [[Chris Redfield]] and [[Jill Valentine]] are assigned to raid his remote state and arrest the elderly man.
+
The [[Bioterrorism Security Assessment Alliance|BSAA]] received a tip on the whereabouts of [[Umbrella Corporation|Umbrella]]'s founder, [[Oswell E. Spencer]]. [[Chris Redfield]] and [[Jill Valentine]] are assigned to raid his estate and arrest the elderly man.
  +
 
{{HideSpoilers
 
{{HideSpoilers
 
|Content = After breaking into the estate, Chris and Jill saw that the entirety of Spencer's security was dead and are forced to relive the old memories as they made their way through the traps and the puzzles that are harrowingly similar to those of the Arklay mansion.
|Content =
 
After breaking into the estate, Chris and Jill saw that the entirety of Spencer's security were dead, and were forced to relive old memories as they made their way through traps and puzzles that were harrowingly similar to those of the Arklay mansion.
 
   
Combating multiple Blobs that roamed the estate, they finally reached Spencer's office, but are instead confronted by the sight of Spencer's corpse, and none other than Albert Wesker standing over his body. Chris and Jill wasted no time in trying to apprehend Wesker, but their efforts were of little success, due to Wesker's superhuman speed and strength, and they are easily overpowered. Wesker finally prepared to deliver a blow that would end Chris' life; seeing what was about to happen, Jill, without hesitation made the ultimate sacrifice to save Chris' life, by selflessly lunging at Wesker and sending them both through a window and over the side of a cliff. Chris could do nothing but watch helplessly as his friend and partner fell to her death.
+
Combating multiple Blobs that roamed the estate, they finally reached Spencer's office, but are instead confronted by the sight of Spencer's corpse and none other than Albert Wesker standing over his body. Chris and Jill wasted no time in trying to apprehend Wesker, but their efforts are of little success due to Wesker's superhuman speed and strength and they are easily overpowered. Wesker finally prepared to deliver a blow that would end Chris' life. Seeing what was about to happen, Jill, without hesitation made the ultimate sacrifice to save Chris' life by selflessly lunging at Wesker and sending them both through a window and over the side of a cliff. Chris could do nothing, but watch helplessly as his partner fell to her death.
   
The BSAA conducted a three month search for Jill's body, but she was never found. Jill was officially declared dead on November 23, 2006; her name being added to the list of BSAA members who have died in the line of duty. Chris changed from this night onwards, becoming cold and cynical. Chris refused to believe that Jill was dead, and held on to hope and possibility that she was still alive.
+
The BSAA conducted a three month search for Jill's body, but she was never found. Jill was officially declared dead on November 23, 2006. Her name was added to the list of the BSAA members who died in the line of duty. Chris changed from this night onward, becoming cold and cynical. Chris refused to believe that Jill was dead and held on to hope and possibility that she was still alive.
 
}}
 
}}
  +
  +
==Gameplay==
 
This extra chapter is not accessible from the start of the game. It becomes unlocked after Chapter 3-1, the Marshlands, has been completed in the campaign.
  +
  +
The scenario can be played in single player or in local or online co-op. It also features a scoreboard with worldwide rankings based on performance in the scenario as well as collection items.
  +
  +
Chris or Jill can be selected to play as, and the four difficulty settings from campaign, Easy, Normal, Veteran, Professional are also selectable setting, with Professional unlocked after beating Veteran. Difficulty affects how much damage is taken, how many Blob monsters can spawn in the mansion and are required to continue pass the basement, the movement speed of Blobs, and Professional will rearrange the key items in the basement and remove Blobs' icons from the mini map.
  +
  +
===Results===
   
