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"It was a typical night at J's bar. Some uninvited guests crashed the party. Our race for survival was just beginning."
— In-game description

Outbreak (発生 Hassei?) is the first scenario of Resident Evil Outbreak. It begins in the bar room of Jack's Bar, and ends on Main Street (unless the player complete the "Escape the Zombies and Survive" ending).


Eight people are drinking at Jack's Bar on 24 September, in spite of news reports of increased violence in Raccoon City. These eight people are Kevin, an off-duty police officer; Mark and Bob, two security guards; Jim, a subway worker; George, a doctor; David, a plumber; Alyssa, a freelance journalist, and Yoko, an Umbrella employee with amnesia. The bar staff, Will and Cindy, are preparing to lock up when a man walks in and bites Will on the neck. Before collapsing from blood loss, Will succeeds in forcing the man out. The survivors split up, and one group head upstairs with Bob, who later kills himself to prevent mutating into a zombie. Police officers Arthur and Raymond Douglas call out all civilians to evacuate the area, and the group jump into an apartment building to meet up with them. Though Arthur is killed by Zombies, the group is able to move through the streets with Raymond, but they are unable to get to the rendezvous point. Raymond is killed by zombies, who are themselves killed when a petrol lorry explodes. The group makes their way into a storm drain and exits at the Apple Inn where they meet Dorian and two more survivors. Dorian is unable to drive them far in the police van due to barricades blocking a residential area. The group walks past Raccoon Mall, where they discover an ongoing police operation to destroy Main Street and kill hundreds of zombies with bombs. The police operation turns sour when Eric and Elliott are killed, forcing the group to assemble the detonator themselves. The bombs go off, killing the zombies. Soon after police reinforcements arrive to secure the area, and the group leaves on Dorian's police van.


Jack's Bar, 1F

The player, as Kevin, approaches the door to level 2F.

There are two starting points for this level. Everyone but Yoko starts in the Bar; Yoko starts in the Women's bathroom. Access beyond the Bar; Women's bathroom and Men's bathroom is presently restricted, and the back door requires the Staff Room Key to open, which is found on the counter in Easy and Normal, and on Will's body in Hard and Very Hard.

There are no enemies in this section at the start of the level, with the exception of hands sticking out through the Women's bathroom vent. It is inevitable, however, that Zombies will barge in through the front door. Players can move the two barrels by the window so they block the door, which delays their entry a few more seconds. Before leaving for 2F, the player can also shoulder Bob out of the room to escape with them, but this comes at the cost of being unable to use any weapons. If the player stays in the room well after the Zombies enter, Will will awaken as a Zombie and become an additional enemy.

Jack's Bar, 2F

Entry to level 2F is immediately hazardous, as the window at the top of the stairs will be broken by a Zombie that can drag players out, causing an Instant Death. Entry to level 3F requires the Key with Blue Tag, which is found on a table in the Staff room in Easy and Normal, but on the balcony in the Owner's room on Hard and Very Hard.

To slow down the Zombies, the player can pick up a Nail Gun in Staff room and use it next to some boards. This stalls the Zombies for a short time before they break the boards down. It is advised the player searches the Break room for useful items before using the Nail Gun, as it will be cut off until the boards are broken. If the player is on Very Hard, they can retrieve the Storage Room Key from this room for later.

Jack's Bar, 3F

Level 3F's Liquor room is cut-off from the rooftop by a shutter, forcing the player to climb through a vent to get to the stairs. To do so, they must use the Forklift Key to turn on the forklift, then use it to raise some crates which can form a bridge for the player to climb over from a ladder. This key is found on a table in the Wine room on Easy and Normal. On Hard and Very Hard, the player will have to return to the Owner's room on level 2F with an Alcohol Bottle and place it through the hole of a portrait. Completing this puzzle opens the lock to a desk, where the Forklift Key is found in. When the player gets to the 3F to rooftop stairway, approaching the shutter back to the Liquor room triggers its opening, allowing Zombies to enter. It is advised the player only approach this shutter if they are still with Bob. Before exiting the door to the Rooftop, the player can retrieve the Storage Room Key from a desk.

Rooftop and apartment building

The Rooftop is populated by Crows, which will swoop at the player. If Bob was with the player, going around the corner triggers a cutscene on Easy and Normal where he kills himself to prevent Zombification. On Hard and Very Hard, however, he becomes a Zombie and attacks the survivors. If the player has the Storage Room Key, they can enter the Storage room on the south-west side of the map and search for supplies.

When the player is done with the Rooftop, they must break a loose railing, either through melee attacks or bullets. When it breaks, this triggers a cutscene where the police order an immediate evacuation of the area, and a timer will appear which triggers a Game Over if they reach the police too late. The player must climb onto the new section behind the railing and use the action button to jump over the alleyway to the neighbouring Apartment building's rooftop. Once on the other rooftop, they must go through the door to the Top floor of the apartment, then via the elevator to 1F of the apartment, and out the southern door to In front of J's BAR before the timer runs out. Zombies will be wandering the 1F corridor, with more smashing through the windows.

City streets

The timer ends when the player reaches In front of J's BAR, and they will receive orders from Raymond Douglas to construct a barricade. The barricade is formed by pushing the two leftmost police cars northwards, preventing Zombies (Scissor Tails on Hard and Very Hard) from walking down the street. When the barricade is formed, the player will respawn in Behind the apartment. It should be noted, however, that the player does not in fact need to construct the barricade. Every time Douglas fires his shotgun, he moves back slightly. If he fires his shotgun enough times, he will be close to the door to Behind the apartment and the player will respawn there anyway.

