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|image = [[File:RE5M93R.jpg]] |
|image = [[File:RE5M93R.jpg]] |
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|action = 3-round burst}} |
|action = 3-round burst}} |
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− | In [[Resident Evil 5]] , the Beretta 93R begins with a stock and thee-round burst fire capability, and is only available for purchase for 30,000 gold after fully upgrading the [[ |
+ | In [[Resident Evil 5]] , the Beretta 93R begins with a stock and thee-round burst fire capability, and is only available for purchase for 30,000 gold after fully upgrading the [[M92F (HG)|M92F]], but does not require you to complete the game. It has a starting firepower of 170, reload speed of 1.70, and a capacity of 10. Fully upgraded, it has a firepower of 400, reload speed of 1.36, and a capacity of 30. |
− | The upgraded M93R w/ stock can be set to fire semi-auto, 2 round burst or 3-shot burst depending on the controlling the trigger pull. The stock magically folds and unfolds as Chris/Sheva aims it, when aiming the stock unfolds for into the user's shoulder and when not returns to being folded. |
+ | The upgraded M93R w/ stock can be set to fire semi-auto, 2 round burst or 3-shot burst depending on the controlling the trigger pull. The stock magically folds and unfolds as Chris/Sheva aims it, when aiming the stock unfolds for into the user's shoulder and when not returns to being folded. |
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==Upgrade chart== |
==Upgrade chart== |
Revision as of 13:14, 25 December 2012
Template:Weapon Infobox In Resident Evil 5 , the Beretta 93R begins with a stock and thee-round burst fire capability, and is only available for purchase for 30,000 gold after fully upgrading the M92F, but does not require you to complete the game. It has a starting firepower of 170, reload speed of 1.70, and a capacity of 10. Fully upgraded, it has a firepower of 400, reload speed of 1.36, and a capacity of 30.
The upgraded M93R w/ stock can be set to fire semi-auto, 2 round burst or 3-shot burst depending on the controlling the trigger pull. The stock magically folds and unfolds as Chris/Sheva aims it, when aiming the stock unfolds for into the user's shoulder and when not returns to being folded.
Upgrade chart
Level | Firing Power | Cost | Reload Speed | Cost | Capacity | Cost |
---|---|---|---|---|---|---|
1 | 170 | Default | 1.70 sec. | Default | 10 | Default |
2 | 190 | 2,000Gold | 1.62 sec. | 1,000Gold | 12 | 500Gold |
3 | 210 | 2,000Gold | 1.53 sec. | 2,000Gold | 14 | 1,000Gold |
4 | 230 | 3,000Gold | 1.36 sec. | 3,000Gold | 16 | 1,500Gold |
5 | 250 | 3,000Gold | N/A | N/A | 18 | 1,500Gold |
6 | 270 | 4,000Gold | N/A | N/A | 20 | 2,000Gold |
7 | 290 | 4,000Gold | N/A | N/A | 22 | 2,000Gold |
8 | 310 | 5,000Gold | N/A | N/A | 24 | 2,500Gold |
9 | 330 | 5,000Gold | N/A | N/A | 26 | 3,000Gold |
10 | 350 | 7,000Gold | N/A | N/A | 30 | 8,000Gold |
11 | 370 | 8,000Gold | N/A | N/A | N/A | N/A |
12 | 400 | 15,000Gold | N/A | N/A | N/A | N/A |