 
==Transcript==
 
==Transcript==
  +
<tabber>
  +
Official localisation=<poem>
  +
'''Chris Redfield''': "A few years ago the BSAA received intel as to the whereabouts of Umbrella's founder, Oswell E. Spencer. Jill and I were ordered by the BSAA's European Headquarters to apprehend him. We accepted that mission in the hopes of uncovering information that would lead us to Wesker."
  +
"Chris to HQ, come in. We're at the target's location."
  +
  +
'''BSAA HQ''': "Copy that, Chris. Move in and procure the target."
  +
  +
'''Chris''': "Roger that."
  +
  +
'''Jill Valentine''': "What can you tell us about the area?"
  +
  +
'''BSAA HQ''': "The satellite scan isn't showing anything out of the ordinary, but regardless, you should expect the unexpected."
  +
  +
'''Jill''': "Understood."
  +
"We're in."
  +
  +
'''Chris''': "Let's move."
  +
</poem>
  +
|-|
  +
Original script=<poem>
  +
{{Original script|scene=yes|game=Resident Evil 5}}
  +
</poem
  +
</tabber>
  +
 
==Walkthrough==
 
==Walkthrough==
 
[[File:929197 20091119 screen006.jpg|thumb|right]]
 
[[File:929197 20091119 screen006.jpg|thumb|right]]
{{Empty}}
 
   
  +
{{Empty section|walkthrough|date=April 2019}}}
   
 
==Further notes==
 
==Further notes==
Line 40: Line 72:
 
*After getting the Heat-sensitive paper you can hear metal material falling to the floor. When searching the room there is no evidence of what made the sound. In Veteran and Professional modes a [[Blob]] can be found in this area after completing the spike ceiling trap room. The sound could be a reference to it, as it resembles the sound of his weapon hitting the ground.
 
*After getting the Heat-sensitive paper you can hear metal material falling to the floor. When searching the room there is no evidence of what made the sound. In Veteran and Professional modes a [[Blob]] can be found in this area after completing the spike ceiling trap room. The sound could be a reference to it, as it resembles the sound of his weapon hitting the ground.
 
* If the player returns to the Dining Room right after the Centaur emblem has already been retrieved and used on the door to the hallway, piano music can be heard coming up from the piano room. However, if the player goes up to investigate, the room will still remain empty.
 
* If the player returns to the Dining Room right after the Centaur emblem has already been retrieved and used on the door to the hallway, piano music can be heard coming up from the piano room. However, if the player goes up to investigate, the room will still remain empty.
** There is a similar occurrence in Resident Evil 6 during the first chapter of Leon's Campaign where the same piano can be heard through the door where Liz is located. Inside the room there is in fact a piano, but the sheet music is soaked in blood and the keys appears to be untouched.
+
** There is a similar occurrence in Resident Evil 6 during the first chapter of Leon's Campaign where the same piano can be heard through the door where Liz is located. Inside the room there is in fact a piano, but the sheet music is soaked in blood and the keys appear to be untouched.
 
*The teaser trailer for the episode shown some cutscenes that were not in the game. For example, During the fight with Wesker, Chris asks Jill "Are you OK?", then they go back-to-back and she replies "I'm fine". Another removed scene shows Jill falling from a balcony, but Chris catches her hand at the last second. Interestingly, a similar scene of Jill falling was used again in the trailer for ''[[Resident Evil: Revelations]]''.
 
*The teaser trailer for the episode shown some cutscenes that were not in the game. For example, During the fight with Wesker, Chris asks Jill "Are you OK?", then they go back-to-back and she replies "I'm fine". Another removed scene shows Jill falling from a balcony, but Chris catches her hand at the last second. Interestingly, a similar scene of Jill falling was used again in the trailer for ''[[Resident Evil: Revelations]]''.
 
*There is some unused dialogue with Chris and Jill talking about Chris flirting with a younger co-worker. As with most cut audio, it remains within the game files.[http://www.mediafire.com/?hywfhoy2tyg][http://mediafire.com/?hywfhoy2tyg Jill's L.I.N voice files]. Jill's unused voice files can also be heard [http://www.youtube.com/watch?v=Xqin6BThKqo here].
 
