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"The Escape Ends Here Clancy tried his best, but couldn't outrun Jack. Dragged to the basement staircase and thrown inside, Clancy is still gagging on the mold-choked air as Jack slams the door on his escape, saying "You just sit tight, now... I've got some friends I want you to meet."" — Nightmare opening scene |
Nightmare is a minigame for Resident Evil 7: Biohazard. It was released as part of the "Banned Footage Vol. 1" DLC on 31 January 2017 on the PlayStation 4, with a PC and Xbox One release on 21 February.
Plot[]
Due to the mode being mainly a Survival mode, there is little plot, although the overall set up shows Jack locking Clancy in the basement of the Baker house for him to die to the Molded down there. Desperate to survive, Clancy now must do whatever he can to make it to the morning.
Gameplay[]
The "Nightmare" scenario has two game types, "Nightmare" which is the standard version of the game and "Night Terror" which is harder. There is also a "Rewards" menu which tracks the player's accumulated points from either gamemode and shows which rewards have been unlocked.
For the game portion, players take control over Clancy Jarvis and starts with no items and has 20 inventory slots. The gameplay area is restricted to the Processing Area which has been altered slightly for this mode. And the players start in the Incinerator Room.
It is a round-based survival horde game where waves of Molded attack the player. The main objective is to "Survive Until Dawn" battling against the said enemies and ultimately Jack Baker. The player has Scrap which they earn and use to craft items and skills in order to survive.
Next to where the player begins is the workbench where they can spend their Scrap on items and skills to augment their capabilities passively. The price of all items and skills will increase with each succeeding purchases. Scraps can also be used to activate traps attached to walls or on the ground.
The player will start with 1000 Scrap and more can be obtained from Compactors and more is rewarded at the end of each round. Compactors are stationary points that can be activated to generate a steady flow of Scrap. The players must visit the Compactor to pick up the Scrap.
There are five rounds, each indicated by the hours up to 5 am. Enemies will spawn throughout the rounds, with Jack appearing in rounds 2 and 5 in his typical stalking form from the main game and with his chainsaw respectively. For each round that the player survives, they will be rewarded with a Scrap in relation to the number of enemies they killed and their remaining number of Scrap.
Each round's end is signaled with an alarm and the Compactors' functionality ceasing within 40 seconds. The Compactors will remain inactive until the next round starts. Players are required to eliminate any remaining enemies in order to progress to the next hour/round. Any Scrap that are yet to be collected by the players when the Compactors' production ceases are still available.
Some areas can be unlocked through the use of Corrosive, providing more accessible areas ergo more compactors as well as more available traps.
Completing the mode tallies the player's score and adds to the player's overall score which is used to determine which Rewards the players unlocks. Rewards unlock more options for players to craft in the game mode for subsequent play-through; more weapons, more starting scraps, skills, etc.
Items and Skills[]
Items[]
Item | Amount given | Initial cost | Cost increase per purchase |
---|---|---|---|
First Aid Med | x1 | 100 | +50 |
Strong First Aid Med | x1 | 300 | |
Corrosive | x1 | 1500 | +1000 |
Adrenaline | x1 | 300 | +1200 |
Knife | x1 | 0 | N/A |
Remote Bomb | x1 | 100 | |
G17 Handgun | x1 | 50 | N/A |
M21 Shotgun | x1 | 200 | N/A |
M37 Shotgun | x1 | 100 | N/A |
P19 Machine Gun | x1 | 150 | N/A |
Burner | x1 | 150 | N/A |
Grenade Launcher | x1 | 50 | N/A |
44 MAG | x1 | 100 | N/A |
Circular Saw | x1 | 3000 | N/A |
Albert-01R | x1 | 200 | N/A |
Handgun Ammo | x10 | 50 | +20 |
Enhanced Handgun Ammo | x10 | 150 | +100 |
