Bio I'm a Resident Evil collector specialising in Japanese books containing hard-to-find interviews and extra story notes not in the games. I'm also a fan of classic '80s horror franchises such as Friday the 13th and Halloween.
Hey Forerunner, remember when I told you about my old 2002 Gamecube official strategy guide with the STARS biography? Well, I finally found it in my old bookshelf in storage. I'm not sure if its cannon but I will give you the details. These are the extra details you asked about with the makers of the magazine...
its from "Brady Games
it's by Dan Birlew
it has the Capcom trademark
This is exactly what it says about Joseph Frost's biography...
"Frosty" is a seasoned former commando trained in the Navy SEALS and experienced in Gulf War operation Desert Storm. Recently promoted from the Bravo Team, he acts as the vehicle specialist of the unit. "Frosty" prides himself in assuming the dangerous point position during field operations, and his tactical swiftness and brilliance make him the perfect officer on the frontlines".
This magazine is almost 20 years old (my God has it been that long??). I got it when the remake was brand new. I'm not sure if that extra info helps, but I figured you would be interested in looking into it
That sounds about what I was expecting. Dan Birlew is a fan who ended up going into professional guidebook writing. His lore notes deviate from Capcom's, either being him adding in non-canon material from the Perry novels of some comics (RE0's timeline including Perrylore like STARS being a national organisation), or him adding in fanfic to add flavour (CV's story for Nikolai).
That makes sense. I guess fan fiction can even end up in strategy guides every now and then. By the way, I've noticed someone wrote that Marcus's original student/test subjects were still roaming around the Management Training facility somewhere after Marcus was assassinated (I will have to re-read the section to pinpoint exactly where I read that). Anyway, is that canon? I would think that a zombie would starve or rot away at some point between 1978 to 1998. I think I read somewhere that the naked cadaver zombies in the Water Treatment Plant were Marcus's original test subjects. I was always under the impression that they were recent bodies being disposed of from NEST. And why were there Hunters in the Management Training facility? Did the 1st Investigation unit have the USS boys transport the Hunters to the facility for storage...?
The school was abandoned in the ten years before Marcus' assassination, though the kaitaishinsho (a Famitsu guide - they're usually the more accurate guides since Capcom has a special deal with Famitsu to give them story notes and concept art) identifies certain zombies as students ("executive candidates"). If that's the case, they would have been comatose for 20 years, perhaps to preserve energy.
Naked Zombies only appear in the factory and treatment plant, so it's possible they were NEST's test-subjects instead.
No explanation given in-game why there's Hunters in the training plant. One fan hypothesis is that the USS brought Hunters with them, possibly to fight escaped mutants that were believed to exist.
There is a theory I just read on this wiki regarding the hunters in the training facility... I don't think it is correct, because I was under the impression that Birkin created the Hunters AFTER Marcus's assassination... when you get a chance, check out the Hunter (MA-121) page, in the "use for combat" section. It states that Marcus used the training room for guards to combat the Hunters... The training room had skeletons... probably fallen USS troops from the '80s. I always thought the training room was for the experimental monkeys Marcus created. For some reason, it housed Hunters. What's up with that?
Recently while navigating the Resident Evil 3 page on ResidentEvil.Net I found a small piece of text that I don't know if it is in the game(I doubt) and want to know of it should be considered canon since ResidentEvil.net is used to track your game progress(or global) and points you can collect to get new icons. This is what I saw and it makes sense but it also means Nemesis has been seen by people not included in the story but could also play into Brad warning Jill of Nemesis. But it also means that despite bieng dropped off near Jill's apartment he did wander around the area for some time before attacking Jill.
Hello! We’ve been analyzing what makes people spend more time on wikis and we’ve identified something. It’s comments! Having comments enabled on a wiki gives it a boost to the time people spend on the pages and engage with the wiki.
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We tried Article Comments on and off over the past few years. It became very difficult to manage as the population grew, since the big flaw of Comments is that you can see comments from years ago and respond to them and everyone else see it all. Typical examples we'd end up with include:
Recurring trolls and their sockpuppets using it as a means of harassing admins by inserting derogatory comments into active or years-old conversations to weaken our standing amongst casual readers (e.g. "don't trust X, he's a £$%^ who lies about everything and will probably delete my post!").
Users mocking people who were wrong about something in a new game/film, ignorant that they're responding to 5-year comments.
Soapboxing that each character has been ruined by a global feminist conspiracy because they can't get upskirt shots of them, then dragging it on to complain about the admins taking away their right to free speech.
Whole thing became impossible to deal with since we were by the end of it probably deleting 80% of comments a day for being hostile or irrelevant. Along with that we'd get Message Wall posts targetting us for doing our jobs and accusing us of being shills and how it's "people like us" who ruin the franchise by disagreeing with them. I even got a long-winded one calling me a Nazi because I deleted a nonsensical rant about how "SJWs are ruining Resident Evil" (because he didn't like how the camera went from 3rd person to 1st person). I was the last-holdout in an otherwise unanimous agreement by the admins to remove the system altogether earlier this year.
TL;DR - Comments sounds great in theory, but it can cause a feedback loop where toxicity feeds into itself.
I have an RE collection myself that dates back to the late 90's when the original came out. All the action figures, strategy guides, SD Perry collection (which is its own universe), ect. I wouldn't edit anything using fan fiction. I'm all about cannon. In the official strategy guide I purchased back in 2003 (still have it), it clearly states in the biography section that Joseph was a former Navy SEAL (in the remake), and served in the Gulf war.