*There is some unused dialogue with Chris and Jill talking about Chris flirting with a younger co-worker. As with most cut audio, it remains within the game files.[http://www.mediafire.com/?hywfhoy2tyg][http://mediafire.com/?hywfhoy2tyg Jill's L.I.N voice files]. Jill's unused voice files can also be heard [http://www.youtube.com/watch?v=Xqin6BThKqo here].
   
 
===Glitches===
 
===Glitches===
*It's possible to get the Centaur emblem at the Piano Room without needing Jill to play Moonlight Sonata. By throwing a [[Hand Grenade|hand grenade]] at the right angle, it'll go through the wall and hit the red button right next to the emblem, instantly lowering the door.
+
*It's possible to get the Centaur emblem at the Piano Room without needing Jill to play Moonlight Sonata. By throwing a [[Hand Grenade (RE5)|hand grenade]] at the right angle, it'll go through the wall and hit the red button right next to the emblem, instantly lowering the door.
   
 
===Easter eggs===
 
===Easter eggs===
*If one checks the main hall front door three times (when the text says "?") the camera system reverts to the static camera angles and tank-control system used in the original ''[[Resident Evil]]''. When the player dies, goes to the next area, or checks the door again three more times it will go back to the normal camera angle.
+
*If one checks the main hall front door three times (when the text says "?") the camera system reverts to the static camera angles and tank-control system used in the original ''[[Resident Evil (1996 game)|Resident Evil]]''. When the player dies, goes to the next area, or checks the door again three more times it will go back to the normal camera angle.
   
 
===Mistakes===
 
===Mistakes===
*When playing as Jill and the player dodges [[Wesker]]'s attack where he punches then stomps, the prompt will read "Flip Kick", but Jill will perform the "Cartwheel Kick" instead.
+
*When playing as Jill and the player dodges [[Albert Wesker|Wesker]]'s attack where he punches then stomps, the prompt will read "Flip Kick", but Jill will perform the "Cartwheel Kick" instead.
   
 
===References===
 
===References===
Line 59: Line 91:
 
*The piano scene in Lost in Nightmares can be seen as a parallel too that in the Spencer Mansion where the [[Moonlight Sonata]] must be played to obtain the [[Gold Emblem]] from a room behind a wall. A similar situation happens in Lost in Nightmares where Jill plays the piano revealing a hidden room where Chris must obtain the [[Centaur Emblem]].
 
*The piano scene in Lost in Nightmares can be seen as a parallel too that in the Spencer Mansion where the [[Moonlight Sonata]] must be played to obtain the [[Gold Emblem]] from a room behind a wall. A similar situation happens in Lost in Nightmares where Jill plays the piano revealing a hidden room where Chris must obtain the [[Centaur Emblem]].
 
*An abbreviated version of the [[Keeper's Diary]] from the original ''Resident Evil'' can be found in the upstairs bedroom. It features slightly different wording and less entries. Reading it yields one of the passcodes, stuck between the last few pages.
 
*An abbreviated version of the [[Keeper's Diary]] from the original ''Resident Evil'' can be found in the upstairs bedroom. It features slightly different wording and less entries. Reading it yields one of the passcodes, stuck between the last few pages.
*A spiked ceiling comes down on Jill while Chris has to save her or vice versa, deliberately recalling a specific event from ''Resident Evil'', where the ceiling drops on Jill and [[Barry]] saves her.
+
*A spiked ceiling comes down on Jill while Chris has to save her or vice versa, deliberately recalling a specific event from ''Resident Evil'', where the ceiling drops on Jill and [[Barry Burton|Barry]] saves her.
 
*When walking through the hallway with three windows on the right (from the main entrance), a bat will break through the last window and a second later a dog can be heard howling. This is in reference to a similar hallway in the original game, where a [[Cerberus]] would burst through that window.
 
*When walking through the hallway with three windows on the right (from the main entrance), a bat will break through the last window and a second later a dog can be heard howling. This is in reference to a similar hallway in the original game, where a [[Cerberus]] would burst through that window.
 
