Resident Evil Wiki
Register
Resident Evil Wiki
(→‎Characters: clean up, typos fixed: a a → a)
Tag: apiedit
m (→‎City streets: AWB edit, typos fixed: passage way → passageway)
(23 intermediate revisions by 8 users not shown)
Line 7: Line 7:
 
|player=Character optional
 
|player=Character optional
 
|date=September 24, 1998
 
|date=September 24, 1998
|location= J's Bar, Raccoon City
+
|location= Jack's Bar, Raccoon City
 
|Objective=Escape J's Bar<br/>
 
|Objective=Escape J's Bar<br/>
 
Reach the evac waypoint<br/>
 
Reach the evac waypoint<br/>
 
Activate the bomb or escape
 
Activate the bomb or escape
|enemies=Zombies<br/>
+
|enemies=[[Zombie]]<br/>
Crows<br>Scissor Tails
+
[[Crow]]<br>[[Scissor Tails]] (Hard and Very Hard mode only)
 
}}
 
}}
 
 
{{Quote|
 
{{Quote|
 
It was a typical night at J's bar. Some uninvited guests crashed the party. Our race for survival was just beginning.
 
It was a typical night at J's bar. Some uninvited guests crashed the party. Our race for survival was just beginning.
 
}}
 
}}
   
{{Nihongo|'''Outbreak'''|発生|Hassei}} is the first scenario of ''[[Resident Evil Outbreak]]''. It begins in the bar room of [[J's Bar]], and ends on [[Main Street]] (unless the player complete the "Escape the Zombies and Survive" ending).
+
{{Nihongo|'''Outbreak'''|発生|Hassei}} is the first scenario of ''[[Resident Evil Outbreak]]''. It begins in the bar room of [[Jack's Bar]], and ends on [[Main Street]] (unless the player complete the "Escape the Zombies and Survive" ending).
   
 
== Plot ==
 
== Plot ==
  +
Eight people are drinking at [[Jack's Bar]] on 24 September, in spite of news reports of increased violence in [[Raccoon City]]. These eight people are [[Kevin Ryman|Kevin]], an off-duty police officer; [[Mark Wilkins|Mark]] and [[Bob]], two security guards; [[Jim Chapman|Jim]], a subway worker; [[George Hamilton|George]], a doctor; [[David King|David]], a plumber; [[Alyssa Ashcroft|Alyssa]], a freelance journalist, and [[Yoko Suzuki|Yoko]], an Umbrella employee with amnesia. The bar staff, [[Will]] and [[Cindy Lennox|Cindy]], are preparing to lock up when a man walks in and bites Will on the neck. Before collapsing from blood loss, Will succeeds in forcing the man out. The survivors split up, and one group head upstairs with Bob, who later kills himself to prevent mutating into a zombie. Police officers Arthur and Raymond Douglas call out all civilians to evacuate the area, and the group jump into an apartment building to meet up with them. Though Arthur is killed by Zombies, the group is able to move through the streets with Raymond, but they are unable to get to the rendezvous point. Raymond is killed by zombies, who are themselves killed when a petrol lorry explodes. The group makes their way into a storm drain and exits at the [[Apple Inn]] where they meet [[Dorian]] and two more survivors. Dorian is unable to drive them far in the police van due to barricades blocking a residential area. The group walks past [[Raccoon Mall]], where they discover an ongoing police operation to destroy Main Street and kill hundreds of zombies with bombs. The police operation turns sour when [[Eric]] and [[Elliott]] are killed, forcing the group to assemble the detonator themselves. The bombs go off, killing the zombies. Soon after police reinforcements arrive to secure the area, and the group leaves on Dorian's police van.
While at J's Bar, a [[Zombie]] attacks [[Will]], the bartender, mortally wounding him. Then everyone inside the building tries to evacuate. Use the stairs and eventually reach the liquor room where the forklift is needed to continue. After going to the roof and jumping to the other building, you use the elevator to escape. After having exited the bar, you will meet up with the [[R.P.D.]] police. You will need to make a barricade out of the police cars and prevent the zombies/scissor tails from coming closer. After managing to open a door to escape, the [[Raymond Douglas|officer]] will get killed, and with his [[Lighter]], you ignite the leaked gasoline which eventually blows up an entire truck. Using the sewers, you get in front of the [[Apple Inn]]. You ride an armored van and when you reach the bridge to [[Main Street]], and you must make a choice to either backtrack to the armored van and talk to the police officer, or fight the zombies and combine both parts of the detonator to make an explosion on the main street, killing every zombie in the process, except your character, partners, and [[Harry]]. The latter is the "true" ending of the scenario.
 
