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**The player can avoid “waking him up” in the remake, and thus never have to deal with him. Claire or Leon must not go near him after he becomes a zombie. When going down or up either flight of stairs in the Main Hall, the player must hug the side of the stairs furthest away from Marvin, as well as try to stay as far away from him as possible whenever in his vicinity.
 
**The player can avoid “waking him up” in the remake, and thus never have to deal with him. Claire or Leon must not go near him after he becomes a zombie. When going down or up either flight of stairs in the Main Hall, the player must hug the side of the stairs furthest away from Marvin, as well as try to stay as far away from him as possible whenever in his vicinity.
 
*Marvin was originally going to be a major supporting and surviving character in ''Resident Evil 2'' (aka ''Resident Evil 1.5)'', and was to be infected with the t-virus by a Zombie while Leon searched the underground laboratory for a vaccine.
 
*Marvin was originally going to be a major supporting and surviving character in ''Resident Evil 2'' (aka ''Resident Evil 1.5)'', and was to be infected with the t-virus by a Zombie while Leon searched the underground laboratory for a vaccine.
*In ''Resident Evil: The Darkside Chronicles'', Marvin cannot be dispatched by a headshot, in contrast to similar character Forest Speyer, who could be dispatched immediately after appearing in "[[Resident Evil: The Umbrella Chronicles|The Umbrella Chronicles]]". However, in ''Resident Evil 2'', he can be decapitated by using high caliber weapons such as the shotgun or the [[grenade launcher]].
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*In ''Resident Evil: The Darkside Chronicles'', Marvin cannot be dispatched by a headshot.
 
*He is a rescue-able citizen in the ''[[Resident Evil 3: Nemesis]]'' minigame [[The Mercenaries - Operation: Mad Jackal]]. He will appear in the substation, surrounded by seven naked zombies. If he is alive, player will hear him scream "Go away!", entering that room. He will drop the following items for saving him: [[H. Gun Bullets (RE3)|H. Gun Bullets]] (60) for [[Carlos Oliveira]] and [[Nikolai Zinoviev]]; [[First Aid Spray]] for [[Mikhail Victor]]. He will die if the player doesn't save him in 6 minutes of gameplay.
 
*He is a rescue-able citizen in the ''[[Resident Evil 3: Nemesis]]'' minigame [[The Mercenaries - Operation: Mad Jackal]]. He will appear in the substation, surrounded by seven naked zombies. If he is alive, player will hear him scream "Go away!", entering that room. He will drop the following items for saving him: [[H. Gun Bullets (RE3)|H. Gun Bullets]] (60) for [[Carlos Oliveira]] and [[Nikolai Zinoviev]]; [[First Aid Spray]] for [[Mikhail Victor]]. He will die if the player doesn't save him in 6 minutes of gameplay.
 
*In the ''Desperate Times'' scenario, if a player controls Kevin and goes to talk to him, they'll have a conversation about the situation going on in the [[Raccoon City|city]], and Marvin asks him for help to get the gems.
 
*In the ''Desperate Times'' scenario, if a player controls Kevin and goes to talk to him, they'll have a conversation about the situation going on in the [[Raccoon City|city]], and Marvin asks him for help to get the gems.

Revision as of 04:43, 17 January 2020

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  • In the original, Marvin would be found within the West office, where he would give the A scenario's character a key card that was needed to access the other doors around the police station. He would later lock himself in the room and would have turned into a zombie by the time the character is able to reenter the west office.
    • Additionally, if he was not killed in the A scenario, his corpse would return in the B scenario through zapping. In the remake's B scenario, Marvin will always appear, regardless if he was killed in the A scenario.
    • The player can avoid “waking him up” in the remake, and thus never have to deal with him. Claire or Leon must not go near him after he becomes a zombie. When going down or up either flight of stairs in the Main Hall, the player must hug the side of the stairs furthest away from Marvin, as well as try to stay as far away from him as possible whenever in his vicinity.
  • Marvin was originally going to be a major supporting and surviving character in Resident Evil 2 (aka Resident Evil 1.5), and was to be infected with the t-virus by a Zombie while Leon searched the underground laboratory for a vaccine.
  • In Resident Evil: The Darkside Chronicles, Marvin cannot be dispatched by a headshot.
  • He is a rescue-able citizen in the Resident Evil 3: Nemesis minigame The Mercenaries - Operation: Mad Jackal. He will appear in the substation, surrounded by seven naked zombies. If he is alive, player will hear him scream "Go away!", entering that room. He will drop the following items for saving him: H. Gun Bullets (60) for Carlos Oliveira and Nikolai Zinoviev; First Aid Spray for Mikhail Victor. He will die if the player doesn't save him in 6 minutes of gameplay.
  • In the Desperate Times scenario, if a player controls Kevin and goes to talk to him, they'll have a conversation about the situation going on in the city, and Marvin asks him for help to get the gems.
    • Also in Desperate Times, Marvin can also converse with the eight default characters via ad-libs if they are used near him. He cannot converse with playable NPCs however.