That's an interesting point. We introduced rules on comments because the actual purpose of them was as an alternative to editing talk-pages. As such, article comments should be for discussing the article (offering improvements, asking the mods to clarify an iffy sentence, etc.), rather than sending out "who's hotter", "who'd win" and "this sucks" posts.
From an in-game perspective, there isn't actually anything categorizing the Handcannon as similar to the Broken Butterfly and the Killer7. They use different ammo (and its not available on normal play-throughs) so its not a choice to pick between them. So it would be better not to include as part of the comparison.
Headings should not be made into links. When referring to a specific item write it out as it appears in the game, i.e. specifically call it "H.Gun Bullets E". When weapons appear in other modes, they do not always need their own heading like you added for some RE3 weapons. Do not insert bullet points into paragraphs to give information that isn't even a list. Things like where a weapon can be found can stay under the "Gameplay" section, do not make up new headings like "Acquisition". Also be careful with what you add to "Further notes" like you did with the Western Custom M37. One of those notes describes its appears which can go in the introduction and the other is a gameplay aspect.
Please respond to let us know you've actually read this.
Just a heads a up, we don't use "Trivia" anymore. For the time being, we usually change the heading to "Further Notes" which is for information not yet properly placed into the article. For example, you seemed to have moved the piece explaining the Handcannon fired multiple bullets into the trivia section you added back in, although its not widely known it does in fact fire like that, that is still an aspect of its mechanics and gameplay, and therefore should stay in that section.
Just a few reminders and tips, Further Notes is for unsorted info, not "other" info, most of that oculd have been put into the body of the article. And if there are further notes then it should be at the bottom of the page before the gallery. Last, we don't think a section called "Capabilities" is needed, we've been deleting weapon stat summeries lately because it all gets covered by showing the upgrade chart anyway. This is just a notice.
This is just a reminder. When you edit pages, try to do all your edits to a single page, in a SINGLE edit. I notice you edited some pages up 3 or 4 times in a row. This is not necessarily a bad thing but lots of edits to a single page in only a few minutes sometimes looks like spam/ edit spaming/annoying/ and we gotta check all those edits.
Be sure to use the preview button while editing to see how your edit is coming. Once you've made all the edits you want then hit publish. If you miss one small typo its fne to fix that, try to rarely not to miss another and to go a 3rd edit, and a 4th and beyond is little much. We're all guilty of it at some time but we want to make it happen as little as possible. This is just a notice. We appriciate your enthusiasm for editing!
Actually you are allowed to say AT MOST what the weapon appears to be, and must it must be noted as such. (And there is a general agreement on what it is) When something in the game or official sources say what the weapon is, the name may be added with something along the lines of "is identified in-game as". However when it is no where identified but closes looks like an IRL firearm, it may be stated as such in the first paragraph as "Based on appearance, the (gun name) looks like a (IRL name), but is otherwise unidentified in game." Or something along those lines. Avoid saying "is based on". This is allowed because it describes what the gun looks like which IS relevant. Other than that, no other IRL info is allowed such as the ammo is uses, when it was produced, it's real capacity etc. etc.
Yeah, we're still going through exactly how we should structure those articles to make them informative without being being 6 kilobytes of information about how it's in-game model is similar to several IRL weapons. Right now, it'll only be acceptable to talk about a weapon that has been confirmed as a particular brand in the Examine feature.
Questions? Post them on the forums! We need all the assistance we can get and have many articles that we could use help on, which you can find here!
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