Shotgun Shells | x4 | 40 | +30 |
Machine Gun Ammo | x64 | 150 | +50 |
Burner Fuel | x150 | 150 | +30 |
Flame Rounds | x3 | 100 | +100 |
Neuro Rounds | x3 | 150 | +100 |
44 MAG Ammo | x7 | 300 | +150 |
Skills[]
Skill | Description | Lv.2
cost (inc.) |
Lv.3 cost
(inc.) |
Lv.4 cost
(inc.) |
Lv.5 cost
(inc.) |
Lv.6 cost (inc.) |
---|---|---|---|---|---|---|
Compactor Upgrade | Increase output | 2500
(50%) |
4000 (100%) |
N/A | N/A | N/A |
Health Upgrade | Increase max health | 100
(20%) |
200
(40%) |
300
(60%) |
400
(80%) |
500
(100%) |
Heal Upgrade | Recover more health with items | 250
(50%) |
500
(100%) |
N/A | N/A | N/A |
Speed Upgrade | Increase movement speed | 500
(20%) |
1000
(30%) |
N/A | N/A | N/A |
Reload Upgrade | Increase weapon reload speed | 500
(20%) |
1000
(30%) |
N/A | N/A | N/A |
Handgun Upgrade | Increase firepower | 500
(60%) |
1500
(140%) |
N/A | N/A | N/A |
Shotgun Upgrade | Increase firepower | 500
(80%) |
1700
(170%) |
N/A | N/A | N/A |
Machine Gun Upgrade | Increase firepower | 500
(60%) |
1700
(130%) |
N/A | N/A | N/A |
Melee Upgrade | Increase firepower | 500
(60%) |
1500
(120%) |
N/A | N/A | N/A |
44 MAG Upgrade | Increase firepower | 1000
(60%) |
2500
(200%) |
N/A | N/A | N/A |
Grenade Launcher Upgrade | Increase firepower | 1000
(60%) |
2500
(150%) |
N/A | N/A | N/A |
Burner Upgrade | Increase firepower | 500
(60%) |
1500
(130%) |
N/A | N/A | N/A |
Rewards[]
Points | Reward | Details |
---|---|---|
5,000 Points | Starting Scrap +250 | Starting Scrap +250 You will be given more scrap at the start of the game. |
10,000 Points | Machine Gun Set | P1 Machine Gun Machine Gun Upgrade Machine Gun Ammo Becomes available for crafting on workbenches. |
20,000 Points | Nerve Gas Traps | Nerve Gas Traps Becomes available in the stage. |
40,000 Points | First Aid Med x3 | Item: First Aid Med x3 Added to inventory when you start a new game. |
80,000 Points | Burner Set | Burner Burner Upgrade Burner Fuel Becomes available for crafting on workbenches. |
100,000 Points | Adrenaline | Adrenaline Becomes available for crafting on workbenches. |
150,000 Points | Flammable Drums | Flammable Drums Becomes available in the stage. |
200,000 Points | 44 MAG Set | 44 MAG 44 MAG Upgrade 44 MAG Ammo Becomes available for crafting on workbenches. |
300,000 Points | Circular Saw | Circular Saw CAUTION: Crafting this will reduce your score. |
450,000 Points | Starting Scrap +250 | Starting Scrap +250 You will be given more scrap at the start of the game. |
700,000 Points | Neuro Rounds | Neuro Rounds Becomes available for crafting on workbenches. |
1,000,000 Points | Enhanced Handgun Ammo | Enhanced Handgun Ammo Becomes available for crafting on workbenches. |
1,500,000 Points | Strong First Aid Med | Strong First Aid Med Becomes available for crafting on workbenches. |
2,000,000 Points | Starting Scrap +250 | Starting Scrap +250 You will be given more scrap at the start of the game. |
3,000,000 Points | Remote Bomb Set | Remote Bomb Remote Bomb Upgrade Becomes available for crafting on workbenches. |
4,000,000 Points | M21 Shotgun | M21 Shotgun Becomes available for crafting on workbenches. |
5,000,000 Points | Albert-01R | Albert-01R Becomes available for crafting on workbenches. |
7,000,000 Points | Starting Scrap +250 | Starting Scrap +250 You will be given more scrap at the start of the game. |
10,000,000 Points | Infinite Ammo | Infinite Ammo CAUTION: Crafting this will reduce your score. |
Night Terrors[]
The difference between Nightmare and Night Terrors are as follows:
- Scrap compactors produce 50% less scrap (initial produce 50 instead of 100 each time)
- All enemies more stronger and also attack more frequently as well have more health (somewhat similar to Madhouse mode)
- Large increase in the amount of Quick Molded which appear throughout
- First time spawning is 2 Fat Moldeds at once instead of just single
- Increase in the amount and more stronger of Molded which spawn alongside Jack
- More Scrap is rewarded upon clearing a wave as well as defeating Jack
Gallery[]
Sources[]
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