   
==Transcript==
+
==Walkthrough==
===Opening cutscenes===
+
===Jack's Bar, 1F===
  +
[[File:Out02.jpg|thumb|right|The player, as Kevin, approaches the door to level 2F.]]
<tabber>
 
  +
There are two starting points for this level. Everyone but Yoko starts in the [[Jack's Bar/Bar|Bar]]; Yoko starts in the [[Jack's Bar/Women's bathroom|Women's bathroom]]. Access beyond the Bar; Women's bathroom and [[Jack's Bar/Men's bathroom|Men's bathroom]] is presently restricted, and the back door requires the [[Staff Room Key]] to open, which is found on the counter in Easy and Normal, and on Will's body in Hard and Very Hard.
Official localization=
 
|-|
 
Original script=
 
</tabber>
 
   
  +
There are no enemies in this section at the start of the level, with the exception of hands sticking out through the Women's bathroom vent. It is inevitable, however, that Zombies will barge in through the front door. Players can move the two barrels by the window so they block the door, which delays their entry a few more seconds. Before leaving for 2F, the player can also shoulder Bob out of the room to escape with them, but this comes at the cost of being unable to use any weapons. If the player stays in the room well after the Zombies enter, Will will awaken as a Zombie and become an additional enemy.
===Mid-game===
 
<tabber>
 
Official localization=
 
|-|
 
Original script=<poem>
 
'''Police officer''': 住民のみなさん! この区画は暴動のためあと数分で封鎖されます! 残っている人は、急いでこの通りまで出てきてください! 時間に間に合わなかった場合は… 安全の保証はできません!
 
</poem>
 
</tabber>
 
   
===Ending cutscenes===
+
=== Jack's Bar, 2F ===
  +
Entry to level 2F is immediately hazardous, as the window at the top of the stairs will be broken by a Zombie that can drag players out, causing an [[Instant Death]]. Entry to level 3F requires the [[Key with Blue Tag]], which is found on a table in the [[Jack's Bar/Staff room|Staff room]] in Easy and Normal, but on the balcony in the [[Jack's Bar/Owner's room|Owner's room]] on Hard and Very Hard.
<tabber>
 
Official localization=
 
|-|
 
Original script=
 
</tabber>
 
==Walkthrough==
 
===J's Bar===
 
Aside from Yoko, who can be found in the Women's Bathroom, each protagonist will begin the scenario in the bar. As the player, your initial objective is to obtain the [[Staff Room Key]] to unlock the Staff Room door at the back of the bar, which is located behind the countertop (Easy/Normal) or on Will's cannibalized corpse once the zombies have broken the door (Hard/Very Hard). To further delay the forced entry of your undead assailants, you can create a temporary barricade in front of the entrance by pushing the two barrels located near the windows. You are also given the option of carrying the mortally wounded [[Bob]] through the Staff Room door to the rooftop, the success of which will credit you with additional points, but only if Mark is alive by the time you reach the rooftop.
 
   
  +
To slow down the Zombies, the player can pick up a Nail Gun in Staff room and use it next to some boards. This stalls the Zombies for a short time before they break the boards down. It is advised the player searches the [[Jack's Bar/Break room|Break room]] for useful items before using the Nail Gun, as it will be cut off until the boards are broken. If the player is on Very Hard, they can retrieve the [[Storage Room Key (Outbreak)|Storage Room Key]] from this room for later.
After getting the key and unlocking the door, proceed upstairs. A zombie will break the window, but simply ignore it. While in the Staff Room, you will find a [[Nail Gun]] that can be used to barricade the open door, not allowing zombies to enter for a short amount of time, which credits you with additional points, and more points are awarded if Bob is with you. On easy or normal mode, the [[Key with Blue Tag]] needed to unlock the next door is under the [[Newspaper]] in the table. On hard or very hard mode, you have to enter the Owner's Room and get it in the balcony. After proceeding upstairs, you will reach the liquor room.
 
