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Lost in Nightmares is the first story-based DLC for Resident Evil 5, set during a previous mission hinted at in flashback from that game. It is about 1 hour in length, depending on the difficulty, and experienced players can beat it in under 30 minutes. It is, all together, one chapter filled with classic puzzles and moments that will take players back to the first Resident Evil. It also features a scoreboard with worldwide rankings based on performance in the scenario as well as collection items.

This add-on costs 400 Microsoft Points for download on Xbox LIVE, or $4.99/£3.99/4.99€ on the Playstation Network.

It is also included in Resident Evil 5 Gold Edition, along with with all other extra DLC.

Plot

The BSAA receive a tip-off as to the whereabouts of Umbrella's founder, Oswell E. Spencer. Chris Redfield and Jill Valentine are assigned to raid his remote state and arrest the elderly man.


Transcript

Walkthrough

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References to past games

Through out Lost in Nightmares, there are many references to earlier titles in the series.

  • The estate itself is a near replica of the Spencer Mansion.
  • Going through doors in the Mansion area will cause the camera angle to go to a first person perspective, mimicking the load screen of early titles.
  • The piano scene in Lost in Nightmares can be seen as a parallel too that in the Spencer Mansion where the Moonlight Sonata must be played to obtain the Gold Emblem from a room behind a wall. A similar situation happens in Lost in Nightmares where Jill plays the piano revealing a hidden room where Chris must obtain the Centaur Emblem.
  • The Keeper's Diary from the original Resident Evil can be found in the upstairs bedroom, next to one of the passcodes.
  • A spiked ceiling comes down on Jill while Chris has to save her or vice versa, deliberately recalling a specific event from Resident Evil, where the ceiling drops on Jill and Barry saves her.
  • When walking through the hallway with three windows on the right (from the main entrance), a bat will break through the last window and a second later a dog can be heard howling. This is in reference to a similar hallway in the original game, where a Cerberus would burst through that window.
  • If one is to look at the pictures in the hallway before the spike ceiling trap, you will be able to see pictures of the undergrounds and ancient ruins encountered in the main story. You will also see what appears to be a man standing in some of the pictures. This is presumed to be Spencer at the time of rediscovering the Stairway of the Sun flowers.

Further notes

  • If one looks closely at a score star, the words 'The African Star' can be read. This is strange as Chris and Jill are in Europe. It could be that African Stars were originally going to feature in the main game before being replace by the BSAA emblems.
  • After getting the Heat-sensitive paper you can hear metal material falling to the floor. When searching the room there is no evidence of what made the sound. In Veteran and Professional modes a Guardian of Insanity can be found in this area after completing the spike ceiling trap room. The sound could be a reference to it, as it resembles the sound of his weapon hitting the ground.
  • The teaser trailer for the episode shown some cutscenes that were not in the game. For example, During the fight with Wesker, Chris asks Jill "Are you OK?", then they go back-to-back and she replies "I'm fine". Another removed scene shows Jill falling from a balcony, but Chris catches her hand at the last second. Interestingly, a similar scene of Jill falling was used again in the trailer for Resident Evil: Revelations.
  • There is some unused dialogue with Chris and Jill talking about Chris flirting with a younger co-worker. As with most cut audio, it remains within the game files.[1]Jill's L.I.N voice files. Jill's unused voice files can also be heard here.

Glitches

  • It's possible to get the Centaur emblem at the Piano Room without needing Jill to play Moonlight Sonata. By throwing a Hand Grenade at the right angle, it'll go through the wall and hit the red button right next to the emblem, instantly lowering the door. Demonstration of the glitch can be viewed here. Works on both Offline and Online modes.

Easter eggs

  • If one checks the main hall front door three times (when the text says "?") the camera system reverts to the static camera angles and tank-control system used in the original Resident Evil. When the player dies and/or checks the door again three more times it will go back to the normal camera angle.

Mistakes

  • When playing as Jill and the player dodges Wesker's attack where he punches then stomps, the prompt will read "Flip Kick" but Jill will perform the "Cartwheel Kick."

References

Miscellaneous

Gallery


Sources

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