The room Behind the apartment is a long and wide stretch of side-street. Douglas will be at the north end firing at the next door, while enemies enter the room through holes in the wall to the south. The player must wait out an unseen timer to trigger entry to the next room while being confronted by increasing numbers of Zombies or Scissor tails.

In the next area, Slope along the canal, Douglas will be killed by the monsters while giving instructions to burn them with fuel. Players must loot his corpse for the Lighter to do this, and will have the option to claim his Shotgun as well. The player must unwind a valve on the back of the fuel truck, and then use the Lighter near the fuel slip, though they cannot use the Lighter when stood on this fuel. When the fuel is lit, the player has a short time to press the Action button on the east side of the map to allow them to jump into the water. This shields them from the blast, which is an Instant Death if the player failed to jump in time. The player must then climb through a hole into the Tunnel. This room does not have enemies in, and is a long passageway. They must travel to the northwest end and climb up a ladder. This will take them to In front of Apple Inn.

In front of Apple Inn is a large room which, like the Tunnel, is also devoid of enemies. There they will encounter Dorian; Chuck and Roger. Pressing the Action button on Dorian, the police officer, triggers another cutscene where the player is taken by van to Behind the residential area. This room is also devoid of enemies, but serves as a means of stocking up on ammunition and health items when ordered by Dorian to investigate the area.

Travelling eastwards across the Footbridge, a cutscene will trigger wherein three police officers - Harry, Eric and Elliott - are attacked by Zombies while setting up a bomb. The player may choose to return to the van at this point, ending the level. However, they may also choose to continue travelling on the Footbridge and, on the other side, construct the bomb. When this is used near Eric's body, the Zombies will be killed in a cutscene, which also ends the game.


  • Arthur, the police officer killed by Zombies outside Jack's Bar.
  • Bob, the infected security guard at Jack's Bar.
  • Chuck, one of the survivors in Dorian's van. A Zombie version also appears in this level.
  • Dorian, the police van driver.
  • Raymond Douglas, the surviving police officer outside Jack's Bar.
  • Elliott, one of the police officers at the bomb site.
  • Eric, one of the police officers at the bomb site.
  • Harry, one of the police officers at the bomb site.
  • Richard, appears as a Zombie.
  • Roger, one of the survivors in Dorian's van.
  • Will, the bartender.

Event checklist

No. Event Score
1 Built barricade out of barrels. 30 pts
2 Used the Staff Room Key. 20 pts
3 Used the key with blue tag. 20 pts
4 Solved painting puzzle. 30 pts
5 Unlocked cabinet (Alyssa). 30 pts
6 Moved cargo with the forklift. 20 pts
7 Moved cargo with the forklift. 20 pts
8 Destroyed liquor room shutter. 40 pts
9 Destroyed wire fence on rooftop. 20 pts
10 Read all graffiti with lighter. 50 pts
11 Built patrol car barricade. 30 pts
12 opened gasoline tanker valve. 20 pts
13 Used lighter to ignite gas. 20 pts
14 Activated detonator. 20 pts
15 Killed zombies and survived. 40 pts
16 Escaped zombies and survived. 40 pts
17 Collected every map. 30 pts
18 Died in gas tanker explosion. 40 pts
19 Obtained "newspaper." 20 pts
20 Obtained "Jack's memo." 30 pts
21 Obtained "staffer's diary." 30 pts
22 Obtained "Raccoon Today." 30 pts
23 Heard screams in the owner's room. 10 pts
24 Saw crow fly into drawing room. 10 pts
25 Saw bottle break in wine room. 10 pts
26 Saw bottle break in liquor room. 10 pts
27 Heard screams in front of J's Bar. 10 pts
28 Watched "Will Becomes A Zombie."(Mark) 30 pts
29 Watched "Bob Gets Worse." 50 pts
30 Watched "Bob's Suicide." 50 pts
31 Watched "Bob Becomes A zombie." 50 pts
32 Watched "Block Staff Door." 40 pts

Further notes


  • In the US version, there is a glitch involving Alyssa in this scenario. If the player uses her ad-libs, the game will freeze, and the player has to reset the console and start the scenario again. This glitch does not appear in the Japanese and European version of the game, and does not happens while playing in Lone Wolf mode.


A bottle owned by a man called Barry is stored in the bar's Liquor room, and may be a reference to S.T.A.R.S. officer Barry Burton.


  • Outbreak is one of three scenarios (the others being Below Freezing Point and Flashback) in which the player has to die in order to get points for the event checklist. In order to obtain those points, a player must not jump into the water after using the Lighter in Slope Along the Canal. The resulting explosion from the truck will kill the character instantly.
  • Outbreak is also one of five scenarios (the others being Decisions, Decisions, Underbelly, Flashback, and "end of the road") to feature an alternate ending depending on the player's route.
  • During the Raccoon City scenario in Umbrella Chronicles many areas from Outbreak scenario are shown, like J's bar and the main street. This is due that Umbrella Chronicles uses an improved version of the engine used in Outbreak.
  • The Bradygames Official Strategy Guide provided backstory by stating that J's Bar is haunted to give context to random alcohol bottles falling and shattering, as well as screams at random intervals throughout the scenario. The player would be given points for witnessing these events and are a criteria for 100% completion. As Capcom hasn't commented on the statements provided by the guide, it's unknown if this was made up by Bradygames or notes provided by Capcom.