   
 
=== Jack's Bar, 3F ===
To continue your progress, you will need to use the forklift, which also needs a [[Forklift Key|key]]. On easy or normal mode mode, the key is inside the storage room nearby. On hard or very hard mode, you will need to get an [[Alcohol bottle]] and backtrack to the Owner's Room. There, you will find a painting. Put the bottle there and a cabinet with the forklift key inside will unlock. Take the key, go back upstairs, and use the forklift. Climb the stairs and continue. If you had Bob with you, you will need to break the door downstairs, since he can't climb the ladder. Once you reach the roof, you will need to break down a metal fence. If you brought Bob with you to the rooftop and [[Mark Wilkins|Mark]] is still alive, a cutscene will play showing Bob committing suicide by shooting himself to the head in order to avoid changing into a zombie (On Very Hard mode, he will instead change into a Zombie and attack Mark). Once you destroy the metal fence, you will hear a [[Arthur|police man]] saying that they will leave soon. Then a timer of 3 minutes starts. You will need to jump to the other side of the building. Be careful, because you might not jump at the right time and fall. In order to not fall, simply keep pressing the Square button. Then use the elevator and proceed downstairs. Be careful, because on hard mode a female zombie will be inside the elevator.
 
  +
Level 3F's [[Jack's Bar/Liquor room|Liquor room]] is cut-off from the rooftop by a shutter, forcing the player to climb through a vent to get to the stairs. To do so, they must use the Forklift Key to turn on the forklift, then use it to raise some crates which can form a bridge for the player to climb over from a ladder. This key is found on a table in the [[Jack's Bar/Wine room|Wine room]] on Easy and Normal. On Hard and Very Hard, the player will have to return to the Owner's room on level 2F with an [[Alcohol Bottle]] and place it through the hole of a portrait. Completing this puzzle opens the lock to a desk, where the Forklift Key is found in. When the player gets to the [[3F to rooftop stairway]], approaching the shutter back to the Liquor room triggers its opening, allowing Zombies to enter. It is advised the player only approach this shutter if they are still with Bob. Before exiting the door to the Rooftop, the player can retrieve the Storage Room Key from a desk.
   
  +
=== Rooftop and apartment building ===
===Evacuation point===
 
  +
The [[Rooftop]] is populated by [[Crows]], which will swoop at the player. If Bob was with the player, going around the corner triggers a cutscene on Easy and Normal where he kills himself to prevent Zombification. On Hard and Very Hard, however, he becomes a Zombie and attacks the survivors. If the player has the Storage Room Key, they can enter the [[Jack's Bar/Storage room|Storage room]] on the south-west side of the map and search for supplies.
Once outside, you will need to make a barricade with the police cars. On hard mode, every zombie will be replaced by [[Scissor Tails]]. Watch out because some of them are poisonous. After some time, the police officer will start using his [[Shotgun]] to break down a wooden door. Shooting the door will help. Once it's broken, he will tell you to proceed and will notice a truck containing gasoline. After seeing the truck, he will be killed, and the player must grab his lighter (unless you already picked one from J's Bar), then use the valve to wet the canal with gasoline and then use the lighter to ignite it, killing every enemy in the process. After going down to use the sewers, the truck will blow up. Once you enter the sewers, go down the hallway and you will find a ladder that you need to climb.
 
   
  +
When the player is done with the Rooftop, they must break a loose railing, either through melee attacks or bullets. When it breaks, this triggers a cutscene where the police order an immediate evacuation of the area, and a timer will appear which triggers a Game Over if they reach the police too late. The player must climb onto the new section behind the railing and use the action button to jump over the alleyway to the neighbouring Apartment building's rooftop. Once on the other rooftop, they must go through the door to the [[Top floor of the apartment]], then via the elevator to [[1F of the apartment]], and out the southern door to [[In front of J's BAR]] before the timer runs out. Zombies will be wandering the 1F corridor, with more smashing through the windows.
===Fight or flight: Main Street===
 
Once you climb the ladder to the top, you will find yourself in front of the Apple Inn hotel. Go to another [[Dorian|police man]] and gather your partners there. You will use his vehicle to continue. Unfortunately, due to a barricade, you are forced to get off the vehicle. Once you are outside, you will find weapons like [[Handgun]]s, Shotguns, and a [[Smith & Wesson Model 29|Revolver]] in the back of the armored vehicle (On harder modes, you will have less items). Grab them because you might need them. Once you reach the bridge, you will see three police men trying to kill the zombies with a bomb. Two of them are killed. Now you have two options. The first one, which is the quickest and easiest, is to simply go back to the armored vehicle and talk to the police officer there to end the scenario (You need to have all your current living partners with you if playing with). The other is to go to the [[Main Street]], fix the bomb, and detonate it. The latter is the "true" ending of the scenario. Either way, you will complete the scenario.
 
