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{{For|other results|Nightmare (disambiguation)}}
+
{{For|other results|Nightmare (disambiguation)}}[[File:Nightmare title card.jpg|thumb|right]]
  +
[[File:Nightmare title card.jpg|thumb|right]]
 
{{Quote|The Escape Ends Here<br/>Clancy tried his best, but couldn't outrun Jack. Dragged to the basement staircase and thrown inside, Clancy is still gagging on the mold-choked air as Jack slams the door on his escape, saying "You just sit tight right, now... I've got some friends I want you to meet."|Nightmare opening scene}}
+
{{Quote|The Escape Ends Here<br/>Clancy tried his best, but couldn't outrun Jack. Dragged to the basement staircase and thrown inside, Clancy is still gagging on the mold-choked air as Jack slams the door on his escape, saying "You just sit tight, now... I've got some friends I want you to meet."|Nightmare opening scene}}
 
'''Nightmare''' is a minigame for ''[[Resident Evil 7: Biohazard]]''. It was released as part of the "Banned Footage Vol. 1" DLC on 31 January 2017 on the PlayStation 4, with a PC and Xbox One release on 21 February.
 
'''Nightmare''' is a minigame for ''[[Resident Evil 7: Biohazard]]''. It was released as part of the "Banned Footage Vol. 1" DLC on 31 January 2017 on the PlayStation 4, with a PC and Xbox One release on 21 February.
   
 
==Plot==
 
==Plot==
Due to the mode being mainly a Survival mode, there is little plot, although the overall set up shows Jack locking Clancy in the basement of the Baker house for him to die to the Moulded down there. Desperate to survive, Clancy now must do whatever he can to make it to the morning.
+
Due to the mode being mainly a Survival mode, there is little plot, although the overall set up shows Jack locking Clancy in the basement of the Baker house for him to die to the Molded down there. Desperate to survive, Clancy now must do whatever he can to make it to the morning.
   
 
==Gameplay==
 
==Gameplay==
 
The "Nightmare" scenario has two game types, "Nightmare" which is the standard version of the game and "Night Terror" which is harder. There is also a "Rewards" menu which tracks the player's accumulated points from either gamemode and shows which rewards have been unlocked.
 
The "Nightmare" scenario has two game types, "Nightmare" which is the standard version of the game and "Night Terror" which is harder. There is also a "Rewards" menu which tracks the player's accumulated points from either gamemode and shows which rewards have been unlocked.
   
For the game portion, players take control over [[Clancy Jarvis]] and starts with no items and has 20 [[Inventory (RE7)|inventory]] slots. The gameplay area is restricted to the Processing Area which has been altered slightly for this mode and players starts in the Incinerator Room.
+
For the game portion, players take control over [[Clancy Jarvis]] and starts with no items and has 20 [[Inventory (RE7)|inventory]] slots. The gameplay area is restricted to the Processing Area which has been altered slightly for this mode. And the players start in the Incinerator Room.
   
 
It is a round-based survival horde game where waves of [[Molded]] attack the player. The main objective is to "Survive Until Dawn" battling against the said enemies and ultimately [[Jack Baker]]. The player has Scrap which they earn and use to craft items and skills in order to survive.
 
It is a round-based survival horde game where waves of [[Molded]] attack the player. The main objective is to "Survive Until Dawn" battling against the said enemies and ultimately [[Jack Baker]]. The player has Scrap which they earn and use to craft items and skills in order to survive.
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The player will start with 1000 Scrap and more can be obtained from Compactors and more is rewarded at the end of each round. Compactors are stationary points that can be activated to generate a steady flow of Scrap. The players must visit the Compactor to pick up the Scrap.
 
The player will start with 1000 Scrap and more can be obtained from Compactors and more is rewarded at the end of each round. Compactors are stationary points that can be activated to generate a steady flow of Scrap. The players must visit the Compactor to pick up the Scrap.
   
There are five rounds, each indicated by the hours up to 5 am. Enemies will spawn throughout the rounds, with Jack appearing in rounds 2 and 5 in his typical stalking form from the main game and with his chainsaw respectively. For each round that the player survives, they will be rewarded with a Scrap in relation to the number of enemies they killed and their remaining number of Scrap.
+
There are five rounds, each indicated by the hours up to 5 am. Enemies will spawn throughout the rounds, with Jack appearing in rounds 2 and 5 in his typical stalking form from the main game and with his chainsaw respectively. For each round that the player survives, they will be rewarded with a Scrap in relation to the number of enemies they killed and their remaining number of Scrap.
   