*If one is to look at the pictures in the hallway before the spike ceiling trap, you will be able to see pictures of the undergrounds and ancient ruins encountered in the main story. You will also see what appears to be a man standing in some of the pictures. This is presumed to be Spencer at the time of rediscovering the [[Stairway of the Sun]] flowers.
 
*If one is to look at the pictures in the hallway before the spike ceiling trap, you will be able to see pictures of the undergrounds and ancient ruins encountered in the main story. You will also see what appears to be a man standing in some of the pictures. This is presumed to be Spencer at the time of rediscovering the [[Stairway of the Sun]] flowers.
Line 72: Line 104:
 
File:Resident-evil-5-alternative-edition-20091005075205829.jpg|Chris and Jill inside a hallway in Spencer Estate.
 
File:Resident-evil-5-alternative-edition-20091005075205829.jpg|Chris and Jill inside a hallway in Spencer Estate.
 
File:Bar1.jpg|Blob
 
File:Bar1.jpg|Blob
File:Bar2.jpg|Blob about to attack Chris.
+
Lost in Nightmares - Blob and Chris 1.jpg|Blob about to attack Chris.
 
File:resident-evil-5-gold-edition.jpg|Chris Redfield and Jill Valentine
 
File:resident-evil-5-gold-edition.jpg|Chris Redfield and Jill Valentine
 
lost-in-nightmares-3.jpg|Chris and Jill encounter a corpse.
 
lost-in-nightmares-3.jpg|Chris and Jill encounter a corpse.
 
</gallery>
 
</gallery>
 
   
 
==Sources==
 
==Sources==
 
<references/>
 
<references/>
[[Category:Resident Evil 5]]
+
{{Resident Evil 5 gameplay}}
  +
[[Category:Downloadable content]]
 
  +
[[ru:Lost in Nightmares]]
[[Category:Expansion packs]]
+
[[Category:Walkthroughs]]
  +
[[Category:Resident Evil 5 chapters]]

Revision as of 21:23, 26 April 2019

Lost in Nightmares was the first story-based DLC for Resident Evil 5, set during a previous mission hinted at in a flashback from that game. It was about 1 hour in length, depending on the difficulty and the experienced players could beat it in under 30 minutes. It was, all together, one chapter filled with classic puzzles and moments that would take the players back to the first Resident Evil.

This add-on cost 400 Microsoft Points for download on Xbox LIVE or $4.99/£3.99/€4.99 on the PlayStation Network.

It was also included in Resident Evil 5 Gold Edition on the Xbox 360 and PlayStation 3, and remastered re-release on the Xbox One and PlayStation 4, along with all of the other extra DLC.


Plot

Main article: Raid on the Spencer Estate

The BSAA received a tip on the whereabouts of Umbrella's founder, Oswell E. Spencer. Chris Redfield and Jill Valentine are assigned to raid his estate and arrest the elderly man.


Gameplay

This extra chapter is not accessible from the start of the game. It becomes unlocked after Chapter 3-1, the Marshlands, has been completed in the campaign.

The scenario can be played in single player or in local or online co-op. It also features a scoreboard with worldwide rankings based on performance in the scenario as well as collection items.

Chris or Jill can be selected to play as, and the four difficulty settings from campaign, Easy, Normal, Veteran, Professional are also selectable setting, with Professional unlocked after beating Veteran. Difficulty affects how much damage is taken, how many Blob monsters can spawn in the mansion and are required to continue pass the basement, the movement speed of Blobs, and Professional will rearrange the key items in the basement and remove Blobs' icons from the mini map.

Results

Transcript

Chris Redfield: "A few years ago the BSAA received intel as to the whereabouts of Umbrella's founder, Oswell E. Spencer. Jill and I were ordered by the BSAA's European Headquarters to apprehend him. We accepted that mission in the hopes of uncovering information that would lead us to Wesker."
"Chris to HQ, come in. We're at the target's location."

BSAA HQ: "Copy that, Chris. Move in and procure the target."

Chris: "Roger that."

Jill Valentine: "What can you tell us about the area?"