Thanks for the explanation. I don't recall this being brought up in the official source materials - even the guidebook Capcom published for REmake. It could be something Dan Birlew created for the guide, or got from reading another book. Definitely worth adding to the Resident Evil Official Strategy Guide page, though.
Yeah, you may be right. Its an old guide. Had it for almost 20 years. Speaking of which, I was wondering what you think of this: We all know the continuity of the storyline is messed up after decades of writing and rewriting of the series. I've seen a lot of confused fans over the years. With RE0 (after the original N64 version was recycled), 1, 2 and 3 finally remade (and hopefully Code Veronica one day), perhaps we should put the old series to rest. If we seperate the 1996-2000 and categorize it as the "3D Universe", and the 2002-present versions as the "HD Universe"... it would organize everything. I can go as far to even say that Umbrella Chronicals series should be its own universe as well (maybe the "Arcade Shooting Universe" or whatever), due to the fact that it is much more fast paced, different introductions with the characters, lack of survival horror atmosphere and added characters (such as Sergei Vladimir)...
Just a thought. I personally think its important to preserve the integrity of the early games that started it all, before the series got rebooted and rewritten from 2002 to the present. Recently, I went back to my roots. I've been binge playing the original ps1 and ps2 games during this COVID-19 quarintine to kill some time. It took me back to memory lane. I also noticed the storyline continuity is much cleaner in the ps1/ps2 RE series of the 90's. RE1 to Code Veronica were created within roughly a 4 year time period. Same writers, gameplay, graphics... Very cut and dry compared to today's RE games. I figured maybe the RE ps1 pioneers should be seperated into its own universe, rather than be discarded as obsolete in favor of the newer RE games post 2002...
Not always. Resident Evil 2 failed to canonise one of the possible Resident Evil routes and decided elements of Chris and Jill (and an impossible ending) were the 'true' story. Later games would also refuse to create a solid account of what happened in Resident Evil 2's story, and similar goes for Resident Evil 3: Nemesis, which had less sigificant choices. Wesker's Report would also try to rectify it all, but a lot of fans prefer to ignore that depiction.
The later games are more streamlined so don't really have the problems of "which event happened", and unless they insert a story into Resident Evil 4's events (for example) we know that all happened as we see it.
The Wiki presently goes on a "different accounts" approach as we see on the Doctor Who Wiki/TARDIS Wiki, which covers a franchise with similar issues of multiple writers exploring radical new takes on classic characters.
Well, thats fair enough. I used to be part of a website called Project: Umbrella, but for whatever reasons they took the site down. What is your opinion on the RE 0 Water Treatment Plant/factory debate? Would you say its the same location as the Marshalling Yard in the original RE2? Or is it a different building alltogether?
From the looks of it, they intended it to be the RE2 lab, but the design department went overboard in making it look dilapidated, leading to a continuity flub. Nonetheless, RE2make concept art suggests you were to go into the mountains to the factory, and Kawamura's story for RE3 explained the Delta Force team got to P-12A via Umbrella's secret subway, so NEST being outside Raccoon City in the mountains and not simply *under* it can logically fit into the series lore.
So, I have this theory regarding the UBCS... maybe get some feedback.
So, I read on another website that the UBCS recieve their training on Rockfort Island. I personally don't really know for sure, I always thought Rockfort was exclusive to USS only... But if that were the case... one wouldnt think every operator in the UBCS recieved training at Rockfort Island, right?
I served in Afghanistan back in the day, so I'm thinking of this topic in sort of a militaristic point of view on how exactly the UBCS is structured. I can imagine that maybe the UBCS unit seperates its operators. We know that most Umbrella guards and soldiers are shady. Men without conscience. I'm sure Umbrella does personality checks, and sends only the most heinous mercenaries to recieve extra training at Rockfort (sort of like a promotion), and then used as a cleanup crew supporting the USS during outbreaks. Maybe after each member is recruited and had a personality test, the non-sociopathic mercenaries, such as Carlos and Mikhail, are left in the dark and has no BOW training from Rockfort. Instead, they operate soley as a rescue team. Carlos and Mikhail are not bad guys... not exactly Eagle Scouts haha... But I cant imagine that they would turn the other cheek to the concentration camp at Rockfort. Plus the Mercenary's diary in RE3 made it seem like the UBCS were seperated into 2 categories...
1.)Rescue Team ( also specializing in countering corporate terrorism and VIP abduction)
2.)Clean up crew (who have a higher security clearance within the UBCS)
There's no real description I can find of their camp structure, so it's possible they were all trained in anti-BOW combat on Rockfort. Given the UBCS had to be ready in case of viral outbreaks or BOW escapes, I'd imagine they were required to undergo this training. Since Umbrella was headhunting for these mercenaries, I'd imagine they had already reviewed them to some extent.
The UBCS we know who had access to classified information, like Tyrell and Mikhail, were Monitors, it should be noted. Umbrella Chronicles reveals that Col. Sergei Vladimir placed these Monitors across the company as secret police, who'd inform him of any suspicious activity. They were then following his orders to collect data on the UBCS' fight.
I'd argue instead that all four Platoons had limited experience fighting Mutants, and perished due to being swamped as Nikolai suggested in the original RE3 rather than having no knowledge of mutants at all and dying from neckbites after trying to help evacuate Zombies.