I've managed to get 1,406 images from Disc 1, there's about 5,533 that are "broken", by which I mean usually only a compressed top row of the image shows. I believe the fix to this involves some hex editing, since I saw someone explaining how to sort it once, so now I must locate where :P.
Aye, there's a gallery that has 496 images on here.
Only, as I say, my endeavours have so far yielded 1,406 :>.
I'm trying to see if I can fix these broken images using the same method someone used to fix Resident Evil 0 backgrounds, since Novasoft Extractor confuses itself and truncates JPG files when it mistakes specific hex values.
Although I ultimately hope there's an easier solution, because that method involves editing hexcode so 26 lines of image display in order. Which would mean for 5,533 images I'd have to do 143,858 times. :D
Damn... Too bad they're the interactive, post-CODE: Veronica versions, too. If it was Resident Evil 2, you could just get two shots of the background and merge them together to remove the player and enemies. But with the interactive ones we have to take into account lighting and moving objects.
Sorry, I'm afraid all my backgrounds were simply ripped using Dolphin's texture dump utility. If I recall correctly, it dumps each individual animation frame of the main 'background' as a separate image, although I'm guessing that's not really what you're looking for. As in, for the east stairwell in the mansion the various stages of the flash of lightning from outside each count as completely different backgrounds... as far as I can tell. That applies to the lighting from the chandelier as well. So for the same camera angle you get maybe 6-7 different background textures.
Are you trying to get the animated frames so you can create animated .gif images of the rooms (the ones with animated backgrounds, anyway) for the room pages? I must admit, it would be much nicer to have shots of, say, the Aqua Ring which actually has the water effects... the ones I ripped look a bit silly being completely bone-dry.
In any case, what's this method you mention about fixing RE0 backgrounds? Because for the life of me I cannot get those to dump properly at all. Kinda wish it was all as simple as extracting the backgrounds from RE2 and RE3...
But yeah, my general goal was to attempt to create a HTML5 canvas thing where you can navigate around the mansion with clicks. But upon realizing how much work doing that for the entire mansion might be, I figured I'd scale it back and do HTML5 canvas animations of nicely animated areas.
Failing that, I can just make the navigatable mansion a long-term project :>.
It would be nice to get a complete set of the backgrounds just to admire the insane work Capcom did back in the day of reimagining the locations.
This must be why Capcom had to get help from Nintendo when making the REmake and (GCN-)Zero - having image files in the same manner as Resident Evil 3: Nemesis was probably one of the things that caused the epic-lag they needed Nintendo to fix. Perhaps the size of the west-wing hallway when a Hunter smashes through the door (making both rooms load at once for the rest of the game) was too much for other methods.