   
== Characters ==
+
=== City streets ===
  +
The timer ends when the player reaches In front of J's BAR, and they will receive orders from Raymond Douglas to construct a barricade. The barricade is formed by pushing the two leftmost police cars northwards, preventing Zombies ([[Scissor Tails]] on Hard and Very Hard) from walking down the street. When the barricade is formed, the player will respawn in [[Behind the apartment]]. It should be noted, however, that the player does not in fact need to construct the barricade. Every time Douglas fires his shotgun, he moves back slightly. If he fires his shotgun enough times, he will be close to the door to Behind the apartment and the player will respawn there anyway.
*[[Will]]: killed by a zombie, later transformed into a zombie.
 
*[[Bob]]: infected with the [[T-Virus]], but...
 
**In Easy, Normal and Hard modes, he kills himself with a handgun, evicting turn into a zombie.
 
**In Very Hard mode, he turns into a zombie before killing himself.
 
*[[Raymond Douglas]]: killed by a [[Scissor Tail]].
 
*[[Eric]] and [[Elliott]]: killed by zombies.
 
*[[Harry]]
 
   
  +
The room Behind the apartment is a long and wide stretch of side-street. Douglas will be at the north end firing at the next door, while enemies enter the room through holes in the wall to the south. The player must wait out an unseen timer to trigger entry to the next room while being confronted by increasing numbers of Zombies or Scissor tails.
==Event checklist==
 
{{Col-begin}}
 
{{Col-2}}
 
#Built barricade out of barrels.
 
#Used the [[Staff Room Key]].
 
#Used the [[key with blue tag]].
 
#Solved painting puzzle.
 
#Unlocked cabinet (Alyssa).
 
#Moved cargo with the forklift.
 
#Destroyed liquor room shutter.
 
#Destroyed wire fence on [[rooftop]].
 
#Read all graffiti with lighter.
 
#Built patrol car barricade.
 
#opened gasoline tanker valve.
 
#Used lighter to ignite gas.
 
#Activated detonator.
 
#Killed zombies and survived.
 
#Escaped zombies and survived.
 
#Collected every map.
 
{{Col-2}}
 
#Died in gas tanker explosion.
 
#Obtained "newspaper."
 
#Obtained "[[Jack's memo]]."
 
#Obtained "[[staffer's diary]]."
 
#Obtained "Raccoon Today."
 
#Heard screams in the [[Owner's Room|owner's room]].
 
#Saw crow fly into [[Drawing Room|drawing room]].
 
#Saw bottle break in wine room.
 
#Saw bottle break in liquor room.
 
#Heard screams in front of J's Bar.
 
#Watched "[[Will Becomes A Zombie]]."
 
#Watched "[[Bob Gets Worse]]."
 
#Watched "[[Bob's Suicide]]."
 
#Watched "[[Bob Becomes A zombie]]."
 
#Watched "Block Staff Door."
 