BSAA HQ: "The satellite scan isn't showing anything out of the ordinary, but regardless, you should expect the unexpected."

Jill: "Understood."
"We're in."

Chris: "Let's move."

<poem>

The original Japanese transcript for this file is not yet present. Please add it.

</poem

Walkthrough

929197 20091119 screen006

}

Further notes

  • If one looks closely at a score star, the words 'The African Star' can be read. This is strange as Chris and Jill are in Europe. It could be that African Stars were originally going to feature in the main game before being replaced by the BSAA emblems.
  • After getting the Heat-sensitive paper you can hear metal material falling to the floor. When searching the room there is no evidence of what made the sound. In Veteran and Professional modes a Blob can be found in this area after completing the spike ceiling trap room. The sound could be a reference to it, as it resembles the sound of his weapon hitting the ground.
  • If the player returns to the Dining Room right after the Centaur emblem has already been retrieved and used on the door to the hallway, piano music can be heard coming up from the piano room. However, if the player goes up to investigate, the room will still remain empty.
    • There is a similar occurrence in Resident Evil 6 during the first chapter of Leon's Campaign where the same piano can be heard through the door where Liz is located. Inside the room there is in fact a piano, but the sheet music is soaked in blood and the keys appear to be untouched.
  • The teaser trailer for the episode shown some cutscenes that were not in the game. For example, During the fight with Wesker, Chris asks Jill "Are you OK?", then they go back-to-back and she replies "I'm fine". Another removed scene shows Jill falling from a balcony, but Chris catches her hand at the last second. Interestingly, a similar scene of Jill falling was used again in the trailer for Resident Evil: Revelations.
  • There is some unused dialogue with Chris and Jill talking about Chris flirting with a younger co-worker. As with most cut audio, it remains within the game files.[1]Jill's L.I.N voice files. Jill's unused voice files can also be heard here.

Glitches

  • It's possible to get the Centaur emblem at the Piano Room without needing Jill to play Moonlight Sonata. By throwing a hand grenade at the right angle, it'll go through the wall and hit the red button right next to the emblem, instantly lowering the door.

Easter eggs

  • If one checks the main hall front door three times (when the text says "?") the camera system reverts to the static camera angles and tank-control system used in the original Resident Evil. When the player dies, goes to the next area, or checks the door again three more times it will go back to the normal camera angle.

Mistakes

  • When playing as Jill and the player dodges Wesker's attack where he punches then stomps, the prompt will read "Flip Kick", but Jill will perform the "Cartwheel Kick" instead.

References

Throughout Lost in Nightmares, there are many references to earlier titles in the series.

  • The estate itself is a near replica of the Spencer Mansion.
  • Going through doors in the Mansion area will cause the camera angle to go to a first person perspective, mimicking the load screen of early titles.
  • The piano scene in Lost in Nightmares can be seen as a parallel too that in the Spencer Mansion where the Moonlight Sonata must be played to obtain the Gold Emblem from a room behind a wall. A similar situation happens in Lost in Nightmares where Jill plays the piano revealing a hidden room where Chris must obtain the Centaur Emblem.
  • An abbreviated version of the Keeper's Diary from the original Resident Evil can be found in the upstairs bedroom. It features slightly different wording and less entries. Reading it yields one of the passcodes, stuck between the last few pages.
  • A spiked ceiling comes down on Jill while Chris has to save her or vice versa, deliberately recalling a specific event from Resident Evil, where the ceiling drops on Jill and Barry saves her.
  • When walking through the hallway with three windows on the right (from the main entrance), a bat will break through the last window and a second later a dog can be heard howling. This is in reference to a similar hallway in the original game, where a Cerberus would burst through that window.
  • If one is to look at the pictures in the hallway before the spike ceiling trap, you will be able to see pictures of the undergrounds and ancient ruins encountered in the main story. You will also see what appears to be a man standing in some of the pictures. This is presumed to be Spencer at the time of rediscovering the Stairway of the Sun flowers.

Gallery

Sources