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(The Mercenaries 3D)
(Gallery)
 
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{{For|the walkthrough|Chapter 1-2 (RE5)}}
 
 
 
{{Infobox room
 
{{Infobox room
 
|name = Public Assembly
 
|name = Public Assembly
|image =
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|image = [[File:RE5DX10 2014-10-09 11-07-20-527.jpg|250px]]
|items =
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|items = VZ61 (MG) <br> Green Herbs <br> [[Incendiary Grenade (RE5)|Incendiary Grenade]]
 
|enemies = [[Majini]]<br/>
 
|enemies = [[Majini]]<br/>
 
[[Executioner Majini]]
 
[[Executioner Majini]]
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|links = [[Back Alley (Kijuju)|Back Alley]]<br/>
 
|links = [[Back Alley (Kijuju)|Back Alley]]<br/>
 
[[Urban District]]
 
[[Urban District]]
}}
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|game = ''[[Resident Evil 5]]''}}
   
The '''Public Assembly''' is a location that appears in ''[[Resident Evil 5]]'' and ''[[Resident Evil: The Mercenaries 3D]]''.
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The '''Public Assembly''' is a location that appears in ''[[Resident Evil 5]]''.
   
 
==Resident Evil 5==
 
==Resident Evil 5==
The area first appears in Chapter 1-1. When [[Chris Redfield]] and [[Sheva Alomar]] enter a building, they observe as [[Reynard Fisher]] is publically beheaded by the [[Executioner]] while [[Majini]] cheer in the street. The BSAA agents' cover is blown when the [[Agitator Majini]] spots them in the window and commands fellow Majini to attack.
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The area first appears in Chapter 1-1. When [[Chris Redfield]] and [[Sheva Alomar]] enter a building, they observe as [[Reynard Fisher]] is publicly beheaded by the [[Executioner]] while [[Majini]] cheer in the street. The BSAA agents' cover is blown when the [[Instigator Majini]] spots them in the window and commands fellow Majini to attack.
   
 
Players have the option to hide inside a house for the battle, but this becomes impractical when the Executioner decides to enter the conflict. One swing of his axe can level fences and walls, leaving the duo with little cover. However, the Executioner cannot jump or climb, so high ground is recommended to avoid him.
 
Players have the option to hide inside a house for the battle, but this becomes impractical when the Executioner decides to enter the conflict. One swing of his axe can level fences and walls, leaving the duo with little cover. However, the Executioner cannot jump or climb, so high ground is recommended to avoid him.
   
Notable loot includes the [[VZ61]] machine gun and many [[Hand Grenade]]s.
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Notable loot includes the [[VZ61]] machine gun and many [[Hand Grenade (RE5)|Hand Grenade]]s.
   
 
The conflict ends when [[Kirk Mathison]] arrives in a helicopter and blows up a gate that was impeding Chris's route to mission coordinates. Chapter 1-2 begins here, but any loot that was not picked up by players previously will be gone.
 
The conflict ends when [[Kirk Mathison]] arrives in a helicopter and blows up a gate that was impeding Chris's route to mission coordinates. Chapter 1-2 begins here, but any loot that was not picked up by players previously will be gone.
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The next area in the game is the [[Urban District]].
 
The next area in the game is the [[Urban District]].
   
===The Mercenaries===
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==Gallery==
The Public Assembly is the first and only map available for first-time players of [[The Mercenaries (RE5)|The Mercenaries]] mini-game. Majini, [[Cephalo]], and an occasional Executioner are the only enemies on this map. Unlike in the story mode, the Executioner here can pursue players anywhere in the map, including rooftops.
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<gallery>
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PAArtwork.png|Official artwork
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RE5DX10 2014-10-11 18-12-18-715.jpg
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RE5DX10 2014-10-11 18-12-28-758.jpg
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RE5DX10 2014-10-09 11-06-14-437.jpg
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RE5DX10 2014-10-09 11-07-00-447.jpg
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RE5DX10 2014-10-09 11-08-07-566.jpg
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RE5DX10 2014-10-11 18-20-11-235.jpg
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RE5DX10 2014-10-11 18-20-31-622.jpg
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RE5DX10 2014-10-09 11-13-20-454.jpg
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RE5DX10 2014-10-11 18-21-18-520.jpg
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Resident Evil 5 Public Assembly 1.png
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Resident Evil 5 Public Assembly 2.png
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Resident Evil 5 Public Assembly 3.png
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</gallery>
   
Earning a B-rank on this map unlocks The Mines. An A-rank unlocks [[Jill Valentine|Jill (BSAA)]].
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==Further notes==
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*When the player first arrives here, a loud civil unrest is heard. However, if the player adjusts his or her camera angle with the right analog, he or she can see that the area is completely vacant.
   
In The Mercenaries Reunion DLC, this map is also populated by [[Big Man Majini]], [[Bui Kichwa]], and [[Duvalia]].
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==Bibliography==
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*{{Cite book|title=[[BIOHAZARD 5 kaitaisinsho Revised Edition]]|publisher=[[Famitsu]]|year=2010|editor=?}}
   
==The Mercenaries 3D==
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==Sources==
[[File:Chris at Public Assembly.jpg|thumb|Chris in the Public Assembly in ''Resident Evil: The Mercenaries 3D''.]]
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<references/>
The Public Assembly returns in this game, again as the first stage, albeit altered with some areas cut off.
 
   
==Trivia==
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{{Resident Evil 5 locations}}
*When the player first arrives here, a loud civil unrest is heard. However, if the player adjusts his or her camera angle with the right analog, he or she can see that the area is completely vacant.
 
 
[[Category:Resident Evil 5 locations]]
 
[[Category:Resident Evil 5 locations]]
[[Category:The Mercenaries]]
 
[[Category:Resident Evil: The Mercenaries 3D]]
 

Latest revision as of 01:12, July 12, 2019


The Public Assembly is a location that appears in Resident Evil 5.

Resident Evil 5Edit

The area first appears in Chapter 1-1. When Chris Redfield and Sheva Alomar enter a building, they observe as Reynard Fisher is publicly beheaded by the Executioner while Majini cheer in the street. The BSAA agents' cover is blown when the Instigator Majini spots them in the window and commands fellow Majini to attack.

Players have the option to hide inside a house for the battle, but this becomes impractical when the Executioner decides to enter the conflict. One swing of his axe can level fences and walls, leaving the duo with little cover. However, the Executioner cannot jump or climb, so high ground is recommended to avoid him.

Notable loot includes the VZ61 machine gun and many Hand Grenades.

The conflict ends when Kirk Mathison arrives in a helicopter and blows up a gate that was impeding Chris's route to mission coordinates. Chapter 1-2 begins here, but any loot that was not picked up by players previously will be gone.

The next area in the game is the Urban District.

GalleryEdit

Further notesEdit

  • When the player first arrives here, a loud civil unrest is heard. However, if the player adjusts his or her camera angle with the right analog, he or she can see that the area is completely vacant.

BibliographyEdit

SourcesEdit


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