{{Col-end}}
 
   
  +
In the next area, [[Slope along the canal]], Douglas will be killed by the monsters while giving instructions to burn them with fuel. Players must loot his corpse for the Lighter to do this, and will have the option to claim his Shotgun as well. The player must unwind a valve on the back of the fuel truck, and then use the Lighter near the fuel slip, though they cannot use the Lighter when stood on this fuel. When the fuel is lit, the player has a short time to press the Action button on the east side of the map to allow them to jump into the water. This shields them from the blast, which is an Instant Death if the player failed to jump in time. The player must then climb through a hole into the Tunnel. This room does not have enemies in, and is a long passageway. They must travel to the northwest end and climb up a ladder. This will take them to [[In front of Apple Inn]].
  +
  +
In front of Apple Inn is a large room which, like the Tunnel, is also devoid of enemies. There they will encounter [[Dorian]]; [[Chuck]] and [[Roger (civilian)|Roger]]. Pressing the Action button on Dorian, the police officer, triggers another cutscene where the player is taken by van to [[Behind the residential area]]. This room is also devoid of enemies, but serves as a means of stocking up on ammunition and health items when ordered by Dorian to investigate the area.
  +
  +
Travelling eastwards across the [[Footbridge]], a cutscene will trigger wherein three police officers - Harry, Eric and Elliott - are attacked by Zombies while setting up a bomb. The player may choose to return to the van at this point, ending the level. However, they may also choose to continue travelling on the Footbridge and, on the other side, construct the bomb. When this is used near Eric's body, the Zombies will be killed in a cutscene, which also ends the game.
  +
  +
== Characters ==
  +
* Arthur, the police officer killed by Zombies outside Jack's Bar.
  +
* Bob, the infected security guard at Jack's Bar.
  +
* Chuck, one of the survivors in Dorian's van. A Zombie version also appears in this level.
  +
* Dorian, the police van driver.
  +
* Raymond Douglas, the surviving police officer outside Jack's Bar.
  +
* Elliott, one of the police officers at the bomb site.
  +
* Eric, one of the police officers at the bomb site.
  +
* Harry, one of the police officers at the bomb site.
  +
* Richard, appears as a Zombie.
  +
* Roger, one of the survivors in Dorian's van.
  +
* Will, the bartender.
  +
 
== Event checklist ==
  +
{| class="article-table"
  +
!No.
  +
!Event
  +
!Score
 
|-
  +
|1
 
|Built barricade out of barrels.
  +
|30 pts
 
|-
  +
|2
 
|Used the [[Staff Room Key]].
  +
|20 pts
 
|-
  +
|3
 
|Used the [[key with blue tag]].
  +
|20 pts
  +
|-
  +
|4
 
|Solved painting puzzle.
  +
|30 pts
  +
|-
  +
|5
 
|Unlocked cabinet (Alyssa).
  +
|30 pts
  +
|-
  +
|6
 
|Moved cargo with the forklift.
  +
|20 pts
  +
|-
  +
|7
  +
|Moved cargo with the forklift.
  +
|20 pts
  +
|-
  +
|8
 
