FANDOM


(Gameplay)
(Gameplay)
Line 5: Line 5:
   
 
==Gameplay==
 
==Gameplay==
It is a round-based, survival horde game mode where waves of [[Molded]] inhabiting the Dissection Room, of which is the setting for the scenario, come after and attack. Players take control over [[Clancy Jarvis]] who has been captured. The main objective is to "Survive until Dawn" battling against the said enemies and [[Jack Baker]].
+
A round-based, survival horde game mode where waves of [[Molded]] inhabiting the Dissection Room haunts and assaults the player. Players take control over [[Clancy Jarvis]] who has been captured. The main objective is to "Survive until Dawn" battling against the said enemies and ultimately [[Jack Baker]].
   
It starts at a workshop where players can unlock items and gain skills through an available workbench. Items and skills can be bought through the use of scraps that can be obtained through the several Compactors located in the area. The price of all items and skills will be increased when buying more. When approaching a compactor, it will produce a steady amount of scrap. It only takes a few seconds to produce 100 scraps and so forth. Scrap can also be used to activate a good selection of traps attached to the surfaces of walls
+
Players starts at a workshop where they can construct their arsenal via scraps, be it skills to augment their capabilities passively or a plethora of weaponry. Scraps in itself is made available via Compactors; stationary points that can be activated thus generating a steady flow of scraps for the players' benefit. The price of all items and skills will increase with each succeeding purchases, making resource/ scrap management a must. Scraps can also be used to activate a good selection of traps attached to walls or on the ground
   
Some areas can be unlocked through the use of [[Corrosive]] providing more accessible areas, more compactors and more available traps.
+
Some areas can be unlocked through the use of [[Corrosive]], providing more accessible areas ergo more compactors as well as more available traps.
   
There are 5 rounds indicating 5 hours to survive. Within those rounds, a variety of enemies will spawn as well as Jack. Each round taht the player survives, they will be rewarded with a high amount of scrap. However, nearing the end of the round will cause a signal to appear warning that all enemies must be eleminated. Also, the compactors will stop in 40 seconds. Once the 40 seconds are up, all available compactors will stop but will still contain produced scrap. When a new round starts, all compactors will restart functionality and production.
+
There are 5 rounds, each indicated by the hours up to 5 am. An army of Molded will spawn throughout the rounds, with Jack himself appearing in rounds 2 and 5. For each round that the player survives, they will be rewarded with a high amount of scrap in relation to the number of enemies they killed as well as remaining number of scraps.
   
At second round, Jack will appear. Defeating Jack will gain 1,000 scraps. If a new round starts, Jack will rise again and will start stalking the player along with the hordes of enemies.
+
Each round's end is signaled with an alarm, to which compactors will seize functioning within 40 seconds and remain inactive until the next round starts. Players are required to eliminate any remaining enemies in order to progress to the next hour/ round. Any scraps that are yet to be picked by the players when the compactors halts are still available for the players to pick however.
  +
  +
Jack appears in the end of rounds 2 and 5, each in a differing incarnation with the last being his scissor-saw version. Defeating him in both instances are necessary for progression sake and rewards players with large amounts of scraps that will help players survive the next rounds/ tally towards the final score in unlocking more things that will be made available in any subsequent replays of the mode. Jack does NOT show up in any other rounds however.
  +
  +
Completing the mode tallies the player's score to a total, which serves as an "achievement checklist" of a sort where hitting certain total score thresholds will unlock more options for players to craft in the game mode; more weapons, more starting scraps, skills, etc.
   
 
==Items and Skills==
 
==Items and Skills==
Line 160: Line 160:
 
|}
 
|}
   
The [[P19 Machine Gun]], [[Burner]] and its ammunition and upgrades will be available to use if a successful survival has been done before.
+
The [[P19 Machine Gun]], [[Burner]] and its ammunition and upgrades will likely be made available for crafting in subsequent playthroughs as they require a minimal amount of total score to unlock.
   
 
== Rewards ==
 
== Rewards ==

Revision as of 08:16, March 13, 2017

For other results, see Nightmare (disambiguation).
Nightmare title card
"The Escape Ends Here
Clancy tried his best, but couldn't outrun Jack. Dragged to the basement staircase and thrown inside, Clancy is still gagging on the mold-choked air as Jack slams the door on his escape, saying "You just sit tight right, now... I've got some friends I want you to meet."
"
— Nightmare opening scene

Nightmare is a minigame for Resident Evil 7: Biohazard. It was released as part of the "Banned Footage Vol. 1" DLC on 31 January 2017 on the PlayStation 4, with a PC and Xbox One release projected for 21 February.