 
Each round's end is signaled with an alarm and the Compactors' functionality ceasing within 40 seconds. The Compactors will remain inactive until the next round starts. Players are required to eliminate any remaining enemies in order to progress to the next hour/round. Any Scrap that are yet to be collected by the players when the Compactors' production ceases are still available.
 
Each round's end is signaled with an alarm and the Compactors' functionality ceasing within 40 seconds. The Compactors will remain inactive until the next round starts. Players are required to eliminate any remaining enemies in order to progress to the next hour/round. Any Scrap that are yet to be collected by the players when the Compactors' production ceases are still available.
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|x1
 
|x1
 
|1500
 
|1500
  +
| +1000
|
 
 
|-
 
|-
 
|[[Adrenaline]]
 
|[[Adrenaline]]
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|
 
|
 
|-
 
|-
|[[Handgun Ammo]]
+
|[[Handgun Ammo (RE7)|Handgun Ammo]]
 
|x10
 
|x10
 
|50
 
|50
  +
| +20
|
 
 
|-
 
|-
 
|[[Enhanced Handgun Ammo]]
 
|[[Enhanced Handgun Ammo]]
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|
 
|
 
|-
 
|-
|[[Shotgun Shells]]
+
|[[Shotgun Shells (RE7)|Shotgun Shells]]
 
|x4
 
|x4
 
|40
 
|40
  +
| +30
|
 
 
|-
 
|-
 
|[[Machine Gun Ammo (RE7)|Machine Gun Ammo]]
 
|[[Machine Gun Ammo (RE7)|Machine Gun Ammo]]
 
|x64
 
|x64
 
|150
 
|150
  +
| +50
|
 
 
|-
 
|-
 
|[[Burner Fuel]]
 
|[[Burner Fuel]]
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|x3
 
|x3
 
|100
 
|100
  +
| +100
|
 
 
|-
 
|-
 
|[[Neuro Round]]s
 
|[[Neuro Round]]s
 
|x3
 
|x3
 
|150
 
|150
  +
| +100
|
 
 
|-
 
|-
 
|[[44 MAG Ammo]]
 
|[[44 MAG Ammo]]
 
|x7
 
|x7
 
|300
 
|300
  +
| +150
|
 
 
|}
 
|}
   
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!Skill
 
!Skill
 
!Description
 
!Description
!Lv.2
+
!Lv.2
 
cost
 
cost
 
(inc.)
 
(inc.)
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(50%)
 
(50%)
 
|
 
|
  +
4000
|
 
  +
(100%)
|
 
|
+
|NA
  +
|NA
  +
|NA
 
|-
 
|-
 
|Health Upgrade
 
|Health Upgrade
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|500
 
|500
 
(80%)
 
(80%)
  +
|1700
|
 
  +
(170%)
|
 
|
+
|NA
|
+
|NA
  +
|NA
 
|-
 
|-
 
|Machine Gun Upgrade
 
|Machine Gun Upgrade
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|500
 
|500
 
(60%)
 
(60%)
  +
|1500
|
 
  +
(120%)
|
 
|
+
|NA
|
+
|NA
  +
|NA
 
|-
 
|-
 
|44 MAG Upgrade
 
|44 MAG Upgrade
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|1000
 
|1000
 
(60%)
 
(60%)
  +
|2500
|
 
  +
(200%)
|
 
|
+
|NA
|
+
|NA
  +
|NA
 
|-
 
|-
 
|Grenade Launcher Upgrade
 
|Grenade Launcher Upgrade
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|1000
 
|1000
 
(60%)
 
(60%)
  +
|2500
|
 
  +
(150%)
|
 
|
+
|NA
|
+
|NA
  +
|NA
 
|-
 
|-
 
|Burner Upgrade
 
|Burner Upgrade
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|200,000 Points
 
|200,000 Points
 
|44 MAG Set
 
|44 MAG Set
|44 bMAG<br />44 MAG Upgrade<br />44 MAG Ammo<br />Becomes available for crafting on workbenches.
+
|44 MAG<br />44 MAG Upgrade<br />44 MAG Ammo<br />Becomes available for crafting on workbenches.
 