|Destroyed liquor room shutter.
  +
|40 pts
  +
|-
  +
|9
 
|Destroyed wire fence on [[rooftop]].
  +
|20 pts
  +
|-
  +
|10
 
|Read all graffiti with lighter.
  +
|50 pts
  +
|-
  +
|11
 
|Built patrol car barricade.
  +
|30 pts
  +
|-
  +
|12
 
|opened gasoline tanker valve.
  +
|20 pts
  +
|-
  +
|13
 
|Used lighter to ignite gas.
  +
|20 pts
  +
|-
  +
|14
 
|Activated detonator.
  +
|20 pts
  +
|-
  +
|15
 
|Killed zombies and survived.
  +
|40 pts
  +
|-
  +
|16
 
|Escaped zombies and survived.
  +
|40 pts
  +
|-
  +
|17
 
|Collected every map.
  +
|30 pts
  +
|-
  +
|18
 
|Died in gas tanker explosion.
  +
|40 pts
  +
|-
  +
|19
 
|Obtained "newspaper."
  +
|20 pts
  +
|-
  +
|20
 
|Obtained "[[Jack's memo]]."
  +
|30 pts
  +
|-
  +
|21
 
|Obtained "[[staffer's diary]]."
  +
|30 pts
  +
|-
  +
|22
 
|Obtained "Raccoon Today."
  +
|30 pts
  +
|-
  +
|23
 
|Heard screams in the [[Owner's Room|owner's room]].
  +
|10 pts
  +
|-
  +
|24
 
|Saw crow fly into [[Drawing Room|drawing room]].
  +
|10 pts
  +
|-
  +
|25
 
|Saw bottle break in wine room.
  +
|10 pts
  +
|-
  +
|26
 
|Saw bottle break in liquor room.
  +
|10 pts
  +
|-
  +
|27
 
|Heard screams in front of J's Bar.
  +
|10 pts
  +
|-
  +
|28
 
|Watched "[[Will Becomes A Zombie]]."(Mark)
  +
|30 pts
  +
|-
  +
|29
 
|Watched "[[Bob Gets Worse]]."
  +
|50 pts
  +
|-
  +
|30
 
|Watched "[[Bob's Suicide]]."
  +
|50 pts
  +
|-
  +
|31
 
|Watched "[[Bob Becomes A zombie]]."
  +
|50 pts
  +
|-
  +
|32
 
|Watched "Block Staff Door."
  +
|40 pts
  +
|}
 
==Further notes==
 
==Further notes==
 
===Glitches===
 
===Glitches===
*A glitch involving [[Alyssa Ashcroft|Alyssa]] appears in this scenario. After exiting the apartment, if the player uses her ad-libs, the game will freeze, and the player has to reset the console and start the scenario again. This glitch does not appears in the European version of the game, and does not happens while playing in Lone Wolf mode.
+
*A glitch involving [[Alyssa Ashcroft|Alyssa]] appears in this scenario. If the player uses her ad-libs, the game will freeze, and the player has to reset the console and start the scenario again. This glitch does not appears in the European version of the game, and does not happens while playing in Lone Wolf mode.
  +
===Easter eggs===
 
===Mistakes===
 
 
===References===
 
===References===
 
A [[Barry's Bottle|bottle]] owned by a man called Barry is stored in the bar's Liquor room, and may be a reference to S.T.A.R.S. officer [[Barry Burton]].
 
A [[Barry's Bottle|bottle]] owned by a man called Barry is stored in the bar's Liquor room, and may be a reference to S.T.A.R.S. officer [[Barry Burton]].
Line 124: Line 217:
 
Out01.jpg
 
Out01.jpg
 
Out3.jpg
 
Out3.jpg
Out02.jpg
 
 
Out04.jpg
 
Out04.jpg
 
16.jpg
 
16.jpg
Line 134: Line 226:
 
==Sources==
 
==Sources==
 
<references />
 
<references />
 
{{Resident Evil Outbreak gameplay}}
 
{{Outbreak}}
 
   
 
[[es:Outbreak (Escenario)]]
 
[[es:Outbreak (Escenario)]]
 
[[Category:Outbreak scenarios|01]]
 
[[Category:Outbreak scenarios|01]]
[[Category:Resident Evil Outbreak]]
 
 
[[Category:Walkthroughs]]
 
[[Category:Walkthroughs]]

Revision as of 15:49, 2 December 2019

"

It was a typical night at J's bar. Some uninvited guests crashed the party. Our race for survival was just beginning.

"

Outbreak (発生 Hassei?) is the first scenario of Resident Evil Outbreak. It begins in the bar room of Jack's Bar, and ends on Main Street (unless the player complete the "Escape the Zombies and Survive" ending).

Plot

Eight people are drinking at Jack's Bar on 24 September, in spite of news reports of increased violence in Raccoon City. These eight people are Kevin, an off-duty police officer; Mark and Bob, two security guards; Jim, a subway worker; George, a doctor; David, a plumber; Alyssa, a freelance journalist, and Yoko, an Umbrella employee with amnesia. The bar staff, Will and Cindy, are preparing to lock up when a man walks in and bites Will on the neck. Before collapsing from blood loss, Will succeeds in forcing the man out. The survivors split up, and one group head upstairs with Bob, who later kills himself to prevent mutating into a zombie. Police officers Arthur and Raymond Douglas call out all civilians to evacuate the area, and the group jump into an apartment building to meet up with them. Though Arthur is killed by Zombies, the group is able to move through the streets with Raymond, but they are unable to get to the rendezvous point. Raymond is killed by zombies, who are themselves killed when a petrol lorry explodes. The group makes their way into a storm drain and exits at the Apple Inn where they meet Dorian and two more survivors. Dorian is unable to drive them far in the police van due to barricades blocking a residential area. The group walks past Raccoon Mall, where they discover an ongoing police operation to destroy Main Street and kill hundreds of zombies with bombs. The police operation turns sour when Eric and Elliott are killed, forcing the group to assemble the detonator themselves. The bombs go off, killing the zombies. Soon after police reinforcements arrive to secure the area, and the group leaves on Dorian's police van.

Walkthrough

Jack's Bar, 1F

Out02

The player, as Kevin, approaches the door to level 2F.

There are two starting points for this level. Everyone but Yoko starts in the Bar; Yoko starts in the Women's bathroom. Access beyond the Bar; Women's bathroom and Men's bathroom is presently restricted, and the back door requires the Staff Room Key to open, which is found on the counter in Easy and Normal, and on Will's body in Hard and Very Hard.

