I've been speaking about this with Riley. Why is this an issue? FFS, Dorian has never been shown to have died. Let's just jump the gun and make all number of assumptions, shall we? Flare1983 (talk) 02:06, September 2, 2019 (UTC)
On p.199 of Resident 5: The Complete Official Guide, it states in an interview that the Popokarimu is a Bat/Silkworm hybrid that's infected with a plaga parasite:
Early images of Popokarimu suggest a hybrid creature that looks more like a bat and a scorpion combined. What were the reasons for this particular design?
Jiro Taoka, Lead Designer: Popokarimu is a combination of bat and silkworm, invented when we planned to create a flying boss enemy. We heightened the red color on the weak point (abdomen) after play testing as it was decided it would be good to have this reflect the glowing of the sunset.
Yoshinori Matsushita, Modeler: We kept the idea that Popokarimu is a huge bat infected by Plaga but we changed his appearance from adult insect with hard shell to young, worm-like larva. The reason for this alteration was the look of the early image. That creature had too strong of a fantasy element, and lacked a sense of revulsion. So we changed him to increase the visual impact.
sorry for the late reply, been absent here a lot recently...
It was the guide published by Prima Games / PiggyBack Interactive, with the questions proposed to the dev team when asked about the various concept arts depicted different insect-like appearances for the Popokarimu prior to the finalized design.
And as my direct copy of the interview transcript implies, the Popokarimu is also allegedly a male of its species...
Whether that's worth noting or not, seeing as an insect's sexual dimorphism is frequently more dramatic than other species, meaning a theoretical female Popokarimu could've potentially looked far different, had such a thing existed.
It was apparently my fault for making the template since this is one of the few games without a location template, I start planning into making separate pages for the locations in a similar format as the Template:Resident Evil 2 remake locations since months ago, but I get a burden of stuffs to do that I'm unable to do the work... I have to admit I didn't listen to the admins when they warned me already not to start it.
2A00:23C6:1E00:D201:B990:F67A:75D6:51EE wrote: I mean the locations in Resident Evil 7: Biohazard like: Dissection Room (Main House B1), Morgue (Main House B1), Incinerator Room (Main House B1), Barn (Testing Area), Kid's Room (Main House 2F), Bathroom (Main House 2F), Recreation Room (Main House 2F), Grandma's Room (Main House 2F), Living Room (Main House 1F), Sick Bay (Wrecked Ship S3), Altar (Old House 2F), Contaminated Room (Old House 2F), Detention Room (Old House 2F), Living Room (Old House 1F), Attic (Main House 3F), Swamp, Yard, Kid's Room (Old House 2F), Boiler Room (Main House B1), Storage (Boathouse), Entrance (Old House 1F), Guest Room (Wrecked Ship 2F), Dining Room (Old House 1F), Laundry Room (Wrecked Ship 1F), Workshop (Processing Area), Cellar (Old House 1F), Break Room (Wrecked Ship 2F), Captain's Cabin (Wrecked Ship 4F) and Guest Room (Old House 1F).
It's all to do with how the 'rooms' changed between games. In old RE, a room in a building you are in and the environment being loaded up were synonymous. Everything you could do there was programmed into that very room.
Modern RE games have rooms and these environments *not* be synonymous. RE5 as you run through destroyed buildings then into the streets as one environment, and similar in RE6. RE7 loaded up whole buildings for you, meaning there's no distinction between the main hall and a corridor adjacent to it.
I'm sorry to bother you about this but I thought you'd be a good person to ask I've been recently editing the silver ghost page but I think I made a few mistakes. I thought at first that the Ghost and the Sentinel were the same things but I got that wrong but I cant tell is the gun that Leon use during dammination is the ghost or the Sentinel I'm just trying o get a clear timeline for Leon's weapons thats all.
My name is Rel apart of the Content Team for both Gamepedia and Fandom. With the release of RE, RE4, and RE0 all on Switch this week, I wanted to make sure that it is alright with you that I add the platforms and release dates to those specific game pages.
Hello Rel, yes that would be great. Is it possible for you team to actually help update our infoboxes for game pages? Their formatting is currently inconsistent and we've been discussing switching dates to Day-Month-Year format.
As far as navboxes go, they are meant to look different but there are some formatting inconsistencies like font size and such, but I don't have our precise preference in mind at the moment since the priority has been to filling them with the correct relevant links and to be make sure every page is included in a navbox and all navboxes connect to eachother.
If you are willing to assist with navboxes I can write some formatting notes to be followed and applied.
As part of the focus on updating game pages and their infoboxes, I was wondering if anyone can help with the general games listing page Resident Evil games. I would like a visual graphic of the titles with their names but the coding I used doesn't work on mobile. Does anyone know of an alternative?
I edited the Template:Infobox_video_game documentation, explaining the current formatting standard. Please take a look, and see if it meets with your approval :)
I edited some pages already, to see where the problems are, and have now asked for help from my team. I told them, "Their main areas of concern are the date format, ESRB, PEGI, and ratings fields, and the Vgrelease and Vgratings template usages."
Almost a month ago an unnamed user posted a comment about Krauser in the main game using the same custom TMP Hunk uses in Mercenaries. I made a quick check on youtube and confirmed it wasn't. However, someone else edited both TMP and Custom TMP pages to say the same thing bout Krauser (you reverted those editions), which made me rethink and analyse better the whole Krauser boss fight at the end of chapter 5-3. I discovered (again, only watching youtube videos) that, although Krauser uses a stockless TMP in the cutscene, during the actual fight he really uses the custom TMP with the mounted stock. I guess I could just add it to trivia in both pages unless you want to make some edition yourself.
Hi! My name is Moviesign, and I’m the Fandom Wiki Manager for Resident Evil Wiki. I am here to help the community and be a liaison to full-time Fandom staff. If you ever have a question or issue relating to the wiki, editing, styling, templates, bots, etc., please contact me on my message wall / talk page. —Moviesign (talk) 17:01, May 8, 2019 (UTC)