|-
 
|-
 
|300,000 Points
 
|300,000 Points
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|3,000,000 Points
 
|3,000,000 Points
 
|Remote Bomb Set
 
|Remote Bomb Set
|Remove Bomb<br />Remote Bomb Upgrade<br />Becomes aailable for crafting on workbenches.
+
|Remote Bomb<br />Remote Bomb Upgrade<br />Becomes available for crafting on workbenches.
 
|-
 
|-
 
|4,000,000 Points
 
|4,000,000 Points
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RESIDENT EVIL 7 biohazard Nightmare results.jpg|Results splash screen
 
RESIDENT EVIL 7 biohazard Nightmare results.jpg|Results splash screen
 
RE7-Nighmare-Scrap-Machine.jpg|One of the scrap machines
 
RE7-Nighmare-Scrap-Machine.jpg|One of the scrap machines
  +
RE7-Nightmare-Traps.jpg|A turret and tripwire that can be built with scrap
 
</gallery>
 
</gallery>
   
 
==Sources==
 
==Sources==
 
<references />
 
<references />
 
{{Resident Evil 7: Biohazard gameplay}}
 
{{Resident Evil 7: Biohazard mechanics}}
 
 
[[Category:Downloadable content]]
 
[[Category:Downloadable content]]
 
[[Category:Resident Evil 7: Biohazard game modes]]
 
[[Category:Resident Evil 7: Biohazard game modes]]

Revision as of 03:18, 15 May 2020

For other results, see Nightmare (disambiguation).
Nightmare title card
"The Escape Ends Here
Clancy tried his best, but couldn't outrun Jack. Dragged to the basement staircase and thrown inside, Clancy is still gagging on the mold-choked air as Jack slams the door on his escape, saying "You just sit tight, now... I've got some friends I want you to meet."
"
— Nightmare opening scene

Nightmare is a minigame for Resident Evil 7: Biohazard. It was released as part of the "Banned Footage Vol. 1" DLC on 31 January 2017 on the PlayStation 4, with a PC and Xbox One release on 21 February.

Plot

Due to the mode being mainly a Survival mode, there is little plot, although the overall set up shows Jack locking Clancy in the basement of the Baker house for him to die to the Molded down there. Desperate to survive, Clancy now must do whatever he can to make it to the morning.

Gameplay

The "Nightmare" scenario has two game types, "Nightmare" which is the standard version of the game and "Night Terror" which is harder. There is also a "Rewards" menu which tracks the player's accumulated points from either gamemode and shows which rewards have been unlocked.

For the game portion, players take control over Clancy Jarvis and starts with no items and has 20 inventory slots. The gameplay area is restricted to the Processing Area which has been altered slightly for this mode. And the players start in the Incinerator Room.

It is a round-based survival horde game where waves of Molded attack the player. The main objective is to "Survive Until Dawn" battling against the said enemies and ultimately Jack Baker. The player has Scrap which they earn and use to craft items and skills in order to survive.

Next to where the player begins is the workbench where they can spend their Scrap on items and skills to augment their capabilities passively. The price of all items and skills will increase with each succeeding purchases. Scraps can also be used to activate traps attached to walls or on the ground.

The player will start with 1000 Scrap and more can be obtained from Compactors and more is rewarded at the end of each round. Compactors are stationary points that can be activated to generate a steady flow of Scrap. The players must visit the Compactor to pick up the Scrap.

There are five rounds, each indicated by the hours up to 5 am. Enemies will spawn throughout the rounds, with Jack appearing in rounds 2 and 5 in his typical stalking form from the main game and with his chainsaw respectively. For each round that the player survives, they will be rewarded with a Scrap in relation to the number of enemies they killed and their remaining number of Scrap.

Each round's end is signaled with an alarm and the Compactors' functionality ceasing within 40 seconds. The Compactors will remain inactive until the next round starts. Players are required to eliminate any remaining enemies in order to progress to the next hour/round. Any Scrap that are yet to be collected by the players when the Compactors' production ceases are still available.

Some areas can be unlocked through the use of Corrosive, providing more accessible areas ergo more compactors as well as more available traps.

Completing the mode tallies the player's score and adds to the player's overall score which is used to determine which Rewards the players unlocks. Rewards unlock more options for players to craft in the game mode for subsequent play-through; more weapons, more starting scraps, skills, etc.