There are no enemies in this section at the start of the level, with the exception of hands sticking out through the Women's bathroom vent. It is inevitable, however, that Zombies will barge in through the front door. Players can move the two barrels by the window so they block the door, which delays their entry a few more seconds. Before leaving for 2F, the player can also shoulder Bob out of the room to escape with them, but this comes at the cost of being unable to use any weapons. If the player stays in the room well after the Zombies enter, Will will awaken as a Zombie and become an additional enemy.

Jack's Bar, 2F

Entry to level 2F is immediately hazardous, as the window at the top of the stairs will be broken by a Zombie that can drag players out, causing an Instant Death. Entry to level 3F requires the Key with Blue Tag, which is found on a table in the Staff room in Easy and Normal, but on the balcony in the Owner's room on Hard and Very Hard.

To slow down the Zombies, the player can pick up a Nail Gun in Staff room and use it next to some boards. This stalls the Zombies for a short time before they break the boards down. It is advised the player searches the Break room for useful items before using the Nail Gun, as it will be cut off until the boards are broken. If the player is on Very Hard, they can retrieve the Storage Room Key from this room for later.

Jack's Bar, 3F

Level 3F's Liquor room is cut-off from the rooftop by a shutter, forcing the player to climb through a vent to get to the stairs. To do so, they must use the Forklift Key to turn on the forklift, then use it to raise some crates which can form a bridge for the player to climb over from a ladder. This key is found on a table in the Wine room on Easy and Normal. On Hard and Very Hard, the player will have to return to the Owner's room on level 2F with an Alcohol Bottle and place it through the hole of a portrait. Completing this puzzle opens the lock to a desk, where the Forklift Key is found in. When the player gets to the 3F to rooftop stairway, approaching the shutter back to the Liquor room triggers its opening, allowing Zombies to enter. It is advised the player only approach this shutter if they are still with Bob. Before exiting the door to the Rooftop, the player can retrieve the Storage Room Key from a desk.

Rooftop and apartment building

The Rooftop is populated by Crows, which will swoop at the player. If Bob was with the player, going around the corner triggers a cutscene on Easy and Normal where he kills himself to prevent Zombification. On Hard and Very Hard, however, he becomes a Zombie and attacks the survivors. If the player has the Storage Room Key, they can enter the Storage room on the south-west side of the map and search for supplies.

When the player is done with the Rooftop, they must break a loose railing, either through melee attacks or bullets. When it breaks, this triggers a cutscene where the police order an immediate evacuation of the area, and a timer will appear which triggers a Game Over if they reach the police too late. The player must climb onto the new section behind the railing and use the action button to jump over the alleyway to the neighbouring Apartment building's rooftop. Once on the other rooftop, they must go through the door to the Top floor of the apartment, then via the elevator to 1F of the apartment, and out the southern door to In front of J's BAR before the timer runs out. Zombies will be wandering the 1F corridor, with more smashing through the windows.

City streets

The timer ends when the player reaches In front of J's BAR, and they will receive orders from Raymond Douglas to construct a barricade. The barricade is formed by pushing the two leftmost police cars northwards, preventing Zombies (Scissor Tails on Hard and Very Hard) from walking down the street. When the barricade is formed, the player will respawn in Behind the apartment. It should be noted, however, that the player does not in fact need to construct the barricade. Every time Douglas fires his shotgun, he moves back slightly. If he fires his shotgun enough times, he will be close to the door to Behind the apartment and the player will respawn there anyway.

The room Behind the apartment is a long and wide stretch of side-street. Douglas will be at the north end firing at the next door, while enemies enter the room through holes in the wall to the south. The player must wait out an unseen timer to trigger entry to the next room while being confronted by increasing numbers of Zombies or Scissor tails.

In the next area, Slope along the canal, Douglas will be killed by the monsters while giving instructions to burn them with fuel. Players must loot his corpse for the Lighter to do this, and will have the option to claim his Shotgun as well. The player must unwind a valve on the back of the fuel truck, and then use the Lighter near the fuel slip, though they cannot use the Lighter when stood on this fuel. When the fuel is lit, the player has a short time to press the Action button on the east side of the map to allow them to jump into the water. This shields them from the blast, which is an Instant Death if the player failed to jump in time. The player must then climb through a hole into the Tunnel. This room does not have enemies in, and is a long passageway. They must travel to the northwest end and climb up a ladder. This will take them to In front of Apple Inn.