Gameplay

A round-based, survival horde game mode where waves of Molded inhabiting the Dissection Room haunts and assaults the player. Players take control over Clancy Jarvis who has been captured. The main objective is to "Survive until Dawn" battling against the said enemies and ultimately Jack Baker.

Players starts at a workshop where they can construct their arsenal via scraps, be it skills to augment their capabilities passively or a plethora of weaponry. Scraps in itself is made available via Compactors; stationary points that can be activated thus generating a steady flow of scraps for the players' benefit. The price of all items and skills will increase with each succeeding purchases, making resource/ scrap management a must. Scraps can also be used to activate a good selection of traps attached to walls or on the ground. 

Some areas can be unlocked through the use of Corrosive, providing more accessible areas ergo more compactors as well as more available traps.

There are 5 rounds, each indicated by the hours up to 5 am. An army of Molded will spawn throughout the rounds, with Jack himself appearing in rounds 2 and 5. For each round that the player survives, they will be rewarded with a high amount of scrap in relation to the number of enemies they killed as well as remaining number of scraps.

Each round's end is signaled with an alarm, to which compactors will seize functioning within 40 seconds and remain inactive until the next round starts. Players are required to eliminate any remaining enemies in order to progress to the next hour/ round. Any scraps that are yet to be picked by the players when the compactors halts are still available for the players to pick however.

Jack appears in the end of rounds 2 and 5, each in a differing incarnation with the last being his scissor-saw version. Defeating him in both instances are necessary for progression sake and rewards players with large amounts of scraps that will help players survive the next rounds/ tally towards the final score in unlocking more things that will be made available in any subsequent replays of the mode. Jack does NOT show up in any other rounds however.

Completing the mode tallies the player's score to a total, which serves as an "achievement checklist" of a sort where hitting certain total score thresholds will unlock more options for players to craft in the game mode; more weapons, more starting scraps, skills, etc.

Items and Skills

Items

Skills

Skill Description Lv.2

cost

(inc.)

Lv.3 cost

(inc.)

Lv.4 cost

(inc.)

Lv.5 cost

(inc.)

Lv.6 cost (inc.)
Compactor Upgrade Increase output 2500

(50%)

Health Upgrade Increase max health 100

(20%)

200

(40%)

300

(60%)

400

(80%)

500

(100%)

Heal Upgrade Recover more health with items 250

(50%)

500

(100%)

NA NA NA
Speed Upgrade Increase movement speed 500

(20%)

1000

(30%)

NA NA NA
Reload Upgrade Increase weapon reload speed 500

(20%)

1000

(30%)

Handgun Upgrade Increase firepower 500

(60%)

1500

(140%)

NA NA NA
Shotgun Upgrade Increase firepower 500

(80%)

Machine Gun Upgrade Increase firepower 500

(60%)

1700

(130%)

NA NA NA
Melee Upgrade Increase firepower 500

(60%)

44 MAG Upgrade Increase firepower 1000

(60%)

Grenade Launcher Upgrade Increase firepower 1000

(60%)

Burner Upgrade Increase firepower 500

(60%)

The P19 Machine GunBurner and its ammunition and upgrades will likely be made available for crafting in subsequent playthroughs as they require a minimal amount of total score to unlock.

Rewards

Points Reward
5,000 Points Starting Scrap +250
10,000 Points Machine Gun Set
20,000 Points Nerve Gas Traps
40,000 Points First Aid Med +3
80,000 Points Burner Set
100,000 Points Adrenaline
150,000 Points Flammable Drums
200,000 Points 44 MAG Set
300,000 Points Circular Saw
450,000 Points Starting Scrap +250
700,000 Points Neuro Rounds
1,000,000 Points Enhanced Handgun Ammo
1,500,000 Points Strong First Aid Med
2,000,000 Points Starting Scrap +250
3,000,000 Points Remote Bomb Set
4,000,000 Points M21 Shotgun
5,000,000 Points Albert-01R
7,000,000 Points Starting Scrap +250
10,000,000 Points Infinite Ammo

Sources

Community content is available under CC-BY-SA unless otherwise noted.