Items and Skills

Items

Item Amount given Initial cost Cost increase per purchase
First Aid Med x1 100
Strong First Aid Med x1 300
Corrosive x1 1500 +1000
Adrenaline x1 300
Knife x1 0
Remote Bomb x1 100
G17 Handgun x1 50
M21 Shotgun x1 200
M37 Shotgun x1 100
P19 Machine Gun x1 150
Burner x1 150
Grenade Launcher x1 50
44 MAG x1 100
Circular Saw x1 3000
Albert-01R x1 200
Handgun Ammo x10 50 +20
Enhanced Handgun Ammo x10 150
Shotgun Shells x4 40 +30
Machine Gun Ammo x64 150 +50
Burner Fuel 150 150
Flame Rounds x3 100 +100
Neuro Rounds x3 150 +100
44 MAG Ammo x7 300 +150

Skills

Skill Description Lv.2

cost (inc.)

Lv.3 cost

(inc.)

Lv.4 cost

(inc.)

Lv.5 cost

(inc.)

Lv.6 cost (inc.)
Compactor Upgrade Increase output 2500

(50%)

4000 (100%)

NA NA NA
Health Upgrade Increase max health 100

(20%)

200

(40%)

300

(60%)

400

(80%)

500

(100%)

Heal Upgrade Recover more health with items 250

(50%)

500

(100%)

NA NA NA
Speed Upgrade Increase movement speed 500

(20%)

1000

(30%)

NA NA NA
Reload Upgrade Increase weapon reload speed 500

(20%)

1000

(30%)

Handgun Upgrade Increase firepower 500

(60%)

1500

(140%)

NA NA NA
Shotgun Upgrade Increase firepower 500

(80%)

1700

(170%)

NA NA NA
Machine Gun Upgrade Increase firepower 500

(60%)

1700

(130%)

NA NA NA
Melee Upgrade Increase firepower 500

(60%)

1500

(120%)

NA NA NA
44 MAG Upgrade Increase firepower 1000

(60%)

2500

(200%)

NA NA NA
Grenade Launcher Upgrade Increase firepower 1000

(60%)

2500

(150%)

NA NA NA
Burner Upgrade Increase firepower 500

(60%)

Rewards

Points Reward Details
5,000 Points Starting Scrap +250 Starting Scrap +250
You will be given more scrap at the start of the game.
10,000 Points Machine Gun Set P1 Machine Gun
Machine Gun Upgrade
Machine Gun Ammo
Becomes available for crafting on workbenches.
20,000 Points Nerve Gas Traps Nerve Gas Traps
Becomes available in the stage.
40,000 Points First Aid Med x3 Item: First Aid Med x3
Added to inventory when you start a new game.
80,000 Points Burner Set Burner
Burner Upgrade
Burner Fuel
Becomes available for crafting on workbenches.
100,000 Points Adrenaline Adrenaline
Becomes available for crafting on workbenches.
150,000 Points Flammable Drums Flammable Drums
Becomes available in the stage.
200,000 Points 44 MAG Set 44 MAG
44 MAG Upgrade
44 MAG Ammo
Becomes available for crafting on workbenches.
300,000 Points Circular Saw Circular Saw
CAUTION: Crafting this will reduce your score.
450,000 Points Starting Scrap +250 Starting Scrap +250
You will be given more scrap at the start of the game.
700,000 Points Neuro Rounds Neuro Rounds
Becomes available for crafting on workbenches.
1,000,000 Points Enhanced Handgun Ammo Enhanced Handgun Ammo
Becomes available for crafting on workbenches.
1,500,000 Points Strong First Aid Med Strong First Aid Med
Becomes available for crafting on workbenches.
2,000,000 Points Starting Scrap +250 Starting Scrap +250
You will be given more scrap at the start of the game.
3,000,000 Points Remote Bomb Set Remote Bomb
Remote Bomb Upgrade
Becomes available for crafting on workbenches.
4,000,000 Points M21 Shotgun M21 Shotgun
Becomes available for crafting on workbenches.
5,000,000 Points Albert-01R Albert-01R
Becomes available for crafting on workbenches.
7,000,000 Points Starting Scrap +250 Starting Scrap +250
You will be given more scrap at the start of the game.
10,000,000 Points Infinite Ammo Infinite Ammo
CAUTION: Crafting this will reduce your score.

Gallery

Sources