In front of Apple Inn is a large room which, like the Tunnel, is also devoid of enemies. There they will encounter Dorian; Chuck and Roger. Pressing the Action button on Dorian, the police officer, triggers another cutscene where the player is taken by van to Behind the residential area. This room is also devoid of enemies, but serves as a means of stocking up on ammunition and health items when ordered by Dorian to investigate the area.

Travelling eastwards across the Footbridge, a cutscene will trigger wherein three police officers - Harry, Eric and Elliott - are attacked by Zombies while setting up a bomb. The player may choose to return to the van at this point, ending the level. However, they may also choose to continue travelling on the Footbridge and, on the other side, construct the bomb. When this is used near Eric's body, the Zombies will be killed in a cutscene, which also ends the game.

Characters

  • Arthur, the police officer killed by Zombies outside Jack's Bar.
  • Bob, the infected security guard at Jack's Bar.
  • Chuck, one of the survivors in Dorian's van. A Zombie version also appears in this level.
  • Dorian, the police van driver.
  • Raymond Douglas, the surviving police officer outside Jack's Bar.
  • Elliott, one of the police officers at the bomb site.
  • Eric, one of the police officers at the bomb site.
  • Harry, one of the police officers at the bomb site.
  • Richard, appears as a Zombie.
  • Roger, one of the survivors in Dorian's van.
  • Will, the bartender.

Event checklist

No. Event Score
1 Built barricade out of barrels. 30 pts
2 Used the Staff Room Key. 20 pts
3 Used the key with blue tag. 20 pts
4 Solved painting puzzle. 30 pts
5 Unlocked cabinet (Alyssa). 30 pts
6 Moved cargo with the forklift. 20 pts
7 Moved cargo with the forklift. 20 pts
8 Destroyed liquor room shutter. 40 pts
9 Destroyed wire fence on rooftop. 20 pts
10 Read all graffiti with lighter. 50 pts
11 Built patrol car barricade. 30 pts
12 opened gasoline tanker valve. 20 pts
13 Used lighter to ignite gas. 20 pts
14 Activated detonator. 20 pts
15 Killed zombies and survived. 40 pts
16 Escaped zombies and survived. 40 pts
17 Collected every map. 30 pts
18 Died in gas tanker explosion. 40 pts
19 Obtained "newspaper." 20 pts
20 Obtained "Jack's memo." 30 pts
21 Obtained "staffer's diary." 30 pts
22 Obtained "Raccoon Today." 30 pts
23 Heard screams in the owner's room. 10 pts
24 Saw crow fly into drawing room. 10 pts
25 Saw bottle break in wine room. 10 pts
26 Saw bottle break in liquor room. 10 pts
27 Heard screams in front of J's Bar. 10 pts
28 Watched "Will Becomes A Zombie."(Mark) 30 pts
29 Watched "Bob Gets Worse." 50 pts
30 Watched "Bob's Suicide." 50 pts
31 Watched "Bob Becomes A zombie." 50 pts
32 Watched "Block Staff Door." 40 pts

Further notes

Glitches

  • A glitch involving Alyssa appears in this scenario. If the player uses her ad-libs, the game will freeze, and the player has to reset the console and start the scenario again. This glitch does not appears in the European version of the game, and does not happens while playing in Lone Wolf mode.

References

A bottle owned by a man called Barry is stored in the bar's Liquor room, and may be a reference to S.T.A.R.S. officer Barry Burton.

Miscellaneous

  • Outbreak is one of three scenarios (the others being Below Freezing Point and Flashback) in which the player has to die in order to get points for the event checklist. In order to obtain those points, a player must not jump into the water after using the Lighter in Slope Along the Canal. The resulting explosion from the truck will kill the character instantly.
  • Outbreak is also one of five scenarios (the others being Decisions, Decisions, Underbelly, Flashback, and "end of the road") to feature an alternate ending depending on the player's route.
  • During the Raccoon City scenario in Umbrella Chronicles many areas from Outbreak scenario are shown, like J's bar and the main street. This is due that Umbrella Chronicles uses an improved version of the engine used in Outbreak.

Gallery

Sources